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Old FFXI vs New FFXI
Bahamut.Ayina
Server: Bahamut
Game: FFXI
Posts: 58
By Bahamut.Ayina 2011-01-15 19:54:06
Only thing I hate about new FFXI is ToM. Killing EP mobs to get better weapons (besides Empyreans) just isn't fun.
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Server: Valefor
Game: FFXI
Posts: 14155
By Valefor.Slipispsycho 2011-01-15 19:58:38
Bahamut.Ayina said: Only thing I hate about new FFXI is ToM. Killing EP mobs to get better weapons (besides Empyreans) just isn't fun. No, but it does give you something to do... And it does feel pretty sweet when you actually finish a trial, especially ones that were particularly long/difficult.
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Ragnarok.Anye
Server: Ragnarok
Game: FFXI
Posts: 5449
By Ragnarok.Anye 2011-01-15 19:58:46
Gilgamesh.Hanbok said: Shiva.Flionheart said: People are wearing nostalgia glasses in this thread.
Old XI had major problems.
haven't been in FFXI long enough to be nostalgic xD
old ffxi did have alot of elitists where as the abyssea era doesn't have as many, and thats good Well, that's the thing--Before, you could "judge" a player's amount of effort put into the game by his or her quality/rarity of gear, amount of missions accomplished, level, etc. (I use the term "judge" loosely because, undoubtedly, there were exceptions.) Now that SE has effectively leveled the playing field, there's no distinction--Whereas only the most "passionate" players had full Salvage gear or whatever, now, like everyone's been saying, everyone and their mother has Atmas and Twilight gear; AF3+2 only takes a matter of time and luck in order to obtain it: Gear of epic proportions no longer has as much value as gear of less epic proportions did before Abyssea.
I mean, we're not even talking about EXP, even. Where, y'know, the "EXPERIENCE" in "Experience Points" meant something--or, at least, was more significant back in the day. Back then, sure, you could have a crappy WHM, but at least you had a crappy WHM that had at least some experience in healing, buffing, hasting, etc. But now people who've leveled jobs 30-90 have essentially become the equivalent of people who had BOUGHT their characters with several jobs pre-leveled to 75 "back in the day."
Elitism does suck--Elitism in the sense that gives you something to boast about while, as in any game, you truly have no unique, superior aspect about your character that no one else could possibly obtain; not elitism in the sense that manifests in your ability to understand the numbers behind the inherent mechanics of the game. But now that Twilight gear is (arguably) the best gear and is easily obtained--Hell, now that we have Primeval Brew that essentially makes you God for a good amount of time-- it no longer matters how much you know, how much effort you've put in: all you gotta do is put it on, drink the brew, and pwn stuff.
Obviously I could be totally off--I haven't played at all in the past month or so, and have absolutely no experience in Abyssea. So I mean it when I say don't take me seriously. There are Abyssea NMs which, I'm sure, take a considerable amount of skill and experience to take down. But it doesn't take away from the fact that the FFXI experience is now worth less. Not worthless, but worth less.
Leviathan.Hohenheim
Server: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2011-01-15 20:02:59
Ragnarok.Anye said: Gilgamesh.Hanbok said: Shiva.Flionheart said: People are wearing nostalgia glasses in this thread.
Old XI had major problems.
haven't been in FFXI long enough to be nostalgic xD
old ffxi did have alot of elitists where as the abyssea era doesn't have as many, and thats good Well, that's the thing--Before, you could "judge" a player's amount of effort put into the game by his or her quality/rarity of gear, amount of missions accomplished, level, etc. (I use the term "judge" loosely because, undoubtedly, there were exceptions.) Now that SE has effectively leveled the playing field, there's no distinction--Whereas only the most "passionate" players had full Salvage gear or whatever, now, like everyone's been saying, everyone and their mother has Atmas and Twilight gear. Gear of epic proportions no longer has as much value as gear of less epic proportions did before Abyssea.
