like i have already say,
its for math, never say on or other is better.
Only the 3 item bump +1 tier, only that
Lv.99 MNK TP Set |
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lv.99 MNK TP set
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like i have already say,
its for math, never say on or other is better. Only the 3 item bump +1 tier, only that Best MNK TP set is to go PUP for more procs.
Ready set go. Kinematics covered the more popular combinations of neck/ear slots in a previous post - http://ffxi.allakhazam.com/forum.html?forum=246&mid=1316715911141473975#6
Quote: Calcitrant+Aesir just barely beats Faith+Bruiser, assuming acc is capped. If acc is uncapped, Faith+Bruiser basically ties with Agasaya+Bruiser, and Calcitrant is notably behind (since it has no acc on it). Here, lemme just copy the charts I made: Code Set 1: Abyssea (capped acc) Ear Neck None Tantra Bruiser Aesir Moonshade None 431.206 432.302 432.166 433.367 439.183 Agasaya 433.607 434.71 434.568 435.769 441.569 Calcitrant 435.223 436.364 435.946 437.153 443.179 Faith 433.367 434.469 436.981 435.528 441.33 Rancor 442.207 443.332 443.189 444.417 450.138 Set 2: Outside, 90% hit rate without neck/ear Ear Neck None Tantra Bruiser Aesir Moonshade None 160.615 161.125 162.585 161.769 163.66 Agasaya 168.223 168.755 170.208 169.205 171.102 Calcitrant 162.792 163.325 164.933 164.072 165.803 Faith 166.391 166.756 170.256 167.565 169.312 Rancor 168.987 169.482 170.954 170.136 172.014 Ziel 168.239 168.77 168.694 169.343 171.251 Offline
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its for lvl 95, need a new one for 99
but didnt think change alot Offline
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Just to clarify the DMG tier situation, you need the following skill levels to reach the following DMG:
446 = 52 [floor(446*.11)+3 = 52] 455 = 53 464 = 54 With Hand-to-hand skill assumed to be 440 on a monk with capped merits, the gloves will put you at 52 base. To get to 53, you would need at least two other pieces which raise hand-to-hand skill, but it doesn't matter which two (ring, earring, hachimaki, or torque). You would need to have all but the earring on to reach the 54 tier. I could see Torque + Earring working well, but personally I'd avoid it in favor of more Subtle Blow and higher crit rate. I would personally use this for DPS if I had it all. I make no claims that this is the best mathematically. Situationally I'd use Ganesha's and Agasaya's, but everything is situational. If anyone's interested I wouldn't mind figuring out the sTP situation on the most popular weapons, but any build incorporating a regain Monshade will render them pretty much moot. Offline
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This could be a solid middleground now. VW droprates can be bad for mask. Friendly towards lowman tanking with keeping the sublte blow on head and gaining them on hands. Lyramion said: » This could be a solid middleground now. VW droprates can be bad for mask. Friendly towards lowman tanking with keeping the sublte blow on head and gaining them on hands. I've been thinking about almost the exact same set - but for I don't know when I am going to get around to getting my moonshade. I really like the melee gloves +2. When I get the touches together, I'm definitely interested in at least giving it a shot. I'm not sure about the uncapped haste, but then again, I just don't like rancor collar. And anyway, it's only a fraction of a point off, so maybe it's ok. This is my current set.
