[Dev] Corsair Adjustments

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[Dev] Corsair Adjustments
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 Valefor.Prothescar
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By Valefor.Prothescar 2012-02-03 16:20:05
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This is more of a blanket nerf, only posted it here because COR gets Miser's Roll. This is affecting every source of Save TP. Kinda renders the SAM Relic+2 body completely useless as if it wasn't bad enough already.
 Siren.Kalilla
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By Siren.Kalilla 2012-02-03 19:39:28
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Update on topic today:

02-03-2012 04:52 PM
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Bayohne
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Since we didn’t provide enough background information along with our last post, I wanted to inform you all why we decided to change Gallant’s Roll’s effect to defense boost.

We plan on setting the value of the defense boost at around 30% when the highest number is rolled. This boost will be applied to the final defensive value after the effects of gear, abilities and spells are factored in and will reduce physical damage taken. This effect will vary based on the opponent’s strength and the player’s defense stats, but we expect this defense boost to be more significant than the originally planned Phalanx effect. (In addition, players can still reduce damage even further through gear and Phalanx.)

The effects of defense vary based on the opponent’s attack strength, so defense boost is more effective when fighting against stronger opponents compared with Phalanx, which has a fixed damage reduction. Defense boost also has a cumulative effect, which makes it more beneficial to paladins than physical damage reduction which becomes useless once the maximum limit is reached.

Therefore, we decided that making the roll a defense boost would be a more beneficial effect overall.
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By 2012-02-03 19:41:04
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 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-02-04 05:29:06
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Yeah sure, defense is so hot.
 Leviathan.Hohenheim
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By Leviathan.Hohenheim 2012-02-04 05:49:15
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Phoenix.Sehachan said: »
Yeah sure, defense is so hot.

cannonball!?
 Ragnarok.Afania
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By Ragnarok.Afania 2012-02-04 06:42:10
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Leviathan.Hohenheim said: »
Phoenix.Sehachan said: »
Yeah sure, defense is so hot.

cannonball!?


Cannonball I miss it ;;
 Siren.Kalilla
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By Siren.Kalilla 2012-02-08 18:03:50
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Update on topic today:

02-08-2012 05:55 PM
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Camate
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There have been some comments from players mentioning that they don’t see the point of defense as a stat, so I’d like to go into some detail on it.

As defense increases over an enemy’s attack power, the amount of damage reduced gradually tapers off. If the enemy you are fighting is lower level and your defense is way higher, it becomes more difficult to gain large benefits even if you increase your defense.

In instances where your defense is reduced via an enemy action, where your character’s defense would normally be higher than an enemy’s attack power, and the gap between the two is narrowed, the amount of damage being reduced will start to vary largely. This shows that you’ll take more damage when your defense is lowered, giving meaning to the value of your defense.

Another easy way of feeling the effects of defense is to face off against an even match enemy and compare the damage received with your armor equipped and off.

Since the effects of defense increase as defense is stacked, the benefits are by no means small, so it would be really helpful if we could receive feedback with this in mind.

For reference, Mocchi provided some test data.

Setup

  • Compared physical damage taken between the following situations when fighting warrior-type monsters that were 15 levels higher than the level 99 PLD/WAR (defense 460) used for testing.


Naked/with Defender active/with Defender active + food effects (black curry bun)

Results

  • Naked (Defense 460): 245 damage

  • Defender (Defense 575): 216 damage

  • Defender + food (Defense 663): 197 damage


Depending on the situation, the numbers may not be the same, but this is simply intended to serve as reference.
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 Leviathan.Quetzacoatl
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By Leviathan.Quetzacoatl 2012-02-08 18:07:45
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 Siren.Kalilla
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By Siren.Kalilla 2012-02-08 18:17:34
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Bayohne: Hey guys,

Just as a reference, I wanted to point out that while you may know a lot about how defense functions, it doesn't mean that every one reading the forums does. So while something we post may not directly influence you or your understanding of something, we post to reach as many people as possible. Nothing we post is ever meant to "insult your intelligence" when we try and provide context for things.


blah blah blah...
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 Leviathan.Quetzacoatl
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By Leviathan.Quetzacoatl 2012-02-08 18:23:43
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oh god he actually posted that too...

*facepalm*
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 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-02-08 19:00:58
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brb, 2004
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 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2012-02-08 19:06:47
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If they're gonna nerf Miser's Roll/Save TP, they really should effing leave Gallant's as badass damage mitigation.

