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August 5, 2013 Version Update
Bahamut.Bojack
Server: Bahamut
Game: FFXI
Posts: 2076
By Bahamut.Bojack 2013-08-05 15:03:10
Anyone notice that on the +1 Skirmish staff with MaB (The one that starts with Leh) it actually has less MaB than the NQ? lol
Server: Odin
Game: FFXI
Posts: 3995
By Odin.Godofgods 2013-08-05 15:04:50
5 points to whoever can tell me what the refresh rate on this is!
By Quiznor 2013-08-05 15:05:44
5 points to whoever can tell me what the refresh rate on this is!
its more than 0mp!
[+]
By Kalila 2013-08-05 15:07:42
[+]
Bahamut.Sobius
Server: Bahamut
Game: FFXI
Posts: 123
By Bahamut.Sobius 2013-08-05 15:08:36
+ Skill items are not showing in the status menu under their attack values. Currently says I have 438 sword skill on BLU (Wearing an additional 200+ skill from new items that isn't showing) 438 is my native skill without those items, but includes other skill items like Supponamomimi.
Parrying is displaying correctly, however.
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Asura.Rekin
Server: Asura
Game: FFXI
Posts: 265
By Asura.Rekin 2013-08-05 15:09:37
So i have a question.
I just bought forefront Cesti a few weeks ago...
Are mine going to be changed to these "New" ones? if so do you guys think its going to be better or worse for them? Essentially everything from adoulin just has been buffed a lot to actually convey the other things a player would get from leveling(such as the weapon skill levels).
[+]
By Einhejar 2013-08-05 15:10:24
So i have a question.
I just bought forefront Cesti a few weeks ago...
Are mine going to be changed to these "New" ones? if so do you guys think its going to be better or worse for them?
Anything that got stats added this update gets automatically upgraded to the new version.
IIRC Forefront weapons gained some skill on top of the unchanged pre-update versions, so they are better than before.
By Quiznor 2013-08-05 15:10:44
Wasnt it said a while back that "weapon skill+" on the new items wasnt calculated the same way,and isnt ACTUAL skill?
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2692
By Bismarck.Snprphnx 2013-08-05 15:12:35
+ Skill items are not showing in the status menu under their attack values. Currently says I have 438 sword skill on BLU (Wearing an additional 200+ skill from new items that isn't showing) 438 is my native skill without those items, but includes other skill items like Supponamomimi.
Parrying is displaying correctly, however.
Uploaded with ImageShack.us
This isn't broken, and has been known since the last update, when the first weapons with skill+ on them were obtained. Offensive skill is not shown and is calculated server side. Defensive skill is shown, however
By fattrav 2013-08-05 15:13:33
Can personal coalition rank now go above Advisor?
Asura.Rekin
Server: Asura
Game: FFXI
Posts: 265
By Asura.Rekin 2013-08-05 15:14:10
Wasnt it said a while back that "weapon skill+" on the new items wasnt calculated the same way,and isnt ACTUAL skill? Someone correct me if I'm wrong.
The whole point of the new skill stat was specifically meant to prevent dual wields from "double dipping" if you will in the bonus skill allowing them to gain the skill bonus to both of their weapons. This was done to make it so that the skill would only effect the hand the weapon was held in.
Ex. +150 skill on main hand only effects that one's attacks and a +80 skill on offhand would only effect that one's attacks.
Bahamut.Sobius
Server: Bahamut
Game: FFXI
Posts: 123
By Bahamut.Sobius 2013-08-05 15:15:44
Ah thanks for the replies. Makes sense.
Ragnarok.Alahra
Server: Ragnarok
Game: FFXI
Posts: 296
By Ragnarok.Alahra 2013-08-05 15:15:46
Wasnt it said a while back that "weapon skill+" on the new items wasnt calculated the same way,and isnt ACTUAL skill? Someone correct me if I'm wrong.
The whole point of the new skill stat was specifically meant to prevent dual wields from "double dipping" if you will in the bonus skill allowing them to gain the skill bonus to both of their weapons. This was done to make it so that the skill would only effect the hand the weapon was held in.
Ex. +150 skill on main hand only effects that one's attacks and a +80 skill on offhand would only effect that one's attacks.
