|
100% crit rate?
Server: Leviathan
Game: FFXI
Posts: 201
By Leviathan.Gotterdammerung 2010-10-21 18:40:03
According to wiki the crit rate bonus from lvl 80 Ragnarok and Scourge aftermath is aproximately 25%. Assuming the crit rate III bonus on the lvl 85 scourge is at least a 5% increase that puts war in range for 100% crit rate with atma of the raging ruin (50) ; claymore grip (3); ravager's mask +2 (3); Hachiryu haramaki (5); 4/4 crit merits (4); the 85 rag + scourge aftermath (30); and the natural minimum crit rate (5)
Assuming theres no cap on crit rate, would it be worth it to have this full time mighty strikes? I'd prolly fill the set out with Timarli dastansas (4 haste) ; ravager's calligae +2 (5% haste and increased crit dmg); Ravager's Cuisses's +2 (DA+5 haste 7%); Bullwhip belt (7% haste); Blitz ring (1% haste); Brutal earring (5% DA); Cavaros Mantle (crit dmg up); and aesir ear pendant
And add in Atma of the Sanguine Scythe (more crit dmg up)
Just wondered if the outrageous crits would counter having to use scourge only not too familiar with warrior.
Server: Odin
Game: FFXI
Posts: 2,821
By Odin.Sheelay 2010-10-21 18:47:51
Thanks to ToMs Ragnarok has risen from the lolRelic pit and begun its climb towards becoming one of the best relic weapons on game.
However you should not try and stack that much crit hit rate with gear because you basically sacrifice several other aspects of meleeing, such as capping Haste, achieving a X-hit build etc.
WAR can't use tiercel necklace btw
[+]
Diabolos.Raelia
Server: Diabolos
Game: FFXI
Posts: 1,707
By Diabolos.Raelia 2010-10-21 18:54:32
Leviathan.Gotterdammerung said: Just wondered if the outrageous crits would counter having to use scourge Some fraction of 36% more melee damage (depending on what your crit rate normally is, this 36% is going from 0% to 100%) will never offset losing half or more of your WS damage because you're throwing a non-critter no-attack-buff 3.0 fTP MND AND CHR MODDED WS.
Let's just say Ragnarok isn't Lolnarok only because the aftermath sucks.
Server: Leviathan
Game: FFXI
Posts: 201
By Leviathan.Gotterdammerung 2010-10-21 18:54:53
a little bit of a in the box answer but ok.
thanks for the info on tiercels i changed it.
well the set seems to have plenty of acc, its 2.4? shy of haste cap and doesnt have much in the way of stp. but seems like the guaranteed crits doing massive dmg per hit would outweigh the "sacrifices"
[+]
Bahamut.Aeronis
Server: Bahamut
Game: FFXI
Posts: 1,838
By Bahamut.Aeronis 2010-10-21 20:54:49
Something like this :3
Looks nifty imo, assuming Scourge isn't complete crap
[+]
Shiva.Daimos
Server: Shiva
Game: FFXI
Posts: 1,202
By Shiva.Daimos 2010-10-21 20:57:39
Bahamut.Aeronis said: Something like this :3
Looks nifty imo, assuming Scourge isn't complete crap WAR can't wear Kemas earring :<
[+]
Server: Odin
Game: FFXI
Posts: 2,821
By Odin.Sheelay 2010-10-21 21:02:03
Haste cap, 7hit /sam build.
Lowering the ammount of swings needed to reach 100tp means you get to activate the additional effect from the WS more often.
Too bad Scourge has some really bad WS mods though.
