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[Dev] Upcoming Version Update Announcement
Server: Carbuncle
Game: FFXI
Posts: 154
By Carbuncle.Ceruleanknight 2013-06-27 16:11:01
That's just cause run is photogenic.
Yes sure, and with that plenty of thunder the light made it even more photogenic!
Server: Cerberus
Game: FFXI
Posts: 526
By Cerberus.Diabolique 2013-06-27 16:16:28
The hell are hyper balls...
Birds body looks a little short to me, but I can't wait to fight it.
If colonization rates in these new areas are somewhat high. Kind of sick of going cor to these all the time.
[+]
By Quetzacoatl 2013-06-27 16:32:35
Cerberus.Diabolique said: »The hell are hyper balls...
JP name for Ultra Ball
[+]
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-06-27 16:48:23
Oh SE
Adding runefencer in a pic does not make it a relevant job. betting stunning the bird naak makes it rage.
Runfencer idling in orvail body is the most unphotogenic thing ever atm, hoping RUN body has 2tick/refresh.
hoping theres some nice armor/accessories from these new bosses, feeling like noone will really want these new naaks for the announced weaps based on current alliance setups.
By Quetzacoatl 2013-06-27 16:49:33
Oh SE
Adding runefencer in a pic does not make it a relevant job. betting stunning the bird naak makes it rage. in after bst in nyzul
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-06-27 16:51:04
Oh SE
Adding runefencer in a pic does not make it a relevant job. betting stunning the bird naak makes it rage. in after bst in nyzul We used a runefencer for our 1st Krabakarpo kill, just so we could say it was useful!
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-06-28 10:28:39
Run and geo merits will be in july update.
[+]
Carbuncle.Kaelthas
Server: Carbuncle
Game: FFXI
Posts: 216
By Carbuncle.Kaelthas 2013-06-28 12:42:49
Since no one's mentioned it, will the BLU spell updates be in July or August?
By Tsol 2013-06-28 12:46:35
Neither.
Server: Valefor
Game: FFXI
Posts: 19451
By Valefor.Prothescar 2013-06-28 12:58:26
neither BLU spells nor BLU spell D adjustments are listed for either July or August, earliest I'd expect these would be October~November. *** stupid imo.
[+]
By sorge74 2013-06-28 18:49:43
Valefor.Prothescar said: »neither BLU spells nor BLU spell D adjustments are listed for either July or August, earliest I'd expect these would be October~November. *** stupid imo.
So is the issue that blu spells don't scale with weapon damage? Making them worthless?
That seems like a bit fix honestly,with loads of testing so not uber overpowered.... but they should have started on it months ago.
Bismarck.Helel
Server: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2013-06-28 18:54:27
This is what Camate posted last:
"Before that though, in the next version update, we will be addressing the damage values of physical blue magic spells."
in response to someone asking about new BLU spells. From that, it looks as if BLU spells will be adjusted in July, or perhaps August (since they only recently divided the update up). Of course, it could just be a lie.
By Luvbunny1 2013-06-28 18:58:42
Yeah I would not have too high of expectations, if they update it in July then it's awesome, otherwise expect August or Sept. I would not be surprised if it ends up being December update lol - maybe by then they add more new blue mage spells to learn as well.
By Kalila 2013-06-28 19:12:23
06-15-2013 01:06 PM | Okipuit | Community Rep | |
| | We will be adding the new special abilities for all jobs (which includes rune fencer and geomancer) in the version update following August's. Once we have an update on test server implementation, we'll be sure to let you know! | |
By Quiznor 2013-06-28 19:13:49
06-15-2013 01:06 PM | Okipuit | Community Rep | |
| | We will be adding the new special abilities for all jobs (which includes rune fencer and geomancer) in the version update following August's. Once we have an update on test server implementation, we'll be sure to let you know! | |
They cant just say september? They must have a "minimum word quota" to fill
Gilgamesh.Tenshibaby
Server: Gilgamesh
Game: FFXI
Posts: 971
By Gilgamesh.Tenshibaby 2013-06-28 19:15:39
Updates aren't monthly. They have been every three months but now kinda all over the place. I would expect Oct/Nov - knowing SE, during Thanksgiving.
