The Empyrean Equipment Winners. |
||
The Empyrean Equipment Winners.
How do the PLD empy upgrades stack up?
Cerberus.Kylos said: » Looking for winners from these jobs: BLM RDM PLD BST RNG SAM NIN PUP SCH GEO RUN RNG: Hat - New best preshot head piece. -54 enmity while double shot is up "might" be worth taking off arcadian beret for as well. Arc. Beret normally adds straight 50 TP per shot, but it does not proc on double shot's 2nd bullet. Worth considering. Body - Even without ilvl stats, Caban+2 was very close to Kyujutsugi / Arcadian+1 as far as DPS goes due to it's massive Ratk. Now, it's likely miles ahead with +7% ratk +7% snap. Hands - best Legs - best NIN: Hat - likely best in slot when Innin's up, and you're not delay capped. (This probably never happens) It has really high DEX, so it could be best in slot for Blade: Shun, even more so with Innin up. Body - Great piece for Hi and Jin. However, it's outclassed by Taeon body with TA+2% WSD+3% Acc/Attk +20 by about 50 DMG. Still worth getting for Migawari. Legs - Appear to be the highest accuracy legs for nin. Still looking for WAR, RDM, PLD, BST, SAM, SCH and RUN winners.
RDM body is better than it was, but still fills the same niche it did before, same for the set bonus, and unneeded extra enhancing skill. It's pretty meh overall. Most of the sets basically just got some ilvl safety tacked on for the ones that were still useful for whatever reason.
Cerberus.Kylos said: » Still looking for RDM, PLD, BST, SAM, SCH and RUN winners. SAM #Legs: OK I guess, I can see a use but Acro gear is owning that ***hard. Body lets you dodge having to get lol Unity stuff. Feet however are the most interesting, Conserve TP+10 19 STR attack and acc? Seems like a good mid tier acc WS piece but not sure about it being BiS I'm curious what the -dt on pld body caps at, but I'm sure the tartarus mail will be the best
JP wiki already has the entire Empyrean reforged 109 and 119 +1 stats for every job.
Might need to use Google Translate. http://ffxi.wikiwiki.jp/?%A5%A2%A5%A4%A5%C6%A5%E0%2F%A5%A8%A5%F3%A5%D4%A5%EA%A5%A2%A5%F3%C1%F5%C2%AB Any info on "Set: Augments", has proc rate improved?
Odin.Quixacotl said: » JP wiki already has the entire Empyrean reforged 109 and 119 +1 stats for every job. Might need to use Google Translate. http://ffxi.wikiwiki.jp/?%A5%A2%A5%A4%A5%C6%A5%E0%2F%A5%A8%A5%F3%A5%D4%A5%EA%A5%A2%A5%F3%C1%F5%C2%AB Thanks for this, it has confirmed certain things for me. DRK head is annoying, because it has double attack+4 but no accuracy or attack. THF feet has 44 agi, but only 2 more than Vanir boots for Trick attack. COR body is the best ranged accuracy piece now. +22 Cerberus.Kylos said: » DRK head is annoying, because it has double attack+4 but no accuracy or attack it has 28 scythe skill :D For rdm I would say feet. That duration is huge.
For RUN, the whole set is useful, but I'd say the most significant piece would be a toss-up between the head and legs.
The head boosts Refresh (the spell, not auto-refresh) by 1 (or 2 for the 119), which is incredibly handy for events where your MP is taxed and you don't have a RDM. It also extends enhancing spell duration and adds an invaluable status removal effect to Vivacious Pulse. The legs are just a crazy high PDT piece what what I assume is a +2% boost to parrying rate. Hmm. You know, after writing it out, the head seems more important. Asura.Celoria said: » For rdm I would say feet. That duration is huge. Another 10% is nice, but they were already using the feet for enhancing spells, they're just a slightly better version of the feet you were already using. Any useful pieces for SAM SCH BST and PLD?
Odin.Jassik said: » Asura.Celoria said: » For rdm I would say feet. That duration is huge. Another 10% is nice, but they were already using the feet for enhancing spells, they're just a slightly better version of the feet you were already using. Yeah but as for the rdm gear though I think that was probably the clear winner I think that RUN is a clear contender for the best Empyrean equipment.
The great thing about the set is that all of its pieces have a use. The head is fantastic for enhancing magic outside of Regen IV and is especially great for Refresh. The head also allows the RUN to remove status ailments from itself, finally. The remaining four pieces all work in a tanking build that packs some offensive stats. I posted this in another thread in the RUN forum but this is what a hypothetical tanking set would look like, Empyrean pieces are highlighted. Futhark Bandeau +1 (4% PdT) Erilaz Surcoat +1 Erilaz Gauntlets +1 Erilaz Leg Guards +1 (7% PdT) Erilaz Greaves +1 (5% PdT) Twilight Torque (5% DT) Evasionist's Cape (3% PdT / 4% DT) Flume Belt (4% PdT) Defending Ring (10% DT) Vocane Ring (7% DT) That's 49% overall with 23% being PdT-% and 26% being DT-%. This isn't taking into consideration the Aettir (I find myself using the Macbain and now Soulcleaver these days) which would break the 50% cap if it was on. The main problem with this set is that it requires a near-perfect augment on the Evasionist's Cape to pull it off as well as both Vocane and Defending Rings. If you had a perfect -5% DT augment on the cape then this set would put you at 50% exactly, offer some good offensive stats to maintain hate, and to have 4/5 set pieces to occasionally absorb damage outright. SAM has legs for hasso augment, that beats Wakido hands and has higher stp total. SAM body is well balanced, and a clear upgrade for Hime Domaru+1 if people are like me, that plays in low ranked unity to earn more accolades, with plus of acc/att similar to a high augmented acro. Possible the 12 stp from body can beat acro in dps be it with max stp augment or ta augment, but not sure. Hands are the best for Namas Arrow (highest STR+AGI and racc/ratt). Head has highest stp but no acc/att so i wouldnt use it in high level content.