I mean, we're not even talking about EXP, even. Where, y'know, the "EXPERIENCE" in "Experience Points" meant something--or, at least, was more significant back in the day. Back then, sure, you could have a crappy WHM, but at least you had a crappy WHM that had at least some experience in healing, buffing, hasting, etc. But now people who've leveled jobs 30-90 have essentially become the equivalent of people who had BOUGHT their characters with several jobs pre-leveled to 75 "back in the day."
Elitism does suck--Elitism in the sense that gives you something to boast about while, as in any game, you truly have no unique, superior aspect about your character that no one else could possibly obtain; not elitism in the sense that manifests in your ability to understand the numbers behind the inherent mechanics of the game. But now that Twilight gear is (arguably) the best gear and is easily obtained--Hell, now that we have Primeval Brew that essentially makes you God for a good amount of time-- it no longer matters how much you know, how much effort you've put in: all you gotta do is put it on, drink the brew, and pwn stuff.
Obviously I could be totally wrong--I haven't played at all in the past month or so, and have absolutely no experience in Abyssea. So I mean it when I say don't take me seriously. There are Abyssea NMs which, I'm sure, take a considerable amount of skill and experience to take down. But it doesn't take away from the fact that the FFXI experience is now worth less. Not worthless, but worth less.
I disagree. The ***players still don't have atmas and they run around in pink, pearl, and teal colored gear.
They still don't have good gear, and probably never will. You have to see some of these shout parties for xp/af/seals/atmas/boss kills, and even the formed linkshells, you can tell that they suck. If anything, it's easier to spot because everyone's in the same 9 zones(3-6 actually, the only people in the visions zones are generally the non-gimp ls farming empyrean weapons).
Ragnarok.Anye
Server: Ragnarok
Game: FFXI
Posts: 5449
By Ragnarok.Anye 2011-01-15 20:10:19
Ah, okay. That's a bit of comfort there. XD
Phoenix.Ingraham
Server: Phoenix
Game: FFXI
Posts: 963
By Phoenix.Ingraham 2011-01-15 20:12:04
Leviathan.Raborn said:
To whomever made that smart comment about astral rings in coffers, its not SE that determines the prices on the market, (though they could have done the price modifying and monitoring long before stuff got out of hand) it is your fellow players whose greed ransacked the market and made the game almost unplayable for new players. Of course look at it from their perspective, they needed those relics. So very bad, and relics cost $$.
I should've also mentioned that the majority of those who jacked these coffers were teleporting RMT, huh?
Oh man, RMT. Someone talk about that, because I never really had any bad run-ins with them. Hell, some of them were really cool to me.
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Leviathan.Raborn
Server: Leviathan
Game: FFXI
Posts: 71
By Leviathan.Raborn 2011-01-15 20:40:43
Leviathan.Draylo said: Sorry but dumb silly *** post. Especially the last bit, it takes initiative to get things you want in this game as it should. The rest I won't even comment on.
Sorry about that I failed to clarify,
anything is obtainable by anyone. Initiative does get you what you want. Correct you are.
However it is the time aspect that not all of us are attuned to. Especially those with close friends vs those without (Generally takes longer time to aquire items).
As for the rest, its my opinion. Fire in the hole.
Phoenix.Ingraham said: I should've also mentioned that the majority of those who jacked these coffers were teleporting RMT, huh?
Oh man, RMT. Someone talk about that, because I never really had any bad run-ins with them. Hell, some of them were really cool to me.
You must have not camped NMs before the r > r/e equipment change.
Good times.
Phoenix.Fredjan
Server: Phoenix
Game: FFXI
Posts: 2326
By Phoenix.Fredjan 2011-01-15 20:59:49
Leviathan.Hohenheim said:
I disagree. The ***players still don't have atmas and they run around in pink, pearl, and teal colored gear.
aka whiners that whine about leeches when they're the leeches themselves.
Phoenix.Ingraham
Server: Phoenix
Game: FFXI
Posts: 963
By Phoenix.Ingraham 2011-01-15 21:02:36
Leviathan.Raborn said: [
You must have not camped NMs before the r > r/e equipment change.
