[dev1053] Meeble Burrows

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[dev1053] Meeble Burrows
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 Siren.Kalilla
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By Siren.Kalilla 2012-07-13 12:56:44
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07-13-2012 12:46 PM
[source]
Camate
Community Rep

I think this is something that everyone has been super curious about and wondering what this system is going to entail. We were hoping to be able to implement a part of this new dungeon content on the test server this week, but unfortunately there were tiny adjustments and other things that still need to be made, so we will have to put it off for just a bit.

BUT! In the meantime, I would like to give an overview and explanation of the content that is to come!

We are calling this content “Meeble Burrows” (the name is not fully localized as of yet!), imagining it as a whole bunch of mole holes (lol). To serve as a dungeon guide, we are introducing this new type of mole beastmen – meebles.


You will also encounter them as enemies.


Participation requirements

  • Participants: 3-6 players

  • Level restriction: none

  • Time limit: 15 minutes


Each time you participate, a temporarily issued key item ticket will be consumed. It will be very close to Assault Imperial Army I.D. tags.

Overview

  • There will be various dungeons, each with a set of clear requirements.

  • Once a dungeon is cleared, you can receive support effects.

  • Dungeons have multiple connections and it will be possible to select your route as you proceed.

  • The objective is to ultimately reach the boss and defeat it.





Rewards

  • Upon clearing a dungeon, you will receive points based on the difficulty.

  • It will be possible to exchange these points for items.

  • As you progress further in this dungeon content, the variety of items available for exchange will increase.


There will be different levels for the requirements to clear dungeons. So for example, if it is a requirement that is based on defeating monsters, there would be “defeat 3 monsters”, “defeat 5 monsters”, “defeat all monsters” and you can proceed to different dungeons by clearing these requirements based on the amount of participants and fire-power you have. (By fulfilling the requirements for the higher levels, you will be able to obtain more reward points.)

Additionally, by clearing dungeons the support effect you receive can be carried over into the next dungeon, making it so you can stack them. With that said, if you have the confidence, you can take the shortest route to the boss or if you want to play a bit more solid and safe, you can clear a number of dungeons stacking up effects and then finally challenge the boss.

The core idea behind this is to be able to challenge fun and exciting content in a short amount of time, and to reach a wide range of players so that they can have a good time. We plan on spending time adjusting this content based on your feedback once it is implemented on the test server, so please look forward to trying it out!
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Reposting this from the previous dat mine thread:
Credit: Ragnarok.Spira [Link]

Test server update! New mobs!
Well, not really. but LOTSA NEW RESKINS!


I auditioned for Diablo 3 but didn't get in :(

By the way, nothing was added to ROM9.
a ROM10 was added tho. Heroine's Holdfast stuff, but can't view any models in it.

Beast
Lizard
Vermin
Amorph
Arcana
Dragon
Demon

...considering Voidwatch is over. what are these mobs for..?
Dungeon Crawling?

[source]



08-02-2012 08:16 PM
[source]
Okipuit
Community Rep

Hey there!

If the digging goes smoothly, we should be able to implement the first two "Meeble Burrow" dungeon routes in this week's test server update!

On the test server, the waiting period for key items to be issued will be shortened and you can enter solo for easy access.

We would like to gather your feedback on "Meeble Burrows" so install that test server and come check it out!
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08-03-2012 05:12 AM
[source]
Gildrein
Community Rep

[dev1053] Meeble Burrows

*The following content is in development. Specific details may differ from the release version.

Meeble Burrows is all-new dungeon content in which intrepid players sneak into underground caves and participate in various research expeditions, delving ever farther until they best the dreadful beasts in the far recesses of the caverns.

* The Wings of the Goddess expansion is required to venture into Meeble Burrows.

Eligibility

  • Parties must be comprised of between three and six players.

  • There is no level restriction.

  • There is a time limit of fifteen minutes.


Preparing for your trek

  • Speak to the Burrow Investigator located in Upper Jeuno (I-8) to receive a grimoire and a sack of Moblin pheromones key item.

