On Healing Hands - A Comprehensive WHM Guide (V2)

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On Healing Hands - A Comprehensive WHM Guide (V2)
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 Asura.Pergatory
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By Asura.Pergatory 2017-01-05 23:25:35
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If Cursna is 10% at 0 skill and 26% at 500 skill, then that suggests something like +1% every 30 skill.

My build uses Gendewitha Galoshes +1 and Theo Pants +2, and if I had perfect Fanatic Gloves aug then it would have 558 skill and +112 to Cursna. (No Gambanteinn)

If we assume every 30 skill is 1% then that should give me 28% base success rate, for 59.36% total success rate.

Vanya Clogs with path B would give me 598 skill and +107 to Cursna. This should give 29% base success, 60.03% total success rate. If you can find 2 more skill, such as when Ebers+2 comes out, base value jumps up to 30% for even more.

Close match, but Vanya seems like it may actually be superior, which was a surprise to me.

Gambanteinn tips the scale even further in Vanya Clogs' favor, as does any other Cursna+ gear like Theo Pants +3. It seems it would take a lot of healing skill to actually make Gende+1 win. In fact by my calculations with +102 Cursna before adding feet, the break even point where Gende+1 & Vanya are equal is at 1680 skill...
 Asura.Ganno
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By Asura.Ganno 2017-01-06 03:12:57
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Asura.Pergatory said: »
If Cursna is 10% at 0 skill and 26% at 500 skill, then that suggests something like +1% every 30 skill.

Yea i agree that's a possibility, though SE likes to put a formula pre300 and a different one post300 skills, for some spells.

Also, you seems to have almost perfect Cursna set, and i dont think you could hit 100% with emp club, so i guess +1% every <30skill for higher base value ?
 Asura.Pergatory
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By Asura.Pergatory 2017-01-06 10:09:37
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I don't think it's quite that simple, either. For example Mending Cape with 10 skill vs. Alaunus's Cape.

In my set above with Vanya Clogs, Mending Cape would give 608 skill and +97 Cursna. This should give 30% base success, 59.1% total which is worse than Alaunus's Cape if my formulas are correct. And that's with the 10 skill pushing you up 1 breakpoint, which it won't always do, so this is a favorable comparison for Mending Cape.
 Odin.Godofgods
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By Odin.Godofgods 2017-01-08 23:21:58
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whats the highest refresh augment you can get on chironic gear with dark matter?
 Leviathan.Stamos
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By Leviathan.Stamos 2017-01-08 23:38:15
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2
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 Asura.Yankke
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By Asura.Yankke 2017-01-13 17:47:58
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ItemSet 348967

Cursna +100 does it mean it Will remover curse/doom 100% of the time? With the other Cursna piece of course...
 Shiva.Arislan
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By Shiva.Arislan 2017-01-13 18:08:52
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It's been roughly explained over the last page or so.

Code
Base Rate + (Base Rate x Gear %) = Expected success %


Base rate is determined by healing skill, 26% at 500 skill, 10% at 0 skill. We don't know the exact relationship between skill and success %, but you can keep improving it past 500 skill (official).

So your cursna set needs not only +cursna gear, but also as much healing skill as you can pile on.
 Fenrir.Snaps
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By Fenrir.Snaps 2017-01-13 18:12:15
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It adds 100% of your base rate to your final rate. A good Cursna set will have around 26% base rate from healing magic (without weapons). I dunno the exact formula, but the ideal set has 522 healing magic and SE has stated at 500 your base rate is 26%. So you might have a slightly higher base rate. Going from the sets in the guide you end up at like 56% final weapons without weapons (from the other potency stuff.) If you use empyrean with that set you'll end up at 82%. It's a step up for sure but I think Yagrush is better most of the time anyways. The moment you are trying to remove Doom from more than two people, the mean number of Cursna casts required is about the same, and it gets better for Yagrush after that. That said, the mean number of Cursnas required might not be the best method to evaluate this as it's a binomial distribution that is skewed to the right.
 Ragnarok.Martel
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By Ragnarok.Martel 2017-01-13 18:20:45
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If your front line is awesome, they might have Cursna received gear and code to auto swap and lock it in when doomed. This can have a significant impact on cursna success rates.

I'd always thought that cursna received gear was a separate term after cursna+ gear. And results seemed to support that. But SE's statement kinda made me wonder. I can recall the exact wording atm, just that it made me doubt a bit.

