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I’ve parsed both builds a ton. /DRG shits all over /Sam
Riiight... in other words.
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I confirmed what I wanted to believe was indeed what I wanted to believe.
We know exactly what /DRG gives
https://www.bg-wiki.com/bg/WS_Damage_Boost
At level 45 it's +7% damage to all Weapon Skills, not +25, not +50, not even +15, but +7. Meaning if your WS Average is 10,000 (easy number to work with), it's now 10,000 * 1.07 = 10,700. It doesn't jump to 20,000, 15,000 or even 12,000. Everything is a percentage increase and that is why we treat damage potentials as percentages.
/SAM gives +15 Store TP, technically also Meditate for +600 TP but that's really just for the start of fights so not really part of this discussion. +15 Store TP will give +15% TP generation when at starting at 0 Store TP and +7.5% TP generation when your at 100 Store TP. Weapon Skill rate has a direct relationship with TP gain, executing 10% more WS's is the same as executing 10% stronger WS's. Since this involves trusts I think it's safe to assume this isn't a super buffed setup and there likely isn't a powerful Samurai's roll present, most setups will have around 36~50 store TP on them so 43 seems like a decent value to compare with. +15 Store TP will be +10.48% in WS frequency.
And that's how we see that worst case scenario, /SAM is about the same as /DRG, common scenarios will have /SAM being better then /DRG. Now if the fights are super super fast, like one WS to kill the mob fast, then /SAM's WS frequency wouldn't come into play and /DRG over killing the mobs would seem like it was performing better.