Precisely. This was covered on the last page, actually.
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4189
By Ragnarok.Sekundes 2013-08-05 15:17:44
Nvm beaten ^^
Asura.Rekin
Server: Asura
Game: FFXI
Posts: 265
By Asura.Rekin 2013-08-05 15:19:45
Wasnt it said a while back that "weapon skill+" on the new items wasnt calculated the same way,and isnt ACTUAL skill? Someone correct me if I'm wrong.
The whole point of the new skill stat was specifically meant to prevent dual wields from "double dipping" if you will in the bonus skill allowing them to gain the skill bonus to both of their weapons. This was done to make it so that the skill would only effect the hand the weapon was held in.
Ex. +150 skill on main hand only effects that one's attacks and a +80 skill on offhand would only effect that one's attacks.
Precisely. This was covered on the last page, actually. And by you no less!
[+]
Server: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2013-08-05 15:36:35
now here is a new question.
Does the +skill on weapons give att/acc+ like regular equipment does, or does it only add att to it, since you can see the attack increase by equiping the weapon?
Sylph.Futan
Server: Sylph
Game: FFXI
Posts: 20
By Sylph.Futan 2013-08-05 15:40:41
Adds to both. Hence why the new WKRs are so evasive.
Sorry if mentioned already but anyone notice a difference w/ Utsusemi? Just killing mobs in Ceizak. Mantis, Chapulis and Butterflies TP moves seem unaffected.
By kenshynofshiva 2013-08-05 15:41:39
Adds to both. Hence why the new WKRs are so evasive.
Sorry if mentioned already but anyone notice a difference w/ Utsusemi? Just killing mobs in Ceizak. Mantis, Chapulis and Butterflies TP moves seem unaffected.
Ninja main?
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2692
By Bismarck.Snprphnx 2013-08-05 15:45:22
Adds to both. Hence why the new WKRs are so evasive.
Sorry if mentioned already but anyone notice a difference w/ Utsusemi? Just killing mobs in Ceizak. Mantis, Chapulis and Butterflies TP moves seem unaffected.
Only works if NIN is your main job, not subjob. And you need an item in the main hand slot with skill+ on it
Ragnarok.Alahra
Server: Ragnarok
Game: FFXI
Posts: 296
By Ragnarok.Alahra 2013-08-05 15:45:40
Adds to both. Hence why the new WKRs are so evasive.
Sorry if mentioned already but anyone notice a difference w/ Utsusemi? Just killing mobs in Ceizak. Mantis, Chapulis and Butterflies TP moves seem unaffected.
Oh, I forgot about that. I guess I'll have to gear up and go test that out for a bit. But for now I need to finish capping Great Katana...ugh.
Sylph.Futan
Server: Sylph
Game: FFXI
Posts: 20
By Sylph.Futan 2013-08-05 15:56:34
NIN is main, and Pamun main hand. ;x
Server: Ifrit
Game: FFXI
Posts: 8
By Ifrit.Domfrancisco 2013-08-05 15:59:04
Does the +skill on weapons give att/acc+ like regular equipment does, or does it only add att to it, since you can see the attack increase by equiping the weapon? When have you ever been able to see an ACC stat anywhere in the game?
Ragnarok.Alahra
Server: Ragnarok
Game: FFXI
Posts: 296
By Ragnarok.Alahra 2013-08-05 16:02:10
now here is a new question.
Does the +skill on weapons give att/acc+ like regular equipment does, or does it only add att to it, since you can see the attack increase by equiping the weapon?
Yes, it does give ACC.
Bismarck.Helel
Server: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2013-08-05 16:07:23
The new WKRs are no more evasive than regular delve NMs. I had capped accuracy on RNG with sushi vs. hurkan. Should be able to eat RCB now.
By Darkforce 2013-08-05 16:23:11
Hello~
First-time poster, long-time viewer.
Did SE change/buff the "Magic Damage+" stat in this August update like Matsui said they were going to? I haven't found any information on this in the update notes, forum posts, or anything else yet. Nor has anyone said anything about it from what I've seen.
Original post from Slycer's notes in the Dev Tracker findings:
"Good evening, it's Matsui.
I'm going to make some replies to a number of questions and comments we received about yesterday's post.
