[Dev] Corsair Adjustments

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[Dev] Corsair Adjustments
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 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2012-01-19 07:43:44
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Artemicion said: »
Phoenix.Sehachan said: »
About the other thing, I don't want more charges for nerfed damage. What they should do is changing the recast merits from 2 to 5 or 4 seconds.
With the already high accuracy and utility for light based sleep, and dispel, I would gladly accept lowered damage for more charges and/or decreased recasts.

Edit: Anything they do that lowers my current damage output will really, really, really burn my ***.

But if they give us crap debuffs added to QD and nerf the hell out of damage, I will be livid. UNLESS (and this is a HUGE unless) the debuffs are both 1) potent and 2) land where other debuffs do not. I'm talking silence, potent paralyze and slow, addle and sleep sticking to major NMs. Don't give me gravity on wind shot to be used on VW mobs where you can't even reasonably kite. Give me a silence that will stop a mob like Akvan from casting death. Give me a potent, seldom-resisted stun on thunder shot.

That is the only situation where I'd consider QD damage being lowered to be even remotely worthwhile.

Otherwise it's a nerf and I don't give a good god damn what the useless Japanese cor/whm crowd thinks of it.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2012-01-19 07:46:48
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Bismarck.Sylow said: »
TBH, reducing QD damage by half and doubling the number of charges wouldn't be all that bad now that Quick Draw gives TP.

As long as they evened out so that the damage over time is the same as it is now (or greater), I think I'd almost prefer the smaller QDs with more charges.

Doubling the number of charges and halving the damage leaves you with approximately half the DPS from shots in places that matter, because it wouldn't necessarily change the recast. Notice that isn't on the table with their adjustments.
 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2012-01-19 07:54:28
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Also, what this actually comes down to is the ranged attack system's increasingly broken nature within the style of play they cultivated with increasing the level cap and adding crazy new gear.

If they want to maintain ranger as a stronger job, give them more abilities and traits. Don't take away what makes this job unique.
 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-01-19 08:24:49
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The addition of debuffs is planned without nerfing the damage. The damage was considered to be nerfed only if charges were to be increased. Which is why I'm happy with the incoming debuffs(especially if thunder is stun).

And I agree that they should address ranger's problems separately.
 Siren.Kalilla
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By Siren.Kalilla 2012-01-19 08:29:14
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01-19-2012 03:30 AM
[source]
Gildrein
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[dev1069] Corsair Job Adjustments

*This content is currently in development and may differ in the release version.

  • Phantom Roll Effect Adjustments

    • Healer's Roll
      Increases the amount of MP recovered while healing -> Enhances potency of "Cure" effect received
      Roll Effect Value
      1 +3%
      2 +4%
      3 +12%
      4 +5%
      5 +6%
      6 +7%
      7 +1%
      8 +8%
      9 +9%
      10 +10%
      11 +16%
      Bust -4%
      Bonus +4%

    • Gallant's Roll
      Grants a damage reflection effect -> Reduces damage taken
      Roll Effect Value
      1 -6
      2 -8
      3 -24
      4 -9
      5 -11
      6 -12
      7 -3
      8 -15
      9 -17
      10 -18
      11 -30
      Bust +5
      Bonus -5

    • Drachen Roll
      Enhances magic attack and magic accuracy -> Enhances pet accuracy
      This roll is now learnable at level 23 instead of level 52.
      Roll Effect Value
      1 +10
      2 +13
      3 +15
      4 +40
      5 +18
      6 +20
      7 +25
      8 +5
      9 +28
      10 +30
      11 +50
      Bust -15
      Bonus +15

    • Puppet's Roll
      Enhances pet accuracy -> Enhances magic attack and magic accuracy
      This roll is now learnable at level 52 instead of level 23.
      Roll Effect Value
      1 +4
      2 +5
      3 +18
      4 +7
      5 +9
      6 +10
      7 +2
      8 +11
      9 +13
      10 +15
      11 +22
      Bust -8
      Bonus +8


