Adjustments Of The Job Persuasion!

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Adjustments of the Job Persuasion!
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 Phoenix.Joz
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By Phoenix.Joz 2010-06-17 04:01:58
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Let's discuss this!!

http://www.playonline.com/pcd/topics/ff11us/detail/5561/detail.html

No level cap increase is complete without an accompanying arsenal of new job abilities, traits, and magic spells. Come the June version update, adventurers will find themselves empowered with myriad new ways to smite enemies and support comrades in battle. As the icing on this scrumptious cake of additions, performance-enhancing tweaks are also being whipped up for certain existing job abilities.

The following job abilities will be added:

Restraint (WAR Lv.77 Ability Delay: 10 min. Effect Duration: 5 min.)
Enhances your weapon skill power with each normal attack you land, but prevents you from dealing critical hits.

Perfect Counter (MNK Lv.79 Ability Delay: 1 min. Effect Duration: 30 sec.)
Allows you to counter the next attack directed at you.

Mana Wall (BLM Lv.76 Ability Delay: 10 min. Effect Duration: 5 sec.)
Allows you to take damage with MP.

Despoil (THF Lv.77 Ability delay: 5 min.)
Steals items from an enemy while inflicting a status ailment upon it.

Divine Emblem (PLD Lv.78 Ability Delay: 10 min. Effect Duration: 1 min.)
Enhances the accuracy of your next divine magic spell and increases enmity.

Nether Void (DRK Lv.78 Ability Delay: 5 min. Effect Duration: 1 min.)
Increases the absorption of your next dark magic spell.

Double Shot (RNG Lv.79 Ability Delay: 3 min. Effect Duration: 90 sec.)
Occasionally uses two units of ammunition to deal double damage.

Sengikori (SAM Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
Grants a bonus to skillchains and magic bursts initiated by your next weapon skill.

Futae (NIN Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
Grants a bonus to your next elemental ninjutsu by expending two ninja tools.

Spirit Jump (DRG Lv.77 Ability Delay: 90 sec.)
Delivers a short jumping attack on a targeted enemy which suppresses enmity. Effect enhanced when wyvern is present.

Blood Pact: Rage "Holy Mist" (SMN Lv.76)
Deals light elemental damage to an enemy.

Blood Pact: Rage "Lunar Bay" (SMN Lv.78)
Deals darkness damage to an enemy.

Blood Pact: Rage "Night Terror" (SMN Lv.80)
Deals darkness damage to an enemy.

Bolter's Roll (COR Lv.76)
Increases movement speed for party members within area of effect.

Caster's Roll (COR Lv.79)
Enhances "Fast Cast" effect for party members within area of effect.

Tactical Switch (PUP Lv.79 Ability Delay: 3 min.)
Swaps TP of master and automaton.

Presto (DNC Lv.77 Ability Delay: 15 sec. Effect Duration: 30 sec.)
Enhances the effect of your next step and grants you an additional finishing move.

Divine Waltz II (DNC Lv.78 Ability Delay: 20 sec.)
Restores the HP of all party members within a small radius.

Climactic Flourish (DNC Lv.80 Ability Delay: 90 sec.)
Allows you to deal critical hits. Requires at least one finishing move.

Libra (SCH Lv.76 Ability Delay: 1 min.)
Examines the target's enmity level.







The following adjustments will be made to existing job abilities:
Quote:
- Beastmasters will be able to invoke the aid of six new creatures via the "Call Beast" ability by using the following items:
Cunning Brain Broth / Lucky Carrot Broth / Deepbed Soil / Wool Grease / Vermihumus / Dancing Herbal Broth
- The level requirement for the samurai ability "Sekkanoki" will be reduced from 60 to 40.
- When dragoons use the "Spirit Link" ability, half of their wyvern's TP will be transferred to them.
- If a corsair's "Double-Up" ability produces a total of XI, the roll's effect duration will be extended by 10 minutes.
- Dancers will be able to perform the ability "Cure Waltz" on non-party members.
- The "Dual Wield" job trait will become available to dancers at level 20, with the degree of mastery increasing in stages thereafter.

