December 12, 2012 Version Update

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December 12, 2012 Version Update
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 Siren.Kalilla
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By Siren.Kalilla 2012-11-30 10:40:47
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Begins:
Dec 12, 2012 09:00 PST
Ends:
Dec 12, 2012 11:00 PST
Automatically converted to your time zone

From the FINAL FANTASY XI Development Team
December Version Update Blasts into Vana'diel! (11/30/2012)
Get your shovels and subligar a-ready, because the next version update will soon be upon us! December will bring wonder into areas both subterranean and submarine, with expansions and adjustments to Meeble Burrows and Salvage Content, as well as a host of other battle- and system-related changes.

[dev1140] Meeble Burrows
[dev1139] Job Ability Adjustments: Perfect Defense / Tabula Rasa
[dev1138] Bard Job Adjustments
[dev1137] Salvage Battlefield Expansion

Discover the treasures of this update from any of the links above!


Dec. 10, 2012 00:35 [PST] From: FINAL FANTASY XI
All Worlds Maintenance Time Change (Dec. 10)
The all Worlds maintenance, which was scheduled to occur on Dec. 10, 2012 from 9:00 to 11:00 (PST), has been postponed until further notice due to the discovery of a critical bug. We will provide an update once the new maintenance time is confirmed.

We apologize for any inconvenience this may cause and thank you for your patience.

[Date & Time]
To be announced

[Affected Service]
- FINAL FANTASY XI

Dec. 11, 2012 01:00 [PST] From: FINAL FANTASY XI
All Worlds Maintenance (Dec. 12)
At the following time, we will be performing maintenance on FINAL FANTASY XI to accompany the version update which was postponed from the original schedule. During this period, FINAL FANTASY XI will be unavailable.

We apologize for any inconvenience this may cause and thank you for your patience.

* This maintenance will be accompanied by a version update. After maintenance is complete, the update will automatically begin after you press the "Play" button. After that, please follow the instructions on the screen.

* The World Transfer Service will be unavailable starting 30 minutes before the maintenance. Please wait until after the maintenance is completed before attempting to use this service.

* You may receive errors such as "POL-1160" or "POL-0010" during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again.

Thank you for your cooperation and understanding in making this a smooth version update.

Downloadable file sizes for the FINAL FANTASY XI version update are as follows.

[File size for clients with "Chains of Promathia," "Treasures of Aht Urhgan" and "Wings of the Goddess" installed.]

"PlayStation 2" Version
Downloadable file size: 36 MB

Windows Version
Downloadable file size: 55.6 MB

Xbox 360 Version
Downloadable file size: 55.4 MB

[File size for clients without "Chains of Promathia," "Treasures of Aht Urhgan" and "Wings of the Goddess" installed.]

"PlayStation 2" Version
Downloadable file size: 30 MB

Windows Version
Downloadable file size: 50.1 MB

Xbox 360 Version
Downloadable file size: 50.2 MB

* The details of the version update will be announced separately on Dec. 10, 2012.

[Date & Time]
Dec. 12, 2012 from 9:00 to 11:00 (PST)
* The completion time may be subject to change.

[Affected Service]
- FINAL FANTASY XI
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 Siren.Kalilla
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By Siren.Kalilla 2012-11-30 10:41:19
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December 13, 2012 (JST) Version Update

Event-related

  • New quests have been introduced.

  • Salvage Additions and Adjustments


    • The Following high-level remnants have been added:

      Zhayolm Remnants II / Arrapago Remnants II / Bhaflau Remnants II / Silver Sea Remnants II

      Differences from Previous Salvage Content

      • Entry is restricted to adventurers level 96 and above.
      • Players will no longer be able to obtain temporary items.
      • Pathos of Alzadaal restrictions may no longer be removed by imbued items, but by the following methods:

        • Defeating certain monsters in specified areas will randomly remove a Pathos of Alzadaal restriction from participants.
        • Examining the Runic Lamps within each remnant will allow players to remove restrictions of their choice.

      • Embrava (castable only while Tabula Rasa is in effect)

        • Effect duration has been reduced from five minutes to ninety seconds.
        • Haste potency will now increase by 1% for every twenty points of one's enhancing magic skill instead of for every fifteen points.
        • Embrava now grants the effect of Refresh instead of Regain. The value of the effect, however, remains the same.

  • Meeble Burrows Additions and Adjustments


    • Players will now receive wizened worm items upon completion of expedition goals.

