Where can I find some information about Yorcia Weald Delve Fracture summoner strategy?
The one developed by Papesse (Lunareticc).
Without researching anything me and a few friends tried yesterday, but we timed out on Wopket. Here is what we've done.
Maybe someone can enlight me on which errors we've been doing.
Party Setup
RUN/SAM ==> To tank, start SC and Gambit/Rayke NMs.
GEO/RDM ==> Languour (meva-) and Malaise (MDB-), dispel for T4 NM
GEO/BLM ==> Frailty (def-) and Torpor (eva-), sleepga for adds.
WHM ==> Buffs and heals, mostly for the RUN. Was a dualboxed mule.
COR ==> Beast roll (pet att+) and Puppet roll (pet macc/mab +). Was a dualboxed mule.
SMN ==> Nirvana SMN, his gear not as good as Papesse's but still very nice.
Random ==> Was a leeching mule, didn't do anything other than raising the fracture monster's health. He was just on /follow with the WHM.
General Strategy
RUN was pulling, trying to tank and applying Fire damage enhancing Gambit/Rayke to the NMs. He was starting SCs as well. If Apogee was up he was using Freezebite to start a 3step (Feezebite > Flaming Crush > Flaming Crush for Fragmentation > Light), otherwise he was 2stepping (Resolution > Flaming Crush = Light)
GEOs were trying to magicburst Fire when possible.
SMN was doing occasional Haste2 but mostly was just keeping Ifrit up with occasional Warcry as well.
We lost some precious time on some pulls by having the RUN pull instead of using SMN pull trick-strategy.
Let's talk about the NMs one by one now:
T1 NM
We tried both with Blind on (physical damage increased) and no blind (magic damage increased)
This guy took us ~15 mins, which is just wrong.
Any way to increase BP damage or Flaming Crush damage?
It took us way too long. Next time maybe we should just let the SMN give more buffs to the RUN and then use physical BPs (Predator Claws?) with Blind on.
T2 NM
We did a 3 step SC that almost killed the target. Had to do another 2 step after to completely kill it. Fire Gambit was applied.
T3 NM
Wind-defense Valiance was applied by the RUN on the whole PT.
Damage hasn't been spectacular. Despite Gambit being on 3 step took no more than 50% health.
Took us another couple (three?) of 2 step SCs to kill it.
This might have to do with the GEO who didn't use Water nukes at first maybe? Giving the tree too much -DT?
T4 NM
Fire Gambit on. NM was almost killed by 3 step. Took another 2 step to go down.
T5 NM
The Frailty/Torpor GEO swapped to Attunement/Vex and entrusted Indi-Frailty unto me.
The other GEO entrusted Indi-Torpor unto the SMN.
Despite Gambit being On, 3 step took less than 50% health of Hyoshya. Took us several other 2step SCs to kill it.
Wopket
We only had less than 5 minutes left when we got to Wopket. Spent some time talking among ourselves. RUN did Earth-defense Valiance to the party and then applied Fire Gambit and Fire Rayke on Wopket, after pulling it from the COR who sacpulled (was too far behind for the SMN to do the pet-pull trick)
We tried a 3 step SC that didn't do much damage.
After that the SMN used Astral Conduit to spam BPs, but we didn't bring Wopket under 20% and then we timed out.
Some errors I can see:
1) No Bolster was used, we might have made it with double bolster
2) RUN used Gambit/Rayke too early and SMN waited a bit too much to use Astral Conduit. The result is that Rayke was already over (and Gambit almost over) when the SMN used Astral Conduit
3) Avatar did too much damage, RUN was unable to keep tanking and as a result Wopket got pulled out/slightly out of the bubbles. Half of Astral Conduit (if not more) landed on Wopket when he wasn't fully debuffed.
So... some comments? Hints? Errors in our strategy?
As I mentioend we tried this yesterday because we were bored and we didn't really did much research to see what was supposed to be done.