Anyway. You can't control what the frontline does, but it's certainly something to keep in mind when considering max cursna potential. Tell everyone who dies to doom; "Should had a cursna received set" <,<

On Yagrush vs Dagan.... Native dualwield for WHM! do it SE.
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 Asura.Raitoken
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By Asura.Raitoken 2017-01-15 12:04:15
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Inyanga Dastanas +1, are they worth it? I mean +18 all skills is nice but it seems I can get higher +skill with other items.

I ask because I need the +1 hands for RNG and was thinking of getting NQ to possibly use but if its not needed I'll use the hallmarks for something else.
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By Skjalfeirdotter 2017-01-15 12:18:08
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Asura.Raitoken said: »
Inyanga Dastanas +1, are they worth it? I mean +18 all skills is nice but it seems I can get higher +skill with other items.

I ask because I need the +1 hands for RNG and was thinking of getting NQ to possibly use but if its not needed I'll use the hallmarks for something else.

Yes they are worth it.
 
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 Fenrir.Snaps
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By Fenrir.Snaps 2017-01-16 12:23:16
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You can get 50 MDT/50 PDT using full Inyanga +1, which leaves you with a lot more (283) magic evasion.

ItemSet 349011
 
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 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2017-01-16 12:54:40
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Meva is incredibly important. Debuffs are often of greater concern than damage taken for support jobs, and if you're eating magic AoEs then meva may also reduce damage taken more effectively than MDB. Even in a more physical-oriented set (can always run multiple sets, though I'll point out that many physical attacks also inflict debuffs nowadays) you can do better than full Ayanmo +1 (body/legs do have solid DT+defense, but the low -DT values in the other slots aren't especially attractive), and I'd take Mafic Cudgel over Queller Rod in a heartbeat.
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 Asura.Pergatory
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By Asura.Pergatory 2017-01-17 10:20:31
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I second what Nightfyre said. In addition to Inyanga+1 being the best enfeebling hands, the rest of the set is amazing for magic evasion and I find myself using this set more and more often lately.

It's particularly essential for fights like Teles, Sovereign Behemoth, and Shedu.

I've also taken a liking to Miso Ramen on WHM. When things go to hell, it can really make a difference. Last night against Kin our RUN got the 3 minute terror and the THF went down in 2 hits so I ended up tanking for roughly 2 minutes on WHM. He aspired my MP dry repeatedly so I was relying on 3 ticks of refresh to give me enough MP to cast Cure3 on myself. I couldn't afford to idle in Inyanga+1 because I needed the refresh, but the Miso Ramen gave me a little extra toughness. Good times...
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 Fenrir.Snaps
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By Fenrir.Snaps 2017-01-17 10:27:02
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Yeah. Miso Ramen has been my staple food on backline jobs when I'm not nuking (GEO, WHM, RDM, etc.)
 
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 Sylph.Gobbo
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By Sylph.Gobbo 2017-01-23 13:05:16
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In the M.Evasion set, you could put a little side note that if something's spamming Silence, Shrieker's Cuffs are a great swap in for extra silence resistance. Trades 14 M.Evasion for another 25 resist silence.
 
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 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2017-01-23 13:12:42
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agree that inyanga is amazing for idle if you have any chance of being in an aoe, but minor nitpick i wanted to point out that the gloves aren't actually BiS enfeebling

44 mnd 31 int 37 m.acc 18 skills

path A kaykaus are 45 mnd 19 int 38 m.acc 15 enfeebling(very slightly worse, but much less opportunity cost if another use for kupon)

but HQ have 47 mnd 19 int 53 m.acc 16 enfeebling, pretty near identical for repose and blow away inyanga for enfeeb
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 Fenrir.Ramzus
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By Fenrir.Ramzus 2017-01-23 13:26:09
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Both sets look fine to me. If you want slightly more M. Eva you can swap in Irenic and still be at 50 PDT for the loss of 2 regen
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2017-01-23 13:29:19
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only at 49 pdt with irenic unless staunch is hq

(still probably the better set, especially if using shrieker's cuffs)
 Fenrir.Ramzus
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By Fenrir.Ramzus 2017-01-23 13:30:24
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I can't count
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2017-01-23 13:33:00
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so with shrieker's cuffs, you're down to 45 mdt.. but irenic returns it to 49

hq irenic would cap mdt, hq staunch would cap both(but silly to assume someone will have a hq staunch and not be able to drop a couple mil on a hq irenic)

ItemSet 349136


anyone got a whm enmity+ set? could probably do a pretty great emergency tank if you had enm on flash.
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