Bismarck.Kyaaadaa
Server: Bismarck
Game: FFXI
Posts: 585
By Bismarck.Kyaaadaa 2013-06-28 19:16:46
Remember when an expansion included everything from start to finish?
Did I fall asleep some years back and miss the meeting where they decided to end that? I didn't get a memo, a letter, a fax or e-mail, no one asked my opinion on this topic at all ~ George Carlin
Server: Valefor
Game: FFXI
Posts: 19451
By Valefor.Prothescar 2013-06-28 20:43:42
I can't think of very many, if any, MMO expansions in any sort of recent memory that included all of their content at launch tbh. That said, the amount of story content that was launched with SoA was absolutely abysmal, hoping we get a good chunk over the course of July/August.
Valefor.Prothescar said: »neither BLU spells nor BLU spell D adjustments are listed for either July or August, earliest I'd expect these would be October~November. *** stupid imo.
So is the issue that blu spells don't scale with weapon damage? Making them worthless?
That seems like a bit fix honestly,with loads of testing so not uber overpowered.... but they should have started on it months ago.
It's one of the problems. Blue magic D is derived from skill, so it has absolutely no way of keeping up with these new, immense D weapons in its current state. Other issue is blue magic attack, which will probably never be addressed.
By Kalila 2013-06-28 21:13:05
06-28-2013 12:28 PM | Camate | Community Rep | |
| | Greetings!
These adjustments as well as a variety of other battle system related adjustments will take place in the July version update.
I've updated the Upcoming Version Update Announcement by adding a "Battle System" section, which outlines the adjustments that are scheduled to take place. | |
06-25-2013 01:36 PM | Akihiko Matsui | Dev Team | |
| | Upcoming Version Update Announcement
Hello, Matsui here.
I'd like to make an announcement about the next version update.
We’ve been working extremely hard to fit as much content as possible in the July version update so everyone can enjoy it over summer break, but due to balance adjustments, bug verification, and localization work we will be splitting up the update into two portions, the first taking place on July 9th (Tuesday) and the other taking place the beginning of August.
I apologize to everyone who was looking forward to this.
Below I've written out a comprehensive list of the content that will be implemented during each part.
Missions/Quests
Implementation Period | Content Category | Content Details | Notes | July | Seekers of Adoulin missions part 1 | Addition of main story for Adoulin | Implemented in two parts between July and August. The second part has a much higher volume. | August | Seekers of Adoulin missions part 2 | Addition of main story for Adoulin | Implemented in two parts between July and August. The second part has a much higher volume. | July | Seekers of Adoulin quests | Addition of quests issued in Adoulin | Main story scenario quests and colonization system quests will be prepared separately.
Will be implementing quests to get a better feel of the lore. | August | Seekers of Adoulin quests | Addition of quests issued in Adoulin | Main story scenario quests and colonization system quests will be prepared separately.
Will be implementing quests to get a better feel of the lore. | July | Survival skill acquisition quests | Addition of survival skill acquisition questsAddition of new survival skills | Implementation of quests where you can acquire skills to aid in colonization. | July | Mog Garden quest | Addition of a tutorial quest.
Addition of other related quests. | - | July | Limit break quests for new jobs | Addition of rune fencer limit break quest.
Addition of geomancer limit break quest. | Stories related to each job will start with the limit break quest and connect to the artifact quests. | August | Artifact quests for new jobs | Addition of rune fencer artifact quests.
Addition of geomancer artifact quests. | - | July | Coalition assignments | Addition of coalition assignments to go along with new areas. | - | July | Adjustments to Couriers’ Coalition’s “Support” coalition assignments. | Increase the bivouac maintenance rate for one coalition assignment. | - | July | Adjustments to Scouts’ Coalition’s “Survey” coalition assignments. | Increase the Ergon Locus maintenance rate for one coalition assignment. | - | August | Adjustments to Couriers’ Coalition’s “Support” coalition assignments. | Addition of a bonus depending on distance and bivouac condition. | - | August | Adjustments to Scouts’ Coalition’s “Survey” coalition assignments. | Addition of a bonus depending on the difficulty. | - | July | New seasonal event | - | - | July | Log-in campaign | - | - |
Areas/Monsters
Implementation Period | Task Overview | Task Details | Notes | July | New areas | Addition of new areas.
