Remember The Days In FFXI When..

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Remember the days in FFXI when..
 Quetzalcoatl.Commencal
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By Quetzalcoatl.Commencal 2015-07-07 20:13:52
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Asura.Ladyofhonor said: »
And I imagine most players had no pdt/mdt sets back in the day (I only heard about DT sets for NIN's with the Arhat's set).

It wasn't until 2009 when I had finally finished my sets, sans d-ring.

I knew I had to do something as a career DRK. My first set I referred to as a "tank" set for leveling my first job. High defense where PDT wasn't available.

I hounded crafters, farmed materials, and camped the AH for my Darksteel and Coral +1 sets.
 
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By 2015-07-07 21:19:36
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By 2015-07-07 21:46:02
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By missdivine 2015-07-07 22:36:39
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I don't miss the 75 era days at all. Waiting 1-2 years for a dalmatica is sad and it should never been like that. Game used to be extremely flawed and ridiculous.
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By Draylo 2015-07-07 22:39:41
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Oh wow it agreed with me and didn't bash anything yet, history in the making.
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By missdivine 2015-07-07 22:42:49
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I agree with you on some things but i like to spice things up. The 75 lvl era was the worst. 5 +years for a relic and other things, it's just so wrong. I remember when used to be a linkshell breaker. That's how bad ffxi was back @lvl 75. But it was hella fun to play when servers used to be packed. I had lots of fun doing abyssea and sky/sea.
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By missdivine 2015-07-07 22:44:00
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The ffxi community used to be extremely acid at that time as well.
By Aelius 2015-07-07 23:26:29
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Remember the days when packed cities would lag? Don't get that anymore.
 
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By 2015-07-07 23:27:00
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By Bloodrose 2015-07-07 23:28:25
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Ha, back in the 75 days, Anything sky related used to be a linkshell breaker.

Go to every every event, kill every mob, the dreaded "Dragon Kill Point" system that LS leaders rarely adhered by after implementing if someone else had more points than them...

I've had good and bad experiences in the 75 cap era, and some of them have made me salty as *** when regaling the old days.

And you *** out there know who you are.
 
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By 2015-07-07 23:29:12
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By missdivine 2015-07-07 23:32:06
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Aelius said: »
Remember the days when packed cities would lag? Don't get that anymore.
You will get less lag as soon they after December. Just give it 1 more year after that. Ffxi will be playable(if enough players) and lag free @ private servers full of bugs.
 
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By 2015-07-07 23:32:16
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By Aelius 2015-07-07 23:32:38
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I actually remembering a player full on crying because he missed just 1 event which knocked him out of line for a Noble's Tunic. He's never missed a run and just that particular run he had to miss due to a family thing but rules are rules.

I remember buying my Noble's a few years ago while leveling up whm for like 50k or something
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By 2015-07-07 23:34:39
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 Asura.Saevel
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By Asura.Saevel 2015-07-07 23:38:59
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So you are telling me because you are unlucky at obtaining an item you are rewarded with a better feeling? So because you spent ten years killing the same monster over and over it's justified, despite the guy next to you going 1/1? By that logic because I went 1/1 on D ring that I am plagued with absolutely no satisfaction?

That's actually true. Dr. B. F. Skinner demonstrated this with a series of experiments that resulted in the creation of the infamous "Skinners Box".

https://en.wikipedia.org/wiki/Operant_conditioning_chamber

If an action always has the same result / reward then the subject quickly becomes bored of that action. If that same action has a pseudo-random result / reward, the subject will frantically engage in that action and receive a greater amount of stimulation from it. The most random the reward rate, the greater the level of stimulation. This is what makes gambling so addictive.

What Kenrusai and others of his ilk are missing is the feeling of accomplishment by winning at a completely random reward. Getting that item from an HNM was, to them, like winning the lottery, pure euphoria at a set of random numbers resulting in their ticket being a winner, and not from any actual skill based event. A predictable skill based reward system simply does not produce the same levels of brain stimulation as a random reward system. So I guess my advice to them would be to never go near a casino or gambling hall.
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By Draylo 2015-07-07 23:42:58
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missdivine said: »
Aelius said: »
Remember the days when packed cities would lag? Don't get that anymore.
You will get less lag as soon they after December. Just give it 1 more year after that. Ffxi will be playable(if enough players) and lag free @ private servers full of bugs.

They are porting the entire game to mobile so I doubt FFXI will be available only on private servers. It won't be the exact same game but it will still be FFXI. Also I doubt the servers will only be up for one year after DEC, considering they planned to keep it fully functional until March next year where they remove PS2/Xbox. Anything past that is up in the air.
 Asura.Saevel
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By Asura.Saevel 2015-07-07 23:45:19
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missdivine said: »
Aelius said: »
Remember the days when packed cities would lag? Don't get that anymore.
You will get less lag as soon they after December. Just give it 1 more year after that. Ffxi will be playable(if enough players) and lag free @ private servers full of bugs.

Why do you think they are unplugging the servers in December? November is their last major content release, they will continue supporting the game as long as it's profitable to do so, which is going to be another two to three if nor four years. There will be minor updates done every few months.

This game is stupidly profitable for SE, by far the most profitable game they've ever had. It continues to provide them with extra cash to throw at failed projects left and right. Hell FFXIV was funded off the profit from FFXI, only to fail and have to be rebuilt, incurring tremendous development costs in doing so. The whole reason we're seeing SE focus operational funding elsewhere is that FFXI is in the long slow decline of a successful MMO. It's got years left and is still very profitable but it's market cap has long since been reached and would require immense levels of funding to be rebranded and attract new customers. So instead of investing more money, they invest into a different product while continuing Operational & Maintenance (O&M) on the current product.
By Aelius 2015-07-07 23:47:40
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Draylo said: »
They are porting the entire game to mobile so I doubt FFXI will be available only on private servers.

