Well after various testing I don't believe a second that poeple hit 5000+ on Charged Whisker, which I heard/read...
I may be missing something, somewhere, but
Jupiter's, capped blue magic fully merited, MAB+21 + rest DEX & INT, Minikin/Lion/B.Horn, Fantod/Memento ... 2500 on detectors in Misareaux
I def don't believe that something I don't do right can double that amount, lol.
Any idea?
It can be done and there are multiple factors that could be the result. First, Ultimate, Lion, Blinding Horn is really the only thing you should be using unless you are not trying to kill all the mobs at once or have such good gear and confidence that you can 1 shot the mobs without a problem. I would love to be able to use MM but it does severely cut into your damage.
MM gives an additional 396 damage
Lion OR B.Horn gives an additional 1063 or 2123 combined
Ultimate gives and additional 1317
I get these numbers from the .xml sheet I found over on BG and it's tailored to my gear but should be relatively proportional to what you should see. MM is practically a third of what you get from B.Horn or Lion.
You may be sitting here thinking "But what about my mp" and the answer is pull more mobs. Once your azure is caped, and it's a bit of a struggle till then, you'll be getting enough blue boxes to sustain yourself with temps and 2hrs and if you're not... pull more mobs you get more boxes. You want to be at a situation where your CW does so much damage that the only thing left standing are mobs that resisted you, and there are sometimes 1 or 2, and you kill those with Whirl or Thermal Pulse, though TP isn't necessary to even set if you have a good CW build.
Now there are some tips and concerns to understand
1. Mobs can start out at a high level and they hit harder and resist more untill you start killing them when their name is white. If you want to level up mobs you kill them with red names which requires ppl in your party claiming them, this is good for exp. If you want to level down the mobs you kill them with white names meaning only 1 mob is red and you've pulled about 20 this will make the puller's life easier and yours as well. For the first few pulls only get 5-10 mobs if you notice they're really hard, it should get easier as the mobs level down. Also note that you only get light from claimed mobs so it will be hard to level up azure. This is also a good bit of advice for the dude in your pt that keeps getting you ruby light. Tell him to WS unclaimed mobs, but this is off topic.
2. You do more damage in Altepa/Grauberg/Ulegrand, less damage in Attowah/Misereaux/Vunkerl and considerably less in Tahrogni/LaTheine/Konschtat. This means if you're starting out try to go to Ulegrand Altepa or Grauberg. You get a larger benefit from people doing dominion ops and bastion which results in stat boosts. Detectors in Ulegrand would be my advice and getting into a party to test out your set is always a good way to play with it.
3. You need good gear, sorry, you just do. Mab>Dex>Int you'll find, if you come to play with the numbers, that 2mab is equal to about 2.2 Dex and about 6 Int under burst affinity. Without BA 1 MAB is about equal to 2 DEX so favor MAB over DEX in your gear but if you can get 3 or 4 DEX for 2 MAB then it wouldn't be a bad trade off.
4. Some mobs are resistant to thunder and some mobs have a bonus against the courel family. These mobs are A-holes.
Additionally the steps for a clean CW burn should look something like this...
1. Buff up (Aquaveil, Phalanx, T.Taco, SS, Cocoon, Ice Spikes, Occulation)
2. Pull Mobs
3. Sleep Mobs (if you have fewer mobs you can whirl b4, but for large pulls it's better to just sleep them first, you might lose Aquaveil if you cast too much stuff b4 sleeping)
4. Use Ascetics tonic if the effect is not up
4(b). Start to stack Fantoid(This is optional and more for Epeen I find it takes too much time and isn't worth it)
5. Chain Affinity, Efflux, Azure Lore (you'll get 2hr boxes, drop efflux and Azure Lore if you didn't find one)
6(a). Use Memento Mori if you don't have an Ascetic's Tonic
6. Enervation (You can use Soundblast before enervation but it doesn't help too much)
7. Burst Affinity (always comes AFTER sound blast and/or enervation)
8. Charged Whiskers
9. Whirl of rage (Keep in mind you are on a timer but CA and Efflux shouldn't have worn off unless you took forever casting Enervation. If you're a slow poke you may want to hold Efflux and CA for now but keep in mind you may have just woken up 30 mobs)
10. Sleep and repeat but everything should be dead
Hopefully this should help you identify what's wrong and maybe you're missing an important step like using Burst Affinity after enervation or something which is what I have occasionally done before.