The fact that you have people in this thread getting exciting and you "realists" coming in trying to ***all over them perhaps. What purpose does it serve to post "ugh its gonna take them a year to finish, DONT GET EXCITED!" At least people getting excited is a positive thing.
I'm plenty excited. I just don't think people should have unreasonable expectations. Being excited and being a realist are not mutually exclusive.
I fully expect people 3 months from now to be posting and complaining about how there's nothing to do in the new areas and how it's a big disappointment yadda yadda yadda.
Death, taxes, and this.
Just trying to add a perspective. By that logic we shouldn't warn teens about drunk driving, safe sex etc because it's going to happen anyway.
Its not really "shitting all over them" to have a freaking discussion and inform them that like with past expansions, it did take awhile for them to complete the story.
People were discussing missions and that's why it was brought up. Hell ToAU missions were a lot of running around and few fights in the early going and even then there wasnt a lot of challenging fights.
WoTG had more of it, but the problem with that was it took 3 years for them to finish.
No one said to not get excited, merely to point out that it likely won't be chalk full of meaningful missions at start.
What makes you assume they have unreasonable expectations? Even if they do, is it your job to change that? Are you a part of the realist police?
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Its not really "shitting all over them" to have a freaking discussion and inform them that like with past expansions, it did take awhile for them to complete the story.
People were discussing missions and that's why it was brought up. Hell ToAU missions were a lot of running around and few fights in the early going and even then there wasnt a lot of challenging fights.
WoTG had more of it, but the problem with that was it took 3 years for them to finish.
No one said to not get excited, merely to point out that it likely won't be chalk full of meaningful missions at start.
Where did you see people saying they would have all that from the start? Seems you are debating a point that nobody brought up in the first place. To me it looks like you're just being negative in response to people being excited.
B) Just ignore the thread and don't have an opinion.
Yes, no one said "at start" Just merely saying that it might take awhile till you see any meaningful missions.
Seriously dude, not everything anyone says against XI is an act on you directly. You can disagree and enjoy the game all you want. Im glad you have something in your life you enjoy that much.
What makes you assume they have unreasonable expectations? Even if they do, is it your job to change that? Are you a part of the realist police?
Don't be a hypocrite. It'd be just as valid for me to tell you to stop posting because you don't add anything beyond "The expansion is going to awesum gaiz".
Nobody is saying you can't get excited. You're just getting upset people are mentioning anything negative about the game like you usually do. It's really stifling if we're not allowed to discuss negative aspects of the game.
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Where did you see people saying they would have all that from the start? Seems you are debating a point that nobody brought up in the first place. To me it looks like you're just being negative in response to people being excited.
People think it's going to make people massively resub and add a shitload of content to the game. That means people are making the assumption that it'll have enough content to resub in the first place. It isn't unreasonable to remind people that XI expansions have historically been half vaporware in the first several months of their release, which means even if a bunch of people resub they are going to unsub very soon after and complain that there's nothing to do.
It never ceases to amaze me how people who don't even play the game hang around these forums for years bitching about it.
If the top MMOs are so much better, go bother the people who play them. Some people still enjoy playing FFXI, don't feel the need to *** about it constantly, and are looking forward to the new expansion.
I get what you're trying to say, but you're also saying that if you're currently taking a break from the game then why should you be allowed to talk about the game? The official forums do that, they will kick you if you don't give them your monthly payment. If you feel that way then you might enjoy it over there more, I don't particularly like the design of the site so I stay away from it unless I'm transferring news posts over to here. I just think it's a little greedy to kick members if they currently aren't paying the subscription when all they want to do is discuss with people.
I think the large majority of people who speak out truly love the game, but feel that the current state of the game is unacceptable. I don't believe that you should have to spend the monthly payment each month just to talk about it, I'm not going to give them my money if I feel that the content is half-assed and isn't very fun or interesting.