I'm very curious and interested in what it'll look like.
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By Draylo 2015-07-07 23:49:03
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I was really pessimistic at first, but somebody on the OF posted some info on it and it doesn't sound too bad given what other games have done graphically/gameplay. I still dislike having to use my phone to play it, but maybe it will be nice on a tablet or something.

http://www.siliconera.com/2015/03/19/final-fantasy-xi-getting-smartphone-version-courtesy-nexon/
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By 2015-07-07 23:49:46
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By missdivine 2015-07-07 23:52:42
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Draylo said: »
missdivine said: »
Aelius said: »
Remember the days when packed cities would lag? Don't get that anymore.
You will get less lag as soon they after December. Just give it 1 more year after that. Ffxi will be playable(if enough players) and lag free @ private servers full of bugs.

They are porting the entire game to mobile so I doubt FFXI will be available only on private servers. It won't be the exact same game but it will still be FFXI. Also I doubt the servers will only be up for one year after DEC, considering they planned to keep it fully functional until March next year where they remove PS2/Xbox. Anything past that is up in the air.
Won't really be a port, but a completely new game from scratch tho (some things will change; for example the battle system. It will be very similar but not a port. I don't like the fact that is being developed by Nexon...
 
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By 2015-07-07 23:54:33
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 Asura.Saevel
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By Asura.Saevel 2015-07-08 00:20:19
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Asura.Kaitaru said: »
Dear god, square enix was in fact pure geniuses. It's funny because I was just watching a video from GameSpot calling Destiny Farmville with guns. Using the very same method you mentioned they pretty much did what FFXI did but instead supplemented the game with smaller and more consistent updates. Thewe very smae 3 DLC packs that came out just in this last year raked then 140 USD per player. I think SE has them beat on this method wirh FFXI because the managed to dupe poor fools into doing this for almoat a decade with no real new content. It seems FFXIV is following the same suite since 2.0 but more of the destiny approach with smaller consistent content drops

This is a very common tactic with MMO's and other perpetual profit games. Ethically it's considered a very grey area because designers are purposely designing their product to be addictive and target that same random reward center in the brain. The most successful MMO, WoW, was able to effectively use this science while masking it such that the subject, I mean player, didn't know it was being done on them. It was, and is, nothing but constant grinding with the publisher making sure to invalidate previous rewards frequently. Updates were timed such that they arrived right after the bulk of their paying customers had acquired the rewards from the previous content update and thus they kept their subjects in a constant state of reward seeking behavior.
 Asura.Ciruno
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By Asura.Ciruno 2015-07-08 00:25:42
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Asura.Kaitaru said: »
In the end If I miss anything about the 75 cap days its the people as well as EXP parties. Socializing/meeting new players/making new friends and just bsing was quite the fond pastime for me.
^ That

Oh, and face planting in Valkrum. If you haven't had your soul crushed by a Boggy you haven't lived lol
 Asura.Calatilla
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By Asura.Calatilla 2015-07-08 00:36:14
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Asura.Ciruno said: »
Asura.Kaitaru said: »
In the end If I miss anything about the 75 cap days its the people as well as EXP parties. Socializing/meeting new players/making new friends and just bsing was quite the fond pastime for me.
^ That

Oh, and face planting in Valkrum. If you haven't had your soul crushed by a Boggy you haven't lived lol
Or a goblin that would appear literally out of nowhere and rape everyone before you noticed it was even there.
 Ragnarok.Orlind
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By Ragnarok.Orlind 2015-07-08 00:41:28
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Asura.Ciruno said: »
Asura.Kaitaru said: »
In the end If I miss anything about the 75 cap days its the people as well as EXP parties. Socializing/meeting new players/making new friends and just bsing was quite the fond pastime for me.
^ That

Oh, and face planting in Valkrum. If you haven't had your soul crushed by a Boggy you haven't lived lol

I had more pleasure running in anon in lol 10 conquest gear, killing that bogy aggro, raising people and disappearing with that exp party still in complete awe.
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 Quetzalcoatl.Kenrusai
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By Quetzalcoatl.Kenrusai 2015-07-08 02:49:59
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Asura.Kaitaru said: »
Quetzalcoatl.Kenrusai said: »
Carbuncle.Grandthief said: »
If certain conditions are met, yes, things are easy.

"These HNM are cake guys, we only had 6 relics present"
So your are discussing satisfaction of obtaining something that took a long time to obtain but you are ***talking people who had relics at the 75 cap? I present you with the master of nonsense reward, here is your silly hat. For whining delusional people nostalgia googles fanatics, there's always a Saeven willing to educate.

it was a joke, calm down
 Sylph.Dravidian
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By Sylph.Dravidian 2015-07-08 11:41:44
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missdivine said: »
I agree with you on some things but i like to spice things up. The 75 lvl era was the worst. 5 +years for a relic and other things, it's just so wrong. I remember when used to be a linkshell breaker. That's how bad ffxi was back @lvl 75. But it was hella fun to play when servers used to be packed. I had lots of fun doing abyssea and sky/sea.

Sounds like you were in the wrong LS.
By volkom 2015-07-08 11:50:19
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i flipped my ***when i got byakkos and shura haidate the same day.
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