320/120

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320/120
 Siren.Thoraeon
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By Siren.Thoraeon 2010-06-03 14:10:43
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I tried a few different gear combinations for SCH, and the best one that I discovered worked only by using an Aquilo's Staff and Cream Puffs. Can SCH obtain 320/120 without using the staff?

Here is the build I came up with:

 Caitsith.Alriath
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By Caitsith.Alriath 2010-06-03 14:13:11
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 Valefor.Argettio
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By Valefor.Argettio 2010-06-03 14:13:34
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Read this like it your bible.. PS. 320/120 is a myth
 Siren.Thoraeon
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By Siren.Thoraeon 2010-06-03 14:15:26
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The body gives 15 skill. Also, thanks for the link to Kanican's SCH guide. I always forget where to find it.
 Ramuh.Dasva
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By Ramuh.Dasva 2010-06-03 14:16:52
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That build is like 323 and +44 int. Which if you were a meritted taru would put you at 126int I beleive. Well before food and storm surge.

There is always relic waist. Um an int back. HQ the neck.

Either way 320/120 is excessive most the time. On blm I nuke in full dmg gear 95% of the time
 Siren.Thoraeon
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By Siren.Thoraeon 2010-06-03 14:18:22
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I'm a Hume with 8/8 Elemental and 0/5 INT. I stuck with Penitent's Rope because the Relic Belt is unlikely in my future, and it has the same INT. The back is needed for the +Skill. I know that you don't nuke in this set most of the time. This is for if I would ever need to.
 Valefor.Argettio
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By Valefor.Argettio 2010-06-03 14:22:04
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Not only is 320/120 excessive, it's also not the golden rule that people seem to think it is.
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 Ramuh.Dasva
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By Ramuh.Dasva 2010-06-03 14:25:25
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Valefor.Argettio said:
Not only is 320/120 excessive, it's also not the golden rule that people seem to think it is.
It was really just a thumb rule that that at the time would be enough for pretty much any mob before resistance stuff was figured out. Granted it's not easy finding exact amounts needed without trolling BG. But they are out there
 Shiva.Weewoo
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By Shiva.Weewoo 2010-06-03 14:25:28
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Pardon my ignorance but what exactly is 320/120 referring to in ratio?
 Bahamut.Zorander
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By Bahamut.Zorander 2010-06-03 14:25:29
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Quote Broken..

@Argettio can you explain that the link is blocked for me here at work. I was just talking with a friend about this and I am really curious about this "myth".

 Bahamut.Zorander
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By Bahamut.Zorander 2010-06-03 14:27:06
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Trying to reach 320 Elemental Skill and 110 total Int to floor resist Rates on high lvl mobs.
 Ramuh.Dasva
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By Ramuh.Dasva 2010-06-03 14:28:21
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Shiva.Weewoo said:
Pardon my ignorance but what exactly is 320/120 referring to in ratio?
320 skill/macc 120 int. It was supposed to be what you used to floor resistance on pretty much all HNMs.

It is supposed to work because it assumes no mob has more int than 110 and therefore anything more than 120 int has less of an effect on macc. And that with that much 320skill/macc would be enough.

Nowadays resistance and hitrate are mostly mathed out though how much magic evasion each mob has to each spell isn't.
 Valefor.Argettio
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By Valefor.Argettio 2010-06-03 14:38:38
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The reason it is a myth is people used to believe it was some sort of magic turning point where resists floored.

It doesn't work like that, resist rate doesn't go in steps or tiers.

But as Dasva said its based on the assumption that no mob has over 110 INT, which isn't true.

For RoTZ Kings have around 90INT.
CoP wyrms have around do have around 110INT
Sky mobs don't have that much INT at all (except Kirin who has 150 INT).

So the amount of INT needed to get over 10 dINT on the mob varies massively.

The amount of skill needed to take the resist rate down also varies a lot. For example Sky gods are always pain in the ***, you can nuke them with 340+ skill and get resisted disappointingly regularly.
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 Ramuh.Dasva
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By Ramuh.Dasva 2010-06-03 14:50:33
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It also varies alot from spell to spell and/or elements. You might need 390 skill to floor resist rate on sleep on an imp but only 320 for nukes or something like that.

