JSE Cape Augments

Language: JP EN DE FR
New Items
2023-11-19
users online
Forum » FFXI » General » JSE Cape Augments
JSE Cape Augments
First Page 2 3 4 ... 10 11 12
 Carbuncle.Legato
Offline
Server: Carbuncle
Game: FFXI
Posts: 102
By Carbuncle.Legato 2014-09-13 04:43:14
Link | Quote | Reply
 
Lakshmi.Byrth said: »
DNC capes have has STP, Dual Wield, WS damage, Reverse Flourish+(up to at least 12), and nothing else that I recall. The maximum number of Augments on a cape is 4, and STR/DEX+ (and .o forth) count as a single augment.

Looking at the mantels that have been posted here and elsewhere, there is probably a slot system, so the augments are likely less random than they first appear. Grand boss coffers could potentially offer better augments through probability rather than some artificial cap change.

Anyway, it is going to be a big PITA to get the capes we will want out of Incursion, but I am having fun in the event so far.

Reverse Flourish can go up to 25 it seems! Happy day for Dancers.
Offline
Posts: 68
By Namonaki 2014-09-13 04:50:47
Link | Quote | Reply
 
 Bismarck.Snprphnx
Offline
Server: Bismarck
Game: FFXI
user: Snprphnx
Posts: 2692
By Bismarck.Snprphnx 2014-09-13 05:06:40
Link | Quote | Reply
 
Damn these sch capes are nice.
 Cerberus.Anjisnu
Offline
Server: Cerberus
Game: FFXI
user: anjisnu
Posts: 2803
By Cerberus.Anjisnu 2014-09-13 10:50:26
Link | Quote | Reply
 
May get an 11th shadow on blu soon lol
 Lakshmi.Byrth
VIP
Offline
Server: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6137
By Lakshmi.Byrth 2014-09-13 11:03:12
Link | Quote | Reply
 
Carbuncle.Legato said: »
Lakshmi.Byrth said: »
DNC capes have has STP, Dual Wield, WS damage, Reverse Flourish+(up to at least 12), and nothing else that I recall. The maximum number of Augments on a cape is 4, and STR/DEX+ (and .o forth) count as a single augment.

Looking at the mantels that have been posted here and elsewhere, there is probably a slot system, so the augments are likely less random than they first appear. Grand boss coffers could potentially offer better augments through probability rather than some artificial cap change.

Anyway, it is going to be a big PITA to get the capes we will want out of Incursion, but I am having fun in the event so far.

Reverse Flourish can go up to 25 it seems!

Does it add a static 250 TP regardless of FMs? 25TP per FM?
Offline
Posts: 853
By Highwynd 2014-09-13 11:41:58
Link | Quote | Reply
 
Hard to tell if it's Reverse+25% or Reverse+25. It could infer it boosts the JA by 25% or it could mean it just gives you 25TP. PUP cape says TP Bonus +400 for example.
 Phoenix.Erics
Offline
Server: Phoenix
Game: FFXI
user: prophets
Posts: 569
By Phoenix.Erics 2014-09-13 11:52:15
Link | Quote | Reply
 
Anjou said: »
How do you operate the warp points? :o
when you beat an NM you get its ki, once you have its KI you can warp to that NM but your ki are also limited to that the leader has. So if you have 4/6 boss ki and leader has 3 of them you can only warp to the ones the leader has if you also have them. You trade all your ki to level up the area each time by 1 and have to recollect them but it seems to increase drop slots we saw many more double drops and started seeing grand NM coffers.
Offline
Posts: 393
By cervelo84 2014-09-13 12:18:34
Link | Quote | Reply
 
I don't understand this zone.

how do I obtain a map?

I killed / am able to warp to 3 NM but I think I am still the basic i123 level?