    • Grimoire

      • A grimoire is needed to select a research expedition to tackle in Meeble Burrows.
      • Your deeds of valor—as well as any special bonuses conferred upon you—will be inscribed on the grimoire's dusty parchment.
      • Your grimoire may be used multiple times, but when you embark upon courses to battle the most lurid of fiends, you will have to turn it in, rendering it unusable.
      • Grimoires may be purchased from the Burrow Investigator or Burrow Researcher for either gil or research marks, a special type of currency acquired in Meeble Burrows.

    • Sack of Moblin pheromones

      • Preliminary research suggests that the Meebles have exceptionally poor vision, so all an explorer needs to do is fool their olfactory senses. This is where sacks of moblin pheromones come in!
      • Sacks of Moblin pheromones are consumed when entering Meeble Burrows.
      • Each party member must possess this item to enter.
      • Players may only have one sack in their inventory, but the Burrow Investigator/Burrow Researcher will hold up to four for you, making for a total stock of five.
      • One sack of Moblin pheromones will be added to your stock every twenty hours (Earth time).


Commencing a Research Expedition

  • Trade your grimoire to the Burrow Researcher NPC in Sauromugue Champaign (J-7) and have the party leader select the desired research expedition.

    * Party members trading their own grimoires to the Burrow Researcher will update their respective grimoires with the course information.

  • Speaking to Vrednev, a Meeble located outside the burrows, will commence the course and enable you to enter.

    • Achieving Goals

      • Exploring Meeble Burrows is not about wiping out everything in sight. Instead, each expedition contains a series of three goals to achieve.
      • Clearing an expedition involves achieving at least one of the pre-established goals.
      • Of course, more goals completed means better rewards, so don't slack off just because you've gone partway!

        * The Speleological Handbook located within the burrows provides spelunkers with a wealth of information, including the research tasks at hand and boons given by grimoires.


Completing an expedition

  • The dangers of the Meeble Burrows are many, so explorers setting foot in the burrows will receive a Hiatus Whistle, a temporary item that whisks them to the entrance with one sharp call.

  • After completing an expedition, players will receive a Terminus Whistle: a temporary item that teleports the party to the entrance.

  • After escaping via the Terminus Whistle, talk to the Burrow Researcher once more. He will confirm that you have completed the assigned tasks, record the details thereof in his little black journal, and return your grimoire to you.

    The Burrow Researcher has multiple courses to offer able adventurers, and completion of one course may open up other, more taxing expeditions. In addition, successfully completing goals will add a variety of boons to the player's grimoire.


Rewards

  • Inquests into the burrows allow for more than just insight into Meeble society. They also accrue a special currency known as “research marks.”

  • These research marks represent the goodwill one has earned with the Meeble Burrows Research Team, and can be exchanged to purchase items or grimoires from the Burrow Investigator and Burrow Researcher.

    * Item rewards are not displayed at this time.


Test Server Specifications

  • Courses may be attempted by as few as one person.

  • Sacks of Moblin pheromones will stock up at the rate of one per minute.

  • A special test NPC has been added to Sauromugue Champaign (J-7). This NPC provides the following services:

    • Full ability restoration
    • Adding or removing all boons from your grimoire.

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08-13-2012 03:26 PM
[source]
Okipuit
Community Rep

Good evening!

Seems you guys have already found out about the mysterious meebles' requirements for a successful expedition. I just wanted to confirm that your completed goals are indeed registered upon exiting the burrow using the temporary item currently named "." with the whistle icon.

Goals completed will be flagged within the dungeon but they will not count unless you exit using the temporary item. Should you exit the burrow utilizing any other method than this temporary item (i.e. run out of time, warp, teleport, etc.), it will not count as a successful expedition and this result is intended.
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08-23-2012 06:57 PM
[source]
Okipuit
Community Rep

Good evening!

We'd like to give you a heads up on the upcoming Meeble Burrow content that will be implemented in this week's Test Server update!

