SCH Optimal Gear Sets

Language: JP EN DE FR
New Items
2023-11-19
users online
Forum » FFXI » Jobs » Scholar » SCH Optimal Gear Sets
SCH Optimal Gear Sets
First Page 2 3 4 5
 Siren.Necromage
Offline
Server: Siren
Game: FFXI
user: Necromage
Posts: 28
By Siren.Necromage 2012-04-06 14:19:27
Link | Quote | Reply
 
Phoenix.Anniel said: »
For the person who asked for a SCH spellcast...

http://pastebin.com/3JfUAFZm

Lots of thanks to PhoenixMazarou for tweaking and fixing and keeping up with that xml for me :3 I'm sure there might be better .xmls out there but I'm pretty happy with the way it works :3 So I hope it's useful for anybody who needs one. And in the case somebody uses it, it would be cool if you'd let me know anything you'd change / fix to make it better :)


perfect, thanks!
 Phoenix.Anniel
Offline
Server: Phoenix
Game: FFXI
user: Anniel
Posts: 75
By Phoenix.Anniel 2012-04-06 14:26:50
Link | Quote | Reply
 
Asura.Chefm said: »
Other then healing you have to think about the Dark arts side of SCH. Some set i put together to one day have.
Nuke:

Helix:

The staff is cuz its kool
Idle:

7/tick
Then you have your enf,ench,dark,sublimation. I dont have sets on ffxiah.

Where the novio earring!

And for Helix... wouldn't Nares clogs be better?

I would think that Magic Accuracy+7 and Magic Attack Bonus+7 > Int +12 Macc -4
 Cerberus.Tikal
Offline
Server: Cerberus
Game: FFXI
user: Tikal
Posts: 4945
By Cerberus.Tikal 2012-04-06 14:28:00
Link | Quote | Reply
 
Because it's a given, for the most part, that these sets are reasonable goals. They're optimized sets.
Offline
Posts: 876
By Latifah 2012-04-06 14:28:35
Link | Quote | Reply
 
Yes but there is peple here asking for current gear help
 Cerberus.Tikal
Offline
Server: Cerberus
Game: FFXI
user: Tikal
Posts: 4945
By Cerberus.Tikal 2012-04-06 14:30:59
Link | Quote | Reply
 
Then they should examine the sets, understand the parameters, and use their own critical thinking process to infer what's best for them. If they have a question, ask, and more than likely it'll be answered.
 
Offline
Posts:
By 2012-04-06 14:31:08
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
[+]
 Phoenix.Anniel
Offline
Server: Phoenix
Game: FFXI
user: Anniel
Posts: 75
By Phoenix.Anniel 2012-04-06 14:42:32
Link | Quote | Reply
 
Well, that person already posted Nares Hands / Hat on his sets so I would think if he's taking that into account, should take feet into account too!

Idk if it'd be the *best* but for Helix Id go for a set that looks like this:



> totally edited to what's currently available for me right now (not optimal set etc):x

Also, not to bring up Nyzul conversation again, but it's really *not* that bad to do 100 without clipper... you just need to be in your A game, and if it's slow and you can't make it you can always aim for floor 80, sure it's 25 runs but it's not *terribly* hard... I really would like to encourage people to try for it, either you aim for 80 / 100 it doesn't matter :3 Have a positive attitude!


Edit:

Also, if you want help with gear, it would be cool if you posted what's currently available for you and people would give you advise based on that. But posting best sets also helps on setting new goals in game etc, so it's not bad either :3 just my 2 cents.
 Fenrir.Minjo
Offline
Server: Fenrir
Game: FFXI
user: Tsuko
Posts: 1326
By Fenrir.Minjo 2012-04-06 14:47:55
Link | Quote | Reply
 
If you're able to stay positive finishing one piece of armor in the time it could take to finish every set twice.. More power to you.
[+]
 Phoenix.Anniel
Offline
Server: Phoenix
Game: FFXI
user: Anniel
Posts: 75
By Phoenix.Anniel 2012-04-06 14:56:49
Link | Quote | Reply
 
Well, some people had shitty luck with drops in VW or anything else... if you aim for floor 80 25 times, you know you will get a piece from Nyzul Fl 100 for sure. So it's not that terrible. Also, you do *not* need clipper to get to floor 100, my group did it... and I'm sure other groups have gotten it. And like I said once before, the secret is good communication (Skype, vent, mumble, w/e). Having powder boots / hermes sandals / red legs helps, too.
You can start by giving 100 a few tries... start working as a team and get the Nyzul practice back. If you don't get 100 or are nowhere near, should aim for 80. And fl 80 gear is pretty damn good too so while you aim for 100 pieces (if you choose to stop at 80), you'd still the +3, which are good and will help you hold off til you get better.

