New PUP Gear. |
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New PUP gear.
OKAY. Boogerballs--topicbanned. Posts deleted if in response to his comments. Austar, do I need to remind you to not involve yourself in obviously disruptive conduct, given the fact that you're on your 3rd "second chance" since your last tempban?
I'm assuming that homam gear is supposed to represent the new Murzim stuff, but is an interesting gear selection to keep both master and maton up to maximum haste potential.
Edit: The overall look would most likely make anyone wearing it look like they dressed themselves in the dark...lol Cerberus.Balloon
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Yeah, and really wouldn't like to wear anything resembling Homam hat.
Compared to the next best set on Dynamis DC it comes out about 15-19 overall DPS lower. Assuming PUP/THF with Ranger frame doing I wouldn't have the foggiest idea how to work that out, though. Without knowing auto's base damage it's kinda going to be hard to say.
Cerberus.Balloon said: » Yeah, and really wouldn't like to wear anything resembling Homam hat. Compared to the next best set on Dynamis DC it comes out about 15-19 overall DPS lower. Assuming PUP/THF with Ranger frame doing JA procs it'd be interesting to see whether the added pet haste could close that gap any. I wouldn't have the foggiest idea how to work that out, though. pup/thf doing JA procs? And rng frame? That's how you do pup dyna solo? I've been using whm and doing WS procs. Seems to work great for me thus far, but if I'm "doin it wrong" by all means, let me know plz. Also this new gear pretty much all seems like trash to me :( Odin.Eikechi said: » Cerberus.Balloon said: » Yeah, and really wouldn't like to wear anything resembling Homam hat. Compared to the next best set on Dynamis DC it comes out about 15-19 overall DPS lower. Assuming PUP/THF with Ranger frame doing JA procs it'd be interesting to see whether the added pet haste could close that gap any. I wouldn't have the foggiest idea how to work that out, though. pup/thf doing JA procs? And rng frame? That's how you do pup dyna solo? I've been using whm and doing WS procs. Seems to work great for me thus far, but if I'm "doin it wrong" by all means, let me know plz. Also this new gear pretty much all seems like trash to me :( Can of Auto Oil +3, Role Reversals, and good Idle regen gear. It's dynamis mobs, nothing hits that hard.
pup/thf is still not JA proc'ing. The pup animations are counted as WS procs.
Cerberus.Balloon
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Odin.Eikechi said: » pup/thf doing JA procs? And rng frame? That's how you do pup dyna solo? I've been using whm and doing WS procs. Seems to work great for me thus far, but if I'm "doin it wrong" by all means, let me know plz. Also this new gear pretty much all seems like trash to me :( Meant WS procs! Don't do dynamis enough on pup to know if whm/rng frame would be better, but just assumed that with the added damage from Ranger, and with repair and regen attachments you'd be able to sustain yourself. Just assumptions though, could and likely am wrong about that. I typically go in pup/dnc with whm maton and sport a TH+1 belt when I wanna add TH to kill towards end of each mob, got all proc's covered (though I don't really focus on mages just typically use mage/bard mobs to tp off of while working on a nin or rng mob...but that's just me.
Edit: This has gotten me to 61/61 silvers and 12/100 jades for my lance (too bad the gd test won't drop from fomor NM in glacier, got frag and necro already...lol) Wouldn't recommend doing pup/thf with rng frame lol. Any form of links and you screwed for awhile lol.
Some of my mobs die way too fast even with whm frame lol. I just think you'd be doing more killing than proc'ing. Haven't tried this, just theory based on my personal experience in dyna. I'm 15 100s from finishing my relic (barring a loan) and I soloed probably 99% of it. Of that I've only done about 10 runs on dnc/thf.
Siren.Fupafighters said: » Wouldn't recommend doing pup/thf with rng frame lol. Any form of links and you screwed for awhile lol. Cerberus.Cruxus said: » I typically go in pup/dnc with whm maton and sport a TH+1 belt when I wanna add TH to kill towards end of each mob, got all proc's covered (though I don't really focus on mages just typically use mage/bard mobs to tp off of while working on a nin or rng mob...but that's just me. WOuldn't it be better to do ranger frame if you're /dnc? I did a 200 solo run on JA /dnc with ranger frame when I had to solo. I don't have math to really back this up, but, I was always sure that the difference between a capped hasted MNK and a capped hasted PUPs main dot was counter damage.
Similarly quality geared PUP and MNK, PUP has the superior WS, (Pummel vs. any normal MNK WS) and they both get access to Smite. An automation will destroy the dot a MNK does with counter. I realize this may be a naive estimate, but I'm yet to see a MNK simply outclass my Smites/Pummels. Auto WS can do upward to 2.2-2.5k. It's not the joke job it used to be, and for some syupid reason they have that stigma of "lol". DRG had it once to y'know. Besides, PUP gets Kenkonken, which is totally unfair. Siren.Fupafighters said: » Cerberus.Cruxus said: » I typically go in pup/dnc with whm maton and sport a TH+1 belt when I wanna add TH to kill towards end of each mob, got all proc's covered (though I don't really focus on mages just typically use mage/bard mobs to tp off of while working on a nin or rng mob...but that's just me. WOuldn't it be better to do ranger frame if you're /dnc? I did a 200 solo run on JA /dnc with ranger frame when I had to solo. Possible, but on random "Oh ***..." moments, whm maton has saved my ***... Like in Sandy when I'm taking on a rng orc and some tools who were trying to kill drg NM aggro'd me...I was able to keep myself alive till they uncharmed, granted that was luck possibly...lol Asura.Myrrh said: » I don't have math to really back this up, but, I was always sure that the difference between a capped hasted MNK and a capped hasted PUPs main dot was counter damage. Similarly quality geared PUP and MNK, PUP has the superior WS, (Pummel vs. any normal MNK WS) and they both get access to Smite. An automation will destroy the dot a MNK does with counter. I realize this may be a naive estimate, but I'm yet to see a MNK simply outclass my Smites/Pummels. Auto WS can do upward to 2.2-2.5k. It's not the joke job it used to be, and for some syupid reason they have that stigma of "lol". DRG had it once to y'know. Besides, PUP gets Kenkonken, which is totally unfair. Pup is amazing. I have pup and mnk both 90 vere well geared. But pup weaponskill don't come near a mnk/war using smite with impetus, just saying lol. Mnk is better when facing harder content, but on trash content or abyssea, pup destroys mnk. I can see kenkonken pup being very good, but can't compare mnk and pup weaponskill damage w.o the pup having mythic.