  • 3 additional expeditions will be introduced and you will be eligible to select from a total of 5.

  • We will be adding various adjustments such as displaying the expedition objectives on the course selection menu.


Balance adjustments are still being made for bosses, but the expedition aspect has just about been all setup and players can experience the actual strategy involved.
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10-16-2012 05:00 PM
[source]
Okipuit
Community Rep

Greetings!

Thank you for your feedback regarding Meeble Burrow entry restrictions. We have some new details about adjustments planned for the future of this content.
First off, our highest priority at the moment is to eliminate the bugs that have been occurring in Meeble Burrows. After, we will be focusing on the following:

  • Moblin pheromone sack stock when starting out
    We would like to make changes so that when beginning Meeble Burrows, you receive 5 Moblin pheromone sacks.
    This is not only for players who will begin Meeble Burrows down the line, we are looking into methods for addressing players who are already doing this content as well.

  • Increase to the maximum stock of Moblin pheromone sacks
    While we are not planning to remove the cap completely, when new expeditions and areas are added we are planning to increase the cap on Moblin pheromone sacks.

  • Shortening of re-issuance time
    In the future we are planning to make it so the time when Moblin pheromone sacks are issued can be shortened by certain requirements, such as consuming points or other means.


Also, since the concept of Meeble Burrows was to create content that could be enjoyed and progression can take place in short spurts of time, our focus is not on making adjustments so that clearing the content can be rushed, instead we will be focused on overall improvements so that even those that have not completed this content can benefit.

Not too much time has passed since this content was implemented, but we are closely monitoring the play trends for all players and plan on making adjustments moving forward so that this content is fun and easy to play. If you have any other feedback, we would be happy to hear it!
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Quote:
Oct. 17, 2012 03:00 [PDT] From: FINAL FANTASY XI
FINAL FANTASY XI Version Update (Oct. 17)

At the following time, a version update was performed on FINAL FANTASY XI.

[Date & Time]
Oct. 17, 2012 at 2:30 (PDT)

[Affected Service]
- FINAL FANTASY XI

[Update Details]
The following changes have been made to Meeble Burrows:

Additional measures have been implemented for the issue wherein a player may be ejected from the underground cave immediately after the start of a research expedition.
* We will continue to monitor the situation to ensure that similar issues do not occur.

*Please note there will be no change to the game content with this update.

Quote:
Oct. 19, 2012 00:50 [PDT] From: FINAL FANTASY XI
FINAL FANTASY XI Version Update (Oct. 19)

At the following time, a version update was performed on FINAL FANTASY XI.

[Date & Time]
Oct. 19, 2012 at 0:45 (PDT)

[Affected Service]
- FINAL FANTASY XI

[Update Details]
The following changes have been made to Meeble Burrows:

- When a player receives the “Diligence Grimoire” for the first time from NPC ‘Burrow Investigator’ in Upper Jeuno (I-8), they will also receive a stock of 5 key item “Moblin pheromone sack.”

- If a player has previously received the “Diligence Grimoire,” they can speak to the ‘Burrow Investigator’ or NPC ‘Burrow Researcher’ in Sauromugue Champaign (J-7) to be reimbursed with a stock of 5 “Moblin pheromone sack,” if neither of the NPCs are holding a single sack for the player already and the player does not have a sack in their possession.
* The stock of 5 “Moblin pheromone sack” is reimbursed once only.



10-25-2012 07:46 AM
[BG source] [JP source]
Slycer
BG Translator

(very long embedded quote with a bunch of decent suggestions about improving Meeble Burrows)

Thank you for your detailed feedback!

In addition to the ideas we've discussed over the past few days, there are also several projects being considered with respect to Meeble Burrows. Although we are reviewing all of the feedback we are receiving (and will continue to do so), we are waiting a bit on confirmation from the person in charge of the project before we respond. (Sorry, many projects have been taking place recently...)

