For my BST...
Attack +3 Pet: Damage taken -10%
Accuracy +3 Pet: Haste +5%
Or should I get STR +2 Haste +2%?
Thoughts?
A Moogle Kupo D'Etat: Headpiece! |
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A Moogle Kupo d'Etat: Headpiece!
For my BST...
Attack +3 Pet: Damage taken -10% Accuracy +3 Pet: Haste +5% Or should I get STR +2 Haste +2%? Thoughts? Tallulah said: only thing that comes to mind is that they are all hideous. augments look semi-decent, though. can't wait to see a bunch of screenshots of PLDs countering things like cerb or faf. can't believe noone has posted this pic yet. gave me a lol. Oh ***, lol. Cymmina said: Cohan said: why do all the items look like something outta kingdom or hearts!?!? The mage hat is recycled artwork from FF3 (DS) for the Magus job. Which in turn is a remake of the original FF3 warlock class: And also this sprite is used for the famous web comic 8-bit Theater. Ill most likely get the Hat with WHM in mind. I do not see any reward here worth $10. I'll wait until everyone says how the actual missions are before I buy it.
Are you sure they will let us put 2 augments on this one? They all seem to be paired already and if they did would technically be 4 augments on one piece.
They said two and you may not choose the same one twice. They're just trying to give us more stats on it to give people an easier way to obtaining nice gear imo.
When you look at it... You have the same stats as many very nice pieces and then you add on more. You practically get a Wyvern Helm +2 for Sam/Drg/etc. with these. Yeah, they said you can pick two, and in the case that two augments have similiar stats the stats converge.
EG STR+4 and WS acc+15 with STR +2 and Haste +2% will give STR+6. Cerberus.Shuhisiihi
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so what do you guys think is best for mnk? looking at:
STR+4 Weapon Skill Acc +15 Accuracy +10 Attack+5 nice AF piece..open to suggestions though Asura.Skinwalker
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CHR+4 Waltz Delay -2 is a nice augment for DNC if you don't have relic head, kinda useless if you do though. I'll probably go:
STR+4 Weapon Skill Acc +15 Accuracy +10 Attack+5 For a WS macro piece. There are some pretty decent options though so that may change. Durai said: For my BST... Attack +3 Pet: Damage taken -10% Accuracy +3 Pet: Haste +5% Or should I get STR +2 Haste +2%? Thoughts? i kinda like the idea of one stat for me and one stat for my pet, but thats just me. Yeah, I had suggested the str/ws acc/acc/atk augs on the first page for Monk. Right now I'm thinking we'll see the augs for these jobs atm. Most are ws pieces, but that's b/c we have such nice TP pieces already. No real idea on Pld tbh..
Warrior STR+4 Weapon Skill Accuracy +15 STR+2 Haste +2% White Mage MND+4 "Cure Potency" +3% MND+2 Enhances "Fast Cast" +2% / Enhances "Fast Cast" +3% BP Delay -3 Monk STR+4 Weapon Skill Accuracy +15 Accuracy +10 Attack +5 Black Mage INT+4 Magic Accuracy +2 "Magic Atk. Bonus" +2 HPWH+3 / INT+2 Enhances "Fast Cast" Effect +2% Red Mage INT+4 Magic Accuracy +2 / INT+2 Enhances "Fast Cast" Effect +2% Magic Accuracy +3 MPWH+3 Thief DEX +4 Increases Crit Hit Damage +2% / Accuracy +10 Attack +5 STR +4 Weapon Skill Accuracy +15 Paladin Dark Knight STR+4 Weapon Skill Accuracy +15 Acc+10 Attack +5 Beastmaster STR+2 Haste +2% Acc+3 Pet: Haste +5% Bard Magic Accuracy +3 CHR+2 Enhances "Fast Cast" Effect +2% / Enhances "Fast Cast" +3% BP Delay -3 Ranger STR+4 Weapon Skill Accuracy +15 STR+2 Haste +2% Samurai (Wyvern Helm +2?) STR+4 Weapon Skill Accuracy +15 STR+2 Haste +2% Ninja STR+4 Weapon Skill Accuracy +15 Accuracy +10 Attack +5 Dragoon STR+4 Weapon Skill Accuracy +15 / Acc+10 Attack +5 DEX+4 Increases Critical Hit Damage +2% / STR+2 Haste +2% Summoner Enhances "Fast Cast" +3% BP Delay -3 / Acc+3 Pet: Haste +5% Attack +3 Pet: Damage Taken -10% / Acc+3 Pet: Critical Hit Rate +3% Blue Mage STR+4 Weapon Skill Accuracy +15 / STR+2 Haste +2% "Magic Atk. Bonus" +2 HPWH +3 / STR+2 Haste +2% Corsair AGI+4 Increases Weapon Skill Damage +2% Ranged Accuracy +10 Ranged Attack +5 Puppetmaster STR+4 Weapon Skill Accuracy +15 VIT+4 Shield Skill +5 / Accuracy +10 Attack +5 Dancer CHR+4 "Waltz" Delay -2 Accuracy +10 Attack +5 / CHR+2 Enhances "Fast Cast" +2% Scholar Magic Accuracy +3 Magic Critical Hit Rate +10% Enmity -4 / "Magic Atk. Bonus" +2 HPWH+3 Although I love my MNK I'm always stuck going BLM to things so I will probably go for BLM hat.
