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Job points; may 14th Sneak Peak
By Kooljack 2015-05-14 15:33:47
The '550' Job Point gifts as follows:
Sch: reduces stratagem recast time by 15 seconds per 1 charge point.
rdm: new spells: addle II, distract III, frazzle III
blm & drk: new spell, drain3.
pld: increases effectiveness of protect spell received by 10%
thf & dnc: decreases weapon delay by 5% with two weapons
rdm: new spell, addlII, frazzleIII, distractIII
whm: increases regen spells by 5HP
bst: increases pet attributes by 8
brd: songs spellcasting time down 5%
rng: increases number of projectiles from barrage by 1
sam: increases number of shadows from third eye by 1
drg: reduces recast time of restoring breath and smithing breath by 10 seconds
smn: avatar's favor effect increased by 1
blu: increases the potency of blue magic by 5%
cor: QD delay reduction 10 seconds per charge point
run: new spell, temper
war: weaponskill dmg +3%
mnk: counterattack dmg +5%
Nin: Increases the effect duration of ninjutsu by 10%
Pup: unknown ><
By Kooljack 2015-05-14 16:09:06
war, cor, sch, rdm seem to be clear winners. what you guys think!!?
By Enuyasha 2015-05-14 16:16:40
RUN getting Temper has got to be some broken *** :<
Its like having a RDM with a GS that can also sub SAM and be useful.
Leviathan.Krysten
Server: Leviathan
Game: FFXI
Posts: 751
By Leviathan.Krysten 2015-05-14 16:17:06
pup: marital arts effect
Leviathan.Krysten
Server: Leviathan
Game: FFXI
Posts: 751
By Leviathan.Krysten 2015-05-14 16:18:10
and not only that we get new category on JP for martial arts too so
Ragnarok.Shupyrg
Server: Ragnarok
Game: FFXI
By Ragnarok.Shupyrg 2015-05-14 16:30:40
PUP: Decreases hand-to-hand delay by 5 (Martial Arts).
Leviathan.Krysten said: »pup: marital arts effect You were faster than me!
By dustinfoley 2015-05-14 17:10:43
pup ma is a mixed bag, if you dont have KKK its great, if you have KKK it hurts. and the new blurred +1 is a strong contended to beat KKK with aftermath 3 down, 30 more dmg, and still possible to easily cap dly reduction with
Server: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2015-05-14 17:49:23
Geo is Aspir 3, depending on how good this is it could be a pretty awesome gift. Hella salty about 550 JPs though, that is downright insane.
Server: Phoenix
Game: FFXI
Posts: 262
By Phoenix.Komugichan 2015-05-14 17:53:31
I read someone doing a 900+ aspir 3. RNG gifts are nice but how to get the CP bugger
Asura.Crevox
Server: Asura
Game: FFXI
Posts: 365
By Asura.Crevox 2015-05-14 17:58:40
Geo is Aspir 3, depending on how good this is it could be a pretty awesome gift. Hella salty about 550 JPs though, that is downright insane.
All you had to do was join my pizza parties!
As a side note, disappointed in the SMN bonus. Avatar's Favor is a job ability with bad quality of life and not very interesting. That's not saying it's bad, but... sigh.
Server: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2015-05-14 18:15:46
Geo is Aspir 3, depending on how good this is it could be a pretty awesome gift. Hella salty about 550 JPs though, that is downright insane.
All you had to do was join my pizza parties!
As a side note, disappointed in the SMN bonus. Avatar's Favor is a job ability with bad quality of life and not very interesting. That's not saying it's bad, but... sigh. Why did you leave me.
By Creecreelo 2015-05-14 18:19:04
Brd's Song Spellcasting Time -5% is a total slap to the face for 550 JP lol, has to be the worst of all jobs.
Granted, the job is still fine, but man... Song Spellcasting -5%...
Lakshmi.Byrth
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Server: Lakshmi
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Posts: 6137
By Lakshmi.Byrth 2015-05-14 19:07:48
DNC gets +1% CHR bonus to Flourishes III per JP level and -3% TP cost per JP level during Contradance. They both kinda suck, although Flourishes III is better than the contradance enhancement.
[+]
Lakshmi.Byrth
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By Lakshmi.Byrth 2015-05-14 19:11:57
BLM gets Aspir III, not Drain III. It costs 2 MP.