  • Phantom Roll Effect Adjustments

    • Warlock's Roll (Enhances magic accuracy)
      Roll Current Effect Value New Effect Value
      1 +2 +2
      2 +3 +3
      3 +4 +4
      4 +10 +12
      5 +4 +5
      6 +5 +6
      7 +6 +7
      8 +1 +1
      9 +7 +8
      10 +7 +9
      11 +12 +15
      Bust -4 -5
      Bonus +4 +5

    • Beast Roll (Enhances pet attacks)
      Roll Current Effect Value New Effect Value
      1 +12 +16
      2 +15 +20
      3 +18 +24
      4 +48 +64
      5 +21 +28
      6 +24 +32
      7 +30 +40
      8 +6 +8
      9 +33 +44
      10 +36 +48
      11 +60 +80
      Bust -20 -25
      Bonus +20 +25

    • Choral Roll (Decreases spell interruption rate)
      Roll Current Effect Value New Effect Value
      1 -11 -13
      2 -43 -55
      3 -14 -17
      4 -16 -20
      5 -19 -25
      6 -5 -8
      7 -22 -30
      8 -27 -35
      9 -30 -40
      10 -32 -45
      11 -54 -65
      Bust +20 +25
      Bonus -20 -25

    • Dancer's Roll (Grants a Regen effect)
      Roll Current Effect Value New Effect Value
      1 +3 +3
      2 +4 +4
      3 +11 +12
      4 +4 +5
      5 +5 +6
      6 +6 +7
      7 +1 +1
      8 +7 +8
      9 +8 +9
      10 +8 +10
      11 +14 +16
      Bust -3 -4
      Bonus +3 +4


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 Lakshmi.Byrth
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By Lakshmi.Byrth 2012-01-19 08:32:27
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Isn't that a duplicate of what they already posted?

Edit: Nevermind. They adjusted Healer's Roll values.
 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2012-01-19 08:36:21
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Either way, with the new rolls, I can see ls'es wanting to bring more than one corsair to events and some poor corsair is always going to get lumped into the tank party.

I admit. Voidwatch DD party has made me quite lazy. Roll cycles aren't something I want to do anymore.

Lemme DD roll and, as my buddy Oghren would put it, do my happy dance.
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 Bismarck.Sylow
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By Bismarck.Sylow 2012-01-19 15:13:50
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Lakshmi.Byrth said: »
Bismarck.Sylow said: »
TBH, reducing QD damage by half and doubling the number of charges wouldn't be all that bad now that Quick Draw gives TP.

As long as they evened out so that the damage over time is the same as it is now (or greater), I think I'd almost prefer the smaller QDs with more charges.

Doubling the number of charges and halving the damage leaves you with approximately half the DPS from shots in places that matter, because it wouldn't necessarily change the recast. Notice that isn't on the table with their adjustments.

Good point. I assumed changing the recast of charges, too.
 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-01-26 04:14:41
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This update changes the view on Healer's roll completely. Well, almost. Still not worth over dd rolls in most circumstances, but it's an improvement.
 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2012-01-26 10:38:22
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Phoenix.Sehachan said: »
This update changes the view on Healer's roll completely. Well, almost. Still not worth over dd rolls in most circumstances, but it's an improvement.

There's potential here for maybe Healer's/Gallant rolls in fights where you actually need a dedicated tank party, few and far between as they may be.

Edit: with another non-Gallant's roll thrown in on the mages, of course, unless it's reasonable to expect them to take damage.

Also, additional thought: Could be a good combo in Legion if tank parties are going to be a regular need and you go back to old-school HNM fights like Fafhogg where your mages are going to get *** slapped pretty much unavoidably.

Edit2: Indirect bonus here is that this would also increase the amount for which a paladin can cure themselves, potentially assisting in hate-keeping in certain circumstances as well.

As much as I prefer being a DD party Corsair and just doing my pirate thing, this could be really useful.
 Siren.Kalilla
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By Siren.Kalilla 2012-02-02 16:56:13
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Update on topic today:

02-02-2012 04:30 PM
[source]
Camate
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As a result of the development team’s investigation as well as feedback we received, we will be once again changing the effect of Gallant’s Roll from “damage reduction” to “increased defense.”

This roll’s defense increase effect will increase a character’s defense by a percentage, so characters with already high defense will benefit largely from this.

