August BST Update |
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August BST Update
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I have 3 chars. One has idris geo for a year now. Havent used it once XD I always go on this char as COR. I think GEO is extremely useful for magic damage, but for physical oriented setup its overrated, especially for lowman. I might be wrong and just dont know how to exploit GEO to the fullest to beat usefulness of other support tho.
Honestly, at this point, rdm is probably the single strongest support in the game, with its versatility and support for both phys and magic. Geos been dethroned for a while now, and the advantages geo brings can largely be filled in with other jobs paired with the rdm, such as bst.
Only real problem is finding a good rdm... Probably the highest skillcap job in the game, and cant be effectively botted. Offline
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SimonSes said: » acc, macc and subtle blow is kinfa hilarious like 25%, +100 and +50sbII SimonSes said: » I might be wrong and just dont know how to exploit GEO to the fullest to beat usefulness of other support tho. Bismarck.Nyaarun said: » Geos been dethroned for a while now, and the advantages geo brings can largely be filled in with other jobs paired with the rdm, such as bst. buy you do seem to think drk and bst are slightly different in DPS. Bismarck.Nyaarun said: » Probably the highest skillcap job in the game, and cant be effectively botted. Spaitin said: » SimonSes said: » acc, macc and subtle blow is kinfa hilarious like 25%, +100 and +50sbII SimonSes said: » I might be wrong and just dont know how to exploit GEO to the fullest to beat usefulness of other support tho. Bismarck.Nyaarun said: » Geos been dethroned for a while now, and the advantages geo brings can largely be filled in with other jobs paired with the rdm, such as bst. buy you do seem to think drk and bst are slightly different in DPS. Bismarck.Nyaarun said: » Probably the highest skillcap job in the game, and cant be effectively botted. Yes, i know geo is a one trick pony. But rdm can give def down and eva down... As well as still use all its other debuffs. Yes, geos is stronger. But not by a substantial amount that isnt closed by adding another job anyway that people enjoy. Hell, most DDs have some kind of def down. You dont need a geo to cap att/acc. Then you also have the myriad of other debuffs rdm has. And the damage rdm can contribute. And the fact that rdm can literally solo kite all the content in the game after a wipe to recover if need be, as long as you didnt pull 3 non sleep statues in dyna or something. Matters more for things like woc or kirin if someone does something wrong (like a new tank not able to flash kirin instantly after change, causing flail) Geo is great, but very limited in what it can do. You can easily pass up on a geo for minor changes to strategy and do just as well (if not better) And yes, while you can bot some aspects of rdm... You get what you put in. Youre going to be less than half as effective than if you played it manually, and played it well. All it takes is watching one good rdm to see the difference in what is done. Out of everyone in my group, id say our rdm main is by far the single most important member, and its not even a contest. Bismarck.Nyaarun said: » And yes, while you can bot some aspects of rdm... You get what you put in. Youre going to be less than half as effective than if you played it manually, and played it well. All it takes is watching one good rdm to see the difference in what is done. Out of everyone in my group, id say our rdm main is by far the single most important member, and its not even a contest. if you're using public bots, sure if you can code, a sufficiently advanced bot is better than a player at just about everything RDM Defense Down isn't even remotely close to Frailty. Having -50-60% defense down, and over 80% during SP against everything that doesn't resist geo bubbles is huge. A RDM + Defense down WS combination is also rarely going to be enough to cap on anything of note (maybe if you throw a DNC in too, but that's pretty rare in itself), especially when a bunch of jobs can do Dia II for a measly ~5% less. There are many fights where ~45% defense down (Dia III and Armor Break) isn't nearly enough to cap attack, while 99.9% defense down (BoG Frailty, Armor Break, and Dia II) will cap it on literally everything that doesn't resist bubbles (of which, relevant enemies other than Wave 2/3 Dyna NMs are almost non-existant).
