Dusk Gloves +1 |
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Dusk Gloves +1
So, just out of curiosity, What would be the best moon-phase/time/elemental-day/etc to craft a pair of Dusk Gloves +1? I know there are numerous theories and "experiences" But, Does anyone have any cold, hard, factual data to support their claims? Please feel free to share here. :)
There is no factual data that says moon phase/day/direction affect crafting in any way whatsoever, at this point and time it is all superstition.
I have yet to see any reliable data supporting direction or any other crafting myth, and not for lack of searching.
Superstitiously? Day of the crystal + Full Moon. Factually? I got zip.
People will swear down that different moon/day/direction/underwear will help HQ rate. I've heard of both newmoon and fullmoon as HQ day. Personally I do direction because it takes half a second and can't hurt. Believe what you will but as stated above, there's no factual evidence and there will never be solid 100% proof either way unless SE come out and state it. Even then people will interpret it how they want.
Ensure your computer is also facing the direction of HQ precisely and so are you. This is how people keep messing up HQing.
I've seen people do large quantity crafting test on allakhazam that supported moon phase/day/direction for both HQ and skillups.
I've noticed a dramatic difference when skilling up compared to when I went just by skill difference. Oh and while were at it http://wiki.ffxiclopedia.org/wiki/HQ Also make sure there's an actual sandstorm outside your house before trying to HQ.
Only if on a Wind synth (it's opposite direction right = HQ right?)! Move to a volcano if you want those Ice synths!
Those tests consist of 48 synths on each day. Fourty-eight. Each 1 synth there is 2.083% of the data <_<
Oh and as I tend to do about 100+ trumpet rings a day and it's a slightly higher than normal T0 HQ rate... actually I should start recording it but ice/dark day is definitely the day I avoid if I got an AH full of HQs. Not only do I break more often but I HQ more. Generally 0-1 HQs on lightsday. 4+ on ice/dark
And well since I npc the NQ rings and HQs take awhile to sell sometimes no use piling them up. Bahamut.Raenryong said: Those tests consist of 48 synths on each day. Fourty-eight. Each 1 synth there is 2.083% of the data <_< Odin.Sinharvest
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I crafted my hands on 71% moon on watersday with no skill gear on, random crafting.
I can flip a coin 48 times on one day, get a split of 28/20... according to this data, one face has a 58.3% chance of occuring and the other 41.7%. The difference is only eight trials and will easily happen in real life frequently, but the difference in percentage is huge.
See what I'm saying? :x Ramuh.Dasva said: I've seen people do large quantity crafting test on allakhazam that supported moon phase/day/direction for both HQ and skillups. I've noticed a dramatic difference when skilling up compared to when I went just by skill difference. Oh and while were at it http://wiki.ffxiclopedia.org/wiki/HQ Ramuh.Dasva said: Oh and as I tend to do about 100 trumpet rings a day and it's a slightly higher than normal T0 HQ rate... actually I should start recording it but ice/dark day is definitely the day I avoid if I got an AH full of HQs. Not only do I break more often but I HQ more. Generally 0-1 HQs on lightsday. 4 on ice/dark And well since I npc the NQ rings and HQs take awhile to sell sometimes no use piling them up. But it wasn't just 48 test. It was 48 per day for 3 different moon phases. So really if you are comparing moonphase data it's more like 384. And if you are comparing day of the week more like
144. And more over what are the odds that it just so happening that each day and moonphase fit the course exactly? Not just 1 day not just a couple of days or moonphases all of them did. Seriously the difference between light and darkday on new moon went from 25% to 58.3%. That's over a 100% increase in HQs. While the opposite crystal(ice) just so happened to be within a couple of % of dark and wind (the same crystal type) and earth (the element its strong against) just happened to fall within a few % of light while all the other elements just happen to be sitting in the middle? In the end can it hurt to do that? Fenrir.Nightfyre said: Ramuh.Dasva said: Oh and as I tend to do about 100 trumpet rings a day and it's a slightly higher than normal T0 HQ rate... actually I should start recording it but ice/dark day is definitely the day I avoid if I got an AH full of HQs. Not only do I break more often but I HQ more. Generally 0-1 HQs on lightsday. 4 on ice/dark And well since I npc the NQ rings and HQs take awhile to sell sometimes no use piling them up. Meh guess I'll start parsing my mass synthing then. Though really it is very noticable difference in HQs. But really I could say the same for you as far as fact assertion. At least I got a source to reference I made no assertions concerning HQ rates and thus need no data. Your source is questionable, both Eruntalon (low sample size) and wiki (since anyone can edit it). Sorry =\
48 samples for each portion of the test is not enough. Can't tell you margin of error because ijdk when it comes to probability statistics beyond the absolute basics. Does it hurt to synth in that manner? Nah, not really. Does spreading misinformation hurt? Potentially, yes. The only official statement I remember SE making was in regards toward facing certain directions for certain crystals. They said that it has no effect on the outcome.
