The 6th Ministry's Secret: A Summoner's Guide (v2)

Language: JP EN DE FR
New Items
2023-11-19
users online
Forum » FFXI » Jobs » Summoner » The 6th Ministry's Secret: A Summoner's Guide (v2)
The 6th Ministry's Secret: A Summoner's Guide (v2)
First Page 2 3 ... 48 49 50 ... 150 151 152
 Sylph.Mozhat
Offline
Server: Sylph
Game: FFXI
user: Mozhat
Posts: 58
By Sylph.Mozhat 2016-07-05 18:04:37
Link | Quote | Reply
 
I read about switching your staffs for a measly 1 sec. Do any SMN even melee any more.
Jeezz I'd rather apogee, ws, bp bp for a hell of lot of dmg more then you just sitting on the side line.
 Quetzalcoatl.Ghostbane
Offline
Server: Quetzalcoatl
Game: FFXI
Posts: 81
By Quetzalcoatl.Ghostbane 2016-07-05 19:07:32
Link | Quote | Reply
 
Sylph.Mozhat said: »
I read about switching your staffs for a measly 1 sec. Do any SMN even melee any more.
Jeezz I'd rather apogee, ws, bp bp for a hell of lot of dmg more then you just sitting on the side line.
It's generally not safe to melee. But for Nirvana owners getting AM us nice when we can. Swapping weapons sucks for losing TP. Garland (Set AM)/ > PC/Volt Strike > Light > Burst it. So much fun =D
[+]
Offline
By Verda 2016-07-05 19:16:54
Link | Quote | Reply
 
Bismarck.Dekusutaa said: »
The challenging part here is Convoker's +1 gives +15 skill & most importantly -8 BP delay. To get to the -15 BP timer tier 1, I only need 2 other pieces , any -6 piece (my choice is Glyphic hands +1 since it also gives skill) and a -1 (i'm using empy earring); this allows me to use beckoner's pants for its massive +20 skill.

If I swap in Beckoner's , I need 3 -BP pieces to get to the -15, and I lose a lot of skill with it.

Right now I'm using this:
Code
    main=Nirvana,
    sub="Vox Grip",
    ammo="Seraphicaller",
    head="Beckoner's Horn +1",
    body={ name="Apogee Dalmatica", augments={'Summoning magic skill +15','Enmity-5','Pet: Damage taken -3%',}},
    hands={ name="Glyphic Bracers +1", augments={'Inc. Sp. "Blood Pact" magic burst dmg.',}},
    legs="Glyphic Spats +1",
    feet={ name="Apogee Pumps", augments={'MP+60','Summoning magic skill +15','Blood Pact Dmg.+7',}},
    neck="Incanter's Torque",
    waist="Kobo Obi",
    left_ear="Evans Earring",
    right_ear="Andoaa Earring",
    left_ring="Globidonta Ring",
    right_ring="Evoker's Ring",
    back={ name="Conveyance Cape", augments={'Summoning magic skill +4','Blood Pact Dmg.+4','Blood Pact ab. del. II -3',}},


Gift -10
Delay I: -14
Delay II: -10
Total -Delay: -34
Total SMN Skill: 584
Total +Favor: 4 (3 from gear 1 from gifts, thanks jopa :)

I'm getting 22 second recast with it once favor ramps up a bit and getting the "2 instant seconds" after sometimes, I wish the devs would say how -10 achievable because even 631 skill with +3 favor isn't enough unless these weird countdowns are it. I guess my long time idea of having a 2nd +1 apogee body just for favor to be maxed without sacrificing any refresh or perp might have to become a reality with this change not that I'm complaining, still 2 +1 bodies >.>

Sylph.Mozhat said: »
I read about switching your staffs for a measly 1 sec. Do any SMN even melee any more.
What Ghost said but also, Garland of Bliss => Volt Strike or Pred claws is awesome and so is Shattersoul => Apogee Flaming Crush => Flaming Crush (That nice number can kill off warder of hope and many other things from 100%).
[+]
Offline
Posts: 110
By jopa 2016-07-05 19:23:38
Link | Quote | Reply
 