Placement of NPCs and monsters in new areas.
Ergon locus in new areas.
Fishing and gathering in new areas. | - | July | Addition of Naakuals | Addition of new monsters for Wildskeeper Reives | - | July | Creation of new monsters | Addition of new monsters to new areas. | - |
Content/System
Implementation Period | Task Overview | Task Details | Notes | July | Mog Gardens | Addition of NPCs that sell related items.
Addition of coast, grove, mineral deposit, cultivation, and lake systems.
Addition of rank feature for each systemAddition of assistant feature. | - | August | Mog Gardens adjustment | - | - | August | Monstrosity | Addition of a feature where players can change into monsters.
Addition of a system that allows players to battle as monsters. | - | July | Addition of items that can be exchanged at the Mummers’ Coalition | - | - | July | Library | Addition of a Seekers of Adoulin related achievement feature.
Addition of a feature where you can browse Seekers of Adoulin related terminology such as organizations, people, and place names. | - | July | Delve adjustments | Addition of ammunition, jug pets for beastmaster, and throwing items for summoner which can be exchanged for plasm | - | July | Skirmish adjustments | Change so that Ghastly Stones can be sold on the auction house.
Revamp the necessary Bayld to add Arcane Glyptics | - | August | Skirmish additions | - | - | July | Coalition rank cap increase | Increase the coalition rank cap to 4.
Addition of coalition visual changes, services, and items. | - | August | Coalition rank cap increase | Increase the coalition rank cap to 7.
Addition of coalition visual changes, services, and items. | - | July | Adjustments to bivouac maintenance rates. | Ease up on the decay rate.
Adjustments to coalition assignments which address this.
Addition of an NPC which will inform you of bivouac maintenance rate information. | - | August | Adjustments to bivouac maintenance rates. | Adjustments to coalition assignments which address this. | - | July | Ergon Locus maintenance rate adjustment | Ease up on the decay rate.
Adjustments to coalition assignments which address this. | - | August | Ergon Locus maintenance rate adjustment | Adjustments to coalition assignments which address this. | - | July | Expansion of the area in which party invites can be sent. | Change to make it possible so party invites can be sent while in different regions. | - | July | Blackout countermeasure | Limit the number of characters that are shown in certain areas to 35. | - | August | Blackout countermeasure | Implement feature that allows you to set the number of characters that are displayed for all areas. | - | August | Adjustments to the amount of experience points received as a result of the change to “check” depending on item level. | - | - |
Reives
Implementation Period | Task Overview | Task Details | Notes | July | Addition of Wildskeeper Reives | Addition of Wildskeeper Reives to new areas.
Addition of new equipment. | - | July | Revamping of the cost for participating in Wildskeeper Reives | Reduction of the Bayld needed to purchase the key item. | - | July | Addition of Colonization/Lair Reives | Addition of Colonization/Lair Reives to new areas.
Addition of new equipment | - | July | Revamping the evaluation methods for Colonization/Lair Reives | Elimination of individual evaluation categories | Physical damage, magic damage, healing, and other separate evaluation aspects will all be grouped into one consolidated evaluation category. This will make it easier to get evaluated. Changes so that evaluations can be accumulated and experience points and Bayld can be earned depending on the amount of HP reduced on bosses and obstacles from the accumulated portion.
