Paladin FAQ, Info, And Trade Studies.

Language: JP EN DE FR
New Items
2023-11-19
users online
Forum » FFXI » Jobs » Paladin » Paladin FAQ, Info, and Trade Studies.
Paladin FAQ, Info, and Trade Studies.
First Page 2 3 ... 14 15 16 ... 45 46 47
By volkom 2012-02-10 08:46:24
Link | Quote | Reply
 
How do you pronounce Paladin?
 Ifrit.Showmo
Offline
Server: Ifrit
Game: FFXI
user: showmo456
Posts: 173
By Ifrit.Showmo 2012-02-10 12:33:08
Link | Quote | Reply
 
Doing some random parses with block rate on the test server again, mainly just to see if the block rate formula is changed by player's own level, mob's level, or shield skill itself. I found an interesting glitch on the test server, which allowed me to set my Shield Skill to 0 as PLD99/WAR49 (triggered by changing jobs and adjusting level via the GM Moogle). Using this to my advantage, I went to Buburimu Peninsula and found a random Sylvestre (Mandragora). According to wiki, these range from levels 15-19.

My shield skill started at 8 (forgot to remove shield skill merits), & was level 10 when I ended the parse. This is a small quick parse, but just enough to get an idea of Aegis's block rate against a Lv.15-19 mob with only 8-10 shield skill.

Hits: 61
Blocks: 24
Block Rate: 39.34%

It is evident that the formula:
Shield_Base_Rate + ((Shield_Skill / 4) - (Mob_Level / 0.5))
is not anywhere near accurate on lower level mobs, as it would work out to something like this:

142 + ((8 / 4) - (17 / 0.5))
142 + ((2) - (34))
142 + -32
110% Block Rate, which would cap Aegis at 75%.
However, this is obviously not the case.

It seemed to me at this point it was pretty evident that player's own level has absolutely no effect on block rate, as predicted in a past parse by Martel (Post Link).

So once again, the only two factors that seem to have any direct impact on block rate are: player's shield skill, mob's level, and unknown variables used in calculation of total block rate.

After getting the results from this parse, I started to rework the formula a bit & came up with something that seems interestingly accurate (also similar to the Hit-Rate formula):

Base_Block_Rate + (Shield_Skill - A+_Rank_At_Mob's_Level) * Skill_Gain_Multiplier

Skill_Gain_Multiplier would equal the amount 1 shield skill would add to block rate. For levels 60+, this seems to be around 0.23-0.27. (our 0.25% block rate = 1 skill rule of thumb model).

A+_Rank_At_Mob's_Level just means an A+ skill value the mob would have for that level. For example, a level 99 mob would have 424 skill in a A+ ranked skill.

Base_Block_Rate is the initial percentage a shield's block rate starts at. For Aegis, this would be 50. For a size 3 Koenig Shield, this would be 45. For Ochain, I would assume 107 or 108, but I'm not 100% sure on that.

So using 432 shield skill for example (Lv.99 PLD's 424 skill + 8 merits) paired with an Aegis, and a Lv.99 mob (which would have 424 in a A+ skill):

50 + (432 - 424) * 0.25
50 + (8) * 0.25
50 + 2
52% Block Rate, which matches a recent parse's data (link).

Plugging in Martel's recent Aegis test data from here, and assuming he had 432 skill along with the mob being Lv.104:

50 + (432 - 459) * 0.25
50 + (-27) * 0.25
50 + -6.75
43.25

I think this new formula does a much better job at predicting the block rate than the previous one. What do you guys think? For lower levels, the formula most likely has some changed variables, such as the lower levels (Lv.10s range) parsing at 1 shield skill = 0.15% block rate gained, versus the 0.25% at Lv.60+.

Parse Data
 Ifrit.Showmo
Offline
Server: Ifrit
Game: FFXI
user: showmo456
Posts: 173
By Ifrit.Showmo 2012-02-10 12:58:44
Link | Quote | Reply
 
One more parse for today using the lowered shield skill exploit:

My Job/Level: PLD99/WAR49

Shield: Aegis (99, with Afterglow)

Shield Skill: 253

Buffs: None

No equipment other than the Shield was used (completely naked). This remained static throughout the entire parse.