      • There are three types of worms to receive: Wizened Tunnel Worms, Wizened Morion Worms, and Wizened Phantom Worms.
      • Speak to the NPC Utrig in Sauromugue Champaign (J-7) to exchange these worms for random items.

    • Palimpsest items have been added that bestow beneficial effects upon players.

      • Trade a palimpsest to the Speleological Handbook in the burrows to receive its corresponding effect.
      • Palimpsests may be obtained randomly by trading wizened worms to the NPC Utrig in Sauromugue Champaign.

    • Trading a grimoire to the Burrow Investigator in Upper Jeuno will allow players to view the status of the expeditions they have undertaken.
    • Players may now speak to the Burrow Researcher NPC to record previously accomplished feats in blank grimoires.

      • Any boons recorded will be level one.
      • This service requires gil.

    • The number of Moblin pheromone sacks that may be stored has been increased from five to ten.
      *Speaking to the Burrow Investigator NPC or Burrow Researcher NPC and following the prescribed process will increase a player's stock to ten, regardless of how many are currently in storage.
    • The item Pherobarrier Box, which increases one's maximum stock of Moblin pheromone sacks, has been introduced and can be obtained by expending research marks.
    • Research Mark Adjustment
      The amount of research marks obtainable will now increase depending upon the number of players in one's party, with parties of three receiving the same amount as in the past. However, the amount of research marks players may receive from boss battles has been decreased.
    *New Meeble Burrows expeditions were also scheduled to be introduced, but have been postponed for approximately one month so that they can undergo more thorough testing.

  • Assault: Nyzul Isle Uncharted Region Adjustments

    • The largest number of floors one may randomly teleport has been increased from nine to eleven.
    • For the objective “activate all lamps,” the waiting period between when simultaneously activated lamps deactivate and can be reexamined has been reduced from thirty seconds to fifteen.
    • For the objective “activate all lamps,” the amount of time players must wait before learning if they correctly activated lamps in the specified order will be reduced from twelve seconds to seven.
    • The number of times players must defeat bosses to earn an astrarium has been reduced from twenty-five to five.
      *The number of astraria already in one's possession will be adjusted in the following manner:
      Pre-adjustment Post-adjustment
      0 0
      1-6 1
      7-12 2
      13-18 3
      19-24 4


  • Legion Adjustment

    • Enemies' HP have been reduced.

  • Einherjar Adjustments

    • The enemy Odin that appears in Odin's Chamber II has had its HP reduced.
    • The waiting period for reentry has been reduced to twenty hours.

  • Limbus Adjustment

    • The waiting period for repurchasing the key item Cosmo-Cleanse has been reduced to twenty hours.


Battle-related

  • Job-related Adjustments

    • Bard
      • The level at which Pianissimo is learned has been decreased from forty-five to twenty.
      • An additional effect has been added to Pianissimo that halves the casting time of the next song.
      • The following bard songs have been changed from affecting a single target party member to affecting all party members in an area of effect centered on the caster, and their casting time has been changed from four to eight seconds.

        Enchanting Etude / Spirited Etude / Learned Etude / Quick Etude /
        Vivacious Etude / Dextrous Etude / Sinewy Etude / Bewitching Etude /
        Logical Etude / Sage Etude / Swift Etude / Vital Etude /
        Uncanny Etude / Herculean Etude / Hunter’s Prelude / Archer’s Prelude /
        Foe Sirvente / Adventurer’s Dirge

  • The recast time for all special job abilities has been reduced from two hours to one.

  • Status effect duration timers will now continue to progress even during cutscenes.

  • The issue wherein pet movement speed was unintentionally fast has been resolved, and the maximum movement speed of pets has been increased to twenty-five percent of the average speed.

  • Paralysis and killer effects are now effective against more notorious monsters' attacks.

  • The conditions under which the Abyssea- Tahrongi NM Quetzalli spawns have been alleviated.


Item-related

  • New items have been added.

  • New synthesis recipes have been added.

  • The following synergy recipe has been added.