With this, evaluations can take place separately and it will be possible to receive rewards based off the reduction of HP without having to worry about evaluation timing. | August | Addition of Reive momentum bonuses | - | - | July | Low-man Lair Reive support | Adjustments to the number of monsters and monster strength for Lair Reives in Ceizak Battlegrounds and Yahse Hunting Grounds. | Monsters’ HP, attacks, parameters, and detection range will be lowered. The number of monsters spawned will also be reduced. | July | Low-man Colonization Reive support | Adjustments to the number of monsters and monster strength for Lair Reives in Ceizak Battlegrounds, Yahse Hunting Grounds, Moh Gates, and Sih Gates. | Monsters’ HP, attacks, parameters, and detection range will be lowered. The number of monsters spawned will also be reduced |
Battle System
Implementation Period | Task Overview | Task Details | Notes | July | New merit points | Geomancer
Rune fencer | - | July | Adjustments to the minimum values of enmity | Adjustments to the minimum values of enmity generated by job abilities and magic spells. | - | July | Elemental magic adjustments | Adjustments to the damage, MP cost, casting time, and recast times for elemental magic spells. | - | July | Adjustments to one-handed weapons, hand-to-hand weapons, and ranged weapons | Adjustments to the status modifiers for hand-to-hand, one-handed, and ranged weapons. | - | July | Adjustments to the job abilities “Steal” and “Despoil” | The job abilities Steal and Despoil will be adjusted to not share reactivation timers. | - | July | Geomancer adjustments | Reduction of casting time for indicolure spells.
Reduction of casting time and recast time for geocolure spells.
Addition of the job traits “Clear Mind” and “Max MP Boost.
”Change in the levels in which “Conserve MP” is learned.
Addition of the spells “Sleep” and “Sleep II.
”Addition of enfeebling magic skill. | - |
|
Items
Implementation Period | Task Overview | Task Details | Notes | July | Addition of items that can be stored via Porter Moogle | - | - | July | Addition of new equipment | - | - | August | Addition of new equipment | - | - | July | Addition of new material items | - | - | July | Addition of items that can be exchanged for Bayld | Addition of weapons, animators for puppetmaster, and throwing items for summoner. | - | August | Addition of items that can be exchanged for Bayld. | Addition of armor | - | July | Addition of synthesis recipes | - | - | August | Addition of synthesis recipes | - | - | July | Addition of synergy recipes | - | - | July | Simplification of item stat display | Simplification of the way certain stats are written | - | July | Addition of item level display | Addition of item levels to items. | - | August | Addition of artifact equipment for new jobs | Rune fencer
Geomancer | - |
UI
Implementation Period | Task Overview | Task Details | Notes | July | Various effect area recognition improvements | Recognition improvements for effect areas of magic, abilities, ranged attacks, pet commands, and trading. | - | July | Addition of 11th Anniversary logo | Addition of the 11th Anniversary logo to the top screen | - | July | Region map | New area support | - |
Up until now we have released year-long roadmaps for FFXI.
We also tried releasing half-year roadmaps as well; however, the further out we write a schedule the less accurate it becomes, and we are only able to let you know about major and limited content.
As a result, many have been disappointed because of schedule changes, it's been difficult to make frequent updates to it, and there are too many cons to having this, so we'll be changing it so we provide something like the current style moving forward where we go over what will be in the version update to come.
We appreciate your understanding. | |
06-25-2013 01:36 PM | Akihiko Matsui | Dev Team | |
| | Upcoming Version Update Announcement
Hello, Matsui here.
I'd like to make an announcement about the next version update.
We’ve been working extremely hard to fit as much content as possible in the July version update so everyone can enjoy it over summer break, but due to balance adjustments, bug verification, and localization work we will be splitting up the update into two portions, the first taking place on July 9th (Tuesday) and the other taking place the beginning of August.
I apologize to everyone who was looking forward to this.
Below I've written out a comprehensive list of the content that will be implemented during each part.
Missions/Quests
Implementation Period | Content Category | Content Details | Notes | July | Seekers of Adoulin missions part 1 | Addition of main story for Adoulin | Implemented in two parts between July and August. The second part has a much higher volume. | August | Seekers of Adoulin missions part 2 | Addition of main story for Adoulin | Implemented in two parts between July and August. The second part has a much higher volume. | July | Seekers of Adoulin quests | Addition of quests issued in Adoulin | Main story scenario quests and colonization system quests will be prepared separately.
Will be implementing quests to get a better feel of the lore. | August | Seekers of Adoulin quests | Addition of quests issued in Adoulin | Main story scenario quests and colonization system quests will be prepared separately.
