Speculatory Theorycrafting New FFXI Update |
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Speculatory Theorycrafting New FFXI Update
So anyone want to guess what SE is going to give us.
Nothing to buff PLD and DRK into the proper directions, amirite?
I'm going to guess the level cap only goes to 90 this update
All player characters will be infected with a virus, the only cure for it drops off a 24hr spawn abyssea HNM, will drop antidotes equal to the amount of people in the alliance that killed it. If the virus isn't cured within a week those still infected "dies" (gets their character deleted forever.)
SE will say in an interview shortly after that they "did it for teh lulz" Phoenix.Fredjan said: alternatively: Quote: The attributes have now changed for the Dark Knight weaponskill "Insurgency". fTP has been raised to 1.5 and deals critical damage. I wanna say...SE will come out with another weaponskill video.
and scythe and greatsword will get multihit weaponskills >.> as for job adjustments... warrior will get dual wield Phoenix.Fredjan said: I'd use it as long as we don't have to use DW axe. Quetzalcoatl.Volkom said: as for job adjustments... warrior will get dual wield Plz no :( Phoenix.Fredjan said: Vorpal Scythe is really bad :X I speculate blm af3 hands to have same stats as teal saio as eradico mitts are the same as a genie weskit's 7 mab, eradico and af3 would both remain useful then. Eradico for aga3 and am2 and af3 for tier 1-5. Its only a theory though.
Rated down for a theory >.>; funny thing is I was nearly right on hands which have int and mab just didnt expect quite so much as to totally beat eradico. Titan.Darkwizardzin
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Asura.Catastrophe said: Scholar gets Bravery and Faith. Or Reflect. Hopefully BST gets a Bird pet, it's the only family type they're missing.
You know BLU's getting new spells. I honestly don't know what could beat Magic Barrier, except for a better Stoneskin spell. SCH hopefully will get some kind of storm spells that give double weather or something. Here's hoping RDM gets a Lightning based enfeeble(maybe... stun?). Since we already have Earth(Slow), Water(Poison), Wind(Silence/Gravity), Fire(Addle), Ice(Paralyze), I expect us to get a lightning one now too.
Caitsith.Mahayaya said: Here's hoping RDM gets a Lightning based enfeeble(maybe... stun?). Since we already have Earth(Slow), Water(Poison), Wind(Silence/Gravity), Fire(Addle), Ice(Paralyze), I expect us to get a lightning one now too. Phoenix.Fredjan said: Even though it'd be useless, I want RDM to get Virus. Obligatory RDM spells are: Cure5, Fire4, Blizzard4. Would like to see support DNC get a boost. Waltz IV with a much reduced timer would hit the spot, as the timer is way too high and Waltz III just doesn't cut it anymore. Would also like to see something done regarding DW's part in the delay reduction cap so my Charis Necklace can get some use again. Phoenix.Fredjan said: Omnislice: Fivefold 5 fTP critical weaponskill, obtainable while wielding any +2 Magian scythe. Mods: 50% STR, 50% DEX. Alternatively: Quote: Omnislash: fivefold 5 ftp critical weaponskill, obtainable while wielding any +2 Magian Greatsword. Mods: 50% STR, 50% DEX obvious spells that sch will get : raise3 cure5 full tier5 nukes, 1 more stratagem charge
It's wishful thinking, but I want to say WHM gets Holy II and/or Banish IV along with Banishga III.
SAM gets another Store TP, but SE puts a cap on Store TP to where a 5-hit setup is the best (meaning no 4-hit setups are possible). Give RDM Cure5 already :( healing ability is pretty appalling at the moment.
Asura.Catastrophe said: Lakshmi.Emanuelle said: obvious spells that sch will get : raise3 cure5 full tier5 nukes, 1 more stratagem charge Doubtful on Cure V. No way to Raise III. Why is that? We said the same thing about Regen III and look what happened. I think RDM and SCH should get Cure V at least. |
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