Translated by: Slycer
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10-29-2012 07:57 AM
[BG source] [JP source]
Slycer
BG Translator

Regarding Upcoming Meeble Burrows Adjustments

Translation. This post was a direct response to a rather eloquent JP post which was basically a summary of a lot of previous posts in the Meeble Burrows thread divided into five general points with backing reasons for each suggested change. They previously responded to this post promising more detail, and they followed through with the detail, see below. I didn't directly translate the quotes from the player who made the original post, just paraphrased.

Hello!

Thank you for your feedback based on your experience in Meeble Burrows. I will answer your comments directly based on our examination of the content.

(First Suggestion: Increase the number of pheromones past 5, various good reasons were presented)

The next time that we add new expeditions, we plan to increase the maximum number of storable pheromone sacks to 10. It is planned that we will increase the available stock with the introduction of new content. Additionally, by using Research Marks, we want to be able to increase the stock to a maximum of about 15.

(Second Suggestion: Eliminate entry restrictions on expeditions #1-#4 in each rank to allow easier gathering of support effects and/or repeating to clear higher goals)

In order to make things much easier to gather a party for the content, there are plans to make adjustments in this area. One plan is for ranks on which goal 3 has been achieved, you can proceed from that expedition for subsequent repeats. This will not apply to boss battles, of course, but we are thinking of loosening the restrictions on access to those as well. Please let us know if you have any suggestions.

(Third Suggestion: Allow for recovery of grimoire in case of a failed boss expedition. Obvious reasons.)

Since the mechanism of progress recording is also tied to the support effects, if we did this, it would be possible for one person with a lot of status boons (read: mule) to leave in the middle of a boss expedition and endlessly give all of their status boons to the other players. Without modifying this mechanism, we are considering adjusting this in other ways.

As it stands, though, you can decrease your risk of failure by gathering more and/or higher level status boons before you face a powerful boss.

(Fourth Suggestion: Allow for certain daily/weekly bonuses. Example given was to have one particular expedition give a bonus of some sort during a particular day to encourage repeating previous expeditions).

We will consider this. It might be good to tie something like raising the status boon higher when clearing an expedition, since not everyone will do expeditions each day.

(Fifth Suggestion: More diverse content. Person thinks there are too many that involve killing, and not enough of the other kinds.)

We'll work as hard as possible to increase the variety!

Translated by: Slycer
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10-29-2012 06:23 PM
[source]
Okipuit
Community Rep

Evenin' meeble explorers,

Just to let you know, we are planning to increase the maximum stock of Moblin pheromone sacks to 10 when we add the next expedition. On top of that, there won’t be any special requirements; it will just increase when we implement the expedition. Also, we would like to make the maximum stock increase to 15 by using points.

We are planning to make other adjustments as well so that parties can easily be formed without getting caught up on requirements. As one possible idea, we are looking into making it so if you fulfill all three objectives for an expedition, you won’t have to start with expedition one afterwards and can participate immediately. However, when it comes to defeating the boss, we will be looking at other ways to ease this so that it cannot just be repeated over and over again.

Finally, the development team will be doing their best to expand the variations of expedition objectives to make it even more enjoyable!
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11-29-2012 05:22 AM
[BG source] [JP source]
Slycer
BG Translator

Regarding Accumulation of Moblin Pheromone Sacks

Hello!

Quetzalcoatl.Yae (JP Player) said: »
About the sacks - please let the NPC continue to accumulate the fifth sack even if you forget to retrieve your grimoire. I really want you to fix this. I think it's wrong that the NPC doesn't recover the sack if you forget it, and I was disappointed when I realized that I couldn't recover the maximum five sacks.

The challenge of Meeble Burrows is created with the idea that one expedition begins when you trade your grimoire to the NPC, and then you retrieve your grimoire after you cmoplete the expedition. Therefore, since the expedition is not complete until you retrieve your grimoire, you cannot receive the next pheromone sack until that time.

If you happen to leave the expedition immediately, such as a sudden disconnection upon entry, the Moblin pheromone sack information is updated at that time to prevent it from going to waste.

