Mote's XMLs |
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Mote's XMLs
trying to figure out how to make Mote's XMLs working, copied/pasted all 7 .xsd into spellcast folder, and idk why jobs XML's doesnt launch. did i missed something special, or any special program/plugin i miss ? if someone know .. drives me crazy
Cerberus.Diabolique
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Mote-Config-Include
Mote-Rules-Include Salvage-Include(For Mnk at least, not sure if others use it) You don't need the .xsd. I don't have any of them at least. and then i just load those r3 xmls like usual xml in spellcast ?
Cerberus.Diabolique
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Yeah just load them like any other job xml, it should work fine as long as you have those three includes in the folder.
seems to doesnt work
for instance : //sc load blm_r3 >> spellcast parsing error : line 0... i figure those 3 includes must be in .xml right ?
if so , then mines are Cerberus.Diabolique
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Yeah they need to be named exactly as they appear
Mote-Config-Include.xml, Mote-Rules-Include.xml, Salvage-Include.xml The Job xml should be named like, Koyote_BLM or something, the R3 doesn't need to be in there anywhere. This will make it autoload whenever you switch to the job as well. |
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