GEO also has Malaise, which is essentially unique other than a select few extremely weak MDB- debuffs, and even in melee groups CORs and RDMs themselves very much appreciate that. GEO is also much stronger for defensive buffs than RDM, with Barrier, Wilt, and Fend, which don't have the Dia vs Bio stacking problem and are several times more potent. As for RDM's other non-self only buffs/debuffs? None of them will often make a fight-changing difference like those geo spells will. Haste is unnecessary if there is a bard in party. Refresh is nice, but MP problems are rare with current idle sets and possibly Ballads. Inundation is occasionally useful, but long SCs are often only one or two weapon types, and if you're just spamming WSs it's useless. Distract is good, but 95% of content doesn't need it if you have a single Madrigal (or even no madrigals with Honor March). Same for Frazzle other than a select few enemies like Wave 2 Dyna bosses. Addle II can be useful, but is rarely enough to grant resists unless your allies are TPing in stuff like Malignance. Phalanx II is a neat bonus, but tanks already have it, and if a DD gets hate 35 per hit is unlikely to save them. Silence is probably the biggest boon a main RDM has, given their much higher MACC and duration for when you really need it, but there aren't too many fights where long silences make a huge difference. RDM is quite versatile and is varied enough to make a run smoother, but rarely do they mean the difference between wiping or not (unless the RDM's general competence is much higher than everyone else's), nor do any of their debuffs generally cripple a NM or vastly speed up runs. Speaking as a RDM main, we don't have anything as gamechanging as GEO does. There are only 2 fights that I've actually come on RDM and felt I couldn't have been easily replaced by another job in quite a few years (Qiqirn Ambuscade and Fii Pexu the Eternal), while Geo is a huge bonus to almost every fight. The majority of the time, RDMs are there to smooth bumpy sections and contribute a decent amount of DPS, but we're almost never a backbone of a fight like GEO often is. Offline
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Felgarr said: » Lakshmi.Buukki said: » In any 18-man content, BST easily adds the most benefit of any single job to a group. -10% HP on bosses. -33% defense and attack for wave 3 volte NMs. Able to dump 99.99999% of it's hate on any target, increasing survivability. Pet versatility allowing it to play defensive, offensive, or support/crowd control support when necessary, all while providing decent DPS (their damage is sufficient with buffs, let's stop exaggerating). Damage dealing really isn't a valid concern anymore with all the buff power we have; if BST parses 5-15% less than another job, they still contributed a great deal to support. I cannot fathom how people are still confused with BSTs usefulness in a large group. Could argue in 6-man party, but 18? I'll mostly agree with this but I feel the pet versatility is a bit too reliant on timers. If you have a pet out already and need to switch to Arthur for HP-10% then back to sheep for Rage, you've just used both your available Call Beast or Bestial Loyalty timers. (This is the part that irks me the most). COR should be doing WC 2 min after engage so there is that. Sure, rdm + ws on its own might not, but dancer and bst arent that uncommon, at least in my group. Cor is also usually fotm, so that boosts dia further.
Yes, geo has better single buffs/debuffs.... But at most you can pick 3. Rdm gets to literally do everything and not pick and choose. That is far more valuable most of the time. Also, even with capped haste, haste II is still useful for the odd dispel or if it prevents a slow from landing. Having a backup option is typically better than having only 1 and losing it mid fight. (Its also easier to put back up than bard songs generally, if you lose them mid fight) BST has almost the same defense debuff as DRK/WAR/SAM and it doesn't stack, Light Shot was nerfed and boosts Dia II and Dia III equally, and DNC is rarely picked as a party member unless you're going in a big alliance, where jobs are much more flexible and a geo is even easier to fit in. Jobs that put defense debuffs on enemies individually (especially when they are based on TP or timers) also do not mesh very well in places with lots of fodder, like Dynamis.
RDM being able to "literally do everything" means little when 80% of what they can do barely makes a difference in the fight in most cases. Cutting a monster's defense and attack by 60% is going to nearly always make a MUCH bigger difference than the whole array of enfeebles RDM can do. Thats the same argument people made about mnk. It was stupid good before its buffs, and still stupid good after. "Its not useful" quickly turns to "wait, nvm, all that was actually useful" once people start using it.
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Asura.Geriond said: » BST has almost the same defense debuff as DRK/WAR/SAM and it doesn't stack, I thought BST debuffs did stack with those debuffs? "break" and Ageha share the same icon (slot) as ooze
aka; don't stack Quote: Dia, Box Step, Defense Down, and Geo-Frailty all stack together. Defense Down effects such as Acid Bolts, Angon, Spirit Surged Jumps, Tachi: Ageha, Full Break, Shell Crusher, Tenebral Crush, Sweeping Gouge, Tourbillion, and Frightful Roar, etc do not stack. Only one may be active at a time. Bismarck.Nyaarun said: » Thats the same argument people made about mnk. It was stupid good before its buffs, and still stupid good after. "Its not useful" quickly turns to "wait, nvm, all that was actually useful" once people start using it. Asura.Geriond said: » Bismarck.Nyaarun said: » Thats the same argument people made about mnk. It was stupid good before its buffs, and still stupid good after. "Its not useful" quickly turns to "wait, nvm, all that was actually useful" once people start using it. And im telling you from personal experience running all content in the game; Post buff rdm is far more valuable than geo. Youre heavily downplaying your job. Which brings us back to bst; Its not a bst issue, its a community issue. There are some QoL fixes that would be more than welcome; but lets stop kidding ourselves thinking its useless or weak. 25% and 33% are not almost the same.