Don't forget you're getting another Favor +1 from the 550 gift.
[+]
 Sylph.Mozhat
Offline
Server: Sylph
Game: FFXI
user: Mozhat
Posts: 58
By Sylph.Mozhat 2016-07-05 19:35:22
Link | Quote | Reply
 
Sylph.Mozhat said: »
I read about switching your staffs for a measly 1 sec. Do any SMN even melee any more.
What Ghost said but also, Garland of Bliss => Volt Strike or Pred claws is awesome and so is Shattersoul => Apogee Flaming Crush => Flaming Crush (That nice number can kill off warder of hope and many other things from 100%).[/quote]

Try apogee Garland of Bliss, Eclipse Bite, > Gravitation, Impact for dark weakness
 Carbuncle.Papesse
Offline
Server: Carbuncle
Game: FFXI
user: Papesse
Posts: 437
By Carbuncle.Papesse 2016-07-05 20:15:00
Link | Quote | Reply
 
512 skill tier+Horn+Gift are the minimum required to reach a -8 recast bonus.
575 skill tier+Horn+Gift doesn't give any bonus for some reason.
Still stuck at -8 recast with 636 skill+Horn+Gift.
[+]
Offline
By Verda 2016-07-05 20:29:05
Link | Quote | Reply
 
Did you build up or build down for that Papesse? I got to 504 smn skill and it still worked for -8 recast but as soon as I changed my staff or horn, it didn't work again till 575.

Edit: I retried again with 513 skill and horn and over 30s of delay reduction and it did work for me, which is odd, there's something weird about it I conducted every test the exact same way, equipsets not used and gearswap off.

Edit 2: Found at least one reason, sometimes using the same gear it will start on the job ability menu a different second. Ex. at 497 skill I saw both it start at 22 and 23, but usually 23.
 Carbuncle.Papesse
Offline
Server: Carbuncle
Game: FFXI
user: Papesse
Posts: 437
By Carbuncle.Papesse 2016-07-05 21:46:41
Link | Quote | Reply
 
Yea, the timer is very odd sometimes but -7 is by far the most common result with 511 skill or less. I'm mostly concerned by the 575 skill tier not working, I don't think this is normal if the cap is supposed to be -10.
[+]
 Bismarck.Dekusutaa
Offline
Server: Bismarck
Game: FFXI
user: dekusutaa
Posts: 495
By Bismarck.Dekusutaa 2016-07-05 22:59:19
Link | Quote | Reply
 
Verda said: »
Bismarck.Dekusutaa said: »
The challenging part here is Convoker's +1 gives +15 skill & most importantly -8 BP delay. To get to the -15 BP timer tier 1, I only need 2 other pieces , any -6 piece (my choice is Glyphic hands +1 since it also gives skill) and a -1 (i'm using empy earring); this allows me to use beckoner's pants for its massive +20 skill.

If I swap in Beckoner's , I need 3 -BP pieces to get to the -15, and I lose a lot of skill with it.

Right now I'm using this:
Code
    main=Nirvana,
    sub="Vox Grip",
    ammo="Seraphicaller",
    head="Beckoner's Horn +1",
    body={ name="Apogee Dalmatica", augments={'Summoning magic skill +15','Enmity-5','Pet: Damage taken -3%',}},
    hands={ name="Glyphic Bracers +1", augments={'Inc. Sp. "Blood Pact" magic burst dmg.',}},
    legs="Glyphic Spats +1",
    feet={ name="Apogee Pumps", augments={'MP+60','Summoning magic skill +15','Blood Pact Dmg.+7',}},
    neck="Incanter's Torque",
    waist="Kobo Obi",
    left_ear="Evans Earring",
    right_ear="Andoaa Earring",
    left_ring="Globidonta Ring",
    right_ring="Evoker's Ring",
    back={ name="Conveyance Cape", augments={'Summoning magic skill +4','Blood Pact Dmg.+4','Blood Pact ab. del. II -3',}},