Support jobs will be subject to the following ability restrictions:
Quote:
- The white mage abilities "Afflatus Misery" and "Afflatus Solace" will be unavailable.
- The ranger ability "Shadowbind" will receive a penalty to accuracy.
- The ninja abilities "Innin" and "Yonin" will be unavailable.
- The scholar abilities "Accession" or "Manifestation" will triple rather than double the recast time for associated spells.

The following job traits will be added:
*The jobs column indicates the level at which the trait will first be learned. The degree of mastery will increase in stages thereafter.

Trait Jobs Effect
Crit. Atk. Bonus - WAR Lv.78
- THF Lv.78
- DNC Lv.80
Improves power of critical hits.
Crit. Def. Bonus - PLD Lv.79
- BRD Lv.80
Improves defense against critical hits.
Tactical Parry - NIN Lv.77
- DNC Lv.77
Grants bonus TP when parrying an attack.
Tactical Guard - MNK Lv.77
- PUP Lv.80
Grants bonus TP when guarding against an attack.
Shield Def. Bonus - WAR Lv.80
- PLD Lv.77
Reduces damage taken when blocking an attack with a shield.
Stout Servant - BST Lv.78
- PUP Lv.78
Reduces damage taken by pet.
True Shot RNG Lv.78 Grants a damage bonus to ranged attacks performed at an appropriate distance.
Blood Boon SMN Lv.60 Occasionally cuts down MP cost of Blood Pact abilities. Does not affect abilities that require Astral Flow.
Skillchain Bonus - SAM Lv.78
- DNC Lv.45
Improves skillchain damage.
Fencer - WAR Lv.45
- BST Lv.80
Increases rate of critical hits when wielding with the main hand only. Grants a TP bonus to weapon skills.
Conserve TP - RNG Lv.80
- DRG Lv.45
- DNC Lv.77
Occasionally cuts down TP cost of weapon skills.
Occult Acumen - DRK Lv.45
- SCH Lv.78
Grants bonus TP when dealing damage with elemental or dark magic.
Mag. Burst Bonus - BLM Lv.45
- NIN Lv.80
- SCH Lv.79
Improves magic burst damage.
Divine Benison WHM Lv.50 Quickens spellcasting for status ailment recovery magic. Grants a bonus to enmity reduction
Resist Amnesia - BST Lv.15
- COR Lv.30
- PUP Lv.15
Gives you a slight resistance against amnesia.




The following magic spells will be added:

- White Magic
Cure VI: WHM Lv.80
Protect V: WHM Lv.76 / RDM Lv. 77 / SCH Lv.80
Shell V: WHM Lv.76
Baramnesia: RDM Lv.78
Baramnesra: WHM Lv.78

- Black Magic
Stone V: BLM Lv.77 / SCH Lv.79 (Addendum: Black)
Water V: BLM Lv.80
Aspir II: DRK Lv.78

- Songs
Foe Requiem VII: BRD Lv.76
Army's Paeon VI: BRD Lv.78
Knight's Minne V: BRD Lv.80

- Ninjutsu
Aisha: Ichi: NIN Lv.78
*Uses the ninja tool "Soshi".

More jobs will be able to learn the following spells:

- White Magic
Shell IV: PLD Lv.80
Phalanx: PLD Lv.77
Regen II: RDM Lv.76

- Black Magic
Stone III: DRK Lv.76
Stone IV: RDM Lv.77
Water III: DRK Lv.80
Water IV: RDM Lv.80

Several new blue magic spells will be added.
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 Alexander.Lacas
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By Alexander.Lacas 2010-06-17 04:04:46
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From the looks of the screenshot BLU are getting Plenilune Embrace o_O.
 Shiva.Weewoo
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By Shiva.Weewoo 2010-06-17 04:05:07
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Phoenix.Joz said:
Bolter's Roll (COR Lv.76)
Increases movement speed for party members within area of effect.

I just...

 Sylph.Techlife
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By Sylph.Techlife 2010-06-17 04:06:30
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"- The "Dual Wield" job trait will become available to dancers at level 20, with the degree of mastery increasing in stages thereafter."

