Abyssea Mobs Disappearing

Language: JP EN DE FR
New Items
2023-11-19
users online
Forum » FFXI » General » Abyssea Mobs Disappearing
Abyssea Mobs Disappearing
 Bismarck.Rinomaru
Offline
Server: Bismarck
Game: FFXI
Posts: 2056
By Bismarck.Rinomaru 2010-12-07 19:28:51
Link | Quote | Reply
 
I'm not sure if I am alone here, but yesterday (after the maint) We did a Murex party in Vunk, and we were alone so no lag... and every once and a while a murex would just, defade and disappear... I was on SMN at one time, i ODIN'd one (2 behind it) and it just depoped and i had to wait 45s for recast of ODIN. I'm in a Mis(A) party now and i've seen a few birds just disappear too.
 Sylph.Krsone
Offline
Server: Sylph
Game: FFXI
user: Basilo
Posts: 1299
By Sylph.Krsone 2010-12-07 19:36:51
Link | Quote | Reply
 
Check update notes this was mentioned.
 Bismarck.Nevill
Offline
Server: Bismarck
Game: FFXI
user: Nevill
Posts: 2420
By Bismarck.Nevill 2010-12-07 19:41:57
Link | Quote | Reply
 
What did the update notes say?
 Bismarck.Rinomaru
Offline
Server: Bismarck
Game: FFXI
Posts: 2056
By Bismarck.Rinomaru 2010-12-07 19:42:12
Link | Quote | Reply
 
Ah, I just called the scooby gang to investigate.
 Cerberus.Delsus
Offline
Server: Cerberus
Game: FFXI
user: delsus
Posts: 169
By Cerberus.Delsus 2010-12-07 19:50:07
Link | Quote | Reply
 
Bismarck.Nevill said:
What did the update notes say?

SE said:
Monsters who appear at boosted levels will vanish and reappear at their regular level if not engaged in battle.

That was under additions and ajustments to abyssea
 Bismarck.Nevill
Offline
Server: Bismarck
Game: FFXI
user: Nevill
Posts: 2420
By Bismarck.Nevill 2010-12-07 20:01:23
Link | Quote | Reply
 
Ah,understood. Rin, you aren't killing fast enough!
 Bismarck.Rinomaru
Offline
Server: Bismarck
Game: FFXI
Posts: 2056
By Bismarck.Rinomaru 2010-12-07 20:21:32
Link | Quote | Reply
 
Oh ha ha nevil
 Fenrir.Eneas
Offline
Server: Fenrir
Game: FFXI
user: Eneas
Posts: 630
By Fenrir.Eneas 2010-12-07 20:49:30
Link | Quote | Reply
 
Cerberus.Delsus said:
Bismarck.Nevill said:
What did the update notes say?

SE said:
Monsters who appear at boosted levels will vanish and reappear at their regular level if not engaged in battle.

That was under additions and ajustments to abyssea

sowhat does this mean? no more fell cleave burn and stuff like that?
necroskull Necro Bump Detected! [4732 days between previous and next post]
 Asura.Oraine
Offline
Server: Asura
Game: FFXI
user: crazy00
Posts: 43
By Asura.Oraine 2023-11-22 01:39:08
Link | Quote | Reply
 
did anyone ever figure this out? I dont see the point in it at all. Its not all the mobs in every zone despawn. its usually the ones that hold pop items for an NM that drops a KI. #makeFFXIgreatAgain
 Bahamut.Suph
Offline
Server: Bahamut
Game: FFXI
user: Suph
Posts: 326
By Bahamut.Suph 2023-11-22 01:44:04
Link | Quote | Reply
 
It means you're not killing the mob fast enough, the mob got bored and go home, letting their lower level kids out to play. Kill faster and they won't disappear.
[+]
 Asura.Oraine
Offline
Server: Asura
Game: FFXI
user: crazy00
Posts: 43
By Asura.Oraine 2023-11-22 01:58:55
Link | Quote | Reply
 
Bahamut.Suph said: »
It means you're not killing the mob fast enough, the mob got bored and go home, letting their lower level kids out to play. Kill faster and they won't disappear.

lmao i just happened to get there in time to see it happen tonight. I just dont understand what they were thinking. was it to hurt the ppl that couldnt kill fast enough back in the day? SE doesnt do something for no reason.
Offline
Posts: 1595
By Felgarr 2023-11-22 02:10:03
Link | Quote | Reply
 
I noticed this today where Aby La Theine worms had maybe 3 worms in the whole area when I approached that area.