Gift -10
Delay I: -14
Delay II: -10
Total -Delay: -34
Total SMN Skill: 584
Total +Favor: 4 (3 from gear 1 from gifts, thanks jopa :)

I'm getting 22 second recast with it once favor ramps up a bit and getting the "2 instant seconds" after sometimes, I wish the devs would say how -10 achievable because even 631 skill with +3 favor isn't enough unless these weird countdowns are it. I guess my long time idea of having a 2nd +1 apogee body just for favor to be maxed without sacrificing any refresh or perp might have to become a reality with this change not that I'm complaining, still 2 +1 bodies >.>
.

Thanks for the findings.

So, I never really bothered +1ing my horn, but I can report that i'm also capping at -8 by rejigging my sets

Head: Beckoner's NQ (+2 favor)
Body: Convokers +1 (-6 bp)
hands: Glyphic +1 (-6 bp)
legs: Beckoner's +1
feet: Apogee NQ (path D for skill )
waist: Lucidity shash
neck: incanter's torque
ring 1: evoker's ring
ring 2: Fervor ring
back: Conveyance cape (-3 BP II but not relevant for this build)
ear 1: caller's earring (-1 BP)
ear 2: Evans earrings (-2 BP)
ammo: Seraphicaller (-5 BPII)
Total: 580 skill
Favor tier +3 (+2 from horn and +1 from job gift)
BP I -15
BP II -15 (includes -10 from job gifts)


Timer: 22 seconds (21 on recast plugin)


So I'm wondering based on this findings and on Papesse and your findings if SE introduced a bug, we're misunderstanding something, or the cap is indeed at -8 as the +1 favor tier from HQ horn appears to not help or only allow for even lower summoning skill to cap.
 Quetzalcoatl.Mithlas
Offline
Server: Quetzalcoatl
Game: FFXI
user: Shinzaku
Posts: 271
By Quetzalcoatl.Mithlas 2016-07-05 23:07:24
Link | Quote | Reply
 
It's also possible that the intended hard cap is 10 seconds - however SE has not released the applicable gear to actually attain said limit. Trolling us hard.
 Asura.Umisame
Offline
Server: Asura
Game: FFXI
user: umii
Posts: 32
By Asura.Umisame 2016-07-05 23:11:57
Link | Quote | Reply
 
Did someone test it with Campestres's Cape? Maybe lvl of avatar counts...

Edit: got 22s only.
[+]
Offline
By Verda 2016-07-06 18:07:03
Link | Quote | Reply
 
I used translate on the JP forums to try and see if anyone there figured out a way to get -10 seconds as they announced but the JP players seem to have the same conclusions we do: Link

In either case, I'm loving this adjustment, it's a huge update for SMN players :D
[+]
Offline
Posts: 1273
By FaeQueenCory 2016-07-06 18:22:37
Link | Quote | Reply
 
Carbuncle.Papesse said: »
512 skill tier+Horn+Gift are the minimum required to reach a -8 recast bonus.
575 skill tier+Horn+Gift doesn't give any bonus for some reason.
Still stuck at -8 recast with 636 skill+Horn+Gift.
That MUST be an oversight.
Betting that they forgot that they added another skill tier to Favor (575+) and just utilized the old cap of 512+.

Chances are if enough people bug them about it, they'll maintenance it.

