Spellcast & Gear In Slots

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Spellcast & Gear in slots
 Sylph.Hitetsu
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user: Hitetsu
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By Sylph.Hitetsu 2010-12-31 12:20:27
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I know there's a way of doing this as I've seen other spellcasts reference it. Unfortunately I forget which spellcasts they are and I also forgot the syntax.

Would anyone happen to know how spellcast compares gear in slots?

It's something like

<if advanced='("%Slot" = "Whatever")'>

I'm really only looking for the part that goes in "%Slot" so I can use it in a couple of echo statements and a bit of playing around >_>;

Thanks for any help! <3
 Quetzalcoatl.Mikania
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By Quetzalcoatl.Mikania 2010-12-31 13:34:37
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This is what I used for delay on my cor, since some guns fire faster than others (often double the delay time).

<if advanced='"%equiprange"="Martial Gun"'>
<aftercastdelay delay="5.6" />
</if>

<elseif advanced='"%equiprange"="Peacemaker"'>
<aftercastdelay delay="2.5" />
</elseif>

<else>
<aftercastdelay delay="4.5" />
</else>

Rather than just messing with the delay, you can put in whatever you want it to do.
 Sylph.Hitetsu
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By Sylph.Hitetsu 2010-12-31 14:18:55
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Hmm.

Am I missing something in this segment? Everything fires off properly, it just doesn't tell me that I have bloody bolts equipped.

<if spell="Ranged">
<if advanced='("%equipammo"="Bloody bolt")'>
<addtochat>Bloody Bolts equipped!</addtochat>
</if>
<equip when="Precast" set="RAcc" />
<equip when="aftercast" set="TPGear" />

</if>
 Lakshmi.Leonien
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By Lakshmi.Leonien 2010-12-31 15:06:04
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<if advanced='"%equipammo"="Bloody bolt"'>
 Sylph.Hitetsu
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By Sylph.Hitetsu 2010-12-31 15:14:13
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I tried that at first and still got nothing ; ; Using 2.32 aswell if that makes any difference (last I saw 2.40 only fixed a few clock things?)

Oh well, was only really looking to use it to make sure I had ammo in there when I needed it XD
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