I wish I could supply a source but they said this YEARS ago and I doubt I'd be able to find it. Well I haven't really tried to do much HQing but I have done rediculous amount of skilling up.
No I don't have "records." However the rediculous amount of difference in skill up rate is what led me to follow patterns like this. Before when I didn't higher end skillups... yeah I was lucky to see 1/6 which was extremely painful in goldsmithing back in the day. Kinda gave up on crafting. Then I starting do subcrafts and yeah using the crafting timer was rediculous. Then I di 1-100 bonecraft on a mule in about 2-3 months and even at 90+ at worst I'd be 1/2.5. And lower I'd be pissed not to be more like 1/1.5-2 until it averaged back out. But since I do a fair amount of tumpet rings that should provide for a decent test. Well see in a few weeks lol Did he control all other factors? Since moon phase is apparently intrinsically linked with HQ rate, the moon phase has to be EXACTLY controlled. Not within 1%. EXACTLY. Did he control the time of day? How does he know it's not to do with the time of day? Conquest tally? Job you're currently on? Stats?
You can't control exact percentage of moonphase and change day of the week. Certain percentages only show up for certain days of the week or vice versa depending on how you look at it.
Also your just getting rediculous. Time of day? Seriously to start it on the same time of day, day of the week and moonphase percentage you could only do that once ever couple of rl days. So even if you want just 100 samples from 1 particular time in a day on 1 particular moonphase for a set of days of the weeks your still looking at damn near a years worth of effort. Then you add conquest tally... yeah if you go specific enough into that it could make that take decades to get those sample points. And also most crafters I know generally craft on the same job in the same gear or lack of gear. And again how come it just so happens to come out the way we think it would've? Ok then have you any test that shows that it is completely unrelated? While I can't affect conquest I will keep my mules job the same and can start at the same time of day and record the % of moonphase and while were at even if it is rising or falling. This could also be due to the fact that you may or may not have paid attention to the side of the coin you placed down to initially flip it and could also be from variations in the power of the flip.
Seraph.Alexandria
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I wouldn't worry about doing any testing dasva. It obviously is not going to make any difference to anyone in here as their mind is made up 100% it's all bs.
Which it's not and it's so obvious but eh. They are just arguing for hell of it with you Dasva and being forum trolls so just let it go. Does it and has it worked for you and countless others. yes and that's what matters.. not some smartasses on here looking for attention or picking a fight. Whether or not it's been proven 100% it just makes you look stupid to not even give it any consideration when most of you can't and won't post any data to back up your own argument. Do some testing and show that it doesn't make any difference. But they won't cause they're trolls and just looking to argue. typical. 1/23, crafter literally spun like a top the entire time he synthed just to taunt crafting myths, and boom, there we have it.
4% haste on your hands is pretty sweet and stuff, but to have that 4% in the first place, you must urge yourself to begin actually crafting them. GO DO IT NOW CTFHFGJVJGCVNHGCVNJGTFCNHFGTBGDRGXDGXDGHFJGNNJCV |
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