EDIT: good to know the cap is supposed to be -10s.
 Bismarck.Kuroganashi
Offline
Server: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2016-07-07 10:50:06
Link | Quote | Reply
 
hey guys, I am gearing up my SMN after many years and was wondering several things:



BP Magical would u recomend Varar Ring x2 OR Evoker's / Fervor ?
______________________________________________________________

Apogee Crown (Currently have Path C)

Apogee Pumps (Currently have Path C)

Espiritus (do not have it yet, but thinking of Path B)


What augments should I put on them ?
_________________________________________________________
Magic BP:
Code
sets.midcast.Pet.MagicalBloodPactRage = {main="Gridarvor",ammo="Seraphicaller",
	head="Apogee Crown",body="Beckoner's Doublet",hands="Psycloth Manillas",legs="Enticer's Pants",feet="Apogee Pumps",waist="Caller's Sash",
	ear1="Gifted Earring",ear2="Esper Earring",ring2="Fervor Ring",ring1="Evoker's Ring",back="Conveyance Cape",neck="Incanter's Torque"}


Phys BP:
Code
sets.midcast.Pet.PhysicalBloodPactRage = {main="Gridarvor",ammo="Seraphicaller",
	head="Apogee Crown",body="Beckoner's Doublet",hands="Helios Gloves",legs="Enticer's Pants",feet="Apogee Pumps",
	waist="Jaq'ij Sash",ear1="Gifted Earring",ear2="Esper Earring",ring2="Varar Ring",ring1="Varar Ring",back="Conveyance Cape",neck="Empath Necklace"}


Apogee Pumps (PATH C)
Pet: Attack+20
Pet: "Magic Attack Bonus"+20
Blood Pact Damage+7

Apogee Crown (PATH C)
Pet: Attack+20
Pet: "Magic Attack Bonus"+20
Blood Pact Damage+7

Helios Gloves (Aug)
Avatar Perp Cost -4
Pet: Attack+22 Rng.Atk+22

Psycloth Manillas (Path D)
MP+80
Blood Boon+4
Pet: "Magic Attack Bonus"+25

Conveyance Cape (Aug)
Summoning Magic Skill+4
BP DMG+1
BP Ab. del. II -1
Pet: Enmity+11

Enticer's Pants (Aug)
MP+30
Pet: M.ACC+10
Pet: ACC+10 Rng.Acc+10

JSE Weapon (Gridarvor) Rank 15
Pet: ACC+70
Pet: ATK+70
Pet: Double Attack+15%


Seeking some helpful advice on how to properly gear it for best dmg possible.

Also going to get some updated armor soon / Weapon (escha-ru'aun hopefully if drops)

Thinking of getting AF Body 119 for BP instead of Emperyan 109.
 Bismarck.Kuroganashi
Offline
Server: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2016-07-07 11:02:54
Link | Quote | Reply
 
oh and also in addition to the previous post

Could anybody please indicate what would be a good "Pre"cast and "Mid"cast for BP ?


Thanks
 Asura.Pergatory
Offline
Server: Asura
Game: FFXI
user: Pergatory
Posts: 1336
By Asura.Pergatory 2016-07-07 18:19:43
Link | Quote | Reply
 
Bismarck.Kuroganashi said: »
oh and also in addition to the previous post

Could anybody please indicate what would be a good "Pre"cast and "Mid"cast for BP ?


Thanks
BP is a job ability so precast & midcast are more or less the same. Use your BP timer reduction gear (including summoning skill and favor+ pieces). I swap this at midcast, but if you swap at precast, just make sure you aren't removing it again in midcast. Also, I suggest skipping this swap if Astral Conduit buff is active.

For pet_midcast, use your BP damage gear like the sets you linked above.

For pet_aftercast, go back to idle gear.

As for actual equipment, I won't get into too much detail. Most obvious thing missing, Gelos Earring. Git dat ASAP. Nothing beats Varar Rings really, except most likely Thurandaut Ring for physical BPs and possibly Flaming Crush. Your Apogee should probably be Path A, Pet:MAB is massive for magic BPs and Flaming Crush whereas Pet:Attack isn't very massive for physical BPs. Another quick win would be Campestres's Cape from Ambuscade. For Espiritus, probably start with Path A to boost your magic BPs, but eventually you'll probably replace it with a Grioavolr at which time you can change Espiritus to path B for 15 summoning skill (best skill staff). Or just get 2 Espiritus... Espirituses... Espiritii?
[+]
 Bismarck.Kuroganashi
Offline
Server: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2016-07-07 22:34:35
Link | Quote | Reply
 
Asura.Pergatory said: »
Bismarck.Kuroganashi said: »
oh and also in addition to the previous post

Could anybody please indicate what would be a good "Pre"cast and "Mid"cast for BP ?