Not sure how it'll hold up and could use the new bomblet and ganesha's mask. Also thinking about that 3 crit rate on Nefarious collar and sacrificing 1 base damage. Any thoughts on what might possibly improve this set? Fenrir.Terminus said: » Lyramion said: » This could be a solid middleground now. VW droprates can be bad for mask. Friendly towards lowman tanking with keeping the sublte blow on head and gaining them on hands. I've been thinking about almost the exact same set - but for I don't know when I am going to get around to getting my moonshade. I really like the melee gloves +2. When I get the touches together, I'm definitely interested in at least giving it a shot. I'm not sure about the uncapped haste, but then again, I just don't like rancor collar. And anyway, it's only a fraction of a point off, so maybe it's ok. How about usukane feet to cap out haste? Offline
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Sylph.Charandi said: » How about usukane feet to cap out haste? Usukane feet (+0.6% Haste in this setup) don´t hold up well against the +D for kicks on Tantra+2 Pandemonium.Anookulchandra
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Sylph.Charandi said: » Fenrir.Terminus said: » Lyramion said: » This could be a solid middleground now. VW droprates can be bad for mask. Friendly towards lowman tanking with keeping the sublte blow on head and gaining them on hands. I've been thinking about almost the exact same set - but for I don't know when I am going to get around to getting my moonshade. I really like the melee gloves +2. When I get the touches together, I'm definitely interested in at least giving it a shot. I'm not sure about the uncapped haste, but then again, I just don't like rancor collar. And anyway, it's only a fraction of a point off, so maybe it's ok. How about usukane feet to cap out haste? Ganesha's Mask say what? What I'm currently shooting for, just missing the ammo, haven't had any time to really go farm it yet. Just had a question or two. I notice moonshade earring in a lot of sets over Aesir Ear Pendant was just wondering what augments are best for it. Also would Nomkahpa Mittens be worthwhile in place of Tantra Gloves +2? I'm thinking that it would be too much of an acc loss but the double attack does look appealing. Sylph.Elgorian said: » What I'm currently shooting for, just missing the ammo, haven't had any time to really go farm it yet. Just had a question or two. I notice moonshade earring in a lot of sets over Aesir Ear Pendant was just wondering what augments are best for it. Also would Nomkahpa Mittens be worthwhile in place of Tantra Gloves +2? I'm thinking that it would be too much of an acc loss but the double attack does look appealing. This is what i'd use... but uh, i thought the 7 h2h skill brought you up another tier if you had merits in h2h... so I'd assume they still beat Nomkahpa even if you didn't need the acc. Could be wrong though, just my thoughts :3 and as for moonshade, I like the tp bonus/att for crit weaponskills. Even after the nerf to smite I think every 10 tp is 1% crit rate.. so you get 2.5% from tp bonus. Though, I doubt there's *that* much of a difference. If it's something like voidwatch where you aren't engaged long... go with tp bonus, if you're engaged the whole time you play mnk, regain might be better. Anyway, seems more like what other jobs will you use it for and such. Ah yeah, I'm not sure on the math for just the hands without torque/earring to go with it. If it goes up a tier then keep them for sure.
Still seems like Aesir would win over moonshade for TPing with the 7atk vs 4atk. I imagine you can just macro moonshade in for WS. As far as other jobs, main focuses are MNK, PLD, and BLM. So my moonshade will most likely end up being tailored to one of them would be hard to put beneficial stats for all 3 on it. Sylph.Elgorian said: » Still seems like Aesir would win over moonshade for TPing with the 7atk vs 4atk. I imagine you can just macro moonshade in for WS. oh, yea yea yea. I meant regain moonshade for tp. I wouldn't tp in 25 tp bonus 4 att moonshade. At least I think it'd be regain on it with either acc or att in the other tp sets that have them. What you had earlier is what I would aim for though, that seems to be the best overall (probly gonna need an acc set for certain mobs, and if you use RR GH apoc in abyssea then when impetus is capped rancor's kinda pointless.). Yeah, don't use rancor much in abyssea. And workin on melee gloves+2 decent accuracy there slight drop in haste but would only use on higher evasion mobs, prolly pickup that 10acc ammo too (name not coming to me atm) Toss in agasaya's for good measure should be fine on ACC I'd think.
But yeah leaning towards a refresh earring for blm idle, being galka and all I think it may be the more useful choice. Sylph.Elgorian said: » Yeah, don't use rancor much in abyssea. And workin on melee gloves+2 decent accuracy there slight drop in haste but would only use on higher evasion mobs, prolly pickup that 10acc ammo too (name not coming to me atm) Toss in agasaya's for good measure should be fine on ACC I'd think. But yeah leaning towards a refresh earring for blm idle, being galka and all I think it may be the more useful choice. well, even if you need acc, i'd use rancor outside... then inside if you use RR SS apoc (nice for things that'll die before impetus wears, for longer I think the counter from GH may pull ahead). Agasaya's isn't really worth using unless you really want the subtle blow... but with auspice that isn't much of an issue... :x Cerberus.Pak said: » Code Set 1: Abyssea (capped acc) Ear Neck None Tantra Bruiser Aesir Moonshade None 431.206 432.302 432.166 433.367 439.183 Agasaya 433.607 434.71 434.568 435.769 441.569 Calcitrant 435.223 436.364 435.946 437.153 443.179 Faith 433.367 434.469 436.981 435.528 441.33 Rancor 442.207 443.332 443.189 444.417 450.138 Set 2: Outside, 90% hit rate without neck/ear Ear Neck None Tantra Bruiser Aesir Moonshade None 160.615 161.125 162.585 161.769 163.66 Agasaya 168.223 168.755 170.208 169.205 171.102 Calcitrant 162.792 163.325 164.933 164.072 165.803 Faith 166.391 166.756 170.256 167.565 169.312 Rancor 168.987 169.482 170.954 170.136 172.014 Ziel 168.239 168.77 168.694 169.343 171.251 this seems to be accurate. I'd go by this... Just think it a bit weird that bruiser/rancor does better than aesir/rancor outside. Offline
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Bahamut.Gimpness said: » this seems to be accurate. I'd go by this... Just think it a bit weird that bruiser/rancor does better than aesir/rancor outside. 5 STR on Nomkahpa is 1.25 base damage anywhere fSTR isn't capped, vs 1 base damage from a skill tier. 7 attack and 16 accuracy vs 0.25 base damage and 3% DA when compaing AF3+2 to Nomkahpa.