WTF SE i want it for thf >_>
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 Phoenix.Joz
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By Phoenix.Joz 2010-06-17 04:06:37
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I don't know how to make the main post pretty . _.)
 Bismarck.Mitchel
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By Bismarck.Mitchel 2010-06-17 04:08:32
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Nether Void (DRK Lv.78 Ability Delay: 5 min. Effect Duration: 1 min.)
Increases the absorption of your next dark magic spell.

Occult Acumen DRK Lv.45 Grants bonus TP when dealing damage with elemental or dark magic.

The level requirement for the samurai ability "Sekkanoki" will be reduced from 60 to 40.

Aspir II: DRK Lv.78




 Leviathan.Powerslave
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By Leviathan.Powerslave 2010-06-17 04:10:27
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Stone IV and Protect V better not be it for rdm ; ;
 Leviathan.Ayrlie
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By Leviathan.Ayrlie 2010-06-17 04:11:01
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this post was total epic win
 Ragnarok.Tuvae
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By Ragnarok.Tuvae 2010-06-17 04:11:26
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Quote:
When dragoons use the "Spirit Link" ability, half of their wyvern's TP will be transferred to them.

Hmmm... Sounds somewhat useful! Shame i didnt merit it a bit to shorten recast.
 Caitsith.Alriath
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By Caitsith.Alriath 2010-06-17 04:12:01
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I can't believe we(sams)don't get conserve TP or tactical parry.

Also think giving other jobs Dual Wield natively is wack, the rest of the updates look great.

Massive sam nerf incoming.
 Ramuh.Dasva
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By Ramuh.Dasva 2010-06-17 04:14:36
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Lol sch gets a tp bonus when dealing dmg with dark or elemental dmg!?! Melee schs?

Wonder how good the magic burst thing will be and if it will actually encourage planned skillchain/MB again.

Seriously though dnc gets DW but not thf or blu?

Yay for T4 for rdms already
 Leviathan.Pixter
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By Leviathan.Pixter 2010-06-17 04:16:59
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LOL WTF gladly I didnt merited Protect & Shell V now we get the spell for it HAHAHA!

YAY for DNC update!!!!
 Leviathan.Powerslave
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By Leviathan.Powerslave 2010-06-17 04:17:14
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Ramuh.Dasva said:
Yay for T4 for rdms already

inorite?
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 Ramuh.Dasva
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By Ramuh.Dasva 2010-06-17 04:19:10
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Oh and super lol at the oh ***I just nuked too much I need a 5 sec super shield for blms
 Siren.Enternius
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By Siren.Enternius 2010-06-17 04:19:41
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Libra, as awesome as it sounds in theory, will be completely useless.

Glad I quit before SCH became a loljob.
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 Gilgamesh.Samuraiking
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By Gilgamesh.Samuraiking 2010-06-17 04:20:23
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DRK tier III..
RDM tier IV.....
PLD getting phalanx nativity....

The first one will cause lolnuking drks, but I can't complain about the other 2 just don't know... how it will turn out.

Not impressed by rest cept dnc 20 getting DW. I hope you get that as /dnc too. THF is really all I would benefit on it from, but god if thf/dnc isn't horrible with one dagger... i'll be so happy to get 2. <3 Might also open it up as a sub for blu, in campaign anyway.
 
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 Leviathan.Powerslave
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By Leviathan.Powerslave 2010-06-17 04:20:40
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Phalanx for Pld? I don't think I'll be meriting phalanx II anytime soon.
 Fenrir.Xeonerable
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By Fenrir.Xeonerable 2010-06-17 04:20:43
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Caitsith.Alriath said:
I can't believe we(sams)don't get conserve TP or tactical parry.

Also think giving other jobs Dual Wield natively is wack, the rest of the updates look great.

Massive sam nerf incoming.

Reducing Sekkanoki from 60 to 40.. kind of killed it for me... now people can meditate and then sekkanoki too? ugh.


I am sad that Red Mage didn't get a new job ability at all. No stronger Refresh at all .. yet... and a couple of new lolspells? what the ***?