Hmm that Whm hat just beats my Yigit, might go with that...
And that way I can see its coolness often except resting! Excesspain said: Although I love my MNK I'm always stuck going BLM to things so I will probably go for BLM hat. Same. I want to make a Blu or War WS hat, but I'm always going Whm to events, so might as well maximize that. Yeah, MP+20, MND+6, Cure +3%, and Fast Cast +2% is hard to beat.
Can get a whm's cure potency up to 30-60% with all of the gear. @.@ Lol i wanna make a hat that gives my thf rediculous amounts of acc for dancing edge but idk getting a bit more dmg on my blm sounds yummy too especially while getting a little bit more conserve mp to cast in. Once again I can't see any use for it on my rdm lol and very limited for my blu.
MAB+2 or M. Crit+10%?
or maybe Macc+5 int+4 HMP+ w.e it is? I'd tend to lean toward the MAB tbh. The crit is nice, but with that 10%, 1 out of 10 will get a MAB+10(I believe is the # it adds on a crit) added on.
Black Mage
INT+4 Magic Accuracy +2 "Magic Atk. Bonus" +2 HPWH+3 This I'd like^ Leviathan.Celestinia
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For PLD one idea is probably to go:
VIT+4 Shield skill+5 VIT+2 Haste+2 A macro piece for utsusemi, giving you shield skill to block a attack letting you finish casting and still have some haste to lower recast timer. Basically gives best of both W.turban and m.head. For a full time piece on PLD: Magic dmg -2% enmity+4 VIT +4 shield skill+5 Not too bad. M.head + Iron ram head. Yeah, beats pretty much anything except Morrigan's and maybe Maat's cap imo for blm.
Yeah, I dunno... The def is sooo much lower than the good pld pieces for head. So, really wasn't sure what Paladins would put on it tbh. The body was an easy choice for augs, this one... not so much. Leviathan.Celestinia
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Tbest said: Yeah, beats pretty much anything except Morrigan's and maybe Maat's cap imo for blm. Yeah, I dunno... The def is sooo much lower than the good pld pieces for head. So, really wasn't sure what Paladins would put on it tbh. The body was an easy choice for augs, this one... not so much. I agree, if your good with your macros you don't need this head piece for PLD. I have all 4 I need (m.head/iron ram/af2/w.turban) to make a PLD piece out of this is a waste. Yeah, on our friend's pld that we use often we have better options than I could really configure this one for tanking. Maybe a WS piece if you're not using Atonement? STR+4 WS ACC+15, STR+2 Haste +2%?
Tbest said: Yeah, on our friend's pld that we use often we have better options than I could really configure this one for tanking. Maybe a WS piece if you're not using your head? STR+4 WS ACC+15, STR+2 Haste +2%? Fixed *Shakes his head and sighs.* And "I'm" the one that trolls all the time? We're trying to have a discussion about the three new head pieces from the add-on scenario. If you don't have anything worthwhile to add, don't post. There are MANY other threads you could troll instead, Dasva.
Yeah cause not using atonement is a good idea on anything but khimera type mobs... and you are the one that trolls all the time
^ Burn, but true.
Think any of these beat out Nep Head if you arent having acc problems? I'm not seeing it. Even w/ Acc issues I think i'd rather the Nep. On a side note as far as dmg or macc is concerned 2mab/macc and 4 int beat maats cap easy. Also way beat the dmg of morrigans though not quite as accurate
Leviathan.Celestinia
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Dasva said: Yeah cause not using atonement is a good idea on anything but khimera type mobs... and you are the one that trolls all the time Maybe instead of saying this you could offer a suggestion? How would you augment the head for PLD? |
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