Mob: Caedarva Leech (Lv.63, this was checked by changing to a Lv.63 job & checking it as an Even Match)


Hits: 1230
Blocks: 724

Block Rate: 58.86%

Using the new block rate formula:
50 + (253 - 217) * 0.25
50 + (36)*0.25
50 + 9
59% Block Rate

Difference from projected result: 0.14%

Edit: Forgot to mention that if you also average out the damage taken from blocked critical hits (higher damage than normal hits), you get 83% as the reduced amount. This is identical to Martel's 81.1% parsed value (link). We'll have to find harder hitting mobs to find the exact value I think. Lower damage taken greatly skews the result of finding blocked damage reduction's true value.

Parse Data
 Ragnarok.Martel
Offline
Server: Ragnarok
Game: FFXI
Posts: 2909
By Ragnarok.Martel 2012-02-11 22:06:59
Link | Quote | Reply
 
So, after looking at your latest block rate formula, I decided to apply it to some of my various skill tests. Mostly, I have lots of Ochain data, and a very little bit of kite shield data.

Ochain
Code
Ochain90
Base	107
Multiplier	0.25
Mob Skill	459(lvl 104)*
Skill	369		374		379		384		389		394		399		404		409		414		419		421		424		429		430		431		432		433
Parsed%	86.2	86.92	88.29	90.12	91.16	91.14	93.59	94.05	94.73	96.5	97.1	97.51	98.11	99.51	99.55	99.77	99.92	100
Calc'd%	84.5	85.75	87		88.25	89.5	90.75	92		93.25	94.5	95.75	97		97.5	98.25	99.5	99.75	100		100.25	100.5
Diff	1.7		1.17	1.29	1.87	1.66	0.39	1.59	0.8		0.23	0.75	0.1		0.01	-0.14	0.01	-0.2	-0.23	-0.33	-0.5

Assuming the skill/lvl remains 7/per after lvl 99.

It looks very close above 400 skill. If a tiny bit ahead of actual rate. But below 400 skill, a gap seems to form, that gets larger as skill gets lower. Perhaps 400 skill is a break point at which the skill multiplier changes?

At a 0.25 multiplier, above 400 skill have a avg difference of 0.04 between parsed and calculated rates. Whereas the below 400 samples have a avg diff of 1.38.

If we change the multiplier to 0.23 on the less than 400 skill samples then the avg difference becomes 0.11. Much closer.

I was only able to find 5 different skill tests for size 3 shields. 1 below 400 skill, and 4 above. With really random jumps in skill between them. I think I'd like to gather more samples before trying to draw any conclusions from size 3 data.

Hopefully, the Ochain data will be helpful in adjusting/verifying your formula. I might do some variable skill aegis/size3 tests later. Since Ochain caps at 433 skill we can't really look for changes above that with Ochain.
[+]
 Fenrir.Leoheart
Offline
Server: Fenrir
Game: FFXI
user: Leoheart
Posts: 3012
By Fenrir.Leoheart 2012-02-11 22:17:56
Link | Quote | Reply
 
volkom said: »
How do you pronounce Paladin?

like aladin with a p
 Leviathan.Dragonlord
Offline
Server: Leviathan
Game: FFXI
Posts: 134
By Leviathan.Dragonlord 2012-02-11 22:22:48
Link | Quote | Reply
 
volkom said: »
How do you pronounce Paladin?

pal-uh-din

http://www.howjsay.com/index.php?word=paladin
 Ifrit.Showmo
Offline
Server: Ifrit
Game: FFXI
user: showmo456
Posts: 173
By Ifrit.Showmo 2012-02-12 10:28:43
Link | Quote | Reply
 
Ragnarok.Martel said: »
It looks very close above 400 skill. If a tiny bit ahead of actual rate. But below 400 skill, a gap seems to form, that gets larger as skill gets lower. Perhaps 400 skill is a break point at which the skill multiplier changes?

At a 0.25 multiplier, above 400 skill have a avg difference of 0.04 between parsed and calculated rates. Whereas the below 400 samples have a avg diff of 1.38.

If we change the multiplier to 0.23 on the less than 400 skill samples then the avg difference becomes 0.11. Much closer.
Very interesting observation; I would definitely expect a formula change somewhere, if not 400 skill, at least around 200 like everything else.

But one thing that has me curious is this parse from above: link
With shield skill at 253, you would expect a much larger gap assuming there was a formula change at around 400 skill. Perhaps there is some kind of Skill_Gain_Multiplier change when the Shield Skill value gaps far from the A+_Rank_At_Mob's_Level value?