Thanks
BP is a job ability so precast & midcast are more or less the same. Use your BP timer reduction gear (including summoning skill and favor+ pieces). I swap this at midcast, but if you swap at precast, just make sure you aren't removing it again in midcast. Also, I suggest skipping this swap if Astral Conduit buff is active.

For pet_midcast, use your BP damage gear like the sets you linked above.

For pet_aftercast, go back to idle gear.

As for actual equipment, I won't get into too much detail. Most obvious thing missing, Gelos Earring. Git dat ASAP. Nothing beats Varar Rings really, except most likely Thurandaut Ring for physical BPs and possibly Flaming Crush. Your Apogee should probably be Path A, Pet:MAB is massive for magic BPs and Flaming Crush whereas Pet:Attack isn't very massive for physical BPs. Another quick win would be Campestres's Cape from Ambuscade. For Espiritus, probably start with Path A to boost your magic BPs, but eventually you'll probably replace it with a Grioavolr at which time you can change Espiritus to path B for 15 summoning skill (best skill staff). Or just get 2 Espiritus... Espirituses... Espiritii?


So Espiritus PATH B

Apogee PATH A ? (thought feet PATH D would be better for Skill+15 and BP DMG+)

also how do I switch augments ? (Never done it before, do i lose any of my rank ?)

and PRECAST = BP delay - Midcast = BP DMG+ ?

also Varar Ring x2 Best ?

Thanks alot for replying to my many questions :D

Working on getting Following:

Merlinic Hands (BP+)
Espiritus

UCNM Body +1
UCNM Carby hands +1
UCNM Cait sith hands +1

AF body ~> 109 ~> 119 (gotta farm chap 2 been lazy)

Doing ambuscade for SMN mantle (Which Status should I put on it ?)

and I just got the following Mantle :
Scintillating Cape (DEF:15 Pet: ATK+16 MAB+16 Crit hit Rate +3%)

and for meanwhile should I equip Balsam Staff (Avatar: MAB+120) but 117 staff ><

Idk :X

plz help somebody ; ;
Offline
Posts: 199
By minikomby 2016-07-08 09:14:48
Link | Quote | Reply
 
hey guys

i was thinking about use Varar ring into my smn sets, what im not sure is if this one can rep fervor ring?

I dont have that Soa ring for my smn so how much acc is smn skill from evoker's ring and should i rep it too for a double combo varar rings?
Offline
By Verda 2016-07-08 09:24:03
Link | Quote | Reply
 
I did the math for my sets at least and am going to release a tool to help people figure out their sets on bp vs mab. Varar are winning for me over even speakers. If you need extra magic acc evokers still better but for raw damage or physical pacts use varar.
[+]
 Asura.Pergatory
Offline
Server: Asura
Game: FFXI
user: Pergatory
Posts: 1336
By Asura.Pergatory 2016-07-08 10:14:23
Link | Quote | Reply
 
Bismarck.Kuroganashi said: »
Apogee PATH A ? (thought feet PATH D would be better for Skill+15 and BP DMG+)
Feet Path D are nice, but I would make your second pair path D. All the skill gives you is acc / magic acc, whereas Pet:MAB from path A boosts your damage by a significant amount on top of the BP Damage. Changing rank can be done by trading the item to Nolan by itself, you won't lose your rank.

Bismarck.Kuroganashi said: »
and PRECAST = BP delay - Midcast = BP DMG+ ?
No like I said midcast is too soon for BP Dmg gear. You need your BP delay gear equipped at that time. Pet_midcast is when you swap BP Dmg gear.