Bismarck.Nyaarun said: » if you can code, a sufficiently advanced bot is better than a player at just about everything 100% kidding, but it made me think of other people's reactions to this: Offline
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Quetzalcoatl.Xilkk said: » 25% and 33% are not almost the same. Bismarck.Nyaarun said: » Post buff rdm is far more valuable than geo. You think drk is about the same as bst in dps... What other hilarious knowledge do you have? Geo is by definition a one trick pony; You have 3 buffs active at most. Rdm literally gets to throw the kitchen sink at the mob and you get everything. Geo might have "the best" of those options... but thats not valuable when most is in excess or can be made up elsewhere, and rdm provides that much more benefit.
Again, the issue is the community. Every. Single. Time. You devalue jobs potential because all you do is see one other job as being better... when in reality it is just as easily replaced. Bst is the same way. Can easily be used in combination with other jobs to replace a geo, and still be damn well effective. And soon it will get some level of subtle blow, a stat that is severely underrated, and has the potential to be quite massive for it. Offline
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Bismarck.Nyaarun said: » Geo is by definition a one trick pony; You have 3 buffs active at most. Thats pretty much all youre providing unless youre specifically in a mage setup and not a mule.
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Spaitin said: » Offline
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Ermah said: » I thought BST debuffs did stack with those debuffs? Offline
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Bismarck.Nyaarun said: » Thats pretty much all youre providing unless youre specifically in a mage setup and not a mule. Bahamut.Justthetip
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Bismarck.Nyaarun said: » And all those points are virtually irrelevant. It doesnt matter if a 30+% def/att or -10% maxhp debuff is a *personal* dps loss. No one cares about personal DPS. Those debuffs are absolutely massive for party setups in general, *especially* in content where geo is nerfed. The amount of support you give the party, while being able to be only *slightly* behind other rema DDs like drk, is good enough that you could always bring a bst and not feel bad about it. Bahamut.Justthetip said: » Bismarck.Nyaarun said: » And all those points are virtually irrelevant. It doesnt matter if a 30+% def/att or -10% maxhp debuff is a *personal* dps loss. No one cares about personal DPS. Those debuffs are absolutely massive for party setups in general, *especially* in content where geo is nerfed. The amount of support you give the party, while being able to be only *slightly* behind other rema DDs like drk, is good enough that you could always bring a bst and not feel bad about it. Ive literally done all content in the game, not "low end content". Highest content out there is dyna wave 3, all of which i have personally cleared. Rdm is far more impactful to a successful dyna or helms run than geo is. It can just do more for you. And bst really isnt that far behind other DDs in DPS. Its like 5-10% less than their personal DPS at most, while also providing a good deal of support. And given on paper DPS is not in game DPS, it puts lower DPS jobs a good bit closer to higher ones. Bahamut.Justthetip
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Afania said: » Felgarr said: » Lakshmi.Buukki said: » In any 18-man content, BST easily adds the most benefit of any single job to a group. -10% HP on bosses. -33% defense and attack for wave 3 volte NMs. Able to dump 99.99999% of it's hate on any target, increasing survivability. Pet versatility allowing it to play defensive, offensive, or support/crowd control support when necessary, all while providing decent DPS (their damage is sufficient with buffs, let's stop exaggerating). Damage dealing really isn't a valid concern anymore with all the buff power we have; if BST parses 5-15% less than another job, they still contributed a great deal to support. I cannot fathom how people are still confused with BSTs usefulness in a large group. Could argue in 6-man party, but 18? I'll mostly agree with this but I feel the pet versatility is a bit too reliant on timers. If you have a pet out already and need to switch to Arthur for HP-10% then back to sheep for Rage, you've just used both your available Call Beast or Bestial Loyalty timers. (This is the part that irks me the most). COR should be doing WC 2 min after engage so there is that. Bahamut.Justthetip
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Bismarck.Nyaarun said: » Bahamut.Justthetip said: » Bismarck.Nyaarun said: » And all those points are virtually irrelevant. It doesnt matter if a 30+% def/att or -10% maxhp debuff is a *personal* dps loss. No one cares about personal DPS. Those debuffs are absolutely massive for party setups in general, *especially* in content where geo is nerfed. The amount of support you give the party, while being able to be only *slightly* behind other rema DDs like drk, is good enough that you could always bring a bst and not feel bad about it. Ive literally done all content in the game, not "low end content". Highest content out there is dyna wave 3, all of which i have personally cleared. Rdm is far more impactful to a successful dyna or helms run than geo is. It can just do more for you. And bst really isnt that far behind other DDs in DPS. Its like 5-10% less than their personal DPS at most, while also providing a good deal of support. And given on paper DPS is not in game DPS, it puts lower DPS jobs a good bit closer to higher ones. |
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