[dev1241] Final Adoulin Quest Rewards

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[dev1241] Final Adoulin Quest Rewards
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 Quetzalcoatl.Valli
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By Quetzalcoatl.Valli 2014-11-07 08:17:31
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Don't really need four threads on the same thing...

But yeah, very hard choice indeed.
 Cerberus.Anjisnu
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By Cerberus.Anjisnu 2014-11-07 08:19:48
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71% pdt 80% mdt on pld only dot will ne able to put a dent in me lol
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 Quetzalcoatl.Valli
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By Quetzalcoatl.Valli 2014-11-07 08:31:51
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Here's how I see it:

The Adoulin ring, is a nice all round ring, nothing worth noting probably not worthpicking.

Weatherspoon, probably the go-to for mages

Renaye, eh... I don't think the skill is really important, and the refresh is mostly moot, due to gjaller ballads etc. Obviously hard-core geo might want it, if it bumps a tier.

Haverton... Snap shot has to be capped or damn near it with all the ***we have, and unless you're solo (true solo) DW isn't very attractive.

Vocane can't advocate choosing a DT ring maybe if it was 5%

Schneddick... LOL

Woltaris, meh, regen 1 sub 1 refresh 1 all pretty moot

Janniston, I guess if you solely play RDM SCH WHM

Gorney, why pick something just for farming dynamis (gross oversimplification but yeah)

Karieyh, For single hit ws sam/rng probably your go-to choice, but it depends on if STR +9 > WSD 3%

Thurandaut, if pet jobs ever get buffed to recieve songs this would be pretty good, but again, can't recommend.

Orvail... for crafting mules
 Lakshmi.Kingofbastok
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By Lakshmi.Kingofbastok 2014-11-07 08:31:59
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Those rings make me wish I could mutate to grow a sixth finger on each hand just so I could wear them all! Too bad we can only choose one. It's going to be really hard to choose. At least the rings are useful though, unlike the ToAU rings.
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 Leviathan.Mckeag
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By Leviathan.Mckeag 2014-11-07 08:37:53
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The refresh rings are winners!
 Lakshmi.Kingofbastok
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By Lakshmi.Kingofbastok 2014-11-07 08:41:45
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One bad thing about the 300k bayld exchange for a new ring could be that it'll make hp bayld even harder to get than it already is, since people will likely hoard bayld more than they do already, in case they need to switch rings.
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 Asura.Vinedrius
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By Asura.Vinedrius 2014-11-07 08:44:54
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Mandarin would love this update...

Seriously though, I will probably not choose anything for a long time due to being indecisive, just like how I felt when I finished addon scenerios...
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 Odin.Brahk
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By Odin.Brahk 2014-11-07 09:07:36
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Just get to pick one!?!?!?

That's like asking you to pick a favorite out of your children.
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 Lakshmi.Zerowone
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By Lakshmi.Zerowone 2014-11-07 09:10:09
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Zoltar said: »
Haverton Ring could be a great preshot AND midshot ring for RNG where you want additional accuracy, gawsh I'm torn...

It's like the ultimate Barrage ring.
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By Fenrir.Mefuki 2014-11-07 09:14:39
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Quetzalcoatl.Valli said: »
Schneddick... LOL

It's the quintessential kiting ring (should SE make that relevant again) and for jobs like BLU, it's our first 18% movement speed piece.

That said, I still think there are better choices.

I'm probably going to go for Weatherspoon.
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 Bahamut.Catlord
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By Bahamut.Catlord 2014-11-07 09:19:41
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Don't underestimate being able to toss all movement feet and +inventory for some people.

Karieyh or weatherspoon for me tho.... uggh
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 Asura.Kingnobody
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By Asura.Kingnobody 2014-11-07 09:27:36
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I would more than likely pick Woltaris Ring for idle sets more than anything, especially for WHM/BLU/SMN idle.
 Odin.Jassik
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By Odin.Jassik 2014-11-07 09:30:23
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I don't get why people are upset that they can't have more than 1. For every storyline reward there's 1-2 useful ones that you have to choose between. At this point, there's basically 1 right choice from each storyline and people get along just fine. It's only because more than 1 of the rewards are good that people care.
 Cerberus.Conagh
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By Cerberus.Conagh 2014-11-07 09:33:18
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Ok an Actual look at rings relative usefulness.
  • Adoulin Ring: Seems Lack luster really, potentially great for COR and RNG for Barrage / Wildfire however isn't emnity and DPS the issue with RNG currently? So I can actually see this causing some issues....

  • Weatherspoon Ring: A great Enfeebling ring, potentially not the best ring for that specific slot (Depending on dSTAT and Leaviathan Ring +1) Fastcast - always ways nice but 5% isn't game changing (GEO Stun Sets? BUt already capped so meh) "Quick Magic" Nice but can pose an issue for players who don't use gearswap / macro correctly using Vanilla POL.