    <Rank: Artisan>
    Item Name Required Craft Materials
    Orchestrion Alchemy Doll Gizmo, Loudspeaker II, Goblin Doll, Scintillant Ingot, Aht Urhgan Brass Ingot, Steel Sheet, Molybdenum Sheet, Mahogany Lumber
    Goldsmithing

  • The synthesis level required to craft the following item has been decreased:

    Dweomer Bullet


  • The prices at which the following items may be sold back to vendors have been changed:

    Burdock / Walnut / Butterpear

  • The following items are no longer considered Rare:

    Olde Rarab Tail / Fossilized Fang / Fossilized Bone

  • The stack size of the following items has been changed from one to twelve:

    Olde Rarab Tail / Seasoning Stone / Fossilized Fang / Fossilized Bone

  • The following items may now be harvested through Gardening:

    Seed Type Harvestable Items
    Fruit Seeds Walnut, Butterpear
    Herb Seeds King Truffle
    Vegetable Seeds Burdock, Winterflower
    Cactus Stems Flame Geode, Snow Geode, Breeze Geode, Soil Geode, Thunder Geode, Aqua Geode, Light Geode, Shadow Geode, Nopales, Dragon Fruit

  • The following items have been made storable with the porter moogle service:

    • Moogle Storage Slip 11

      Dream Mittens / Dream Mittens +1 / Ahriman Cap / Pyracmon Cap / Orchestrion / Janus Guard / Tender Bouquet
    • Moogle Storage Slip 14

      Ares' Mask +1 / Ares' Cuirass +1 / Ares' Gauntlets +1 / Ares' Flanchard +1 / Ares' Sollerets +1 / Skadi's Visor +1 / Skadi's Cuirie +1 / Skadi's Bazubands +1 / Skadi's Chausses +1 / Skadi's Jambeaux +1 / Usukane Somen +1 / Usukane Haramaki +1 / Usukane Gote +1 / Usukane Hizayoroi +1 / Usukane Sune-Ate +1 / Marduk's Tiara +1 / Marduk's Jubbah +1 / Marduk's Dastanas +1 / Marduk's Shalwar +1 / Marduk's Cracows +1 / Morrigan's Coronal +1 / Morrigan's Robe +1 / Morrigan's Cuffs +1 / Morrigan's Slops +1 / Morrigan's Pigaches +1 / Ker's Mask / Ker's Cuirass / Ker's Gauntlets / Ker's Flanchard / Ker's Sollerets / Sigyn's Visor / Sigyn's Cuirie / Sigyn's Bazubands / Sigyn's Chausses / Sigyn's Jambeaux / Omodaka Somen / Omodaka Haramaki / Omodaka Gote / Omodaka Hizayoroi / Omodaka Sune-Ate / Nabu's Tiara / Nabu's Jubbah / Nabu's Dastanas / Nabu's Shalwar / Nabu's Crackows / Fea's Coronal / Fea's Robe / Fea's Cuffs / Fea's Slops / Fea's Pigaches / Ate's Mask / Ate's Cuirass / Ate's Gauntlets / Ate's Flanchard / Ate's Sollerets / Idi's Mask / Idi's Jerkin / Idi's Gloves / Idi's Trousers / Idi's Ledelsens / Genta Kabuto / Genta Sune-Ate / Genta Gote / Genta-no-Hakama / Genta Sune-Ate / Namru's Tiara / Namru's Jubbah / Namru's Dastanas / Namru's Shalwar / Namru's Crackows / Neit's Crown / Neit's Coat / Neit's Cuffs / Neit's Slops / Neit's Pigaches



System-related

  • Players can now change the background music of their Mog Houses by furnishing them with an Orchestrion.

    • Music selections can be made via the Symphonic Curator that appears to the side of one's Mog House's entryway after placing an Orchestrion.
    • Possible music selections depend upon the sheet music key items in one's possession.
      Orchestrions only come equipped with the sheet music for Mog House and Vana'diel March.
    • Should their Mog House be furnished with a Spinet, players may also choose music from it via the Symphonic Curator.
    • Any background music alterations made in this manner are also audible to PCs who are invited to a player's Mog House.


  • Adjustments have been made to the RGB bars in the Config menu with which players can change font colors.


[Windows and Xbox 360 Versions Only]
  • An option to change the menu icons for magic spells, job abilities, and weapon skills has been added.
    Selecting option "2" under "Icon Type" within "Misc." in the Config menu sets the icons that were introduced with the July 24, 2012 version update to display, while selecting option "1" switches to the icons that were used previously.


[Windows Verion Only]
  • A new graphics stabilization option has been added to the Etc. tab of the FINAL FANTASY XI Config program.


*The order in which abilities and spells are displayed have been reset as of this version update.