I also noticed it in Aby Misareaux Raptors near flux#04.

I suspect this could be a way to slim down server utilization, it wouldn't be unrealistic in 2023, if SE were to set zones to 'sleep' if no one enters them for hours on end.
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 9894
By Asura.Sechs 2023-11-22 02:10:25
Link | Quote | Reply
 
Asura.Oraine said: »
did anyone ever figure this out? I dont see the point in it at all. Its not all the mobs in every zone despawn. its usually the ones that hold pop items for an NM that drops a KI. #makeFFXIgreatAgain
There's a system in place for that.
Each mob in Abyssea is divided in a "sub zone".
Each sub zone tipically has monsters of a single family.

Monsters levels in Abyssea work differently from the areas outside. Their range is "dynamic".
The more you kill a certain family, the more their average level window goes up, within a certain limit of course, they won't go up infintely.
Every time this average level thing changes, the monsters will slowly depop, and soon after they will repop with the new average level window.

Using fake numbers to give an example.
Let's say Lizards in Abyssea Kon are currently within the window of level 70-72. Meaning each of the lizard that pops will be either level 70, 71 or 72.
You kill them long enough and their average level will go up. Now they will pop within the window of 71-73.
Kill them enough and they will go up to the window of 72-74, and so on until they reach the maximum possible level for that family/subzone


Mine is probably an oversimplification, but that's roughly how sub-zones work in Abyssea and why sometimes you see an entire family slowly disappearing only to re-appear shortly after.
The disappear/reappear thing happens in reverse too.
Leave a family untouched long enough and they will depop and repop with a lower level etc.
The disappearence/repop thing happens every time the server adjusts (raises/lowers) the level thing for that family.
[+]
 Cerberus.Kylos
Online
Server: Cerberus
Game: FFXI
user: Kylos
Posts: 4308
By Cerberus.Kylos 2023-11-22 13:04:45
Link | Quote | Reply
 
Asura.Sechs said: »
Asura.Oraine said: »
did anyone ever figure this out? I dont see the point in it at all. Its not all the mobs in every zone despawn. its usually the ones that hold pop items for an NM that drops a KI. #makeFFXIgreatAgain
There's a system in place for that.
Each mob in Abyssea is divided in a "sub zone".
Each sub zone tipically has monsters of a single family.

Monsters levels in Abyssea work differently from the areas outside. Their range is "dynamic".
The more you kill a certain family, the more their average level window goes up, within a certain limit of course, they won't go up infintely.
Every time this average level thing changes, the monsters will slowly depop, and soon after they will repop with the new average level window.

Using fake numbers to give an example.
Let's say Lizards in Abyssea Kon are currently within the window of level 70-72. Meaning each of the lizard that pops will be either level 70, 71 or 72.
You kill them long enough and their average level will go up. Now they will pop within the window of 71-73.
Kill them enough and they will go up to the window of 72-74, and so on until they reach the maximum possible level for that family/subzone


Mine is probably an oversimplification, but that's roughly how sub-zones work in Abyssea and why sometimes you see an entire family slowly disappearing only to re-appear shortly after.
The disappear/reappear thing happens in reverse too.
Leave a family untouched long enough and they will depop and repop with a lower level etc.
The disappearence/repop thing happens every time the server adjusts (raises/lowers) the level thing for that family.

Learned something today. Thanks for that!
Offline
Posts: 12412
By Pantafernando 2023-11-22 14:49:35
Link | Quote | Reply
 
Those trees in aby attohwa never failed me to disapear like that when i try to build amber lights for feets there
Log in to post.