Leave us at least one exclusive awesome buff, dammit.
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By Odin.Eikechi 2012-02-08 19:30:56
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Bismarck.Ramyrez said: »
If they're gonna nerf Miser's Roll/Save TP, they really should effing leave Gallant's as badass damage mitigation.

Leave us at least one exclusive awesome buff, dammit.


What? Cor has DA and Crit rate. Those are good :P
 Valefor.Prothescar
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By Valefor.Prothescar 2012-02-08 19:38:06
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Is Camate *** high? Does he realize that we know what defense does and that that's why we're saying it's useless? jesus christ.
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By Bismarck.Sylow 2012-02-08 19:39:33
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Valefor.Prothescar said: »
Is Camate *** high? Does he realize that we know what defense does and that that's why we're saying it's useless? jesus christ.

Remember, it's translated from a JP post directed at JP posts. The "Tester" Mocchi is on the JP team.
 Lakshmi.Greggles
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By Lakshmi.Greggles 2012-02-08 19:44:48
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Valefor.Prothescar said: »
Is Camate *** high? Does he realize that we know what defense does and that that's why we're saying it's useless? jesus christ.

Why are you even mat at Camate? It's not like he made that post for the hell of it... =x
 Valefor.Prothescar
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By Valefor.Prothescar 2012-02-08 19:47:20
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Not mad at Camate though am rather disgruntled that he continues to find it necessary to post the obvious as if we're all oblivious.
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By Bismarck.Sylow 2012-02-08 19:49:50
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They have to post whatever the localization team gives them to post, lol.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-02-08 19:52:15
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Fair enough, someone responsible for this is an *** however. Defense decreases physical damage taken? You don't say. Wonder what sort of sample size they used to create those numbers at the bottom, since any of those three could potentially fall in the same range. In fact, they're almost guaranteed to.
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By Bismarck.Sylow 2012-02-08 19:55:58
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This is the same person who did the "Is TH10 worse than TH9?" test.
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 Valefor.Prothescar
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By Valefor.Prothescar 2012-02-08 20:04:31
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Fantastic
 Bismarck.Sylow
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By Bismarck.Sylow 2012-02-08 20:10:55
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trololol
 Valefor.Prothescar
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By Valefor.Prothescar 2012-02-08 20:11:29
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※This is a screenshot from actual testing.


lol
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 Bismarck.Sylow
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By Bismarck.Sylow 2012-02-08 20:13:42
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They didn't even give actual values, so who knows if the difference was even statistically significant or not.
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By Lakshmi.Jesi 2012-02-08 20:19:54
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Valefor.Prothescar said: »
Fair enough, someone responsible for this is an *** however. Defense decreases physical damage taken? You don't say. Wonder what sort of sample size they used to create those numbers at the bottom, since any of those three could potentially fall in the same range. In fact, they're almost guaranteed to.

Well to be fair, they thought that people were wanting them to remove defense as a stat period. Which of course they could do and just normalize damage based on level, it would take a lot of work redoing powers like defender and just not worth it.

Also since they are openly communicating with people now, why don't they just give us the formulas for stuff instead of making up some numbers that don't really mean anything.

I mean there really aren't many mysteries left and people have pretty much figured them all out, so it wouldn't really be a big deal.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-02-08 20:21:19
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They could just, you know, make defense better instead of adding sources to make it higher, granting little effect and making those sources useless.

But they don't really think like that. Too much work and time investment, and it would destroy balance. Obv.
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By Bismarck.Sylow 2012-02-08 20:24:06
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The dev team:

 Lakshmi.Jesi
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By Lakshmi.Jesi 2012-02-08 20:24:36
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Bismarck.Sylow said: »
They didn't even give actual values, so who knows if the difference was even statistically significant or not.

Well they said that they did 500 of each and got "more". While you are correct we would have to run statistical tests to see if that is significant or not.

But let's assume they did and it is.

That was pretty stupid and a waste of everyone's time. Like I said previously, the much easier solution would have been to give the formula for TH9 and TH10 and say "Hey look it increases drops by X amount."

But maybe even the dev team is kept in the dark about how the game works! Maybe this is how they actually test stuff to make sure it's working. The code for TH was made a long time ago by a mystical wizard and he keeps it hidden with a special spell.
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By Valefor.Prothescar 2012-02-08 20:25:41
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Wouldn't be surprised if players have a more intricate understanding of game mechanics than most of the devs tbh.
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 Bismarck.Sylow
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By Bismarck.Sylow 2012-02-08 20:26:48
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The real mastermind behind the game's code;
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