[+]
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13,835
By Bahamut.Dasva 2010-10-21 21:02:25
Wouldn't really have to gear for dex or + crit that much since with full cruor buffs and the dex from atma itself will put your dex pretty damn high
Shiva.Daimos
Server: Shiva
Game: FFXI
Posts: 1,202
By Shiva.Daimos 2010-10-21 21:03:38
I was curious as to what kind of WS builds people use for Scourge... never really seen a Scourge war or drk in action
Bahamut.Aeronis
Server: Bahamut
Game: FFXI
Posts: 1,838
By Bahamut.Aeronis 2010-10-21 21:09:12
Odin.Sheelay said: Haste cap, 7hit /sam build. Lowering the ammount of swings needed to reach 100tp means you get to activate the additional effect from the WS more often. Too bad Scourge has some really bad WS mods though. You like spending money, don't you? :x
Server: Fenrir
Game: FFXI
Posts: 11,681
By Fenrir.Nightfyre 2010-10-21 21:11:36
Leviathan.Gotterdammerung said: a little bit of a in the box answer but ok. What exactly does this even mean? Game mechanics place constraints on what does and doesn't work, "creative thinking" isn't going to change that.
Shiva.Daimos said: I was curious as to what kind of WS builds people use for Scourge... never really seen a Scourge war or drk in action I'd say full attack but both jobs have natively high attack so that'll only get you so far... It's a very difficult WS to gear for, Abyssea-wise. Part of the reason I still don't rank it too high as a relic. Besides, Caladbolg probably destroys it outright.
[+]
Quetzalcoatl.Giazz
Server: Quetzalcoatl
Game: FFXI
Posts: 1,308
By Quetzalcoatl.Giazz 2010-10-21 21:14:38
Shiva.Daimos said: I was curious as to what kind of WS builds people use for Scourge... never really seen a Scourge war or drk in action
ftp: 3.0
Modifiers: MND:40% ; CHR:40%
A mix of MND, CHR, and attack gear for WS. (It has no Cratio bonus etc.)
Shiva.Daimos
Server: Shiva
Game: FFXI
Posts: 1,202
By Shiva.Daimos 2010-10-21 21:15:05
Fenrir.Nightfyre said: Besides, Caladbolg probably destroys it outright. At this point though, I would say a lot of empyrean weapons outclass their relic counterparts, no?
Quetzalcoatl.Giazz
Server: Quetzalcoatl
Game: FFXI
Posts: 1,308
By Quetzalcoatl.Giazz 2010-10-21 21:16:03
Yes, damage-wise.
Server: Odin
Game: FFXI
Posts: 2,821
By Odin.Sheelay 2010-10-21 21:16:38
Bahamut.Aeronis said: Odin.Sheelay said: Haste cap, 7hit /sam build. Lowering the ammount of swings needed to reach 100tp means you get to activate the additional effect from the WS more often. Too bad Scourge has some really bad WS mods though. You like spending money, don't you? :x
No, I like to dream I had money so I could spend it :P
Bahamut.Serj
Server: Bahamut
Game: FFXI
Posts: 6,179
By Bahamut.Serj 2010-10-21 21:18:09
Ragnarok looks cooler than Caladbolg, and we all know looks are what is most important in this game!
[+]
Quetzalcoatl.Giazz
Server: Quetzalcoatl
Game: FFXI
Posts: 1,308
By Quetzalcoatl.Giazz 2010-10-21 21:20:58
Odin.Sheelay said: Bahamut.Aeronis said: Odin.Sheelay said: Haste cap, 7hit /sam build. Lowering the ammount of swings needed to reach 100tp means you get to activate the additional effect from the WS more often. Too bad Scourge has some really bad WS mods though. You like spending money, don't you? :x
No, I like to dream I had money so I could spend it :P
Unrealistic dreams hurt :P
[+]
Bahamut.Aeronis
Server: Bahamut
Game: FFXI
Posts: 1,838
By Bahamut.Aeronis 2010-10-21 21:24:19
Odin.Sheelay said: No, I like to dream I had money so I could spend it :P Moreso the fact that you chose Dusk over Timarli
Also, I made an attempt at a Scourge set... don't hate me irl if it sucks :x
[+]
Phoenix.Excelior
Server: Phoenix
Game: FFXI
Posts: 2,093
By Phoenix.Excelior 2010-10-21 21:30:13
I really wish they had given rag a better WSs. CHR and MND mods are *** for a greatsword when Kaiten and so many others get 60% STR.