Player Question:Regarding the magic damage effect, you didn't mention the exact timing, but it would be good if you could do it during the 8/6 version update. I hope it's not going to be 3 years later (´・ω・`)
Dev Answer:Since we are doing the development work aiming towards the 8/6 version update, there should be no problem with this."
From:
http://www.bluegartr.com/threads/112776-Dev-Tracker-Findings-Posts-(NO-DISCUSSION)/page15
Thanks for any good info/response~
[+]
By Kalila 2013-08-05 16:53:18
Let's not start the R/M/E discussion please, find a different thread for it. SE has already made it clear that they will not update the weapons until after the major weapon updates. Leave it out of this thread, they'll be updated soon enough but now's not that time.
Begins:
Aug 05, 2013 10:00 PDT | Ends:
Aug 05, 2013 11:30 PDT | Automatically converted to your timezone |
| | | An Announcement Regarding the Next Version Update |
In the version update scheduled for August 6 2013, we will be adding new Seekers of Adoulin missions, introducing the brand-new Monstrosity system, and, at long last, rune fencers and geomancers will be able to obtain their artifact equipment. Additionally, we will be making various adjustments to stats for equipment with item levels, colonization and lair reives, and much more.
Previously, we announced that the August version update would include new skirmishes and that additional adjustments would be made to certain coalition assignments so that bonuses would be granted depending on the distance to the objective. However, these elements will be introduced in an additional version update once they have undergone further testing.
The additional version update will be implemented in late August.
An announcement will be made regarding the details for the additional version update at a later time. We apologize for the delay and will continue to work hard so this content meets its new release date. |
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(*) Will not be in this update as it is still in testing
(#) Will only be partially implemented in the version update.
07-26-2013 10:44 AM | Slycer | BG Translator | |
| | Matsui: August Version Update
Hello, it's Matsui.
Sorry to have kept you waiting. The purpose of this post is to provide information about the August version update.
The August version update is scheduled for Tuesday, August 6.
In this update, we will be implementing the next portion of the "Seekers of Adoulin" missions, Monstrosity, Rune Fencer and Geomancer artifact equipment, and Reive adjustments, and the development team has been hard at work to get this content ready.
With that said, here's a quick glimpse from the new missions:
I would also like to apologize to people who have been looking forward to the addition of new Skirmish and the adjustment of coalition assignments that was initially planned. Because of QA validation and balance adjustments, we have delayed this portion originally planned August 6 version update to an additional version update to be implemented later.
However, the simulacrum segments for new Skirmish will be available starting on Tuesday, August 6 (this is because players will benefit from a large distribution of these segments prior to its addition). Also, in addition to the new segments and raising the probability of obtaining segments in general, we will also be increasing the availability of higher rank segments.
We are hard at work to prepare this content for an additional version update to be carried out around the end of August. For more information regarding new Bayld equipment or Skirmish weapons, please hold on a little bit longer (I will continue to provide progress reports once we schedule the subsequent update).
By the way, in the new Skirmish, monsters will attack bases such as this, and you will need to defeat the monsters as they appear to defend the base.
Fences can also be installed at the center (up to four can be installed).
Since the continuous login campaign in August will be affected by this additional update, we are taking that into account while setting the campaign period.
Also, on another note, the implementation period for the scheduled adjustments to add effects to Reive trophies has been changed in order to prioritize the implementation of other Reive adjustments.
In the August 6 version update, the evaluation method for colonization reives, lair reives, and wildskeeper reives will be adjusted, and we will also be making other adjustments to lair and colonization reives in Yahse Hunting Grounds, Ceizak Battlegrounds, Moh Gates, Morimar Basalt Fields, Sih Gates, and Foret de Hennetiel.
In conjunction with the above adjustments, in order to make Lair Reives easier to complete in Yorcia Weald, we will temporarily be removing the Panopt family monster "Shortsighted Panopt" from Yorcia Weald. This should help to increase the rate of increase for the colonization rate there, allowing the Wildskeeper Reive to be easier to take on.
The addition of the Reive trophy effects and relocation of "Shortsighted Panopt" will be carried out in a version update before the end of August.