I hope this is not too much trouble, but please note that you should recover the grimoire when you exit a Meeble Burrows expedition.

Translated by: Slycer
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12-14-2012 02:14 PM
[source]
Okipuit
Community Rep

Meeble Burrows Update!

Greetings burrowers!

As part of the newly introduced wizened worms, we are making a whole slew of items so that we can change the item line-up in the future. We’d like to provide more elements of excitement such as this and even introduce limited time items.

We are also working hard on the new expeditions that everyone has been waiting for (what the development team is calling “the second installment”), so that we can implement them soon.

Additionally, there was a request from a player asking if it would be possible to write names on grimoires so that it would make it easier to tell them apart.

Well, we tested it out!

We created a grimoire with a name on it for our test, and it is definitely possible to add names, though it would take some work to make the interface where you can enter in the text. However…

When we actually tried to use the grimoire with the name on it those good ol’ meebles down in the burrows straight up rejected it. Well okay, I’m lying they didn’t do that, but when we traded to have it recorded the memo was gone when we got it back. This is something that we would need to change system-wise in order to address this. Unfortunately the cost to change this system is quite large, so we will be doing our best to make this aspect of Meeble Burrows more convenient through the NPC that was just recently added to Upper Jeuno.
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12-19-2012 8:40 AM
[source]
Akihiko Matsui
Dev Team

Hello, Matsui here.

Thank you for all of your posts.

I have spoken with the lead developers for Meeble Burrows and received some comments I would like to share with you.

With the most recent version update, users now receive more research marks based on having more users as part of their group. I believe that presenting larger groups with bonuses and increased item counts and records is a good adjustment, but increasing research marks is going too far. I think that research marks are essentially being given out for free.

By increasing the amount of research marks being given to larger groups, our goal is to encourage users to cooperate with others. The following are comments from a couple of users that capture the ideas we had envisioned for this content:

ILet’s gather 6 players regardless of job, come up with a plan and have some fun!

I usually go with a group of 4, but since we would get more points if we had 6, I want to find 2 more players.

There are more detailed explanations behind this adjustment, but the above two comments capture our reasoning well. We feel that this content has a good flow to it now, so we will be leaving it as is for the time being.

Since I usually play in a group of 3, I didn’t get a strong sense that we are getting a lot more research marks after the recent version update. However, I did get very excited looking at the trading list for wizened worms. I understand that this is simply a bonus element, but I would really like to see Powder Boots on that list. More than that, I would be extremely happy to see Dervish Sword on that list. (In actuality, I only got fish bones both times. lol)

This leads me to my question: are the probabilities for this content the same for all users? For example, as a WHM I earned 21 worms, but a WAR was able to earn 43 worms and 6 morions in the same program. Will the WAR have a better chance because of the higher number of worms, or will the probabilities be the same? Maybe I shouldn’t focus so much on bonus content, but I would really like to know.

The probabilities are all random.

We did think about rewarding users based on their results, but we decided to make the probabilities all the same so that users can enjoy this content without worrying about which job they are playing with.

As you said, this is bonus content after all.

This may be a bit off topic, but I would like to know if the areas for the additional programs will also be Everbloom Hollow, Ruhotz Silvermines, and Ghoyu’s Reverie. I feel that users would get bored if the same areas are used all the time. Even though Abyssea was also a “copy and paste” map, it had a sense of freedom, because it was a field. The Meeble areas are all caves, so they feel very closed.

Since the name of the content is Meeble Burrows (a burrow is a hole or tunnel dug by a small animal) it would feel strange if the map was open and free.

To answer your question, we will most likely use the new areas added in the Seekers of Adoulin. We will put some thought into this, though.

I feel like objective 3 should be more difficult, but do many people disagree?

Our goal was to set the difficulty of objective 3 so that a party of six players would be able to complete it regardless of their jobs, as long as they use all of the support enhancements.