Server: Odin
Game: FFXI
Posts: 2,821
By Odin.Sheelay 2010-10-21 21:34:19
Hehe Aeronis, I was guessing on one too XD
If I ever saw a WAR dressed like that though....
[+]
Bahamut.Aeronis
Server: Bahamut
Game: FFXI
Posts: 1,838
By Bahamut.Aeronis 2010-10-21 21:42:33
Odin.Sheelay said: If I ever saw a WAR dressed like that though.... Yea, I'd probably question it myself. It looks strange o_o
Server: Fenrir
Game: FFXI
Posts: 11,681
By Fenrir.Nightfyre 2010-10-21 21:55:15
Shiva.Daimos said: Fenrir.Nightfyre said: Besides, Caladbolg probably destroys it outright. At this point though, I would say a lot of empyrean weapons outclass their relic counterparts, no?
H2H: Spharai are the better tanking weapon, but Verethragna easily beats it in DPS.
Dagger: Rudra's Storm is a beast for THF, given that you'd use it in the same situations as Mercy (stacked with SA/TA). I'm confident it's better than Mandau.
Sword: Pretty sure Almace is the better DPS weapon (I've heard impressive things about Chant du Cygne), but Knights of Round has a decent aftermath.
GS: Caladbolg, easily.
Axe: ...idk? I'd assume Empyrean.
GA: Bravura aftermath does a lot for WAR's survivability. It's easily the winner from a utility standpoint, but Ukonvasara easily destroys it when you're just wrecking face...
Scythe: Tough call. Needs more information on Quietus, but it could go either way.
Polearm: Not sure, but I'm tempted to favor Gungnir... Camlann's Torment isn't that great. Not that OAT doesn't beat both or anything.
Katana: Kannagi.
GKT: Do I even need to say it?
Club: *** if I know :\ I don't even know what the WS does lol.
Staff: Empyrean, not that that's saying much. Turd vs polished turd, go.
Gun: Thinking relic for this one. Aftermath is damn nice and the Empyrean WS seems geared more towards CORs.
Bow: Yoichi for utility obviously, needs more data on Jishnu's Radiance.
Bahamut.Serj
Server: Bahamut
Game: FFXI
Posts: 6,179
By Bahamut.Serj 2010-10-21 21:58:51
Someone has the lvl 85 emp. staff on bahamut (as of like, a week ago or more). Who in the *** would do such a thing at this point in time?
Server: Odin
Game: FFXI
Posts: 6,558
By Odin.Zicdeh 2010-10-21 22:01:28
Fenrir.Nightfyre said: Shiva.Daimos said: Fenrir.Nightfyre said: Besides, Caladbolg probably destroys it outright. At this point though, I would say a lot of empyrean weapons outclass their relic counterparts, no?
H2H: Spharai are the better tanking weapon, but Verethragna easily beats it in DPS.
Dagger: Rudra's Storm is a beast for THF. I'm confident it's better than Mandau.
Sword: Pretty sure Almace is the better DPS weapon (I've heard impressive things about Chant du Cygne), but Knights of Round has a decent aftermath.
GS: Caladbolg, easily.
Axe: ...idk? I'd assume Empyrean.
GA: Bravura aftermath does a lot for WAR's survivability. It's easily the winner from a utility standpoint, but Ukonvasara easily destroys it when you're just wrecking face...
Scythe: Tough call. Needs more information on Quietus, but it could go either way.
Polearm: Not sure, but I'm tempted to favor Gungnir... Camlann's Torment isn't that great. Not that OAT doesn't beat both or anything.
Katana: Kannagi.
GKT: Do I even need to say it?
Club: *** if I know :\ I don't even know what the WS does lol.
Staff: Empyrean, not that that's saying much. Turd vs polished turd, go.
Gun: Thinking relic for this one. Aftermath is damn nice and the Empyrean WS seems geared more towards CORs.