Because we received a wide variety of feedback about the performance adjustments to equipment, I had prepared a response, but the volume of posts has continued to increase greatly, so I'd like some more time to organize my thoughts and I will post it at a later date.
Regarding PS2 black-outs and other Mog Garden updates, Fujito has posted separately, so please refer to his posts.
Listed below are the contents of the August version update scheduled at this time:
Missions/QuestsAugust 6 - Additional Seekers of Adoulin missions: Continuation of the main storyline
- Additional Seekers of Adoulin quests: Addition of quests in newly added areas.
- [NEW]: Monstrosity Quests
- New Jobs' Artifact Quests
- [NEW]: Adjustment of Couriers' Coalition assignments for frontier supplies: The amount of Bayld for completing Yorcia and Marjami assignments will be increased.
- [NEW]: Continuous Login Event: New items will be added.
- [NEW]: Abyssea and Atma Axtravaganza Event
Late August - Adjustment of Couriers' Coalition assignments for frontier supplies: Additional bonuses will be set depending on the distance to the Frontier Bivouac.
- Adjustment of Scouts' Coalition Ergon Locus survey assignments: Additional bonuses will be set depending on the difficulty.
Areas/MonstersAugust 6 - [NEW]: Monster Placement Adjustment: Relocation of monsters near climbing spots in Marjami and Dho Gates to allow for safe movement. Temporary removal of Shortsighted Panopt from Yorcia Weald, to be relocated in a subsequent update.
- [NEW]: New mission battles
- [NEW]: New battles associated with new Artifact quests
- [NEW]: Additional monster data added for Monstrosity
- [NEW]: Adjustment of monster respawn time: The respawn timing for non-aggressive monsters (not including notorious monsters) in the following zones will be reduced: East Ronfaure, West Ronfaure, North Gustaberg, South Gustaberg, East Sarutabaruta, West Sarutabaruta
Late August - New Areas opened: Areas associated with new Skirmish will be added.
- New Skirmish monsters added
Content/SystemAugust 6 - Mog Gardens Enhancements
- [NEW]: Adding an exchange system and the "twinkle star"
- [NEW]: Increase the rank limit on collection points to 5.
- [NEW]: Add new items available in Mog Garden: Meal items, fireworks, crystals, movement, and costume items.
- [NEW]: Add new items that can be used as fertilizers and seed
- Add Monstrosity system: Players will be able to transform into monsters and battle against other monsters.
- Increase Coalition Rank limit: The rank limit will be raised to 7, along with associated appearance and service upgrades and new items.
- Blackout Countermeasures: Add ability to set maximum character display for all areas. [NEW]: Add ability to limit the effect of weather and terrain displays. [NEW]: Add the ability to limit the display of equipment (armor) on other players.
- Update the messages displayed when examining enemies based on item level: The messages will be changed depending on the average item level of equipment upon examination.
- [NEW]: Add new examine message: A new message will be added for "incredibly easy" opponents.
- Adjust EXP acquisition value: From player level 99, experience will be adjusted when the level difference with the enemy is 6 or more.
- [NEW] Reduce the display effects for Geocolure geomancy.
- [NEW] Abyssea Adjustments:
- Increase the probability of obtaining armor seals from quests in Abyssea - Misareaux, Vunkerl, Attohwa, Altepa, Grauberg, and Uleguerand.
- Reduce the cruor required to exchange for Empyrean armor.
- Reduce the resistance credits required to exchange for Empyrean armor.
- Add a mechanism to allow for any three Empyrean feet equipment pieces to be exchanged for any one other Empyrean feet equipment piece.
Late August - New Skirmish
- Adjust retention rate of Bivouacs
- Adjust retention rate of Ergon Loci
Reive-relatedAugust 6 - [NEW] Adjust evaluation method of Colonization/Lair/Wildskeeper Reives: We will raise the evaluation value granted for attacks.
- [NEW] Lair Reive Adjustments
- Reduce the respawn interval and adjust the difficulty of Lair Reives in Morimar Basalt Fields and Foret de Hennetiel. Lair Reives located deeper within the areas will include nests with higher HP and yield increased bayld and EXP rewards.
- Add simulacrum segments for the new Skirmish as potential rewards.
- Increase the probability of obtaining simulacrum segments.
- Increase the probability of obtaining higher ranked simulacrum segments.