Regardless, I'm glad we were able to find a formula that calculates our block rate within a 1-3% margin of error (so it seems anyway), with thanks to everyone who helped collect parse data and helped contribute. If we don't find any major quirks like from the previous formula, we could begin adding minor adjustments to it until we get a near perfect prediction.
 Ifrit.Showmo
Offline
Server: Ifrit
Game: FFXI
user: showmo456
Posts: 173
By Ifrit.Showmo 2012-02-15 01:19:04
Link | Quote | Reply
 
Went back to observe previous parses, and I noticed that when raising shield skill, the amount of block rate that was gained per skill ranged from 0.21%-0.29% (each parse varied), but they all average together for about 0.2454% (0.25%?). I didn't observe every single posted sample, but about 9 of them.

It could be due to variance, or that the Skill_Gain_Multiplier is changing based on certain conditions, as Martel mentions above where the Skill_Gain_Multiplier seems to change from 0.25 to 0.23 when shield skill drops below 404. The Skill_Gain_Multiplier might be undergoing a linear scale based on how far away your Shield Skill is from the A+_Rank_At_Mob's_Level value, but that's only pure speculation for now.
 Ifrit.Showmo
Offline
Server: Ifrit
Game: FFXI
user: showmo456
Posts: 173
By Ifrit.Showmo 2012-02-19 03:31:16
Link | Quote | Reply
 
I created a spreadsheet containing all block rate parse data that we've accumulated thus far. You can view it at Google Docs: Google Docs Spreadsheet Link or download the Excel document directly if you prefer viewing the original: Mediafire Document Download Link.

The spreadsheet contains the following parses (does not include parses I did to find block rate floor/cap):
Link #1
Link #2
Link #3
Link #4
Link #5 Data: Data #1 & Data #2
Link #6
Link #7
Link #8
Link #9
Link #10
Link #11
Link #12 Data: Data #1
Link #13

With all data in hand, does anyone have an idea how to convert it into a working block rate formula other than the current one I came up with thus far?

Base_Block_Rate + (Shield_Skill - A+_Rank_At_Mob's_Level) * Skill_Gain_Multiplier

The above works pretty well so far, but it's still not perfect (the projected result slowly skews away from the actual result as the Shield_Skill value progresses far from the A+_Rank_At_Mob's_Level value).

Big thanks to Martel for gathering a massive amount of data & sample size on Ochain block rates. It seems we have plenty of shield skill variation tests, but lack mob level variation tests (change mob level but keep shield skill the same), otherwise I believe we have plenty of data to finally come up with a working block rate model. Though current data shows that every 1 level the mob rises/decreases will decrease/rise block rate by 2%.
[+]
 Ifrit.Showmo
Offline
Server: Ifrit
Game: FFXI
user: showmo456
Posts: 173
By Ifrit.Showmo 2012-02-20 12:09:54
Link | Quote | Reply
 
I'm gonna try to pump out some parses regarding the effects of mob level vs shield skill. The shield skill level I'll be using is 424 for each test. On the test server, a player can set their level to any value ranging from 1-99, so I'll be using this to change my level in order to find the exact level of the mob I'm gonna be parsing against (Even Match = mob is the same level as me). When level is lowered, base shield skill is as well, so I'll use gear/adjust merits in order to reach the 424 skill rank again. Since parses have shown player's own level has no direct effect on block rates, this should provide pretty accurate results with the ability of finding the mob's exact level without any uncertainty.

Here's the first two parses so far:

Parse #1
My Job/Level: PLD98/SCH49

Shield: Aegis (95)

Shield Skill: 432

Buffs: All Cruor Buffs, Regen Atmas, Light Arts, Regen II

Equipment remained static throughout the entire parse.

Mob: Surveyor (Even Match, Lv.98)


Hits: 5,165
Blocks: 2,738
Block Rate: 53.01%

Parse #2
My Job/Level: PLD97/SCH48

Shield: Aegis (95)

Shield Skill: 432

Buffs: All Cruor Buffs, Regen Atmas, Light Arts, Regen II, Sublimation

Equipment remained static throughout the entire parse.

Mob: Surveyor (Even Match, Lv.97)


Hits: 5,540
Blocks: 3,138
Block Rate: 56.64%

Block Rate Difference: 3.63%

Parse Data
Parse #1
Parse #2
 Ifrit.Showmo
Offline
Server: Ifrit
Game: FFXI
user: showmo456
Posts: 173
By Ifrit.Showmo 2012-02-20 13:29:48
Link | Quote | Reply
 
One more parse for today:

My Job/Level: PLD96/SCH48

Shield: Aegis (95)

Shield Skill: 432

Buffs: All Cruor Buffs, Regen Atmas, Light Arts, Regen II

Equipment remained static throughout the entire parse.