Bow: Yoichi for utility obviously, needs more data on Jishnu's Radiance.
From what I've heard so far, Apocalypse and Spharai are in the same boat.
The Relics are superior for "non DPS purposes" where as the Empyrean (And in most cases, the Echo version) can beat the DPS quite conclusively. But beating an Apoc build hinges on having enough haste (as low as 22%, but I'd say 24% for a more generally acceptable position) to lessen that Aftermath gap.
From What I understand about Ragnarok, using the Weapon Skill "Scourge" is actually quite detrimental to your overall dps, with the exception perhaps of having Atma of the Razed Ruins, but it certainly is the case w/o said Atma.
Shiva.Daimos
Server: Shiva
Game: FFXI
Posts: 1,202
By Shiva.Daimos 2010-10-21 22:02:02
Fenrir.Nightfyre said: GKT: Do I even need to say it?
I lol'd... I don't feel sorry for Amano owners at all
[+]
Server: Fenrir
Game: FFXI
Posts: 11,681
By Fenrir.Nightfyre 2010-10-21 22:03:12
That's pretty scary, given that Spharai's losing by 10-30%... then again, they all seem to be losing by a sizeable margin.
Quote: From What I understand about Ragnarok, using the Weapon Skill "Scourge" is actually quite detrimental to your overall dps, with the exception perhaps of having Atma of the Razed Ruins, but it certainly is the case w/o said Atma. Yeah, it's pretty terrible. Not sure what SE was thinking there.
Bahamut.Aeronis
Server: Bahamut
Game: FFXI
Posts: 1,838
By Bahamut.Aeronis 2010-10-21 22:05:40
It's a little sad. I think the Relic WSs need a damage boost, it's rediculous to pay all of that money (or farm all of that currency) to get ripped off like this.
Edit: Not to mention all of the god damn trials they have to do too
[+]
Quetzalcoatl.Giazz
Server: Quetzalcoatl
Game: FFXI
Posts: 1,308
By Quetzalcoatl.Giazz 2010-10-21 22:08:19
Scourge needs to have those mods changed to STR and INT, and get a Cratio bonus like spinninglash/Groundstrike.
Bahamut.Aeronis
Server: Bahamut
Game: FFXI
Posts: 1,838
By Bahamut.Aeronis 2010-10-21 22:09:31
Quetzalcoatl.Giazz said: Scourge needs to have those mods changed to STR and INT, and get a Cratio bonus like spinninglash/Groundstrike. That would probably make a little more sense for the WS, considering it gives a crit based aftermath >_>;
Server: Odin
Game: FFXI
Posts: 2,821
By Odin.Sheelay 2010-10-21 22:19:31
Ever since SE turned the game to "stupid easy" mode every aspect including achieving the best gear a joke.
Dynamis is an old event rooted to a completely different and now outdated game style ( good ole' time sink days )
According to wiki the crit rate bonus from lvl 80 Ragnarok and Scourge aftermath is aproximately 25%. Assuming the crit rate III bonus on the lvl 85 scourge is at least a 5% increase that puts war in range for 100% crit rate with atma of the raging ruin (50) ; claymore grip (3); ravager's mask +2 (3); Hachiryu haramaki (5); 4/4 crit merits (4); the 85 rag + scourge aftermath (30); and the natural minimum crit rate (5)
Assuming theres no cap on crit rate, would it be worth it to have this full time mighty strikes? I'd prolly fill the set out with Timarli dastansas (4 haste) ; ravager's calligae +2 (5% haste and increased crit dmg); Ravager's Cuisses's +2 (DA+5 haste 7%); Bullwhip belt (7% haste); Blitz ring (1% haste); Brutal earring (5% DA); Cavaros Mantle (crit dmg up); and aesir ear pendant
And add in Atma of the Sanguine Scythe (more crit dmg up)
Just wondered if the outrageous crits would counter having to use scourge only not too familiar with warrior.
|
|