Cerberus.Balloon
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Asura.Myrrh said: » I don't have math to really back this up, but, I was always sure that the difference between a capped hasted MNK and a capped hasted PUPs main dot was counter damage. Similarly quality geared PUP and MNK, PUP has the superior WS, (Pummel vs. any normal MNK WS) and they both get access to Smite. An automation will destroy the dot a MNK does with counter. I realize this may be a naive estimate, but I'm yet to see a MNK simply outclass my Smites/Pummels. Auto WS can do upward to 2.2-2.5k. It's not the joke job it used to be, and for some syupid reason they have that stigma of "lol". DRG had it once to y'know. Besides, PUP gets Kenkonken, which is totally unfair. We're pretty damned good against Dynamis and Fodder mobs, maybe even NI to a degree - The problem arises when doing anything beyond that. VW requires temps, which autos don't have access too, and automaton acc is generally <50% on them, and one or two AoE = dead auto. Then we lose acc, attack and impetus, which means we'll be far below any equally geared mnk in VW. We don't have to argue that we're well equipped for endgame, I don't think people level pup with that delusion. I like pup because I have fun on it. Ramuh.Austar said: » Asura.Myrrh said: » I don't have math to really back this up, but, I was always sure that the difference between a capped hasted MNK and a capped hasted PUPs main dot was counter damage. Similarly quality geared PUP and MNK, PUP has the superior WS, (Pummel vs. any normal MNK WS) and they both get access to Smite. An automation will destroy the dot a MNK does with counter. I realize this may be a naive estimate, but I'm yet to see a MNK simply outclass my Smites/Pummels. Auto WS can do upward to 2.2-2.5k. It's not the joke job it used to be, and for some syupid reason they have that stigma of "lol". DRG had it once to y'know. Besides, PUP gets Kenkonken, which is totally unfair. Even with that said, mademoiselle, all that simply doesn't trump the melee/ranged automation's dot. I guess it's just simply a different way to do blunt damage. Both have their place. New job is killing me and I lost my will to argue. Goodnight! PUP gets an advantage if all you have are self buffs, since PUP has access to haste from Auto. But as you start adding more haste, PUP will fall behind, especially if they're using maneuvers. PUP is definitely not worth in in NI, but dynamis definitely since you're not lowering your damage to use waltzes since you can just steal Auto's HP and keep repairing and DEA.
Cerberus.Balloon said: » Asura.Myrrh said: » I don't have math to really back this up, but, I was always sure that the difference between a capped hasted MNK and a capped hasted PUPs main dot was counter damage. Similarly quality geared PUP and MNK, PUP has the superior WS, (Pummel vs. any normal MNK WS) and they both get access to Smite. An automation will destroy the dot a MNK does with counter. I realize this may be a naive estimate, but I'm yet to see a MNK simply outclass my Smites/Pummels. Auto WS can do upward to 2.2-2.5k. It's not the joke job it used to be, and for some syupid reason they have that stigma of "lol". DRG had it once to y'know. Besides, PUP gets Kenkonken, which is totally unfair. We're pretty damned good against Dynamis and Fodder mobs, maybe even NI to a degree - The problem arises when doing anything beyond that. VW requires temps, which autos don't have access too, and automaton acc is generally <50% on them, and one or two AoE = dead auto. Then we lose acc, attack and impetus, which means we'll be far below any equally geared mnk in VW. Oh, I totally agree with MNK's usefulness in VW. Pet jobs just don't have a great place there. (SMN isn't a pet job.) It goes way too fast for the pets to be useful. I wouldn't take a PUP over a MNK for that event. Asura.Myrrh said: » (SMN isn't a pet job.) Wait what? I lost my will to even attempt bringing pup to VW when I saw how fast and how often my dragoon pet died. Poor George always getting murdered. It ruins the job when your pet dies every 30 seconds lol.
Siren.Fupafighters said: » I lost my will to even attempt bringing pup to VW when I saw how fast and how often my dragoon pet died. Poor George always getting murdered. It ruins the job when your pet dies every 30 seconds lol. it also ruins toau/cop pugs when you call your pet out and it dies with pld tanking adds! pet jobs ftl I dont know why anyone turned this into a pseudo MNK vs PUP debate, the only debate there was, in a way, was that PUP sucked period, which anyone who takes PUP seriously like me does knows that just not the case. lolPUP was something that could be said years ago, not anymore...and to anyone that continues to do so, grow up.
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