I believe that the Play-as-a-Monster system will bring back a lot of players, but I'm not sure for how long. It might be one of those things that is fun for a month or two but just dies out. The expansion coming up in late March will be the deciding factor if people continue to play this game or quit for good. I feel that they have a great opportunity to do good but they have to put the effort into it to make it shine.
I love FF games and use to be a diehard fan that loved every one of them until the PS2 came along. I love their games but I'm not going to blind myself to the fact that I'm not having fun with what they are providing. I'm not just going to take everything they give us and treat it as a sparkling diamond. I'm going to judge it fairly and if I feel it is good then I'll play it, if not then I'll save it for later.
I don't like the fact that they took almost 4-5 years to finish wotg. The expan doesn't even have voice overs or anything that take huge resources.
They just have this terrible idea of release incomplete projects for players (expans) to finish them on a time frame, in order to keep sub trilled to see whats coming next. But that strategy didn't work with ff14 uh?.
Am I the only one excited for what a neat looking place it might be? If I remember right, the art made it look like an awesome tropical looking city.
I would absolutely love if a place that's actually aesthetically pleasing became the new hub for everyone to hang around. As much as I love Jueno for being the traditional loiter spot, a chance to feel like I'm always somewhere exotic would be cool.
The biggest mistake with WoG and how long it took... Was that they made their 3 month patches like normal but they did it in a way that the main story had 3 missions and the nations had 3 missions... then after that update they did the next patch which is was either the main story and left the nations alone... Then the next patch after that 3 months later they did the nations missions and left the main story alone.
So basically every 6 months you were continuing the main story or the nations story... and it did take forever to finally finish that.
Unlike the old expansions where they just had the main story to focus on.
Its gonna cost 30 dollars, so it better be pretty damn awesome (as good as/better than CoP/ToAU).
Moreso to justify paying for a copy for an alt acct too.
1 of the 8 new monster is killer butterflies... ok i'll buy 1 copy for that alone. Guessing at least 1 new blu spell per monster?
As the eight century came to a close, so did
the islands' old regime. The royal family,
in partnership with the eleven knightly orders, agreed to abolish
imperial rule...from which arose the Sacred City of Adoulin.
The rate at which it developed astounded all.
In the blink of an eye, Adoulin had become a maritime metropolis,
its mercantile prowess rivaling even Jeuno's.
The hustle and bustle of the commoners' district in the west--Adoulin's
center of trade and pioneering hub--serves as a stark
contrast to the refined, stoic castle in the east.
It is upon the urban landscape that adventurers will first
leave their mark...in the next chapter of the Vana'diel's history.
The Varied Personages in "Seekers of Adoulin" Swordmaiden
These feisty damsel may sport a shortsword with a sheath as dark as the abyss, but rest assured, she has a heart of pure gold. Her emerald green eyes and shimmering silver hair tucked neatly under an elegant bonnet belie her altruistic nature, and are some of the first sights adventurers will see when they run across her at the Ceizak Battlegrounds.
Numerous characters make appearances throughout new quests and missions!
Title
FINAL FANTASY® XI: Seekers of Adoulin™
FINAL FANTASY® XI Ultimate Collection Seekers Edition
Platforms
Windows® PC (Digital Download), Xbox 360®
Release Date
Software to be Released on March 26th, 2013 Servers to be Launched on March 27th, 2013 (Time TBA)
Price
Windows® PC (Digital Download)
$29.99
Windows® PC (Digital Download)
$39.99
Xbox 360®
$29.99
Xbox 360®
$39.99
Notes
FINAL FANTASY XI Seekers of Adoulin is not a stand-alone game. The FINAL FANTASY XI game must be installed beforehand.
The FINAL FANTASY XI Ultimate Collection Seekers Edition features FINAL FANTASY XI, Seekers of Adoulin, and all previously released expansion and add-on packs including Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, A Crystalline Prophecy, A Moogle Kupo d’Etat, A Shantotto Ascension, Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea.