Most normal mobs only follow simple resistance to an element type and maybe certain debuffs. But most NMs are alot are a bit more lol
 Sylph.Akibakei
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By Sylph.Akibakei 2010-06-03 15:39:45
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Also, do not underestimate the value of Staves and Obis. These together are going to add somewhere around ~30+ magic accuracy.

This alone, with Stormsurge Ice, is gonna help you a ton.

I would stick with Ice weather if you need INT but if you wanna get MACC then use whatever element you are nuking with. Having the MACC from HQ staves and Obis is gonna free up your other slots for INT.

 Siren.Thoraeon
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By Siren.Thoraeon 2010-06-03 15:54:51
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Cool thanks. I was mostly curious whether it was reasonable/plausible to hit 320/120.
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 Sylph.Akibakei
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By Sylph.Akibakei 2010-06-03 16:05:04
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Actually, I am reading that the JP wiki has HQ staves at somewhere between 20-30 MACC, and the Obis are 10% MACC for weather OR day; 25% for weather AND day.

So I would guess that even if we went the "under" here, Obis and HQ staves add somewhere around 40 MACC minimum. This is huge.
 Ramuh.Dasva
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By Ramuh.Dasva 2010-06-03 16:26:01
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Obis add whatever to dmg. Last real round of testing I saw showed weather/day didn't have an effect on hit rate at all.

Also 320/120 assumed HQ staffs I beleive. HQ staffs are exactly 30macc which on your current hit rate is either 15 or 30% to hit rate.
 Sylph.Akibakei
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By Sylph.Akibakei 2010-06-03 16:42:19
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Here is what I use almost all of the time. I switch out the Body. Errant for Helix and AF for Higher lvl NMs. Possibly Elemental Torque also. Dont make fun of my boots! I am working on Yigit and/or Goliard!

 Bahamut.Zorander
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By Bahamut.Zorander 2010-06-03 17:05:36
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Since I can't make fun of the feet can I make fun of the legs?
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 Sylph.Akibakei
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By Sylph.Akibakei 2010-06-03 17:06:29
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lol sure go right ahead. I am a hume so my MP sux so yes I sacrifice 1 int for 15 MP.
 Carbuncle.Virtuosus
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By Carbuncle.Virtuosus 2010-06-03 17:10:45
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Sylph.Akibakei said:
lol sure go right ahead. I am a hume so my MP sux so yes I sacrifice 1 int for 15 MP.

Except max MP doesn't matter unless you have an MP set to switch to while resting to full, to get a "free nuke". You're a hume, you have less INT than taru, you shouldn't be depriving yourself of more. /nitpicky
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 Siren.Enternius
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By Siren.Enternius 2010-06-03 17:12:16
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This is a tad delayed but 320/120 means nothing for SCH, as far as nuking goes. If you're just going BLM mode, use Alacrity/Klimaform. Assuming you have Dark Skill capped/gear (Also assuming it's based on Dark skill), Klimaform gives something like 50 MACC? I have no testing to confirm or deny but that's what I've read on a few different sources.

Klimaform lasts 1 minute, recast is 3 minutes. Recast with Alacrity is 1 minute, 30 seconds, and recast with Alacrity and Relic feet is 1 minute, 12 seconds. It's virtually never down. And when it is, that gives you a good chance to recast buffs/weather.

Edit: This is what I nuked in at Kirin on SCH.



Obviously, swap out the Aquilo's for Auster's, the elemental earring for Novio Earring, Cobra Crackows with Yigit, and use Wind nukes and Anemohelix. Resist rate wasn't floored, but it was close.
 Bahamut.Zorander
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By Bahamut.Zorander 2010-06-03 17:15:26
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Sylph.Akibakei said:
lol sure go right ahead. I am a hume so my MP sux so yes I sacrifice 1 int for 15 MP.
I was just messing..i figured someone was going to say it so it might as well be me..tbh idc what you nuke in.
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