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I would be interested in seeing how this set compares with others:
Advantages: Lots of extra attack, some extra accuracy on hands and feet, +8% HP from gear. Disadvantages: No Hand-to-hand skill +7, so you are down a DMG tier from most sets. Less STR. Haste is also a fraction of a percent below cap. Thoughts: I think the advantages might offset the disadvantages for mobs on which a large amount of attack is necessary. Spharai would likely outshine Verethragna on that kind of mob as well. Disadvantage: -45Damage on your kick attacks (25% with merits). Kinda big disadvantage almost halving the D on kicks from +97 to the base of +52 (+/- from skillgear).
I think this easily kills off your advantages. MNKs don't let MNK friends do Haste Boots. Not even once. I just got Ganesha's Mask, would it be worth to use Brego Gloves/Faith Torque (to recoup the skill) over Tantra Gloves +2/Calcitrant? Or should I just be happy with 25% haste? (I don't tp in Rancor because I tend to bring mnk to tank stuff.)
Quetzalcoatl.Khrnos said: » This is my current set. Not sure how it'll hold up and could use the new bomblet and ganesha's mask. Also thinking about that 3 crit rate on Nefarious collar and sacrificing 1 base damage. Any thoughts on what might possibly improve this set? Only thing those feet should be used for on mnk is asuran fists, id personally sell them and use 5/5 af3+2 instead. Cannonaire said: » I would be interested in seeing how this set compares with others: Advantages: Lots of extra attack, some extra accuracy on hands and feet, +8% HP from gear. Disadvantages: No Hand-to-hand skill +7, so you are down a DMG tier from most sets. Less STR. Haste is also a fraction of a percent below cap. Thoughts: I think the advantages might offset the disadvantages for mobs on which a large amount of attack is necessary. Spharai would likely outshine Verethragna on that kind of mob as well. Id say take out the head put in af3 for the added haste, remove feet for af3 also, keep af2+2 hands and keep at 25% haste still would beat that set. Some dex/agi and attack from the mask/feet isnt gonna beat what even dune boots would give you probably, nevermind the 15str 8 acc you get from af3 instead. Ganesha mask + Nomkahpa hands, tantra+2 body/legs/feet >> af2+2 hands rest 4/5 af3+2 unless you need the acc, but besides those 2 builds I prob wouldnt alter anything else especially feet.
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Bahamut.Tychefm said: » Disadvantage: -45Damage on your kick attacks (25% with merits). Kinda big disadvantage almost halving the D on kicks from +97 to the base of +52 (+/- from skillgear). I think this easily kills off your advantages. MNKs don't let MNK friends do Haste Boots. Not even once. I'm wondering what your opinion on my TP sets is.
Standard TP set Focus up Perfect Counter up Ammo slot is determined by Focus being up or not, ie: Tantra Tathlum or Potestas Bomblet. Melee Gloves +2 are a viable option. I believe you are only short 0.4% haste from the true cap. BB, Tantra Head and Hose all have a lot of Haste on them in 1 junk, this is better than a lot of gear with small %s of Haste stacked up.
Atm I use 2 sets myself: Tantra Head, Faith, Melee Gloves +2 - Just good allrounder Ganesha, Rancor Collar, Tantra Hands +2 - When I want more power and dmg taken dosn't matter Both setups work around +1D from skill. Bruisers not needed. |
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