Mob: Surveyor (Even Match, Lv.96)


Hits: 5,555
Blocks: 3,148
Block Rate: 56.67%

Hardly a change at all from the Lv.97 sample (0.03% difference). Variance? Maybe. Kind of reminds me of this scenario though: link, where +15 skill yielded no result increase whatsoever. Also worth noting that the jump from a Lv.97 mob to a Lv.98 mob yielded a 3.63% block rate increase, as if it was covering the gap for the no increase from Lv.96 to Lv.97.

Parse Data
 Ifrit.Showmo
Offline
Server: Ifrit
Game: FFXI
user: showmo456
Posts: 173
By Ifrit.Showmo 2012-02-21 14:26:25
Link | Quote | Reply
 
Hey all, been messing around with the block rate math again, and I came up with another formula using a standard linear formula structure.

Block Rate = Skill_Modifier(Shield_Skill) + Mob_Level_Modifier(Mob_Level) + BASE

For levels 91+
Skill_Modifier = 0.0022
Mob_Level_Modifier = -0.01876 (rough estimate)

Shield BASE
Aegis = 1.43 1.42
Ochain = 2.0
Size 3 = 1.38 1.37
Size 4 = 1.21?

Size 1 = ?
Size 2 = ?

Levels 90 and below seem to use a different Skill_Modifier & Mob_Level_Modifier than 91+. When I plug our parse numbers in for level 91+ mobs, it seems to yield results within a 1-2% accuracy difference. Thoughts? Mob_Level_Modifier might be slightly off as it was based off the limited mob level difference parses I did recently. I got the Skill_Modifier by averaging the skill gain from massive amount of parse data acquired from Martel's Ochain samples.

Edit: Corrected Aegis/Size 3 BASE, it seems like it was 0.01 off.
 Fenrir.Yuriki
Offline
Server: Fenrir
Game: FFXI
user: Yuriki
Posts: 583
By Fenrir.Yuriki 2012-03-11 03:53:04
Link | Quote | Reply
 
I have a question about the CDC set on the front page concerning the gorget and atheling combo. As a crit WS wouldn't either rancor collar or rancorous mantle do better in one of those slots? Perhaps mantle and gorget?
 Fenrir.Yuriki
Offline
Server: Fenrir
Game: FFXI
user: Yuriki
Posts: 583
By Fenrir.Yuriki 2012-03-14 11:31:54
Link | Quote | Reply
 
Bump for great justice!
 Asura.Lokimaru
Offline
Server: Asura
Game: FFXI
user: Rocketpop
Posts: 2006
By Asura.Lokimaru 2012-03-14 11:48:01
Link | Quote | Reply
 
Fenrir.Yuriki said: »
I have a question about the CDC set on the front page concerning the gorget and atheling combo. As a crit WS wouldn't either rancor collar or rancorous mantle do better in one of those slots? Perhaps mantle and gorget?
Believe Rancor Collar is only better than gorget when you don't need the extra ws accuracy. I don't know about rancorous vs atheling.
 Leviathan.Dragonlord
Offline
Server: Leviathan
Game: FFXI
Posts: 134
By Leviathan.Dragonlord 2012-03-14 12:29:05
Link | Quote | Reply
 
Asura.Lokimaru said: »
Fenrir.Yuriki said: »
I have a question about the CDC set on the front page concerning the gorget and atheling combo. As a crit WS wouldn't either rancor collar or rancorous mantle do better in one of those slots? Perhaps mantle and gorget?
Believe Rancor Collar is only better than gorget when you don't need the extra ws accuracy. I don't know about rancorous vs atheling.

The front page does state "Vorpal/CDC (ring/neck/earring change based on WS)." under the WS set. Also, rancor collar has 6 acc so you're only losing 4 acc by switching ele gorget to rancor.

Atheling+rancor collar, or Rancorous mantle+Nefarious collar are going to be the top 2 contenders for CDC. It comes down to whether 3 atk and 3 DA beats 3 crit rate.
 Phoenix.Neosutra
Offline
Server: Phoenix
Game: FFXI
user: neosutra
Posts: 620
By Phoenix.Neosutra 2012-03-14 12:43:10
Link | Quote | Reply
 
Atheling/Rancor for CDC for almost all situations currently.
 Fenrir.Yuriki
Offline
Server: Fenrir
Game: FFXI
user: Yuriki
Posts: 583
By Fenrir.Yuriki 2012-03-14 17:07:10
Link | Quote | Reply
 
Phoenix.Neosutra said: »
Atheling/Rancor for CDC for almost all situations currently.

