That's the bloody point he's making.
Do you guys have trouble reading simple English?
April 7 2014 Update Notes: |
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April 7 2014 Update Notes:
That's the bloody point he's making.
Do you guys have trouble reading simple English? Offline
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lol confused me since peeps yelling about the change:
So was 300 tp now 3000 tp and 100 tp bonus now 1000 tp bonus is gonna take a bit getting use to an breaks quite a bit of stuff I bet like people brains lol. Go at 300 tp I mean 3000 tp. Why can't I weapon skill at 100 tp lol I can see it now. English naw we know speak it especially if bloody. Offline
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Shiva.Onorgul said: » That's the bloody point he's making. Do you guys have trouble reading simple English? Was there some definite info about limiting TH or will this new dagger mean a main hand TH dagger w/ off hand Thief's knife?
100.0
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Yeah TH caps at 8 from gear.
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Just mentally add a decimal point before the last digit on equipment pertaining to regain and TP bonus from now on.
I wouldn't be surprised if these JSE weapons get a further trial/reforge/augment/+1 in a near future update to improve them more. As-is, they look fairly unimpressive compared to 119 RME (and many non-RME). I'm just getting a deja vu feeling of people saying "these stats suck I'm not gonna bother", along the same lines of what people were saying when magian/empy weapons were originally introduced in stages.
Lakshmi.Leosin said: » Was there some definite info about limiting TH or will this new dagger mean a main hand TH dagger w/ off hand Thief's knife? Shiva.Onorgul said: » Lakshmi.Leosin said: » Was there some definite info about limiting TH or will this new dagger mean a main hand TH dagger w/ off hand Thief's knife? it is limited if you already have the TH belt, if not .. can "cap" with both... (atm TH gear cap @ 8) Fenrir.Atheryn said: » So I'm guessing these weapons are SE's solution to the gap between those with R/M/E weapons and those without? Not quite as powerful, but easier to obtain... I dont think so. This new weapons should be at least as hard as ark angels/celestial nexus/return to delkfutt tower weapons. I dont think they came to fill any gap, as this gap was filled already with skirmish weapons, and delve ones. Most likely they want to release a new content every month, and need to create anything to make some sense to actually do the new content. Entering pchan mode, with the new rewards, judging only the new rewards, the new battlefields tend to be somehow fail, because nothing stand out of the current gear, not even armor gear. I think SE is trying too hard already. Releasing a new battlefield every month isnt nice, to me at least. When i finish leveling/skilling/gearing a new job to do the new content, they go and release another one. The new delve could wait 1 month before releasing the date it was, because people had plenty to do with new skirmish, but them, they just jump and release new delve diverging the attention. And SE create a farming delve, a delve that dont resemble to the slighest the original one, that was designed to last months. This new delve was in farming stage since the release (as people were selling wins at very first day of release). And now this new content, that could perfectly wait more 1 month before release, people are still farming outside nms to gear, its not necessary to rush with half *** equipment just to pretend the dev is very active to this game. I guess everyone have their time, but personally i feel like things are going too fast, at least for me. They said you can't get higher than TH+8 on the initial proc landing in the last version update, though as thf main you could bring it up to +12.
Asura.Aikchan said: » it is limited if you already have the TH belt, if not .. can "cap" with both... (atm TH gear cap @ 8) Would be nice if all monk weapons started having -enmity. Cure-bombing pseudo tanks gets pretty irritating.
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Looks like the only job to get enmity+ was RUN. So does SE expect this little change to make a RUN an effective tank now?
Not to mention the subpar spike damage from Resolution, the least they could have done was thrown us a bone and given us access to Torcleaver, or better yet a RUN specific ws... Cyrinn said: » or better yet a RUN specific ws... It would probably have been a magic WS that would get resisted out the ***. Offline
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Are people able to at least log into pol? I am still getting an error.
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Lakshmi.Zerowone said: » Cyrinn said: » or better yet a RUN specific ws... It would probably have been a magic WS that would get resisted out the ***. Still better than a ws that has an attack mod when RUN gets no natural attack bonus traits. And at least if it were a magical ws you could Gambit first and hope for the best. still in maintenance just have to wait
Leviathan.Redherring
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Josiahkf said: » Lakshmi.Zerowone said: » Cyrinn said: » or better yet a RUN specific ws... It would probably have been a magic WS that would get resisted out the ***. Question is how much a weaponskill would ultimately assist with tanking. I'll grant that its timer makes it less than wonderful, but Lunge is effectively a Rune-based magic "weaponskill." Would you rather have it tied to TP and Runes harbored instead of being on a 3-minute timer and, if yes, do you think it'd really change the borked way that Enmity has worked in this game since day one? Almost makes me pine for the days of Crab Fantasy XI when DPS was single-digits only and Paladin (or even Ninja!) could hold hate almost exclusively with Provoke. Im getting the server is busy error.
nightkidz said: » Are people able to at least log into pol? I am still getting an error. Maint. is gonna last for an hour or so more. Just go watch a movie and you can log-in afterwards =) Offline
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Shiva.Onorgul said: » Lakshmi.Zerowone said: » Cyrinn said: » or better yet a RUN specific ws... It would probably have been a magic WS that would get resisted out the ***. Question is how much a weaponskill would ultimately assist with tanking. I'll grant that its timer makes it less than wonderful, but Lunge is effectively a Rune-based magic "weaponskill." Would you rather have it tied to TP and Runes harbored instead of being on a 3-minute timer and, if yes, do you think it'd really change the borked way that Enmity has worked in this game since day one? Almost makes me pine for the days of Crab Fantasy XI when DPS was single-digits only and Paladin (or even Ninja!) could hold hate almost exclusively with Provoke. Well hopefully this new weapon's Lunge enhancement will be a major enmity spike. I'm not terrible at tanking on RUN, but the amount of enmity+ ***I have to carry for already high enmity spike stuff like Flash is insane. Where a PLD can go in, voke, Flash, Sentinel, and let DDs come in and go to town, I have to Flash, Lunge, then hope I get a decent Resolution off to hold hate, then still macro in enmity+ when my flash timers are up. My lunge set has enmity everywhere it doesn't have MAB, would be nice to get rid of some inventory space. RUN GS is good, BRD harp is good, GEO bell is good, PUP H2H is good (prolly best one), the STP throwing thing is good, new pet earring is decent, STR13 belt nice for blu, rest looks lackluster. Tenzen/Ouryu could be pretty DoA for the most part
Phoenix.Demonjustin
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Phoenix.Brixy said: » Why did you even attempt to give geomancer anything. This is pretty pathetic. 3 more skill and -5% damage taken will literally do nothing to boost potency or save your luopan. Dunna: Handbell skill +18 Damage taken by luopan -5% |
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