Resolved Issues

  • The following issues have been rectified:

    • The issue wherein the visual effects for the Abyssea – Grauberg NM Assailer Chariot's spells did not display correctly.
    • The issue wherein the Abyssea – Grauberg NM Azdaja's spell Dispel would affect players even if they had evaded it.
    • The issue wherein Dark Seal did not enhance the accuracy of the following dark magic spells:

      Drain II / Absorb-Attri

    • The issue wherein the following items' "Increases song effect duration" attribute did not activate for enemy-targeted songs:

      Aoidos' Hongreline + 1 / Aoidos' Hongreline + 2 / Aoidos' Matinee / Daurdabla

    • The issue in Walk of Echoes wherein incorrect titles were given for completing the sixth through eighth walks.
    • The issue wherein the maximum fishing skill level that catching the following beasts allowed players to reach was incorrect:

      Dorado Gar / Crocodilos / Pelazoea


Known Issues

  • The confirmation message text that displays when removing restrictions in Salvage via Runic Lamps overflows for certain categories.

 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-11-30 10:43:04
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Come back for Salvage? .-. Idk.
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 Cerberus.Kvazz
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By Cerberus.Kvazz 2012-11-30 10:43:31
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Did they ever _confirm_ that you'll need old salvage gear to get the new stuff?
I know they said it would be similar to Limbus at one point, but we never heard anything about it since did we?
(I should really get to work -_-)
 Siren.Kalilla
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By Siren.Kalilla 2012-11-30 10:44:40
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Phoenix.Sehachan said: »
Come back for Salvage? .-. Idk.
I'll come back to try it, if it's still lame then I'll wait for Play-as-a-Monster.
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By Bismarck.Kelhor 2012-11-30 10:44:40
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The Neo-salvage gear is going to have to be some incredible stuff to match the anticipation.
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By Siren.Kalilla 2012-11-30 10:45:16
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Cerberus.Kvazz said: »
Did they ever _confirm_ that you'll need old salvage gear to get the new stuff?
I know they said it would be similar to Limbus at one point, but we never heard anything about it since did we?
(I should really get to work -_-)
They wouldn't do that to their new playerbase, so I'm sure the answer is no.
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By Leviathan.Comeatmebro 2012-11-30 10:46:20
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If I'm understanding this correctly, PD and Embrava nerf will be going live but Nyzul Isle adjustment and new JAs will not. Seems like a poor decision to me.
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 Siren.Mosin
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By Siren.Mosin 2012-11-30 10:46:48
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do I have any prayer of the salvage patch including removing the 3-man limitation on old content?
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 Sylph.Tigerwoods
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By Sylph.Tigerwoods 2012-11-30 10:47:14
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I'll come back right after finals, really. Haven't played ANY games all *** semester, not even anything on my DS. Really burnt out on classes, and have enough saved up to at least try a month and see if I want to keep playing or not
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By Siren.Kalilla 2012-11-30 10:47:58
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Siren.Mosin said: »
do I have any prayer of the salvage patch including removing the 3-man limitation on old content?
They will not be removing the 3 player minimum limit, they only let you use 1 person on the test server because it was for testing purposes.
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 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-11-30 10:48:26
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About difficulty, is this neo-salvage a 6 men event?
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By Bismarck.Kelhor 2012-11-30 10:49:21
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Phoenix.Sehachan said: »
About difficulty, is this neo-salvage a 6 men event?

We don't know. The test server version isn't really representative of the real thing. I would assume yes.
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By Siren.Kalilla 2012-11-30 10:49:48
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Phoenix.Sehachan said: »
About difficulty, is this neo-salvage a 6 men event?
I'm sure it will be set for 6+ normal players, 4-5 experienced & geared players, 3 for the hackers :P

joking .-. kinda
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 Siren.Mosin
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By Siren.Mosin 2012-11-30 10:50:46
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Siren.Kalilla said: »
Siren.Mosin said: »
do I have any prayer of the salvage patch including removing the 3-man limitation on old content?
They will not be removing the 3 player minimum limit, they only let you use 1 person on the test server because it was for testing purposes.

didn't think so. would be nice though. -.-
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By Bahamut.Dannyl 2012-11-30 10:51:09
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Quote:
[dev1140] Meeble Burrows
Trading one's grimoire to the Burrow Investigator in Upper Jeuno will allow players to view the status of the expeditions they have undertaken.