How do I get 6/6 KI if I can only kill 3 NM's?
 Asura.Ccl
Offline
Server: Asura
Game: FFXI
user: ccl
Posts: 1995
By Asura.Ccl 2014-09-13 12:30:38
Link | Quote | Reply
 
You can't get 6/6 if you only kill the same 3NM.
 Carbuncle.Xenhas
Offline
Server: Carbuncle
Game: FFXI
user: Xenhas
Posts: 664
By Carbuncle.Xenhas 2014-09-13 13:36:01
Link | Quote | Reply
 
got it on my brd mule :(
 Odin.Llewelyn
Offline
Server: Odin
Game: FFXI
user: Llewelyn
Posts: 2254
By Odin.Llewelyn 2014-09-13 13:43:10
Link | Quote | Reply
 
Phoenix.Erics said: »
your ki are also limited to that the leader has. So if you have 4/6 boss ki and leader has 3 of them you can only warp to the ones the leader has if you also have them.
Warps are completely dependent on the leader. You don't even need the KI yourself to use warps as long as the leader does. We've brought someone that's never done Incursion before and he was able to use all warps.
 Lakshmi.Buukki
Offline
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2014-09-13 15:15:22
Link | Quote | Reply
 
That blu cape is really good
 Sylph.Namonaki
Offline
Server: Sylph
Game: FFXI
user: Namonaki
Posts: 54
By Sylph.Namonaki 2014-09-13 15:22:02
Link | Quote | Reply
 
I got the 3 capes for the jobs I rarely use never use.
#sigh
Offline
Posts: 393
By cervelo84 2014-09-13 15:22:56
Link | Quote | Reply
 
How do you obtain the map for this zone?
 Asura.Lylian
Offline
Server: Asura
Game: FFXI
user: Wolfie
Posts: 1
By Asura.Lylian 2014-09-13 17:09:11
Link | Quote | Reply
 


Got this my first run, guess i'll just full time it for the most part.
[+]
Offline
Posts: 68
By Namonaki 2014-09-13 17:11:03
Link | Quote | Reply
 
jfc
that GEO cape.... /cry
Offline
Posts: 99
By fattrav 2014-09-13 17:47:49
Link | Quote | Reply
 
cervelo84 said: »
How do you obtain the map for this zone?
I printed it, even used color!
 Odin.Calipso
Offline
Server: Odin
Game: FFXI
user: Calipso
Posts: 943
By Odin.Calipso 2014-09-13 18:05:07
Link | Quote | Reply
 
Finally got something i can use on the jobs I play (and it's pretty good!)

[+]
 Cerberus.Conagh
Offline
Server: Cerberus
Game: FFXI
user: onagh
Posts: 3189
By Cerberus.Conagh 2014-09-13 18:29:12
Link | Quote | Reply
 
Odin.Calipso said: »
Finally got something i can use on the jobs I play (and it's pretty good!)


This event is somewhat painful and incredibly not fun to play.

Amnesia-
Weapon Lock-
All buffs wipe-
AoE 1400 dmg (seen 2400 which was one shot everyone)
Stupid links-
Inability to Supertank-

This is very intensive on the Mages and supports and makes already difficult to find jobs, very tedious and stressful to play here.

On a side note: Thief makes NM's drop 3 chests (3 boss chests).
 Odin.Calipso
Offline
Server: Odin
Game: FFXI
user: Calipso
Posts: 943
By Odin.Calipso 2014-09-13 18:44:29
Link | Quote | Reply
 
Everything is stunnable so far (tp move wise) - makes things a little easier. Think we're up to level 125.

The weird hate and 30' agro is pretty lame though :/
 Sylph.Jeanpaul
MSPaint Champion
Offline
Server: Sylph
Game: FFXI
user: JeanPaul
Posts: 2623
By Sylph.Jeanpaul 2014-09-13 18:46:28
Link | Quote | Reply
 
Bringing a BLU makes a huge difference since Winds of Promyvion will erase their super slow, bind, and defense down.