Also, Shomonjijoe isn't worth the effort anymore in my opinion. That NM sucks to find people for, just work on getting Apogee Dalmatica.
[+]
Offline
Posts: 1273
By FaeQueenCory 2016-07-08 13:48:23
Link | Quote | Reply
 
minikomby said: »
hey guys

i was thinking about use Varar ring into my smn sets, what im not sure is if this one can rep fervor ring?

I dont have that Soa ring for my smn so how much acc is smn skill from evoker's ring and should i rep it too for a double combo varar rings?
Oh lord yes, does it replace Fervor. 7acc >>>>>>>>>>>> a paltry 4. At best. (most likely less so best guestimate is 3~4 acc for 4 skill)

As for Evoker's, you're trading 9~10ish acc for 7... and then 3% hard damage more. Which is no contest for physical and hybrid BPs, Varar>Evoker's. Purely better.

For magical BPs, however, is a little more tenuous as you don't gain any Macc for your 3%BPdmg. BUT seeing as how it's only around 10 Macc that you're losing for 3% more damage, I'd say you can loose a paltry 10 for 3% more damage. (that ain't gonna be changing your resist rates, if you're constantly getting resisted, you will be with or without Evoker's)
EDIT:Varar+Speaker's should be best combo for Magical BPs.

The BPdmg is the reason why double Varar is going to be so much better. Not really the Acc. (never should BP in the Adoulin ring now)
 Bismarck.Kuroganashi
Offline
Server: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2016-07-08 14:46:06
Link | Quote | Reply
 
Asura.Pergatory said: »
Bismarck.Kuroganashi said: »
Apogee PATH A ? (thought feet PATH D would be better for Skill+15 and BP DMG+)
Feet Path D are nice, but I would make your second pair path D. All the skill gives you is acc / magic acc, whereas Pet:MAB from path A boosts your damage by a significant amount on top of the BP Damage. Changing rank can be done by trading the item to Nolan by itself, you won't lose your rank.

Bismarck.Kuroganashi said: »
and PRECAST = BP delay - Midcast = BP DMG+ ?
No like I said midcast is too soon for BP Dmg gear. You need your BP delay gear equipped at that time. Pet_midcast is when you swap BP Dmg gear.

Also, Shomonjijoe isn't worth the effort anymore in my opinion. That NM sucks to find people for, just work on getting Apogee Dalmatica.

Ah ><

I was going for Shomonjijoe +1 due to Refresh+3 and Pet Enmity+ ?

Apogee is out of my reach right now (kinda broke, haha >< and working on saving up gil again to buy stuff)

However will keep it in mind.


Thanks.
 Bismarck.Kuroganashi
Offline
Server: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2016-07-09 02:07:50
Link | Quote | Reply
 
WOOOOOOOOOOOOOOOOOOOOOOT

Got SMN Staff from Escha-Ru'aun !!!!!!!!!!!

Now PATH A or PATH C ?

:X



and also seen this staff called "Exemplar" (Summoning Magic Skill +15) and
Rubeus Boots (Summoning Magic Skill +10) would be nice addition to doing Elemental Siphon / BP: Ward ?

(Tomorrow Hopefuly doing
UCNM Tonberry for Carby mitts 119(+1) / Cait Sith mitts 119(+1)
and
UCNM Weapon for YY Robe 119(+1))
[+]
 Asura.Frod
Offline
Server: Asura
Game: FFXI
Posts: 1199
By Asura.Frod 2016-07-09 14:37:01
Link | Quote | Reply
 
Bismarck.Kuroganashi said: »
WOOOOOOOOOOOOOOOOOOOOOOT

Got SMN Staff from Escha-Ru'aun !!!!!!!!!!!

Now PATH A or PATH C ?

:X



and also seen this staff called "Exemplar" (Summoning Magic Skill +15) and
Rubeus Boots (Summoning Magic Skill +10) would be nice addition to doing Elemental Siphon / BP: Ward ?

