Siren.Barber said: »
For me HMP are the wildcard. Nearly every other item will surely see a price drop over time. Sure there are a dozen people per server fishing haks but they probably cover the AH fees on flame/breeze geodes from a fountain/sink perspective. But HMP are getting hit from two sides. One, the supply will probably shrink due to fewer people doing voidwatch. Whether that is a lot or a little remains to be seen. But on the other side, many buyers were funding their emps with crour so they won't be buyers at high price points anymore. So there are conflicting forces at work.
Likewise, people will probably increase dynamis farming for gil which will bring more currency into the market. But as HMP become harder to come by, perhaps a few people who had their eyes on emps will look to a relic instead. I know I've gone back and forth on emp or relic for a monk weapon. There will be a re-equilibrium over the coming weeks. And then when perfect defense gets nerfed and it takes an alliance to kill ADL instead of 3 two boxers the currency/hmp equilibrium will shift again when marrows double in price.
Likewise, people will probably increase dynamis farming for gil which will bring more currency into the market. But as HMP become harder to come by, perhaps a few people who had their eyes on emps will look to a relic instead. I know I've gone back and forth on emp or relic for a monk weapon. There will be a re-equilibrium over the coming weeks. And then when perfect defense gets nerfed and it takes an alliance to kill ADL instead of 3 two boxers the currency/hmp equilibrium will shift again when marrows double in price.
This "nerf" is just a start on getting things back on track. I think that people will do more VW involving HMP/pouches only for the fact to get them for free or at a discounted rate.
Qilin will always be popular because of that dagger.. heck if they wanted to make Voidwatch relevant again, just increase the drop rate a little bit.
Or.. instead of logs and petrifacts.. make it drop stuff that you can NPC for more than 500 gil at a time. (That petrifact >> cruor idea is now null and void. D:)
Either way whatever we can suggest would end up turning into something that could be "game breaking" or could be abused.. so I want to see where it goes from here.