[+]
Asura.Res
Server: Asura
Game: FFXI
Posts: 76
By Asura.Res 2015-05-14 22:00:35
[+]
Phoenix.Cliamain
Server: Phoenix
Game: FFXI
Posts: 64
By Phoenix.Cliamain 2015-05-14 22:54:34
PLD Got so *** in the ***. *** this game.
Server: Sylph
Game: FFXI
Posts: 54
By Sylph.Namonaki 2015-05-15 00:42:47
Brd's Song Spellcasting Time -5% is a total slap to the face for 550 JP lol, has to be the worst of all jobs.
Granted, the job is still fine, but man... Song Spellcasting -5%...
I would've enjoyed even...a new song...like...Massacre Elegy or something. Not this ***.
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3480
By Phoenix.Capuchin 2015-05-15 00:51:13
Yeah, SAM should be complaining about getting a bad deal on Job Points. OK.
[+]
By kingfischer 2015-05-15 00:54:13
As a career melee RDM I'm pretty salty about temper being handed to another job even if they have to work their *** off to get it. We finally had something for our melee that was purely ours... and now it's not. Hopefully the Enspells changes are good enough to not have us crapped on again.
Server: Shiva
Game: FFXI
Posts: 3618
By Shiva.Onorgul 2015-05-15 01:02:24
Further proof that SE has no idea how to keep things balanced and interesting. Oh boy, Counter does 5% more damage, sign me right up for grinding the hell out of Job Points.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9728
By Asura.Saevel 2015-05-15 01:34:15
As a career melee RDM I'm pretty salty about temper being handed to another job even if they have to work their *** off to get it. We finally had something for our melee that was purely ours... and now it's not. Hopefully the Enspells changes are good enough to not have us crapped on again.
Come on now, you KNEW that was going to happen eventually. RUN is basically melee RDM with some more tanking aspects thrown in. They already had their own version of enspells, magic defense bonus, phalanx, refresh, regen, barspells, spikes spells, aquaveil, stoneskin, blink, protect, shell and obscene fast cast, it was only a matter of time before they got temper. The one thing they don't have though is the ridiculous +duration that RDM gets, RUN has to constantly recast it's own buffs while RDM's can throw them on and ignore them for 10~15 minutes+.
By Wordspoken 2015-05-15 04:41:56
Further proof that SE has no idea how to keep things balanced and interesting. Oh boy, Counter does 5% more damage, sign me right up for grinding the hell out of Job Points. Are you saying that with the right gift you'd have been willing to grind all day, all night?
Cerberus.Tidis
Server: Cerberus
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Posts: 3927
By Cerberus.Tidis 2015-05-15 05:01:58
So who liked their new job point categories? I only looked at THF and PLD so far, definitely like the Triple Attack Damage increase for THF and the Enlight damage + accuracy increase category for PLD.
Lakshmi.Byrth
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By Lakshmi.Byrth 2015-05-15 06:34:14
It is attack on triple attacks for THF.
I liked all the categories I looked at apart from DNC really.
By Ulthakptah 2015-05-15 07:55:02
+10 attack on triple attacks? That is so useless. Also what's up with the 550 job gift for dnc and thf? Sounds like it would be bad since both had no problem hitting the delay cap before. So if it works like job haste then yay, but the way it's written sounds like it will also lower tp per hit.
Cerberus.Tidis
Server: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-05-15 08:00:49
It is attack on triple attacks for THF.
I liked all the categories I looked at apart from DNC really. Hmm not that great then but it's still an increase.
I'll stand by the Enlight thing though.
The '550' Job Point gifts as follows:
Sch: reduces stratagem recast time by 15 seconds per 1 charge point.
rdm: new spells: addle II, distract III, frazzle III
blm & drk: new spell, drain3.
pld: increases effectiveness of protect spell received by 10%
thf & dnc: decreases weapon delay by 5% with two weapons
rdm: new spell, addlII, frazzleIII, distractIII
whm: increases regen spells by 5HP
bst: increases pet attributes by 8
brd: songs spellcasting time down 5%
rng: increases number of projectiles from barrage by 1
sam: increases number of shadows from third eye by 1
drg: reduces recast time of restoring breath and smithing breath by 10 seconds
smn: avatar's favor effect increased by 1
blu: increases the potency of blue magic by 5%
cor: QD delay reduction 10 seconds per charge point
run: new spell, temper
war: weaponskill dmg +3%
mnk: counterattack dmg +5%
Nin: Increases the effect duration of ninjutsu by 10%
Pup: unknown ><
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