Is this all? :( I was expecting so much more, here's hoping they add more to the adjustments/expansions in this area =/
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 Ragnarok.Takagi
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By Ragnarok.Takagi 2012-11-30 10:52:42
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I do believe they said that they were considering having the neo salvage gear upgradable the same way neo limbus gear was, but we never got a confirmation iirc. Personally, if the gear is good enough, I would enjoy a system like this to try and pull more ppl into salvage runs.
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By Lakshmi.Tanama 2012-11-30 10:54:22
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I am hopeful the new salvage gear is great. The increased alexandrite flow is going to supplement everyone making a mythic right now.
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By Phoenix.Sehachan 2012-11-30 10:54:28
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I need a static. Wonder if I'm still in time to seduce Suji or Nerji, or better both.
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By Shiva.Alistrianna 2012-11-30 11:00:56
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The Neo Nyzul, Ein and Legion adjustments are part of teh Perfect Defense/Embrava adjustment. Click the link and the info is there.
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By Valefor.Sapphire 2012-11-30 11:01:59
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Siren.Mosin said: »
do I have any prayer of the salvage patch including removing the 3-man limitation on old content?

No chance in hell for that pretty much.

Yeah people can currently get dc'd in and 'solo', but the number of people that actually go through all that trouble to do that is really small compared to the flood of people that would show up if they could solo enter (oh hai dyna perle bsts).
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By Leviathan.Kincard 2012-11-30 11:06:35
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Bismarck.Kelhor said: »
The Neo-salvage gear is going to have to be some incredible stuff to match the anticipation.

I'm anticipating it because salvage was a fun, exciting event that you could feel your group getting gradually better at until you were floorwiping the thing and making full runs almost all the time. The fact that the rewards were great was nice too, but of course, a ton of people got turned off by it because of the abyssmal drop rate that lasted long past the point where you group would get to a point they were running it perfectly.

Lakshmi.Tanama said: »
I am hopeful the new salvage gear is great. The increased alexandrite flow is going to supplement everyone making a mythic right now.

As I've said elsewhere, I think the increased Alex flow from people actually doing the event will make it easier to get for the people that were already determined to drop the 600M+time investment, but I think it's naive to think that neo salvage will decrease the price significantly for 2 reasons:
1. People obviously already value the alex at 20k apiece which is why they disappear from bazaars so damned fast
2. In order for neo salvage to be equal to a normal salvage run in terms of Alex it would need to drop like 300+ pieces per run. Do you seriously see that happening? A decrease in soloists because of people running new salvage (It's very likely going to use the same permits) decreases the amount of alex inflow by a bit. Also remember needing assault points for it means less neo nyzul runs that result in linens being dropped...speaking of which, nobody's ever reaching floor 100 again, so no linens from neo nyzul anymore.

Siren.Mosin said: »
do I have any prayer of the salvage patch including removing the 3-man limitation on old content?


The only reason that limitation was ever there wasn't because of whatever bullshit excuse SE keeps feeding us, it's because they know if they removed the limitation a lot more people would have access to salvage, which isn't a problem because of "mythics should be hard to get omg" but because the assault/salvage instances can only support something like 3 groups in there at a time. People being able to enter solo would mean congestion in the area every hour of the day, and they're too lazy to update their servers.
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By Siren.Mosin 2012-11-30 11:12:19
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Leviathan.Kincard said: »
Bismarck.Kelhor said: »
The Neo-salvage gear is going to have to be some incredible stuff to match the anticipation.
I'm anticipating it because salvage was a fun, exciting event that you could feel your group getting gradually better at until you were floorwiping the thing and making full runs almost all the time. The fact that the rewards were great was nice too, but of course, a ton of people got turned off by it because of the abyssmal drop rate that lasted long past the point where you group would get to a point they were running it perfectly.
Lakshmi.Tanama said: »
I am hopeful the new salvage gear is great. The increased alexandrite flow is going to supplement everyone making a mythic right now.
As I've said elsewhere, I think the increased Alex flow from people actually doing the event will make it easier to get for the people that were already determined to drop the 600M+time investment, but I think it's naive to think that neo salvage will decrease the price significantly for 2 reasons: 1. People obviously already value the alex at 20k apiece which is why they disappear from bazaars so damned fast 2. In order for neo salvage to be equal to a normal salvage run in terms of Alex it would need to drop like 300+ pieces per run. Do you seriously see that happening? A decrease in soloists because of people running new salvage (It's very likely going to use the same permits) decreases the amount of alex inflow by a bit. Also remember needing assault points for it means less neo nyzul runs that result in linens being dropped...speaking of which, nobody's ever reaching floor 100 again, so no linens from neo nyzul anymore.
Siren.Mosin said: »
do I have any prayer of the salvage patch including removing the 3-man limitation on old content?
The only reason that limitation was ever there wasn't because of whatever bullshit excuse SE keeps feeding us, it's because they know if they removed the limitation a lot more people would have access to salvage, which isn't a problem because of "mythics should be hard to get omg" but because the assault/salvage instances can only support something like 3 groups in there at a time. People being able to enter solo would mean congestion in the area every hour of the day, and they're too lazy to update their servers.


those lazy ***.
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By Leviathan.Kincard 2012-11-30 11:14:37
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Well, back when TOAU came out, that was a significant improvement over their retarded entry system of Dynamis which only allowed a single group in there at once.
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 Valefor.Sapphire
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By Valefor.Sapphire 2012-11-30 11:15:30
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I'm pretty pessimistic about much extra alex flowing in.