Good times.
Yeah, sure was a blast standing around like a chucklefuck in Ordelle's Caves camping those slimes with a 2% drop rate. This is also something I do not miss. The exhilaration from claiming said mobs came from the fact that hey, I'm finally getting this ***over with.
The point was that something as important (back then at least) like AF shouldn't have shared room with an exploitable RMT-controlled item. It took the devteam ages to catch onto this.
The terrible coffer repops weren't adjusted until 2008? Now coffer pops weren't a big deal, but it's the first "casualization" update if I remember.
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Bismarck.Seiver
Server: Bismarck
Game: FFXI
Posts: 103
By Bismarck.Seiver 2011-01-15 21:23:52
i will agree that old XI had issues but the way it is now is just stupid. they have broken there own game. im starting to not want to play couse all anyone wants to do is burn there jobs to 90. the game would be better if they put a cap on abyssea at 70 or so. the game wouldn't feel as broken . then you would still have to work for your job a little.
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Gilgamesh.Hanbok
Server: Gilgamesh
Game: FFXI
Posts: 449
By Gilgamesh.Hanbok 2011-01-15 21:35:15
someone said to me they feel they are making FFXI more and more similar to WoW, not sure i agree with that, though the uniqueness of ffxi's being for hardcore MMORPG'ers only definitely isn't true anymore, its becoming more n more casual
Lakshmi.Snuffy
Server: Lakshmi
Game: FFXI
Posts: 221
By Lakshmi.Snuffy 2011-01-15 22:04:42
Bismarck.Seiver said: then you would still have to work for your job a little. How was repeatedly killing the same EP-T crab/lizard/bird in the past more "work" than killing the same EP-T mandy/buggard/worm now? Everyone who argues in favor of old ffxi simply cannot understand between challenging your skill and challenging your time.
Server: Bismarck
Game: FFXI
Posts: 2595
By Bismarck.Elanabelle 2011-01-15 22:07:27
Ragnarok.Anye said:
Elitism does suck--Elitism in the sense that gives you something to boast about while, as in any game, you truly have no unique, superior aspect about your character that no one else could possibly obtain; not elitism in the sense that manifests in your ability to understand the numbers behind the inherent mechanics of the game. But now that Twilight gear is (arguably) the best gear and is easily obtained--Hell, now that we have Primeval Brew that essentially makes you God for a good amount of time--it no longer matters how much you know, how much effort you've put in: all you gotta do is put it on, drink the brew, and pwn stuff.
I agree.
The only people who are STILL pining for "old" FFXI are the ones that associated their self-worth with their FFXI achievements or character gear. The "old" FFXI had a much more defined "hierarchy" of players, where elitists, cutthroats, and addicts had a clear advantage in acquiring and gathering "status symbols". The prevailing social environment in "old" FFXI was "I gotta get XYZ gear as soon as possible" ... not so much to improve your character, but rather to brag and "show off". If other players ogled at your character's "stuff", you felt an artificially-created sense of pride or superiority ... and sadly, a lot of socially-repressed "old" FFXI players really enjoyed that.
"New" FFXI has erased the previously well-defined lines between the elitists/cutthroats/addicts and the "common man" FFXI player. "New" FFXI has drastically reduced inter-linkshell rivalries and conflicts. It's allowed FFXI players to personalize their character's strengths and weaknesses (via Atma and Abyssites) FAR more than gear or merits ever could before. In short, Abyssea and breaking the old lvl 75 cap have re-oriented the game's focus back towards fun and flexibility, and away from the "old" focus (elitism/hierarchy/posturing).
tl;dr?
Old FFXI's structure emphasized and condoned playing with an intent to prove your worth or status.
New FFXI's structure shifted the game's focus back towards fun and flexibility.
So, which is better? To me, clearly "new" FFXI is far far better, providing a more well-rounded and more interesting, mostly less stressful gaming experience. However, if you're one of those players that preferred concrete hierarchy and desired status more than fun, I guess I (reluctantly) understand why you liked "old" FFXI.