Areas Western Adoulin
Western Adoulin serves as the home base for the Sacred City of Adoulin's pioneering plans and, as the entranceway to the city, is also a hub for adventurers who were afforded safe passage to assist in the city's long-term settlement project. More than just a mere facade, this section of the city is brimming with activity, from townsfolk going about their daily sundries to a variety of facilities specially tailored for would-be pioneers.
Rala Waterways
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public.
Yahse Hunting Grounds
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.
Ceizak Battlegrounds
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.
Foret de Hennetiel
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
Sih Gates
The Gates are famous as home to all types of grisly foes around its large rocks and within its limestone caves. The roots of the gigantic arbors found in the hunting and battlegrounds protrude from the rocks, choking what remains of the treaded paths and preventing easy passage. Many species of fungi line the walls and floor of the caves, but they are not fit for consumption, and as such can provide little succor. The population of the vile Acuex within has been multiplying, and with pioneers forced to fight in such close quarters, antitoxins are a must for survival.
Moh Gates
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamata laying in wait just along the outskirts, any respite is short-lived.
Adversaries Velkk
These notoriously ruthless savages have set up their base of operations in the west of Eastern Ulbuka. According to records of old, they once lived throughout the various islands that constitute the Adoulinian archipelago, but were forced further and further west as the First King's influence grew.
Velkk fighters can be classified into two broad types: bellicose warriors who desire only to massacre their foes in the most bloody way imaginable, and devoted practitioners of the black arts who delight in using their spells to gain the upper hand in battle.
Twitherym
Don't be deceived by the majestic hue and intricate choreographic magic these butterflies exhibit--their bite certainly matches their beauty. They mainly live outdoors, but specific strains have been known to inhabit dungeons throughout Ulbuka in addition to their purple brethren.
Chapuli
This particular species of vermin makes its home in the Yahse Hunting Grounds and Ceizak Battlegrounds. Pay close attention to the horns protruding from their heads, for they can cut through foes cleaner than a Far Eastern katana. Their towering leaps and breakneck speed can leave even the most adroit of adventurers befuddled.
Matamata
Thickly wooded groves and tropical regions play host to these reptilian monstrosities, whose quaint moniker extenuates their ponderous size. They may seem like slow-moving creatures, but try telling that to the few pioneers who've survived the rapid succession of lashings dealt to them by a matamata tail. That's hardly their only weapon, however, as they can also expel internally boiled water at unbelievable velocities.
Heartwing
Scattered reports of heartwing sightings have come in from all corners of Eastern Ulbuka, and those who've seen these affable spirits in person note that they enjoy drifting about harmlessly and trailing after pioneers.
It may be difficult to discern any logical behavioral patterns from these enigmatic creatures, but almost all their witnesses agree that there's nothing cuter on the whole continent than a fluttering heartwing. However, what follows after espying a heartwing usually sends chills down one's spine rather than inflaming one's passions...
Craklaw
Aquans through and through, craklaws make their homes in the rivers and deltas of Eastern Ulbuka. Their gigantic claws can slice boulders in half like knives through Selbina butter, and their massive stony shells spurn even the most carefully crafted weapons without suffering a scratch. It would require no stretch of the imagination to label them as moving underwater fortresses.
Acuex
Acuexes have spread throughout Eastern Ulbuka's underground regions, and many a witness has come forth to attest to the acridness of the poisonous gas they spout. Little is known about these miniscule monsters, except that they multiply rapidly and gather in the nooks and crannies of caves as well as their walls. Scientists have tried proving that the miasma acuexes spout is related to the spores of mushrooms, but so far have met only with failure.
Umbril
As their name suggests, umbrils skulk amongst the shadows, shrouded in mysteries as opaque as their natural habitat. Records from ancient scrolls confirm their existence in Eastern Ulbuka since long ago, yet details regarding their behavior are few and far between--the most terrifying of which is that they can glide through earth and walls with nary a thought. No wonder they're most widely known only as the "Jungle's Curse."
New Jobs Geomancer
Harnessing the elemental energies that course through Vana'diels veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
Rune Fencer
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.