My two favorite jobs kind of got screwed in this update.
Leviathan.Powerslave said:
Phalanx for Pld? I don't think I'll be meriting phalanx II anytime soon.
time to decrease my merits in that and put it in something else now... @_@
I do love the COR updates though, I enjoy cor alot.... I love how scoring XI on a roll extends it by 10 minutes... that will be so awesome.
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 Ramuh.Dasva
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By Ramuh.Dasva 2010-06-17 04:21:16
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Kinda suprised they gave the whm meritted spells out and not the rdm ones... but then again always hatred for rdm.

/sarcasm on

What if all rdms had all T2 debuffs and dia/bio 3 omg the power.

/sarcasm off
 Hades.Stefanos
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By Hades.Stefanos 2010-06-17 04:21:23
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- Beastmasters will be able to invoke the aid of six new creatures via the "Call Beast" ability by using the following items:
Cunning Brain Broth / Lucky Carrot Broth / Deepbed Soil / Wool Grease / Vermihumus / Dancing Herbal Broth

Sengikori (SAM Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
Grants a bonus to skillchains and magic bursts initiated by your next weapon skill.

Spirit Jump (DRG Lv.77 Ability Delay: 90 sec.)
Delivers a short jumping attack on a targeted enemy which suppresses enmity. Effect enhanced when wyvern is present.

Protect V: SCH Lv.80



I'm kinda pissed about Libra though. Unless it allows SCHs to increase or decrease enmity, it seems useless.
 Siren.Enternius
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By Siren.Enternius 2010-06-17 04:23:09
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What's Aisha: Ichi
 Lakshmi.Galith
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By Lakshmi.Galith 2010-06-17 04:23:11
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Ramuh.Dasva said:
Kinda suprised they gave the whm meritted spells out and not the rdm ones... but then again always hatred for rdm.

/sarcasm on

What if all rdms had all T2 debuffs and dia/bio 3 omg the power.

/sarcasm off

I think they'll change the merit to be a flat out increase to shell/protect.
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 Leviathan.Powerslave
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By Leviathan.Powerslave 2010-06-17 04:23:20
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I'm praying they give rdm a stronger refresh, or they're just going to have 82 whm/rdm ***on our faces.
 Siren.Enternius
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By Siren.Enternius 2010-06-17 04:23:45
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Leviathan.Powerslave said:
I'm praying they give rdm a stronger refresh, or they're just going to have 82 whm/rdm ***on our faces.
That's SCH/RDM's job.
 Ramuh.Dasva
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By Ramuh.Dasva 2010-06-17 04:23:51
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Hades.Stefanos said:
I'm kinda pissed about Libra though. Unless it allows SCHs to increase or decrease enmity, it seems useless.
Well it can be used to coordinate with others that can affect emnity. Or let you know for sure when and when you can't nuke. Not to mention helping out in the testing process.

Leviathan.Powerslave said:
Phalanx for Pld? I don't think I'll be meriting phalanx II anytime soon.
You could accession phalanx I for more dmg reduced now anyways. And still have acess to erase.

 Shiva.Weewoo
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By Shiva.Weewoo 2010-06-17 04:24:58
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Phoenix.Joz said:

Restraint (WAR Lv.77 Ability Delay: 10 min. Effect Duration: 5 min.)
Enhances your weapon skill power with each normal attack you land, but prevents you from dealing critical hits.

This will be nice for non crit hit WSes like Steel Cyclone.
Phoenix.Joz said:
Perfect Counter (MNK Lv.79 Ability Delay: 1 min. Effect Duration: 30 sec.)
Allows you to counter the next attack directed at you.

Looks like MNK got a lot better at PVP and has significantly higher survivability.
Phoenix.Joz said:
Mana Wall (BLM Lv.76 Ability Delay: 10 min. Effect Duration: 5 sec.)
Allows you to take damage with MP.

Interesting, would certainly help BLMs caught in the crossfire and have the MP to spare.
Phoenix.Joz said:
Despoil (THF Lv.77 Ability delay: 5 min.)
Steals items from an enemy while inflicting a status ailment upon it.