Will be implementing quests to get a better feel of the lore. | July | Survival skill acquisition quests | Addition of survival skill acquisition questsAddition of new survival skills | Implementation of quests where you can acquire skills to aid in colonization. | July | Mog Garden quest | Addition of a tutorial quest.
Addition of other related quests. | - | July | Limit break quests for new jobs | Addition of rune fencer limit break quest.
Addition of geomancer limit break quest. | Stories related to each job will start with the limit break quest and connect to the artifact quests. | August | Artifact quests for new jobs | Addition of rune fencer artifact quests.
Addition of geomancer artifact quests. | - | July | Coalition assignments | Addition of coalition assignments to go along with new areas. | - | July | Adjustments to Couriers’ Coalition’s “Support” coalition assignments. | Increase the bivouac maintenance rate for one coalition assignment. | - | July | Adjustments to Scouts’ Coalition’s “Survey” coalition assignments. | Increase the Ergon Locus maintenance rate for one coalition assignment. | - | August | Adjustments to Couriers’ Coalition’s “Support” coalition assignments. | Addition of a bonus depending on distance and bivouac condition. | - | August | Adjustments to Scouts’ Coalition’s “Survey” coalition assignments. | Addition of a bonus depending on the difficulty. | - | July | New seasonal event | - | - | July | Log-in campaign | - | - |
Areas/Monsters
Implementation Period | Task Overview | Task Details | Notes | July | New areas | Addition of new areas.
Placement of NPCs and monsters in new areas.
Ergon locus in new areas.
Fishing and gathering in new areas. | - | July | Addition of Naakuals | Addition of new monsters for Wildskeeper Reives | - | July | Creation of new monsters | Addition of new monsters to new areas. | - |
Content/System
Implementation Period | Task Overview | Task Details | Notes | July | Mog Gardens | Addition of NPCs that sell related items.
Addition of coast, grove, mineral deposit, cultivation, and lake systems.
Addition of rank feature for each systemAddition of assistant feature. | - | August | Mog Gardens adjustment | - | - | August | Monstrosity | Addition of a feature where players can change into monsters.
Addition of a system that allows players to battle as monsters. | - | July | Addition of items that can be exchanged at the Mummers’ Coalition | - | - | July | Library | Addition of a Seekers of Adoulin related achievement feature.
Addition of a feature where you can browse Seekers of Adoulin related terminology such as organizations, people, and place names. | - | July | Delve adjustments | Addition of ammunition, jug pets for beastmaster, and throwing items for summoner which can be exchanged for plasm | - | July | Skirmish adjustments | Change so that Ghastly Stones can be sold on the auction house.
Revamp the necessary Bayld to add Arcane Glyptics | - | August | Skirmish additions | - | - | July | Coalition rank cap increase | Increase the coalition rank cap to 4.
Addition of coalition visual changes, services, and items. | - | August | Coalition rank cap increase | Increase the coalition rank cap to 7.
Addition of coalition visual changes, services, and items. | - | July | Adjustments to bivouac maintenance rates. | Ease up on the decay rate.
Adjustments to coalition assignments which address this.
Addition of an NPC which will inform you of bivouac maintenance rate information. | - | August | Adjustments to bivouac maintenance rates. | Adjustments to coalition assignments which address this. | - | July | Ergon Locus maintenance rate adjustment | Ease up on the decay rate.
Adjustments to coalition assignments which address this. | - | August | Ergon Locus maintenance rate adjustment | Adjustments to coalition assignments which address this. | - | July | Expansion of the area in which party invites can be sent. | Change to make it possible so party invites can be sent while in different regions. | - | July | Blackout countermeasure | Limit the number of characters that are shown in certain areas to 35. | - | August | Blackout countermeasure | Implement feature that allows you to set the number of characters that are displayed for all areas. | - | August | Adjustments to the amount of experience points received as a result of the change to “check” depending on item level. | - | - |
Reives
Implementation Period | Task Overview | Task Details | Notes | July | Addition of Wildskeeper Reives | Addition of Wildskeeper Reives to new areas.