People are kinda setting themselves up for some epic disappointment regarding neo salvage, its not going to make alex flow like a river where youll see ryunohiges everywhere like neodynamis did for ragnaroks everywhere lol...
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By Lakshmi.Tanama 2012-11-30 11:17:45
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Ragnarok.Takagi said: »
I do believe they said that they were considering having the neo salvage gear upgradable the same way neo limbus gear was, but we never got a confirmation iirc. Personally, if the gear is good enough, I would enjoy a system like this to try and pull more ppl into salvage runs.
Yep, here is the quote from Camate:

Quote:
Camate:
Greetings!

Similar to how we added jobs that previously could not wear Homam/Nashira to the new Murzim and Shedir equipment available via the new higher-tier Limbus areas, the development team is planning to add dancer, scholar, and other jobs to the new Salvage equipment, but not to the currently existing Salvage gear.

In regards to reducing the number of required players for entry, I believe a similar response was made in the past about assault, but we do not have any plans of lowering the requirement due to concerns that instances will be filled faster causing congestion.
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Valefor.Sapphire said: »
I'm pretty pessimistic about much extra alex flowing in.

People are kinda setting themselves up for some epic disappointment regarding neo salvage, its not going to make alex flow like a river where youll see ryunohiges everywhere like neodynamis did for ragnaroks everywhere lol...
I agree. Many people will give up due to the sheer series of events you must do besides collecting alexandrites.
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 Leviathan.Kincard
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By Leviathan.Kincard 2012-11-30 11:18:41
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If you read that quote closely, it actually doesn't outright state we need the old salvage gear to make the new stuff, but just that we they will add the new jobs onto the new salvage gear.

Regardless, I have been completing my salvage sets simply because I can. ALways wanted to say I was 25/25 on salvage, lol.

Valefor.Sapphire said: »
People are kinda setting themselves up for some epic disappointment regarding neo salvage, its not going to make alex flow like a river where youll see ryunohiges everywhere like neodynamis did for ragnaroks everywhere lol...

It won't change anything for the people who didn't have the gil to make one before unless every run is going to drop like 500-600+ alexandrite per run. For the people that are rich though, it means a lot less hours spent in upper jeuno trying to find the stuff because it's so short in supply.
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By Valefor.Sapphire 2012-11-30 11:25:34
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Leviathan.Kincard said: »
It won't change anything for the people who didn't have the gil to make one before unless every run is going to drop like 500-600+ alexandrite per run. For the people that are rich though, it means a lot less hours spent in upper jeuno trying to find the stuff because it's so short in supply.

The best we can hope for is a 1-2k per piece price drop and be able to find it more often. If the supply ran wild, it would be absorbed by more people making a mythic, not by prices crashing. The price of 15-20k is pretty much here to stay.
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 Hades.Tripster
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By Hades.Tripster 2012-11-30 11:38:05
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Lakshmi.Tanama said: »
Ragnarok.Takagi said: »
I do believe they said that they were considering having the neo salvage gear upgradable the same way neo limbus gear was, but we never got a confirmation iirc. Personally, if the gear is good enough, I would enjoy a system like this to try and pull more ppl into salvage runs.
Yep, here is the quote from Camate:

Quote:
Camate:
Greetings!

Similar to how we added jobs that previously could not wear Homam/Nashira to the new Murzim and Shedir equipment available via the new higher-tier Limbus areas, the development team is planning to add dancer, scholar, and other jobs to the new Salvage equipment, but not to the currently existing Salvage gear.

In regards to reducing the number of required players for entry, I believe a similar response was made in the past about assault, but we do not have any plans of lowering the requirement due to concerns that instances will be filled faster causing congestion.
That doesn't say "you'll need the old gear to be able to make new ones, it only state that those jobs will be added to the new."

But it's safe to assume it will.

Also, there were pictures when announcements were made and we could see some characters fighting a Khimaria inside Nyzul Isle, if I'm not mistaken. And I read somewhere the enemies are a challenge for high level players, so probably a party.
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