- Reduce the HP of nests in Yahse Hunting Grounds and Ceizak Battlegrounds.
- [NEW] Colonization Reive Adjustments
- Adjust the difficulty of colonization reives in Morimar Basalt Fields and Foret de Hennetiel. The HP of obstacles will be reduced, while the bayld and EXP values obtained will be increased.
- Add simulacrum segments for the new Skirmish as potential rewards.
- Increase the probability of obtaining simulacrum segments.
- Increase the probability of obtaining higher ranked simulacrum segments.
- Reduce the HP of obstacles in Sih Gates, Moh Gates, Ceizak Battlegrounds, and Yahse Hunting Grounds.
Later Date - Add effects to Reive trophies: This has been delayed from the August version update in order to prioritize the implementation of colonization and lair reive adjustments.
Battle System-relatedAugust 6 - [NEW] Adjustment of spell interruption rate: If combat skill+ and a visible item level are granted to the equipped main weapon, spell interruption rate will be decreased.
- [NEW] Ninjutsu adjustment: If combat skill+ and a visible item level are granted to the equipped main weapon, the number of Utsusemi shadow images consumed when attacked will be decreased.
Item-relatedAugust 6 - [NEW]: Additional items on Mog Storage slips: Geomancer and Rune Fencer artifact equipment
- [NEW]: Simulacrum Segment adjustments
- The probability of obtaining segments from colonization and lair reives will be increased.
- The probability of obtaining higher tier segments from colonization and lair reives, coalition assigments, soul pyres, and gathering activities wil be increased.
- Simulacrum segments for the new Skirmish will be added to potential rewards for colonization and lair reives, coalition assignments, soul pyres, and gathering activities.
- Add new equipment
- Add new bayld exchange items: New armor will be added.
- Add new synthesis recipes
- [NEW] Adjust equipment performance: The performance of equipment with item levels will be adjusted.
- Add new artifact equipment: Geomancer and Rune Fencer
UI-relatedAugust 6 - [NEW]: Add new UI components for Monstrosity
Translated by: Slycer | |
07-26-2013 12:29 AM | Slycer | BG Translator | |
| | Fujito: Mog Gardens August Update
Hello everyone!
I hope you've been enjoying your Mog Gardens so far. In this post, I want to talk about what we plan to implement in the August version update.
Moogle Menu Updates
An item will be added to the Moogle menu which will provide more information about the "Twinkle Star." The stars are what the GPS crystal has been accumulating each new day you enter the Mog Garden, and they will be exchangeable for useful items and services.
Like what, specifically?
- Mog Teleport Service
This will be a one-way teleport to your Mog House in San d'Oria, Bastok, or Windurst. Moogle magic will allow you to move through the hidden Moogle passages.
- Assistant Employment Extension
In exchange for stars, you can higher an assistant for one week instead of paying 10,000 gil.
- Obtaining Fertilizers
You will be able to obtain the fertilizers that you can also buy from coalitions for stars instead of Bayld.
- Gil Savings Box
We have prepared a gil savings box by request. You can put gil into the box and see how much gil you've accumulated. You can put gil into savings either via a numeric input when speaking, or by trading directly. What will happen when you save up a lot of gil...?
- Crab Invitation
You can increase the amount of friends on the beach.
Additional content is scheduled to be added in future version updates.
Addition of Ranks 4 and 5
The rank limit on the collection points in the Garden will be raised to 5. The limits will be raised gradually from more articles which you'll be able to acquire.
Support Item Availability
This list is not complete, but we will be adding items that belong to th following categories. Additionally, some of these affect the entire party, but we haven't talked about special behavior.
- Fireworks
- Food
- Costumes
- Movement speed items
- Crystal Clusters
The available items will be consumable or enchanted-type items.
New Plants
We will increase the amount of items that can be planted in the furrows. This time, we're looking into supporting roots-type items, so please try planting new things.
It feels like a lot of stuff! We're also adjusting items available from the moogle as well as employment extension of the assistant via items, and we hope you enjoy all of these new features on the day of the version update.
Also, just to touch on this, while we don't have an immediate response yet, we are still looking into various methods for increasing inventory capacity, so we'll follow up on that.
Translated by: Slycer | |
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