Addition of new equipment. | - | July | Revamping of the cost for participating in Wildskeeper Reives | Reduction of the Bayld needed to purchase the key item. | - | July | Addition of Colonization/Lair Reives | Addition of Colonization/Lair Reives to new areas.
Addition of new equipment | - | July | Revamping the evaluation methods for Colonization/Lair Reives | Elimination of individual evaluation categories | Physical damage, magic damage, healing, and other separate evaluation aspects will all be grouped into one consolidated evaluation category. This will make it easier to get evaluated. Changes so that evaluations can be accumulated and experience points and Bayld can be earned depending on the amount of HP reduced on bosses and obstacles from the accumulated portion.
With this, evaluations can take place separately and it will be possible to receive rewards based off the reduction of HP without having to worry about evaluation timing. | August | Addition of Reive momentum bonuses | - | - | July | Low-man Lair Reive support | Adjustments to the number of monsters and monster strength for Lair Reives in Ceizak Battlegrounds and Yahse Hunting Grounds. | Monsters’ HP, attacks, parameters, and detection range will be lowered. The number of monsters spawned will also be reduced. | July | Low-man Colonization Reive support | Adjustments to the number of monsters and monster strength for Lair Reives in Ceizak Battlegrounds, Yahse Hunting Grounds, Moh Gates, and Sih Gates. | Monsters’ HP, attacks, parameters, and detection range will be lowered. The number of monsters spawned will also be reduced |
Battle System
Implementation Period | Task Overview | Task Details | Notes | July | New merit points | Geomancer
Rune fencer | - | July | Adjustments to the minimum values of enmity | Adjustments to the minimum values of enmity generated by job abilities and magic spells. | - | July | Elemental magic adjustments | Adjustments to the damage, MP cost, casting time, and recast times for elemental magic spells. | - | July | Adjustments to one-handed weapons, hand-to-hand weapons, and ranged weapons | Adjustments to the status modifiers for hand-to-hand, one-handed, and ranged weapons. | - | July | Adjustments to the job abilities “Steal” and “Despoil” | The job abilities Steal and Despoil will be adjusted to not share reactivation timers. | - | July | Geomancer adjustments | Reduction of casting time for indicolure spells.
Reduction of casting time and recast time for geocolure spells.
Addition of the job traits “Clear Mind” and “Max MP Boost.
”Change in the levels in which “Conserve MP” is learned.
Addition of the spells “Sleep” and “Sleep II.
”Addition of enfeebling magic skill. | - |
Items
Implementation Period | Task Overview | Task Details | Notes | July | Addition of items that can be stored via Porter Moogle | - | - | July | Addition of new equipment | - | - | August | Addition of new equipment | - | - | July | Addition of new material items | - | - | July | Addition of items that can be exchanged for Bayld | Addition of weapons, animators for puppetmaster, and throwing items for summoner. | - | August | Addition of items that can be exchanged for Bayld. | Addition of armor | - | July | Addition of synthesis recipes | - | - | August | Addition of synthesis recipes | - | - | July | Addition of synergy recipes | - | - | July | Simplification of item stat display | Simplification of the way certain stats are written | - | July | Addition of item level display | Addition of item levels to items. | - | August | Addition of artifact equipment for new jobs | Rune fencer
Geomancer | - |
UI
Implementation Period | Task Overview | Task Details | Notes | July | Various effect area recognition improvements | Recognition improvements for effect areas of magic, abilities, ranged attacks, pet commands, and trading. | - | July | Addition of 11th Anniversary logo | Addition of the 11th Anniversary logo to the top screen | - | July | Region map | New area support | - |
Up until now we have released year-long roadmaps for FFXI.
We also tried releasing half-year roadmaps as well; however, the further out we write a schedule the less accurate it becomes, and we are only able to let you know about major and limited content.
As a result, many have been disappointed because of schedule changes, it's been difficult to make frequent updates to it, and there are too many cons to having this, so we'll be changing it so we provide something like the current style moving forward where we go over what will be in the version update to come.
We appreciate your understanding. | |
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