Random Question Thread (FFXI Related)

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Random Question thread (FFXI related)
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By silvanesti 2017-10-27 22:25:42
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How is the pitchfork obtained from the Harvest Festival?

Cheers.
 Shiva.Kasaioni
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By Shiva.Kasaioni 2017-10-29 15:13:18
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Does Cure Potency II contribute to the stat both under and over the 50% cap? Or just over?
 Siren.Kyte
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By Siren.Kyte 2017-10-29 15:16:21
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both
 Shiva.Kasaioni
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By Shiva.Kasaioni 2017-10-29 17:10:21
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Thanks.
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By xaniko 2017-10-30 01:21:00
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For lowmanning, better to have 2xgeo or 1xgeo 1xcor as buffers?
 Siren.Kyte
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By Siren.Kyte 2017-10-30 01:22:20
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It really depends on what kinds of buffs are useful. I would say generally GEO+COR though.
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By xaniko 2017-10-30 03:48:53
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Siren.Kyte said: »
It really depends on what kinds of buffs are useful. I would say generally GEO+COR though.

For 2 almace BLUs.

I'd say 2 GEOs can debuff(-def,-eva)/buff(+atk,+dex) a lot more, but not sure. From COR we can benefit for atk+/stp+/crit+. I'll just test. Thanks!
 Cerberus.Shurakai
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By Cerberus.Shurakai 2017-10-30 17:11:53
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xaniko said: »
Siren.Kyte said: »
It really depends on what kinds of buffs are useful. I would say generally GEO+COR though.

For 2 almace BLUs.

I'd say 2 GEOs can debuff(-def,-eva)/buff(+atk,+dex) a lot more, but not sure. From COR we can benefit for atk+/stp+/crit+. I'll just test. Thanks!
Depends on the situation and the content really, and on the gear of the supports. BLU and COR synergise quite well, and if the cor has good DD gear he can dish out at least half the damage of a REMA BLU on top of that. Then again, highly dependant on the content.
 
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By 2017-10-30 18:59:10
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By whitemage 2017-10-30 19:32:33
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DirectX said: »
I got refresh+1 on a dagger from dm augments earlier. Does this go up to +2 and can be on any weapon?

I have gotten "Refresh"+2 using regular stones, so Dark Matter should at least be as high.
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By clearlyamule 2017-10-30 20:46:00
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Yes you can get +2 and DM augments are the same on any weapon or armor but it's super random and often kind of stupid.

Case in point:

 Asura.Diluted
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By Asura.Diluted 2017-10-31 01:17:03
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Question for SAMs, Is it worth Afterglowing an Amano? Will likely work on Masamune at some point but wanting something to tide me over until then as it will be a long process.
 Leviathan.Nitenichi
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By Leviathan.Nitenichi 2017-10-31 06:36:03
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Not really, if you have plutons then sure. Only thing I can think of where it's handy is extreme acc situations. If you have a viable means to get a Doji would get that first before Masamune.
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By 2017-10-31 08:48:54
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By zaxtiss 2017-10-31 08:52:07
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regular stones can give refresh on weapons only but still pretty rare imo
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By Shiva.Spynx 2017-10-31 09:23:04
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xaniko said: »
Siren.Kyte said: »
It really depends on what kinds of buffs are useful. I would say generally GEO+COR though.

For 2 almace BLUs.

I'd say 2 GEOs can debuff(-def,-eva)/buff(+atk,+dex) a lot more, but not sure. From COR we can benefit for atk+/stp+/crit+. I'll just test. Thanks!

I'd go double GEO only if you will have accuracy issue(depends on content and dd gear) or need defensive buffs/debuffs to survive. In any other situation, COR will give you powerful STP/ATK roll and potentially dish out pretty good dmg like Shurakai mentioned
 
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By 2017-10-31 12:35:18
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By 2017-10-31 17:27:00
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By clearlyamule 2017-10-31 17:31:43
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DirectX said: »
How do you do Quetz for beads? What trusts? Does Berserker's Torque really negate the sleepga spam?
Does having Luck buffs increase bead count to 1000 each time?
Engage and smash. AoEs help with adds when not in campaigns. Trusts really depend on setup but I'd recommend Ygnas for a healer.