GEO is pretty valuable against the NMs since they can reduce it's magic accuracy and boost the party's magic evasion. This, plus Barfira/Baramnesiara will help tremendously against Amnesia. As RUN, I almost never get Amnesia, and it wears fast. Indi-Haste is also amazing since it can't be dispelled or overwitten and nearly caps your attack speed.

The buff wipe move can be evaded or blocked with Utsusemi or Third Eye, because the Dispel is an added effect. The weapon locking move is directional, and I've noticed moves like Flash are very reliable in holding not only the hate on what you cast on, but it seems to get the attention of all the enemies.

Monsters aggro from 30', and I noticed it is possible to get some clean pulls when near the NMs. Not exactly sure yet, but it seems like you wanna just sight aggro 1 or 2 enemies and pull them back far enough before the others notice (make sure your party doesn't get eager and move up). I think you get a sort of grace period for linking as long as you don't act on them right away. Also, all the enemies (except the big fat king croc) can be slept reliably.
[+]
 Odin.Calipso
Offline
Server: Odin
Game: FFXI
user: Calipso
Posts: 943
By Odin.Calipso 2014-09-13 19:21:26
Link | Quote | Reply
 


Dunno enough about smn to know if this one's good :

[+]
 Bismarck.Snprphnx
Offline
Server: Bismarck
Game: FFXI
user: Snprphnx
Posts: 2692
By Bismarck.Snprphnx 2014-09-13 19:22:52
Link | Quote | Reply
 
I actually like this event. Takes me back to the old days where everyone needed to pay attention and do their assigned job.

Different note, anyone have pics or an idea on what augments RNG cape can get?
 Carbuncle.Kaelthas
Offline
Server: Carbuncle
Game: FFXI
Posts: 216
By Carbuncle.Kaelthas 2014-09-13 19:23:42
Link | Quote | Reply
 
Odin.Calipso said: »
O.O
 Bismarck.Snprphnx
Offline
Server: Bismarck
Game: FFXI
user: Snprphnx
Posts: 2692
By Bismarck.Snprphnx 2014-09-13 19:26:18
Link | Quote | Reply
 
Odin.Calipso said: »


Dunno enough about smn to know if this one's good :


The BP damage is nice. But that BP delay II is good as well. Depending on how high it goes, it can be a decent increase to smn BP damage over an extended period.
 Phoenix.Erics
Offline
Server: Phoenix
Game: FFXI
user: prophets
Posts: 569
By Phoenix.Erics 2014-09-13 19:28:33
Link | Quote | Reply
 
Bismarck.Snprphnx said: »
I actually like this event. Takes me back to the old days where everyone needed to pay attention and do their assigned job.

Different note, anyone have pics or an idea on what augments RNG cape can get?
im not sure what special abilities rng cape can get but ive gotten 4str 1 agi so far
 Bismarck.Snprphnx
Offline
Server: Bismarck
Game: FFXI
user: Snprphnx
Posts: 2692
By Bismarck.Snprphnx 2014-09-13 19:31:45
Link | Quote | Reply
 
Only ones I can think are double shot and decoy shot effect +. I think I saw one with snapshot +1, which is good.
 Odin.Calipso
Offline
Server: Odin
Game: FFXI
user: Calipso
Posts: 943
By Odin.Calipso 2014-09-13 19:50:08
Link | Quote | Reply
 
More!

Dnc w/dual weild:



kinda crappy overall though :/

And of course the first/only thf one I've gotten only had DW+1 on it =(
 Odin.Calipso
Offline
Server: Odin
Game: FFXI
user: Calipso
Posts: 943
By Odin.Calipso 2014-09-13 20:04:11
Link | Quote | Reply
 
Also, there was some discussion going on somewhere that the capacity points bonus on Mecistopins Mantle was limited based on what kind of coffer you opened, but I highly doubt this is the case as I just got a 47 off a NQ coffer.
 
Offline
Posts:
By 2014-09-13 20:16:04
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
[+]
First Page 2 3 4 ... 10 11 12
Log in to post.