Server: Bismarck
Game: FFXI
Posts: 2595
By Bismarck.Elanabelle 2011-01-15 22:12:32
Gilgamesh.Hanbok said: the uniqueness of ffxi's being for hardcore MMORPG'ers only definitely isn't true anymore, its becoming more n more casual
This was discussed in a thread a month or so ago, if I'm remembering correctly.
Basically, the economic market for so-called "hardcore" RPG'ing is drying up, and market analysis predicts that it won't be making a comeback. "Hardcore" gaming was a (very profitable) relatively short-term fad, but it's now going the way of the Dodo.
Making FFXI more "casual" is a natural and predictable progression, based on market analysis and research.
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Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2011-01-15 22:25:30
SE is adjusting old areas :) Omega and Ultima at the same time. Also FFVI sucks.
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Server: Bismarck
Game: FFXI
Posts: 2595
By Bismarck.Elanabelle 2011-01-15 22:36:00
Leviathan.Draylo said: SE is adjusting old areas :) Omega and Ultima at the same time. Also FFVI sucks.
FF Six sucks?
How is this relevant?
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2011-01-15 22:44:57
Was talked about on last page, people look through nostalgia glasses too much.
Phoenix.Fredjan
Server: Phoenix
Game: FFXI
Posts: 2326
By Phoenix.Fredjan 2011-01-15 22:45:59
Hades.Stefanos said:
Why do I have the feeling this Abyssea thing they're adding/fixing means the level requirement is gonna raise to 70+ or some crap like that?

Is what I'd think.
Gilgamesh.Hanbok
Server: Gilgamesh
Game: FFXI
Posts: 449
By Gilgamesh.Hanbok 2011-01-15 23:38:53
not really relevant in this thread but who else thinks they seriously need to move the Abyssea triverse stone and tele guy
(Joachim & Horst)
to lower jeuno instead port that already has synergy furnaces and the airships which has gotta cause alotta lag without the copious amounts of people that herd around the abyssea NPC's
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Server: Odin
Game: FFXI
Posts: 6473
By Odin.Blazza 2011-01-15 23:40:33
Gilgamesh.Hanbok said: not really relevant in this thread but who else thinks they seriously need to move the Abyssea triverse stone and tele guy
(Joachim & Horst)
to lower jeuno instead port that already has synergy furnaces and the airships which has gotta cause alotta lag without the copious amounts of people that herd around the abyssea NPC's People use airships?
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2011-01-15 23:45:14
Just move them to Aht Urghan, I really hate Jeuno. Such a small area for the main hub to be as well compared to Aht Urghan...
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Phoenix.Ingraham
Server: Phoenix
Game: FFXI
Posts: 963
By Phoenix.Ingraham 2011-01-15 23:45:16
Odin.Blazza said: Gilgamesh.Hanbok said: not really relevant in this thread but who else thinks they seriously need to move the Abyssea triverse stone and tele guy
(Joachim & Horst)
to lower jeuno instead port that already has synergy furnaces and the airships which has gotta cause alotta lag without the copious amounts of people that herd around the abyssea NPC's People use airships?
I think I spent a few days using airships exclusively while finishing up some WotG when someone just said "why don't you use the maws?".
Man, that's depressing. There is no reason to use airships now... unless you feel like AFKing (which does sound pretty nice).
Airship battles. We need airship battles. The next expansion will take it up to the air with sky pirates.
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2011-01-15 23:45:48
Eh I go into one when I wanna afk and get to a city lol
Server: Titan
Game: FFXI
Posts: 611
By Titan.Darkestknight 2011-01-16 00:50:25
Leviathan.Hohenheim said: I disagree. The ***players still don't have atmas and they run around in pink, pearl, and teal colored gear.