There was talk of a hard mode at the time of development, so we would like to look into this idea as well as related items when the time is right.
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 Ramuh.Laffter
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By Ramuh.Laffter 2012-07-13 12:58:05
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dafuq at that name.
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 Cerberus.Valmur
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By Cerberus.Valmur 2012-07-13 12:59:54
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Not a fan of the name but eh looks somewhat interesting.
 Cerberus.Ciecle
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By Cerberus.Ciecle 2012-07-13 13:01:00
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MMM 2.0
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 Asura.Calinzt
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By Asura.Calinzt 2012-07-13 13:11:43
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Meebles eh? This could be an early teaser for the next expansion. A new beastmen family native to Ulbuka perhaps?
 Sylph.Tigerwoods
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By Sylph.Tigerwoods 2012-07-13 13:12:17
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Cerberus.Ciecle said: »
MMM 2.0
This

Bring on neo-salvage
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 Siren.Kuz
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By Siren.Kuz 2012-07-13 13:19:07
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Sylph.Tigerwoods said: »
Cerberus.Ciecle said: »
MMM 2.0
This

Bring on neo-salvage

^
 Lakshmi.Chilzen
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By Lakshmi.Chilzen 2012-07-13 13:22:01
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Was wondering when they would try to redo MMM for the new cap, and seems it's finally here. Also suspect it to go the way of the original MMM where only the JPs will do it on my server no matter how amazing the rewards are, and it'll quickly fade into obscurity.

Ah well, means we're that much closer to Monster Player being implemented!
 Phoenix.Dabackpack
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By Phoenix.Dabackpack 2012-07-13 13:23:49
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Reminds me of Assault missions, which is a good thing

and MMM of course
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By Enuyasha 2012-07-13 13:29:20
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MMM....i smell new BLU spells from the mole people....

also, i knew there where mole people under Vanadiel the whole time /tinfoil
 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-07-13 13:34:11
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Can't deny I thought about MMM as well...I just hope it's really not like that, that thing sucked beyond imagination, I hope this is going to be fun.
 Cerberus.Cruxus
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By Cerberus.Cruxus 2012-07-13 13:34:17
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LOL mole people, the middle lands version of the Qiqirn... woooonder hooow they speak...lol
 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2012-07-13 13:37:53
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MMM did not suck. Liquidation team had good loot for the day and had challenging battles that weren't just zerg ***down under Alexander.

If anything, MMM was wasted potential because they dropped support far too soon.

Anywho, 15mins means this ***is going to be a zerg where you Embrava and Perfect Defense to win.
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 Bismarck.Rinomaru
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By Bismarck.Rinomaru 2012-07-13 13:38:41
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MMM +
Assault +
Nyzul +
reskins +
SE =
Same stuff different name
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By Enuyasha 2012-07-13 13:39:46
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Lakshmi.Sparthosx said: »
MMM did not suck. Liquidation team had good loot for the day and had challenging battles that weren't just zerg ***down under Alexander.

If anything, MMM was wasted potential because they dropped support far too soon.

Anywho, 15mins means this ***is going to be a zerg where you Embrava and Perfect Defense to win.
I think people actually want speed run events. But, noone will like it after a week anyway.
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By Irohuro 2012-07-13 13:41:42
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that last mob totally looks like a reskinned ogre from xiv
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By Enuyasha 2012-07-13 13:43:15
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Iro Huro said: »
that last mob totally looks like a reskinned ogre from xiv
its actually Ig-Alima :|

but i see what you did there<3
 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2012-07-13 13:45:39
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Enuyasha said: »
I think people actually want speed run events. But, noone will like it after a week anyway.

I mean yeah you need runs to be short in some aspect but 15mins? There are abilities with longer cooldowns than the entire event.

Time issues are exactly why Nyzul Uncharted became a cheatfest.
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 Asura.Ina
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By Asura.Ina 2012-07-13 13:56:57
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Enuyasha said: »
Iro Huro said: »
that last mob totally looks like a reskinned ogre from xiv
its actually Ig-Alima :|

but i see what you did there<3
They were in XIV first, I guess the decided it was cool and made a few slight adjustments. Was actually the first thing I thought of when the pics of the first one came up for voidwatch XD

Enuyasha said: »
Lakshmi.Sparthosx said: »
MMM did not suck. Liquidation team had good loot for the day and had challenging battles that weren't just zerg ***down under Alexander.