PS: Am I the only one that remembers what it was like to be in waiting lists for relic gear? 1 year wait for Wyrm Armet because it would never drop in my LS? Or doing Sky twice a week for *hours* just so I could get a silly Kirin's Osode? Or doing Limbus again and again for weeks in hope of Homam legs and you'd always get a freaking Zucchetto? Just silly stuff like that ._.
 Ragnarok.Anye
Offline
Server: Ragnarok
Game: FFXI
user: Anye
Posts: 5449
By Ragnarok.Anye 2012-04-06 14:58:03
Link | Quote | Reply
 
Latifah (and all related accounts) topicbanned; posts deleted. Carry on.
[+]
 Fenrir.Nightfyre
Offline
Server: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11680
By Fenrir.Nightfyre 2012-04-06 17:35:44
Link | Quote | Reply
 
Phoenix.Anniel said: »
Did I miss a radical change in Helix mechanics? Their low base damage heavily favors INT, or did the last time I looked at them. ombre tathlum, a second INT+7 ring, INT+12 feet... and a belt that actually does something for Helices would be good too.
Offline
Posts: 132
By Yamoto 2012-04-06 18:27:54
Link | Quote | Reply
 
Fenrir.Nightfyre said: »
Phoenix.Anniel said: »
Did I miss a radical change in Helix mechanics? Their low base damage heavily favors INT, or did the last time I looked at them. ombre tathlum, a second INT+7 ring, INT+12 feet... and a belt that actually does something for Helices would be good too.

Assuming I didn't miss anything crucial, according to my math based on target INT of 50 (random number I pulled out my @$$), this would be the optimal set for helices, using appropriate ToM Damage+6 staff:



Helices are more dependent on INT, but balancing out INT and MAB will be your best bet.
 Phoenix.Anniel
Offline
Server: Phoenix
Game: FFXI
user: Anniel
Posts: 75
By Phoenix.Anniel 2012-04-06 19:03:32
Link | Quote | Reply
 
I see! I always just liked using more mab gear :x but that being said Ill just stick to Cognition Belt / Rubeus Spats for now then! Everything else will prob just stay the same way tho :x

Edited upper post then!
 Fenrir.Nightfyre
Offline
Server: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11680
By Fenrir.Nightfyre 2012-04-06 23:16:53
Link | Quote | Reply
 
Yamoto said: »
Fenrir.Nightfyre said: »
Phoenix.Anniel said: »
Did I miss a radical change in Helix mechanics? Their low base damage heavily favors INT, or did the last time I looked at them. ombre tathlum, a second INT+7 ring, INT+12 feet... and a belt that actually does something for Helices would be good too.

Assuming I didn't miss anything crucial, according to my math based on target INT of 50 (random number I pulled out my @$$), this would be the optimal set for helices, using appropriate ToM Damage+6 staff:



Helices are more dependent on INT, but balancing out INT and MAB will be your best bet.
Much more in line with what I was thinking, thanks for the set! That enemy INT value is extremely low though and may be affecting certain slot choices because dINT is unusually high. Capped with that set and target, actually, which potentially opens an entirely different can of worms but not necessarily one worth addressing unless you're a Taru with INT merits. Anyway, Galdr over a second Icesoul but Moepapa Pendant over stoicheion medal or saevus pendant? The two choices are contradictory. Does any of this vary depending on Dark Arts up/down? Granted those are the only immediate inconsistencies I see right off hand, though my knowledge of SCH's exact gearing options is somewhat limited.
 Fenrir.Minjo
Offline
Server: Fenrir
Game: FFXI
user: Tsuko
Posts: 1326
By Fenrir.Minjo 2012-04-07 01:08:22
Link | Quote | Reply
 
Unless I'm in an area that has fixed weather, I typically storm/helix based on the day, making Zodiac Ring a solid choice(assuming the % is calculated lastish in the formula).
Offline
Posts: 132
By Yamoto 2012-04-07 01:44:04
Link | Quote | Reply
 
Fenrir.Nightfyre said: »
Yamoto said: »
Fenrir.Nightfyre said: »
Phoenix.Anniel said: »
Did I miss a radical change in Helix mechanics? Their low base damage heavily favors INT, or did the last time I looked at them. ombre tathlum, a second INT+7 ring, INT+12 feet... and a belt that actually does something for Helices would be good too.

Assuming I didn't miss anything crucial, according to my math based on target INT of 50 (random number I pulled out my @$$), this would be the optimal set for helices, using appropriate ToM Damage+6 staff:



Helices are more dependent on INT, but balancing out INT and MAB will be your best bet.
Much more in line with what I was thinking, thanks for the set! That enemy INT value is extremely low though and may be affecting certain slot choices because dINT is unusually high. Capped with that set and target, actually, which potentially opens an entirely different can of worms but not necessarily one worth addressing unless you're a Taru with INT merits. Anyway, Galdr over a second Icesoul but Moepapa Pendant over stoicheion medal or saevus pendant? The two choices are contradictory. Does any of this vary depending on Dark Arts up/down? Granted those are the only immediate inconsistencies I see right off hand, though my knowledge of SCH's exact gearing options is somewhat limited.