  • Renaye Ring: Great for BRD and BLU (Especially BLU) howevere 1 Refresh is Negligeable, it's really the skill+ for GEO that intrigues me as the "marginal bonus" for BLU for +10 skill isn't really game breaking and Ifrit Ring +1 provides more damage on actual DD spells, only useful really imo for say Self buffs (Occulatation).

  • Haverton Ring: Dual Wield is meh, we have capped delay for anything that matters on jobs that use dual wield, and optimal builds may only get a bonus of a few actual % when solo or if BLU using DW2 etc w.e, not over impressed, this is really a RNG Ring.... Would be a big DPS booster for RNG Really.

  • Vocance Ring: PLD RING ALL THE THINGS, great piece for the Career PLD but I don't think there's many left in the world.

  • Schneddick Ring: Resist+15 is just lol. Like Seriously. Move Speed +18% is just meaningless at this point, every job has some form of move speed and kiting is a thing of the past, 18% move speed in groups only helps if everyone has this otherwise it's a Vanity item really and the difference between 12~18% although large won't enable you to be groundbreaking stuff specially since the QoL adjustments for warps everywhere.

  • Waltaris Ring: Dear God this is a nice WHM and SCH ring, however neither job should need the extra MP at this stage really, still a respectible option I guess... if you don't have AF3+2 legs / ballads etc.

  • Janniston Ring: Dear God, this is nice for any Healer.

  • Gorney Ring: Junk we can TH without on THF, only for farming on anything not THF really. lol@otherstats.

  • Karieyh ring: Mentioned Ifrit is only just behind so, tad lack luster, good for between mobs maintaining AM3 however.

  • Thurandaut Ring: Interesting for Serious Pet Masters....

  • Orvail Ring: Crafter Rings for my mules!



I really would struggle with my choice, probably between the Regain and .... um... Cure potency ring for even cheaper cure spells.
 
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By 2014-11-07 09:36:11
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 Cerberus.Conagh
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By Cerberus.Conagh 2014-11-07 09:40:51
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eslim said: »
adoulin ring would save me like 3 spaces in my mogdrobe but woltaris, haverton and thurandaut rings are pretty *** yes.

it would be fair if se just made everyone redo the entire storyline to get another ring which in turn would help other players catch up.

No lol, this is the point in having "choice" you choose which is most beneficial to you. in all fairness anyone who is a serious healer would just not get the refresh ring and would grab the cure potency 3% II to get 53% potency (Well it's multiplicative I recon so... meh not as OP but still good) as the MP return from cure spells would outweigh MP refresh really.

The RNG Ring is like OP imo compared to other options.
 Asura.Highwynn
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By Asura.Highwynn 2014-11-07 09:44:32
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That regain+5 is really just "0.5 tp" per tick like adoulin soda right?
 Cerberus.Conagh
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By Cerberus.Conagh 2014-11-07 09:46:20
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Asura.Highwynn said: »
That regain+5 is really just "0.5 tp" per tick like adoulin soda right?

Won't know till we get it!

The Refresh says +1 so........ pass....
 Bahamut.Malothar
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By Bahamut.Malothar 2014-11-07 09:48:00
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Asura.Highwynn said: »
That regain+5 is really just "0.5 tp" per tick like adoulin soda right?

Ever since they converted the formula, they've followed this to a T. Regain Moonshade is Regain +10, Dnc Regain JPs is Regain +1 per JP, Regain Reive neck is +30, and all come out as expected. No reason to expect 50 per tick or anything. Get 0005/3000 TP a tick.
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 Cerberus.Conagh
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By Cerberus.Conagh 2014-11-07 09:50:16
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Bahamut.Malothar said: »
Asura.Highwynn said: »
That regain+5 is really just "0.5 tp" per tick like adoulin soda right?

Ever since they converted the formula, they've followed this to a T. Regain Moonshade is Regain +10, Dnc Regain JPs is Regain +1 per JP, Regain Reive neck is +30, and all come out as expected. No reason to expect 50 per tick or anything. Get 0005/3000 TP a tick.

I assume SE can't spell. I know we can think of a Million examples of this so, I'd wait till it's actually here to test.

If it's only 5/3000 then it's complete meh.
 Cerberus.Spirachub
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By Cerberus.Spirachub 2014-11-07 09:52:27
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I don't know, let's say it's not multiplicative and you actually get 53% potency.

Let's say you did a curaga that would've healed 4k in total before this ring. (so (4k/1.5) to get the base healing, then *1.53 to get 53% cure pot... seems to look right looking at the cure formula,but could be wrong). that means you'll heal for 4080 - a whooping 80hp more. 5% mp return with empy legs means you'd get 4 extra mp back. and a 4k cure is a pretty big cure, chances are you won't be throwing out that kind of curing spells that often.

sublimation+1 (assume /sch) and refresh +1 is essentialy 2 more mp per tick. so 2 tick would get you that bonus of what that extra cure pot would give you on a big cure.... on that front i think the curing ring is a bit weak and not really worth getting.
 Quetzalcoatl.Valli
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By Quetzalcoatl.Valli 2014-11-07 09:53:06
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There's no way in hell they're going to give 5 whole regain. Flat out. There's no need to actually wait. It's 5/3000 100%.
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 Bismarck.Inference
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By Bismarck.Inference 2014-11-07 09:55:12
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Shneddick is obviously for the huge PvP overhaul they're going to do to make it popular again.
 Bismarck.Danz
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By Bismarck.Danz 2014-11-07 09:56:36
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this is like SE saying "pick your favorite child, they will be rewarded greatly. as for the others... ill kill them!"
 Cerberus.Conagh
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By Cerberus.Conagh 2014-11-07 09:57:27
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Cerberus.Spirachub said: »
I don't know, let's say it's not multiplicative and you actually get 53% potency.