(Tomorrow Hopefuly doing
UCNM Tonberry for Carby mitts 119(+1) / Cait Sith mitts 119(+1)
and
UCNM Weapon for YY Robe 119(+1))


Espiritus B for the 15 skill, you don't need exemplar, it's obnoxious to get as you reeeeally need to go out of your way.
For a BP weapon, go to keraunos (phys, expensive) or Grioavolr, espiritus is a far third to these usually.
Rubeus boots are vastly outdated and hard to get, there's HQ marduk as well as apogee D feet. Apogee would probably be the best as you can use them in perp/skill build for favor timer.
Offline
Posts: 23
By Nemn 2016-07-09 14:39:31
Link | Quote | Reply
 
Verda said: »
I did the math for my sets at least and am going to release a tool to help people figure out their sets on bp vs mab. Varar are winning for me over even speakers. If you need extra magic acc evokers still better but for raw damage or physical pacts use varar.

So does this mean we can swap Thurandaut Ring for something another job can use?
 Asura.Frod
Offline
Server: Asura
Game: FFXI
Posts: 1199
By Asura.Frod 2016-07-09 14:42:31
Link | Quote | Reply
 
Nemn said: »
Verda said: »
I did the math for my sets at least and am going to release a tool to help people figure out their sets on bp vs mab. Varar are winning for me over even speakers. If you need extra magic acc evokers still better but for raw damage or physical pacts use varar.

So does this mean we can swap Thurandaut Ring for something another job can use?
Pretty much thurandaut got relegated to high acc situations or just TP only. I'm tempted to swap it to a refresh ring and save me a couple hundred million.
[+]
 Lakshmi.Cadant
Offline
Server: Lakshmi
Game: FFXI
user: cadant
Posts: 66
By Lakshmi.Cadant 2016-07-11 09:19:12
Link | Quote | Reply
 
Quick question...

What augments should I go for on the ambuscade cape?
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 9895
By Asura.Sechs 2016-07-11 10:35:20
Link | Quote | Reply
 
Depends how serious you are for SMN.
If you want a single cape I'd go with a Physical One which is gonna be nice for magical as well.

Pet acc/att
Meva for the master
Pet Haste

I call this a good compromise. Will excel for physical but it's gonna be nice for magical as well (thanks to the base stats).
If you wanna do a second one do a magic one with

Pet Macc/mdmg
Meva for the master
Pet Regen

For the fourth slot I don't really know what to suggest. More acc (or att?) for the Physical cape. More Macc for the magical one?
Take this post as a grain of salt, it's just my very humble and very personal personal suggestion.
[+]
 Ragnarok.Garota
Offline
Server: Ragnarok
Game: FFXI
user: Garota
Posts: 251
By Ragnarok.Garota 2016-07-11 11:17:47
Link | Quote | Reply
 
Right now, my current Ambuscape is capped with the following Pet: Acc/Atk for Thread, Pet: Regen for Sap, haven't added Dust, and Pet: M.Dmg for Dye. I'm going to add Eva/M.Eva once I get time to log in.

I'm very hesitant on making a second Cape to better match the ones Sechs described, but I don't know how to make my macros distinguish one cape from another. And no, I don't know how to make a spellcast file.
 Asura.Avallon
Offline
Server: Asura
Game: FFXI
Posts: 616
By Asura.Avallon 2016-07-11 11:20:12
Link | Quote | Reply
 
Ragnarok.Garota said: »
Right now, my current Ambuscape is capped with the following Pet: Acc/Atk for Thread, Pet: Regen for Sap, haven't added Dust, and Pet: M.Dmg for Dye. I'm going to add Eva/M.Eva once I get time to log in.

I'm very hesitant on making a second Cape to better match the ones Sechs described, but I don't know how to make my macros distinguish one cape from another. And no, I don't know how to make a spellcast file.

Put one cape in Mogwardrobe 1 (as an example) and another cape in Mogwardrobe 2 (as an example) and it will distinguish between the 2 just fine.
First Page 2 3 ... 48 49 50 ... 150 151 152
Log in to post.