It is a low value for enemy INT but it really doesn't make THAT much difference to the sets. Galdr is 6INT 1MAB vs Icesoul which is 7INT, you're losing 1 INT and gaining 1 MAB. Let's estimate 300 damage helix (I think my numbers came to like 350 something but I didn't save the spreadsheet so I forget the exact number), losing 1 INT is losing 1 base damage, which is losing 1.48 damage before MAB.

Going from 40 MAB to 41 MAB is only a .7% increase in damage, but after the 1.48 base damage reduction from losing 1 INT, you are gaining .31 final damage using Galdr instead of 2x Icesoul. Minimal increase, but an increase still.

As for the neck slot, you are correct. I didn't even think about using those. For that set (and on 50INT target), stoicheion medal or anything else over 8MAB will be better. Stoiecheion provides a 1.4 total damage increase over Moepapa. Saevus is 3.7 damage increase.
Offline
Posts: 132
By Yamoto 2012-04-07 01:55:36
Link | Quote | Reply
 
Fenrir.Minjo said: »
Unless I'm in an area that has fixed weather, I typically storm/helix based on the day, making Zodiac Ring a solid choice(assuming the % is calculated lastish in the formula).

Zodiac changes day bonus from 1.1 to 1.13 calculated after Affinity/Staff and before MAB. However, sacrificing Galdr for Zodiac you lose 6.7 damage. If instead you sacrifice Icesoul you lose 15.6 damage. So you're better off using Icesoul+Galdr over Either+Zodiac. You're better off using Hailstorm+Cryohelix for the extra INT provided from Stormsurge. If specifically resistant to ice or if it's Lightning Day, I use Thunderstorm+Ionohelix. If the current zone weather matches the day, I'll double up the weather and use appropriate helix then.
 Fenrir.Minjo
Offline
Server: Fenrir
Game: FFXI
user: Tsuko
Posts: 1326
By Fenrir.Minjo 2012-04-07 02:03:56
Link | Quote | Reply
 
Good point. I always seem to forget about Stormsurge.
necroskull Necro Bump Detected! [37 days between previous and next post]
 
Offline
Posts:
By 2012-05-13 19:20:14
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
 Sylph.Kiaru
Offline
Server: Sylph
Game: FFXI
user: Shiyo
Posts: 681
By Sylph.Kiaru 2012-05-13 19:53:09
Link | Quote | Reply
 
Asura.Chefm said: »
Other then healing you have to think about the Dark arts side of SCH. Some set i put together to one day have.
Nuke:

Helix:

The staff is cuz its kool
Idle:

7/tick
Then you have your enf,ench,dark,sublimation. I dont have sets on ffxiah.
oh god

Please sell any gear you own that has nothing on it but +MP.
Offline
Posts: 132
By Yamoto 2012-05-14 02:45:28
Link | Quote | Reply
 
Josiahkf said: »
Would anything new improve on this set I made,
for scholar ebullience thunder nukes?
(Legs are INT+6 MAB+4 with augment)



*edit nvm I see a couple similar sets here, cheers

Replace pants with Valkyrie's Trews augmented with MAB+4 giving a total of +9 MAB and you're set.
 Odin.Eikechi
Offline
Server: Odin
Game: FFXI
user: Eike
Posts: 9265
By Odin.Eikechi 2012-05-14 02:47:18
Link | Quote | Reply
 
Yamoto said: »
Josiahkf said: »
Would anything new improve on this set I made,
for scholar ebullience thunder nukes?
(Legs are INT+6 MAB+4 with augment)



*edit nvm I see a couple similar sets here, cheers

Replace pants with Valkyrie's Trews augmented with MAB+4 giving a total of +9 MAB and you're set.

You realize he's talkin sch right?
Offline
Posts: 132
By Yamoto 2012-05-14 02:59:20
Link | Quote | Reply
 
Odin.Eikechi said: »
Yamoto said: »
Josiahkf said: »
Would anything new improve on this set I made,
for scholar ebullience thunder nukes?
(Legs are INT+6 MAB+4 with augment)



*edit nvm I see a couple similar sets here, cheers

Replace pants with Valkyrie's Trews augmented with MAB+4 giving a total of +9 MAB and you're set.

You realize he's talkin sch right?

Of....course.............*goes back to hiding under a rock*

Totally didn't realize SCH couldn't wear those...disregard >.<
[+]
Offline
Posts: 1546
By Ophannus 2012-06-01 20:33:46
Link | Quote | Reply
 
Why AF3+2 hands for Helices? I tried out about 10 casts with each on some random EP mob in Grauberg(Wivre). Ionohelix(no weather/day bonus) with +2 hands did about 413 average, with Nares it did 443.
Log in to post.