Asura.Loire said: »
So if I am the point and I am missing myself. Is that the reason windstorm gets clicked off?
It's cause it isn't windstorm II...
March Version Update |
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March Version Update
Asura.Loire said: » So if I am the point and I am missing myself. Is that the reason windstorm gets clicked off? It's cause it isn't windstorm II... Instead of wanking about how bad the playerbase is and cookie cutter strats how about our expert panel I dunno... explain how they beat X with Y? Where Y = less than idea setup.
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Simple you have y change to job a or b. Thats about as expert as they get.
Lakshmi.Sparthosx said: » Instead of wanking about how bad the playerbase is and cookie cutter strats how about our expert panel I dunno... explain how they beat X with Y? Where Y = less than idea setup. DRGx6 for all content
done basically, se gonna show up and hit mythic drg in the mouth and tell them shut up bc drg is garbage
Carbuncle.Bukadan said: » Asura.Ivlilla said: » Siren.Sieha said: » Asura.Ivlilla said: » Siren.Sieha said: » Never understood the need to be different. Just go with the flow and level the jobs needed. Whining about not being able to come a specific job is getting old. Yes, 95% of the game's population being WHM SAM MNK BRD PLD RNG SCH, and the other 5% being all the other jobs is really great. What a wonderful world that would be. You get the special banana sticker. I think you said that sarcastically but really its the truth. Having the jobs that are needed to complete content is so much better then just sitting there in the dark whining about not being invited. Yeah, what you might not be aware of is there are OTHER JOBS that can complete that exact same content. I did a DNC DRK MNK WHM GEO GEO run of Tojil the other day. Went amazingly well. I also did some DNC PUP MNK SCH BRD RDM runs. They went amazingly well, too. It turns out that there are a wide variety of jobs capable of competing in, and completing, end game content. The problem is that these "wrong" jobs and "wrong" job combinations require effort, teamwork, and intelligence to work. The problem is a large portion of this game's playerbase is made up of narrowminded simpletons who are incapable of doing anything but the most simplistic, easy, idiot-proof, risk free, no-thought-required strategies for anything, and even worse, are completely unwilling to even TRY anything different. The problem is, a large portion of the playerbase is actually so bad, or unable to be depended on to fulfill their simple roles, that its actually easier to give them less roles or not take a person at all. i do tojils/trees/sharks/ect low man, some with rdm sam brd, some with maybe geo sch pup sam, or even smn run geo cor. they always complete faster than a full party that you'd get in a shout. everyone has to be doing their ***or you wont win. this is the funnest way to do delve, if you could even consider it that. This guy gets it. Asura.Natenn said: » basically, se gonna show up and hit mythic drg in the mouth and tell them shut up bc drg is garbage You shouldn't say mean things.. or bad things happen to you – it's karma. 109 Emp gear requires certain Abyssea NM drops, like Sobek skins, Carabosse gems, Orthrus claws, Clit buds. That's all I've seen so far.
im surpised its only one item lol
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Briareus helms, apademak horns, dragua buttplugs, and I am sure there are more. I was also not able to see the 119 stuff. No idea if I need to have a 109 or what. I think SE is making us wait because they are sadists.
For the Geos:
Speak to Slyvie, Head to Morimar #2 go to the ??? Ergon where you fought the Marboloro for AF quests, after Cutscene head to the ??? at H-7 in Morimar. Will be beneath the Ergon Locus that is above waypoint #2. (will have to climb vines or down if you come from #5). After CS return to Sylvie at the docks in Western. You will be given two options 1. Holla CL 109. 2. Dem CL 125. Good luck. There's a third hidden option for a solo geo at CL 135. Super interested in that but scared to try lol.
looks like all the 109 emp reforge is just stat vomit and a couple minor stat upgrades (weapon skills mostly). hopefully 119 gets a boost to JAs augments or something, but should be good for macro pieces on some jobs like I was saying with a few nice fulltime pieces
so the new lockstyle lets me wear corsair armor as a blue mage and blue mage armor as a corsair. O MAN DAT LOREBREAKER THOUGH Did the CL 125, got 2 siren's hairs and a fiendish skin for beating it. Formless was doing decent damage to the ghost.
I tried popping the CL 135 for RUN. It wipes all buffs, tp and doesn't allow you to pop it with trusts out... Just like the 109 version, it is a Dynamis Great Sword cluster. Casts t5 for enough to be really annoying since it wipes buffs as you start. Also casts dispelga for fun.
It does seem to have the possibility of 11 drops though. Anyone know the location in outer raz that i need to go for Rune Empy quest?
Phoenix.Skyfire said: » Anyone know the location in outer raz that i need to go for Rune Empy quest? Meeting point near entrance. ugh, thanks. Been running around outer raz for past 2 hours
umm... why did they make mandalic stab weaker than shark bite? <.<
Phoenix.Skyfire said: » ugh, thanks. Been running around outer raz for past 2 hours NP. For the next bit, Octavernost will give you a KI of your choice (by content lv, with higher than lowest giving actual drops) that will pop a fight in either Ranguemont Pass (CL 135), Fei'Yin (CL 125) or King Ranperre's Tomb (CL 109). The lv 109 fight allows trusts, while the lv 135 fight wipes all buffs and will not allow you to pop with trusts out. All three fights will be at the Strange Apparatus, and you can only carry one KI. Tartarus Platemail" DEF:158 HP+63 MP+35 STR+29 DEX+19 VIT+29 AGI+19 INT+19 MND+19 CHR+19 Accuracy+40 Evasion+41 Magic Evasion+80 "Magic Def. Bonus "+6 Haste+3% Absorbs magic damage taken +5% Damage taken -10% Physical damage taken: "Death Spikes " effect"
I posted this in the RUN forum but I'll do so here.
The set bonus for Rune Fencer Empyrean is the same as Paladin's. Occasionally Absorbs Damage Taken (10% rate with 5/5 I'd imagine) Erilaz Galea HP+69 MP+29 < stat vomit > Refresh Potency +1 Enhancing Magic Effect Duration +10 (Is this a %)? Augments "Vivacious Pulse" Erilaz Surcoat HP+90 MP+51 < stat vomit > Accuracy +18 Attack +18 Converts 5% of Physical Damage Taken to MP Boots Enmity Retention When Taking Damage Erilaz Gauntlets HP+14 MP+14 < stat vomit > Great Sword Skill +18 Haste +4% Resistance to all Status Ailments +4 Erilaz Leg Guards HP+53 MP+66 < stat vomit > Enmity +10 Inquartata +1 Physical Damage Taken -6% (!!!) Erilaz Greaves HP+8 MP+24 < stat vomit > Enmity +5 Resist All Elements +20 Physical Damage Taken -4% (!!!) I can see some of the 119 versions of these pieces being quite fantastic. So as Rudra's got it's nerf, this has been added in the update:
Quote: The increased potency based on the number of skillchains has been doubled. So anyway, Rudra's nerfed and SAM gets a pretty substantial boost. Colour me surprised. |
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