If anything, MMM was wasted potential because they dropped support far too soon.

Anywho, 15mins means this ***is going to be a zerg where you Embrava and Perfect Defense to win.
I think people actually want speed run events. But, noone will like it after a week anyway.

I pritty much don't expect anything other then a zerg fest for any timed event from here on. You simply sacrifice too much damage to make use of a tank, not to mention that if they want to tank odds are the DDs need to hold back some. More then ever it's all about the faster something dies the less chance of you dying/failing.
 Cerberus.Tikal
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By Cerberus.Tikal 2012-07-13 13:57:59
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I understand not wanting events to be huge like how Dynamis used to take forever, and Salvage takes an investment of time, but Neo-Nyzul, and potentially this too, is the opposite extreme. An event that takes one hour is probably a good medium.
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 Quetzalcoatl.Tyrantsyn
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By Quetzalcoatl.Tyrantsyn 2012-07-13 14:00:09
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This is kind of cool, If the rewards aren't too much of a side step over a improvement I bet this could really take off.
 Leviathan.Draylo
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By Leviathan.Draylo 2012-07-13 14:10:04
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Bleh 15m? Seems a bit short, but hopefully its fun
 Fenrir.Leoheart
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By Fenrir.Leoheart 2012-07-13 14:10:12
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Iro Huro said: »
that last mob totally looks like a reskinned ogre from xiv

Nah, they look a lot more like Amal'ja's~



 Shiva.Gib
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By Shiva.Gib 2012-07-13 14:12:06
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Cerberus.Ciecle said: »
MMM 2.0
I dunno I was one of like the 20 NAs that actually loved the hell out of MMM when it was popular.
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By Enuyasha 2012-07-13 14:13:06
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Leviathan.Draylo said: »
Bleh 15m? Seems a bit short, but hopefully its fun
You dont smell the new molemen BLUspells? D:
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By Ophannus 2012-07-13 14:20:10
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Quote:
MMM....i smell new BLU spells from the mole people....


Running out of blue points for this ***. They're moles that burrow and live underground. Inb4 another Magnetite Cloud/Sandspin/Sandspray earth damage/blind spell. BLU doesn't really need any more spells, doubt we're gonna get anything stronger than Amoprhic/Quad.Continuum from these things, maybe an upgrade to another kind of spell that we use that fills the same niche but better and for less points would be nice. But seriously, after setting DW3/Triple Attack/Sudden Lunge/Battery Charge we only have like 10 points left which usually go to Occultation/Magic Fruit and then we're out of points. D:
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By Enuyasha 2012-07-13 14:22:39
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Ophannus said: »
Quote:
MMM....i smell new BLU spells from the mole people....


Running out of blue points for this ***. They're moles that burrow and live underground. Inb4 another Magnetite Cloud/Sandspin/Sandspray earth damage/blind spell.
Could be a new multi-hit physical spell :<
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By Chyula 2012-07-13 14:23:12
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wtf is this ***, all I see are god damn reskin all over the *** place. SE please just hire one god damn artist, I would rather fight chickens and ducks than the hundred of reskin crap around, hell I would rather they put in Pony land like D3 is more interesting fighting those reskin shits.
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 Lakshmi.Eyrhika
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By Lakshmi.Eyrhika 2012-07-13 14:30:50
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I used MMM quite a bit to EXP and got a few pieces of gear from it was well. I actually liked it so this looks good to me. And I -really- like the "earn points, trade for gear" instead of "maybe kill X mob for .05% chance of 1/3 things you need for Y item". I hope they do it right....

PS - Also agree 15 mins sounds really short but we will see.
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 Shiva.Viciousss
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By Shiva.Viciousss 2012-07-13 14:33:35
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Lol...i dont even know what to say. Meebles SE?
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