They still don't have good gear, and probably never will. You have to see some of these shout parties for xp/af/seals/atmas/boss kills, and even the formed linkshells, you can tell that they suck. If anything, it's easier to spot because everyone's in the same 9 zones(3-6 actually, the only people in the visions zones are generally the non-gimp ls farming empyrean weapons).
I'll take people in pink, teal and pearl coloured clothing over the people wearing AF3 base sets, IE. below +1
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Server: Bismarck
Game: FFXI
Posts: 2595
By Bismarck.Elanabelle 2011-01-16 01:02:21
Leviathan.Raborn said:
OXI better C: MPK. Need I go any further? People were slightly more respectable back in the day due to you piss someone off they'll kill your party, and probably half of your party members will have an HP 30 minutes or more away from your camp due to lack of transportation. It was easy to hinder "bad"(I use that term lightly) peoples progression in the game and as long as you didn't start a tell war or shout war with the person the GMs honestly didn't care, it was part of the game. (This may not have applied on all servers, as some GM were more active than others).
So, you are actually IN FAVOR of MPK'ing as a legitimate and practical practice?
You really are a supreme douchebag.
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2011-01-16 01:30:21
Leviathan.Niniann
Server: Leviathan
Game: FFXI
Posts: 2596
By Leviathan.Niniann 2011-01-16 01:43:53
Asura.Sandolphon said: Feh. im a fairly new player. Just started in August of 2010. I worked on drk for a while (60) then really started to like blu so thats been my main ever since and has recently become my first 90. anyway, this is relevant because considering the fact that so many people are aby-burning jobs to 90, i get 0 respect for that. And it hurts. I worked my *** off reaching level 90, meticulously obtaining each new spell. Then spending forever trying to beat Raubahn.
Then I meet some young blu in Yuhtunga Jungle, level 28. Next day, hes in Aby Grauberg level 72. It just hurts a little. When others see us side by side they're not gunna know that I put the work in and he didn't.
I guess in that way, it is broken. T_T
You're just going to have to accept the fact that people nowadays don't give two shits how you leveled your job as long as you know how to play. And that's all there is to it.
If you take pride in leveling the 'hard' way... then be proud of yourself. Take that, and make yourself the best you can be. I worked my *** off leveling most of my jobs (the ones I play most anyway) the hard way, went and got many pieces of salvage gear/etc, then had pretty much any sense of accomplishment stripped from me when Abyssea came out and outdated everything. But you know what? I've sucked it up, and I'm still striving to be the best! At least Marduk is pretty amirite?
tl;dr: The game is easy now. Get over it and man up~
Server: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2011-01-16 01:44:38
Asura.Sandolphon said: Feh. im a fairly new player. Just started in August of 2010. I worked on drk for a while (60) then really started to like blu so thats been my main ever since and has recently become my first 90. anyway, this is relevant because considering the fact that so many people are aby-burning jobs to 90, i get 0 respect for that. And it hurts. I worked my *** off reaching level 90, meticulously obtaining each new spell. Then spending forever trying to beat Raubahn.
Then I meet some young blu in Yuhtunga Jungle, level 28. Next day, hes in Aby Grauberg level 72. It just hurts a little. When others see us side by side they're not gunna know that I put the work in and he didn't.
I guess in that way, it is broken. T_T
But, when they see you side by side, and (presumably) one of you plays poorly and the other one plays very well, it's ok. Hopefully you can find a group of people you can get to know and play with them if not exclusively, then at least the majority of the time. They'll know what you've put in, and what you've gotten out.
Hang in there, and welcome aboard!
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People who have been a part of the FFXI community since either the beginning or near the beginning, how do you feel about the game today in comparison to when it first came out?
I have read comment's where people bash abyssea saying its "broken FFXI", and "no one wants to level in normal parties anymore because abyssea has no cap (making abyssea 70+)"
(now these aren't my words, im neutral and just want my af3+2 and to have fun lol)
I would personally out of sheer curiosity like to see what the FFXIAH community thinks, old school to new, is the game broken now?
how would you fix it if you could sit the dev team down n give em a piece of your mind.
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