Let's say you did a curaga that would've healed 4k in total before this ring. (so (4k/1.5) to get the base healing, then *1.53 to get 53% cure pot... seems to look right looking at the cure formula,but could be wrong). that means you'll heal for 4080 - a whooping 80hp more. 5% mp return with empy legs means you'd get 4 extra mp back. and a 4k cure is a pretty big cure, chances are you won't be throwing out that kind of curing spells that often.

sublimation+1 (assume /sch) and refresh +1 is essentialy 2 more mp per tick. so 2 tick would get you that bonus of what that extra cure pot would give you on a big cure.... on that front i think the curing ring is a bit weak and not really worth getting.

Epeen from bigger cures? :£ Cureskin (meh 35~40 hp) I guess it's not huge, but refresh isn't really an issue but then I guess nether is a few extra HP on a cure) lets not forget the -7 Emnity as well however
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By Creecreelo 2014-11-07 09:57:53
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I don't care. I want them all.

As for the WS Dmg+3% ring, it's not so much that I'm really looking at but more the Regain +5. Even though it's quite small, it would be nice for all jobs (especially mythic/ergon users) to finally have some form of Regain before BCNM fights, moving around, etc that isn't tied to Meditate/Opo Necklace/Tact Roll/Latent Effects.

Personally, my Geo char is going to have an especially hard time between the Geo Skill +10 Ring and the Weatherspoon Ring... :(
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 Cerberus.Spirachub
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By Cerberus.Spirachub 2014-11-07 10:08:48
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Cerberus.Conagh said: »
Cerberus.Spirachub said: »
I don't know, let's say it's not multiplicative and you actually get 53% potency.

Let's say you did a curaga that would've healed 4k in total before this ring. (so (4k/1.5) to get the base healing, then *1.53 to get 53% cure pot... seems to look right looking at the cure formula,but could be wrong). that means you'll heal for 4080 - a whooping 80hp more. 5% mp return with empy legs means you'd get 4 extra mp back. and a 4k cure is a pretty big cure, chances are you won't be throwing out that kind of curing spells that often.

sublimation+1 (assume /sch) and refresh +1 is essentialy 2 more mp per tick. so 2 tick would get you that bonus of what that extra cure pot would give you on a big cure.... on that front i think the curing ring is a bit weak and not really worth getting.

Epeen from bigger cures? :£ Cureskin (meh 35~40 hp) I guess it's not huge, but refresh isn't really an issue but then I guess nether is a few extra HP on a cure) lets not forget the -7 Emnity as well however

Exactly lol. -enmity may be nice but i imagine your sets would've capped it already, and hate problem on whm is near non existent unless it's a hate reset move. While they all look good they are kina not that great. I am leaning towards getting the macc/FC one really lol.
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By Asura.Kingnobody 2014-11-07 10:12:35
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Cerberus.Spirachub said: »
Cerberus.Conagh said: »
Cerberus.Spirachub said: »
I don't know, let's say it's not multiplicative and you actually get 53% potency.

Let's say you did a curaga that would've healed 4k in total before this ring. (so (4k/1.5) to get the base healing, then *1.53 to get 53% cure pot... seems to look right looking at the cure formula,but could be wrong). that means you'll heal for 4080 - a whooping 80hp more. 5% mp return with empy legs means you'd get 4 extra mp back. and a 4k cure is a pretty big cure, chances are you won't be throwing out that kind of curing spells that often.

sublimation+1 (assume /sch) and refresh +1 is essentialy 2 more mp per tick. so 2 tick would get you that bonus of what that extra cure pot would give you on a big cure.... on that front i think the curing ring is a bit weak and not really worth getting.

Epeen from bigger cures? :£ Cureskin (meh 35~40 hp) I guess it's not huge, but refresh isn't really an issue but then I guess nether is a few extra HP on a cure) lets not forget the -7 Emnity as well however

Exactly lol. -enmity may be nice but i imagine your sets would've capped it already, and hate problem on whm is near non existent unless it's a hate reset move. While they all look good they are kina not that great. I am leaning towards getting the macc/FC one really lol.
Well, even if you trade a couple of enmity gears for more MND/VIT, that increases the cures even more, which increases the cureskin and cure recovery, especially for lower tier cures (Cure 3/5).
 
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By 2014-11-07 10:19:56
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