As a different idea we looked into “physical damage reduction,” but the effect itself increased by a percentage, which made it not possible to make the effect values very large thus creating the concern that the roll itself wouldn’t be too useful. Paladin’s who have a wealth of damage reduction gear would cap out too easily and attackers/back-line jobs would become disproportionate by having this along with other high defense stats, so we determined this to be an unrealistic route.
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 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-02-02 16:59:31
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We complained about gallant's roll adjustment?
We did?

Maybe they didn't notice the lols at warlock roll and the bashing of healer's roll.
 Asura.Wilmakitty
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By Asura.Wilmakitty 2012-02-02 17:03:19
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interesting increased defense? HMMMMMM
By volkom 2012-02-02 17:04:57
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Asura.Wilmakitty said: »
interesting increased defense? HMMMMMM
you have a yoruichi avi [+]
 Leviathan.Draylo
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By Leviathan.Draylo 2012-02-02 17:10:18
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Doubt this will make it be used.
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 Ragnarok.Afania
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By Ragnarok.Afania 2012-02-02 17:15:27
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This is actually worse than phalanx - -
 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-02-02 17:20:00
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They say they decided this based on feedback.

Who the hell told them to change it to defense boost?
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 Phoenix.Anniel
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By Phoenix.Anniel 2012-02-02 17:22:43
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Siren.Kalilla said: »
Update on topic today:

02-02-2012 04:30 PM
[source]
Camate
Community Rep

thus creating the concern that the roll itself wouldn’t be too useful
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It's not like this is gonna be used anyway.
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 Ragnarok.Afania
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By Ragnarok.Afania 2012-02-02 17:25:06
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I want phalanx back! D;

And old healers roll back too! D; D:
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 Bismarck.Helel
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By Bismarck.Helel 2012-02-02 17:34:31
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Why are they even wasting their time contemplating this roll. Nobody will ever use it.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-02-02 17:54:42
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Are you *** kidding me

The phalanx would have been relatively useful on like... idk... flying wyrms
 Lakshmi.Eyrhika
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By Lakshmi.Eyrhika 2012-02-02 18:14:07
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In every aspect, the dev team shows more and more that they are completely out of touch with this game. I often wonder if they are playing WoW or League of Legends...
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By Valefor.Prothescar 2012-02-03 15:53:58
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So yeah, since this most adversely affects Corsairs, word on the street is that they're nerfing Save TP to return whichever is higher of the save TP value and the original WS return.
 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-02-03 15:54:48
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I'm mad.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-02-03 15:57:17
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On the bright side it shouldn't have as big of an effect in VW assuming the effects of Save TP are cumulative. Save TP would always be around double your WS return, though you're still losing a full hit's worth of TP.
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By Bahamut.Cuelebra 2012-02-03 16:07:21
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Bismarck.Sylow said: »
Lakshmi.Byrth said: »
Bismarck.Sylow said: »
TBH, reducing QD damage by half and doubling the number of charges wouldn't be all that bad now that Quick Draw gives TP.

As long as they evened out so that the damage over time is the same as it is now (or greater), I think I'd almost prefer the smaller QDs with more charges.

Doubling the number of charges and halving the damage leaves you with approximately half the DPS from shots in places that matter, because it wouldn't necessarily change the recast. Notice that isn't on the table with their adjustments.

Good point. I assumed changing the recast of charges, too.

The MAB factor in QD calculates in TP return?
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By Lakshmi.Sparthosx 2012-02-03 16:10:56
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Valefor.Prothescar said: »
So yeah, since this most adversely affects Corsairs, word on the street is that they're nerfing Save TP to return whichever is higher of the save TP value and the original WS return.

Word on the street? You mean untranslated JP dev diarrhea or something?
 Valefor.Prothescar
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By Valefor.Prothescar 2012-02-03 16:11:10
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Yea
 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2012-02-03 16:17:10
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Valefor.Prothescar said: »
Yea

Ok not surprised about Miser's Roll at all. Tacticians getting a nerf or Wildfire would be fully expected at this point.
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By Leviathan.Draylo 2012-02-03 16:19:03
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Didn't they make a post a while back saying they weren't gonna nerf jobs as they balance out 99? Thought I read that, must have been wrong!
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