the latter seems to be the case :x
like i said ill post my numbers in a bit
edit: shouldnt be too hard to test
SAM Gear 95 |
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SAM gear 95
the latter seems to be the case :x
like i said ill post my numbers in a bit edit: shouldnt be too hard to test The real mystery is why you're /THF
Leviathan.Dodu said: » The real mystery is why you're /THF its this amazing thing called *takes a deep breath* ...wait for it Not entirely sure why doing less damage is enjoyable, buuut sure.
Carry on then. no reason to be a ***, thank you for your glorious contribution to the thread
Edit: no reason to repost and rebump the thread when i have already posted so much tonight regardless.. Is it possible for skillchain damage to be calculated before critical hit damage from razed ruins and sanguine scythe? that would explain why it seems so low Edit #2 (numbers) All of these are done with SA + fudo from behind, RR SS VV Fudo --- Light 4951 --- 1386 4888 --- 2737 5224 --- 1462 4192 --- 2347 5890 --- 3298 6666 --- 3358 5053 --- 2829 5773 --- 3232 3659 --- 2049 5033 --- 2818 edit #3 Interesting how each of the light skillchain's are 55% ( at highest ) of the closing weaponskill Leviathan.Dodu said: » So he should have been SAM/BLM for D2s then. Good point. Ragnarok.Castellano
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Quetzalcoatl.Dawnn said: » no reason to be a ***, thank you for your glorious contribution to the thread Edit: no reason to repost and rebump the thread when i have already posted so much tonight regardless.. Is it possible for skillchain damage to be calculated before critical hit damage from razed ruins and sanguine scythe? that would explain why it seems so low Edit #2 (numbers) All of these are done with SA + fudo from behind, RR SS VV Fudo --- Light 4951 --- 1386 4888 --- 2737 5224 --- 1462 4192 --- 2347 5890 --- 3298 6666 --- 3358 5053 --- 2829 5773 --- 3232 3659 --- 2049 5033 --- 2818 edit #3 Interesting how each of the light skillchain's are 55% ( at highest ) of the closing weaponskill yeah each of your weaponskills did an SC that was either ~56% or ~28%. The 28% shows a 1/2 damage resist. Its pretty apparent that the SC does not take into account your added damage from sneak attack. Sneak attack is doubling your weaponskill. You are expecting an SC of 112% (100% for max closing WS and 12% from SAM trait). You are getting half of that at 56% (or 28% when you got resisted). For example the damage without sneak attack would have been 2475.5, and your SC on this weapon skill of 1386 equals 56% of the weaponskill (you were resisted on this one). Your 2nd weaponskill without sneak attack would have been 2444 (4888 * 0.5). Your skillchain damage of 2737 would have been ~112% of the weaponskill without sneak attack. Have you only tested this in Bria btw? I swear Bria takes half dmg from light based stuff but my memory's a little fuzzy.
do you think its more of razed ruins + SS critical hit damage not applying to the skillchain damage?
or sneak attack'd weaponskills not applying to skillchain damage? when /thf maybe edit: more than bria, but all my targets have been related gigas I dunno, neither of those two options seems very likely. Can you try just using konzen to do darkness with another sc?
Ragnarok.Castellano
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from the data you showed Sneak attack damage does not affect skill chain damage and my guess is that SS and RR do not apply to sneak attack (we know they apply to WS in general)
Ragnarok.Castellano said: » from the data you showed Sneak attack damage does not affect skill chain damage and my guess is that SS and RR do not apply to sneak attack (we know they apply to WS in general) Ragnarok.Castellano said: » from the data you showed Sneak attack damage does not affect skill chain damage and my guess is that SS and RR do not apply to sneak attack (we know they apply to WS in general) im pretty sure he meant SS and RR don't apply to skillchain damage (not sneak attack)
so that means that when /thf, if you konzen-ittai -> SAfudo then skillchain damage is caculated off of the base weaponskill damage, then RR/SS critical hit damage + is calculated after skillchain damage sorry if thats kinda jumbled up but yeah, it actually isnt limited to konzen ittai, got a friend out to help open darkness/light for me and it was the same deal editing for clarity~ My theory------------------- When your conditions are: - /thf - critical hit damage + atmas - closing a skillchain Your results will be skillchain damage based on your weaponskill's normal Sneak Attack'd damage (as if you didn't have the atmas on) Ragnarok.Castellano
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yeah sorry I was tired and said that wrong...but yeah from what im seeing I think it is based on your WS before considering both atmas AND sneak attack
so apparently that skillchain damage problem is only gigas based
or atleast the gigas in la thiene i just did a SATA 300% fudo on bukhis to test it on another mob 5k fudo with a 5k light edit: safe to assume that mobs/nm's in visions zones, or gigas in that specific zone take -50% skillchain damage or something related to that 5-hit + capped haste
Can swap out neck for Ganesha's mala and use misuuchi kappa but I have not fully tested if better or not, probably more your pref. Lakshmi.Bladewing said: » 5-hit + capped haste Can swap out neck for Ganesha's mala and use misuuchi kappa but I have not fully tested if better or not, probably more your pref. what are you WSing in? Current Fudo build needs work based off some of the new gear just released but atm this is what I have been using:
Been debating beir belt and still working on hachiryu haidate Few things I know I would upgrade are ace's mail and mekira-oto +1, would like upgrade to neck but not sure which yet. Unless my math is off (Please feel free to correct me if it is.), this does not provide you a 5 hit build. TP Per Swing: 20.5 TP Return from standard 1 hit WS: 17.4 (20.5 * 4) + 17.4 = 99.4 You will have to use the misuuchi kappa to make this work. Otherwise you would need Regain, get hit, or a Conserve TP proc to reach 100% TP upon the 5th hit. Cerberus.Taint said: » Nope your math is dead on, this is the current gear set a Masamune user should gear towards. WS: Offline
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With hasso up, wouldn't using Unkai head +2 be better then Zelus Tiara and Unkai mimikazari? Then Epona's could be used as well
@Riken SAM cant use Epona's
So if understanding right you are over shooting sTP on TP setup so you get 21.01 per hit to make up for what is missed on the WS? Makes sense just want to understand it correctly. TBH I was only looking at TP set and had not had time to look at WS set and do the numbers so this helps. Riken said: » With hasso up, wouldn't using Unkai head +2 be better then Zelus Tiara and Unkai mimikazari? Then Epona's could be used as well I think you may also be thinking about unkai haidate +2. Those enhance Hasso by providing an extra 2.5% JA Haste. unkai kabuto +2 enhances Seigan. Offline
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/facepalm on Epona's...I was aware of the haidate giving the hasso, but what I'm saying is, if using hasso, Kabuto would be a better choice then Zelus. Opens up a ring and ear slot for things other then STP.
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