Ty muchly.
 Phoenix.Tsuekasa
Offline
Server: Phoenix
Game: FFXI
user: Zantherr
Posts: 75
By Phoenix.Tsuekasa 2012-03-19 22:26:34
Link | Quote | Reply
 
Got a question for a friend who is playing a Paladin. He's working on both his relic and Empy Shield but until then, what are some good shields to be using for tanking puproses?
 Ramuh.Austar
Offline
Server: Ramuh
Game: FFXI
user: Austar
Posts: 10457
By Ramuh.Austar 2012-03-19 22:30:28
Link | Quote | Reply
 
MNK
[+]
 Phoenix.Neosutra
Offline
Server: Phoenix
Game: FFXI
user: neosutra
Posts: 620
By Phoenix.Neosutra 2012-03-19 22:52:49
Link | Quote | Reply
 
Phoenix.Tsuekasa said: »
Got a question for a friend who is playing a Paladin. He's working on both his relic and Empy Shield but until then, what are some good shields to be using for tanking puproses?

What is he using Pld for in today's content, without emp/aegis?
 Phoenix.Tsuekasa
Offline
Server: Phoenix
Game: FFXI
user: Zantherr
Posts: 75
By Phoenix.Tsuekasa 2012-03-19 22:55:04
Link | Quote | Reply
 
Our LS is starting to venture into Abby atm so we are no where near Endgame yet so just havn't had enough time to gather enough to get either shield.
 Phoenix.Neosutra
Offline
Server: Phoenix
Game: FFXI
user: neosutra
Posts: 620
By Phoenix.Neosutra 2012-03-19 23:11:38
Link | Quote | Reply
 
Oh in abyssea? I wouldn't worry about what shield to use on Pld in abyssea, as Pld doesn't belong in abyssea.
 Phoenix.Tsuekasa
Offline
Server: Phoenix
Game: FFXI
user: Zantherr
Posts: 75
By Phoenix.Tsuekasa 2012-03-20 11:42:54
Link | Quote | Reply
 
So from the sounds of it, Pld is more of a DD in Abby atm so shield should reflect being DD instead (until relic and empy shield are made)
 Fenrir.Nightfyre
Offline
Server: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11680
By Fenrir.Nightfyre 2012-03-20 11:47:34
Link | Quote | Reply
 
The only thing PLD is good for in Abyssea is solo cleaving with Aeolian Edge and Ochain. If that's not what you're bringing a PLD for, have them change jobs.
 Phoenix.Tsuekasa
Offline
Server: Phoenix
Game: FFXI
user: Zantherr
Posts: 75
By Phoenix.Tsuekasa 2012-03-20 12:00:54
Link | Quote | Reply
 
Sadly, Pld is their only 99 atm, and LS is not very tank heavy atm. I have a Mnk but not geared enough yet for abby tanking (working on it though, black belt is going to be a pain) and really don't have any Nin's that arn't being used as subs. He is thinking of taking Red to 99 next.
 Ramuh.Austar
Offline
Server: Ramuh
Game: FFXI
user: Austar
Posts: 10457
By Ramuh.Austar 2012-03-20 12:02:45
Link | Quote | Reply
 
Any MNK that has a counterstance macro can tank in abyssea as long as whm and mnk both have at least two decent atmas.

Edit: In theory. People still manage to mess up MNK+WHM somehow.
 Phoenix.Neosutra
Offline
Server: Phoenix
Game: FFXI
user: neosutra
Posts: 620
By Phoenix.Neosutra 2012-03-21 10:00:32
Link | Quote | Reply
 
Also, "this is my only job" is pretty irrelevant in this day in age, when you can 99 a job in a day, max gear it in a week, and put a relic on it in 1-2 months (solo).
 Ramuh.Laffter
Offline
Server: Ramuh
Game: FFXI
user: Rocketpop
Posts: 11972
By Ramuh.Laffter 2012-03-21 10:02:06
Link | Quote | Reply
 
Phoenix.Neosutra said: »
Also, "this is my only job" is pretty irrelevant in this day in age, when you can 99 a job in a day, max gear it in a week, and put a relic on it in 1-2 months (solo).
Not arguing, but what kind of player do you have to be to do this?
First Page 2 3 ... 14 15 16 ... 45 46 47
Log in to post.