Feet has sengikori 1% higher than original empy armor. Sengikori had importance increased after burst update, but still an expensive ja piece upgrade. Personally, i must have the legs and body. Second hands for my namas but its not like it will be a noticeable increase in dmg over others options. And last head and feet. Asura.Celoria said: » Odin.Jassik said: » Asura.Celoria said: » For rdm I would say feet. That duration is huge. Another 10% is nice, but they were already using the feet for enhancing spells, they're just a slightly better version of the feet you were already using. Yeah but as for the rdm gear though I think that was probably the clear winner I'd say hands or body if that's your criteria. Bahamut.Lyncath said: » I think that RUN is a clear contender for the best Empyrean equipment. Absolutely agreed, and between the excellent gear and enmity system changes I think this update made RUN a much more useful job overall. Great set effect, and pieces are all useful: - Legs/Feet are incredible for tanking - Body has all kinds of cool utility if you can build a capped or near capped PDT- set without PDT-/DT- from body slot (which you can now) - Head to at least 109 is a great macro piece - Hands are solid overall, nice for status resist and set bonus Cerberus.Kylos said: » Any useful pieces for SAM SCH BST and PLD? As for SCH, I only see them as swap-ins, like normal empy. The Bonnet appears to have changed from a flat +1~5 to a +10% on Regen, which is better. All the Strategem enhancements went up slightly, usually 2% on 109 (maybe 3% on 119?) The legs confuse me a bit, as the old descriptor had been defined as forcing Conserve MP on Penury/Parsimony, but the new one says "Penury and Parsimony +3" so perhaps it is just a flat 3% less MP consumed (47% base?) The feet aren't necessarily awful for nuking, having a 10% damage increase on matching Klimaform nukes. PLD, The head is the new cream of the crop for precast Fast Cast, though Cizin +1 still has a leg-up if you need gear haste on midcast. With the shield skill and "Converts 5% of physical damage taken to MP", it could be a worthy head piece to use regularly. The body and legs, in my opinion, are undeniably the best to use in any party dynamic, as the legs reduce enmity lost whilst taking damage and the body mitigates damage based on aforementioned enmity. The hands could be nice, offering a chunk of sword skill, plus Shield Defense Bonus to mitigate more damage upon blocking. The hands also offer an increase to the set bonus of "Occasionally absorbs damage taken", which can be very useful. The feet, whilst having accuracy, don't confer much else of a bonus to anything other than the set bonus. I don't know BST well, so I can't answer that. Offline
Posts: 1533
DNC hands are the best hands for closing a SC in any situation, as expected. Body only gains +11 Dual Wield at 119 (compared to +10 on Charis), so while it's the highest attack speed body it's questionable how often it's really worth using over Taeon.
Everything else sort of falls under "interesting, but inferior to Taeon." Looking at Beastmaster reforged, the hands are amazing. Legs also give Stout Servant 2. The feet give a lot of accuracy and double attack+4 as well. So hands legs and feet are the winners to me.
I have winners for every job in the OP now. Feel free to scan through them and let me know if it's right. Hopefully this list helps those who have multiple jobs and want a basic guideline of which Empyreans they can start working on right away. Thanks for all the information given. Cerberus.Kylos said: » I have winners for every job in the OP now. Feel free to scan through them and let me know if it's right. Hopefully this list helps those who have multiple jobs and want a basic guideline of which Empyreans they can start working on right away. Thanks for all the information given. You should add WAR feet and DRG legs to the list. Crit DMG +11% is hot for Drakesbane, jumps and w/e crit WS WARs are using. Should be bis during mighty strikes too. PLD hands are also nice for TP, WS and for PDT sets if you can cap PDT in other slots, since shield defense bonus reduces dmg even more. Odin.Brocovich said: » Cerberus.Kylos said: » I have winners for every job in the OP now. Feel free to scan through them and let me know if it's right. Hopefully this list helps those who have multiple jobs and want a basic guideline of which Empyreans they can start working on right away. Thanks for all the information given. You should add WAR feet and DRG legs to the list. Crit DMG +11% is hot for Drakesbane, jumps and w/e crit WS WARs are using. Should be bis during mighty strikes too. PLD hands are also nice for TP, WS and for PDT sets if you can cap PDT in other slots, since shield defense bonus reduces dmg even more. Done. rdm body hands legs+1 are good pieces not just feet.
Quetzalcoatl.Wakmidget
Offline
WHM body/legs #bestempyarmour /endthread
Why is PUP head listed as a winner? It's a macro piece for auto WS at best, since Taeon has 2 TA/2 Crit/20 acc/atk and more STR/DEX.
Quetzalcoatl.Wakmidget said: » WHM body/legs #bestempyarmour /endthread Yes. Critical upgrade pieces for an S-tier job that you literally bring to every group event. |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|