No it doesn't negate it it wakes you up like a really potent poison you can turn off and on at will and your trust cant stop.

Lol no. It's based completely on time and participations. During campaigns it can go by so fast you get next to nothing... actually been awhile but think actual nothing is possible
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2017-10-31 17:35:50
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Luck vorseals add 1 bead each to reward, so with full vorseals you should see 1011 instead of 1000 flat. Generally unless there are a lot of people present, you should not have much trouble reaching 1000 on any DPS.
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By Leviathan.Stamos 2017-10-31 17:37:34
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Personally, I stand behind it so flail is the most common tp move. With the introduction of Cornelia, I go with Cornelia, Selhteus, Lilisette II, Nashmeira II, and Ygnas. Going BLU/DNC just in case Ygnas is silenced, and white wind to wake everyone up.

You get 500 beads max + how many luck vorseals you have. With the blessing up you get 1000 + your luck vorseals. Takes like 10-15 mins for me to solo. Becoming more annoying if more people show up because of the adds.

Berserker/Vim's torque will wake you from Zzzz.
 
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By 2017-10-31 18:37:33
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 Leviathan.Stamos
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By Leviathan.Stamos 2017-10-31 19:01:42
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Loyalty: Increases escha beads yields.


^ with that blessing up, your max is 1000 plus your luck. So, say you have 11 luck vorseals, your max is 1011

Without that blessing up, your max saying once again that you have 11 luck vorseals is 511.


You get blessings for winning the Domain Invasion. There are twelve blessings.
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By 2017-10-31 19:30:28
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 Odin.Geriond
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By Odin.Geriond 2017-10-31 20:20:24
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I'm pretty sure 1000 is the "standard" max, with or without that blessing up.
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By Leviathan.Stamos 2017-10-31 20:26:23
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Only with Loyalty up. Being on a server that doesn't kill Dragons all the time, having killed quite a few without loyalty up. Despite having high evaluations.
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By 2017-11-01 08:21:13
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 Asura.Saevel
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By Asura.Saevel 2017-11-01 08:34:03
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DirectX said: »
Is it true you can get 400 beads per T1 NM kill?

Don't know who told you that, T1's don't give close to that.

DirectX said: »
I heard you can get beads by popping and killing T1 over and over. How does this work? How much do you get per?

T1's give you 50 beads each per kill, then add on your luck vorseals. If you had 10/10 luck and killed one T1 you would get 60 beads. Now Blessing of Loyalty doubles your beads but only the base amount not the bonus. So with Loyalty up you would get 110 beads per T1 killed.

Farming T1's usually works best if you have a group of people that can quickly kill several of the T1's. I do it with my friend and some mules, usually me (BLU or WAR) + WHM mule + GEO / COR / BRD (friend and their mules), might add a "tank" if some LS member needs beads. I've done it fast with three and fast with six, doesn't matter as long as you can kill the NM's in a minute or less. Pop and kill in rapid succession, then switch leads and have them pop theirs, then switch again, and so on until you need to get another batch of pop items. Can farm a few thousand bead in the time it takes the dragon to cycle once, also have bonus stones and gear drops.

If you don't have any group resources then it's probably faster to just kill the dragon, assuming your server is doing dragons.
 
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By 2017-11-01 09:38:11
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 Shiva.Spynx
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By Shiva.Spynx 2017-11-01 09:56:39
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You get 111 (capped luck vorseal) per T1 so need to kill 9-10 to get same as a capped dragon. Dragon repop every 15 mins and kill time can greatly vary with number/gear of people but let's assume 5 mins with a party of 6. That's 20 mins total so if you can kill 9-10+ T1 in that time frame(1NM/2 mins) which is totally doable at reisen #9 cycling ???. This also nets you tons of stones and kills for spoils vorseal but you have to be active fulltime vs 5 mins & afk for dragons so pick your poison
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