This is cool, however, it's effectiveness would vary based on what ailment is given.

Phoenix.Joz said:
Divine Emblem (PLD Lv.78 Ability Delay: 10 min. Effect Duration: 1 min.)
Enhances the accuracy of your next divine magic spell and increases enmity.

Seems silly, I can't really recall any practical divine spell other than reprisal and flash, and none of which require additional accuracy or added enmity imo.
Phoenix.Joz said:
Nether Void (DRK Lv.78 Ability Delay: 5 min. Effect Duration: 1 min.)
Increases the absorption of your next dark magic spell.

This will be sexy. Super absorb with uber strengthened DRK with super weak mob, yes plz.
Phoenix.Joz said:
Double Shot (RNG Lv.79 Ability Delay: 3 min. Effect Duration: 90 sec.)
Occasionally uses two units of ammunition to deal double damage.

Heh, more e-peen numbers for RNG, yay!
Phoenix.Joz said:
Sengikori (SAM Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
Grants a bonus to skillchains and magic bursts initiated by your next weapon skill.

FINALLY, some incentive to *** skillchain and MB.
Phoenix.Joz said:
Futae (NIN Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
Grants a bonus to your next elemental ninjutsu by expending two ninja tools.

This seems cool. Would be great if it works on debuffs and could probably equal or surpass a RDM's tier two debuff spells.

Phoenix.Joz said:
Spirit Jump (DRG Lv.77 Ability Delay: 90 sec.)
Delivers a short jumping attack on a targeted enemy which suppresses enmity. Effect enhanced when wyvern is present

Sounds like nothing more than a super jump that actually does damage. We'll have to see how well enhanced it is with the wyvern present.
Phoenix.Joz said:
Blood Pact: Rage "Holy Mist" (SMN Lv.76)
Deals light elemental damage to an enemy.

I'm assuming this is for Carbuncle unless SE decided to make Alexander a standard avatar which I doubt.
Phoenix.Joz said:
Blood Pact: Rage "Lunar Bay" (SMN Lv.78)
Deals darkness damage to an enemy.
Lunar = Fenrir, goes without saying. It's nice to see some magic based attacks instead of physical ones.
Phoenix.Joz said:
Blood Pact: Rage "Night Terror" (SMN Lv.80)
Deals darkness damage to an enemy.
Has diabolos written all over it.
Phoenix.Joz said:
Bolter's Roll (COR Lv.76)
Increases movement speed for party members within area of effect.
I can't even begin to describe how sexy this is. I can only imagine what this would be like at #11 or if it stacks with mazurka and/or +running speed gear.
Phoenix.Joz said:
Caster's Roll (COR Lv.79)
Enhances "Fast Cast" effect for party members within area of effect.
This seems pretty cool, but I can't quite grasp the practicality quite yet, but I'm sure there's plenty of opportunities out there.
Phoenix.Joz said:
Tactical Switch (PUP Lv.79 Ability Delay: 3 min.)
Swaps TP of master and automaton.
Sounds like a powerful tool if used right.
Phoenix.Joz said:
Presto (DNC Lv.77 Ability Delay: 15 sec. Effect Duration: 30 sec.)
Enhances the effect of your next step and grants you an additional finishing move.

Neato! Go go DNC debuffs!
Phoenix.Joz said:
Divine Waltz II (DNC Lv.78 Ability Delay: 20 sec.)
Restores the HP of all party members within a small radius.
Nice to see some better AOE options for DNC.
Phoenix.Joz said:
Climactic Flourish (DNC Lv.80 Ability Delay: 90 sec.)
Allows you to deal critical hits. Requires at least one finishing move.
This will be sexy if it works like a non-conditional sneak attack so to speak.
Phoenix.Joz said:
Libra (SCH Lv.76 Ability Delay: 1 min.)
Examines the target's enmity level.
Seems cool, can't quite put my finger on it yet. We'll just have to see how it comes out.

Phoenix.Joz said:
Beastmasters will be able to invoke the aid of six new creatures via the "Call Beast" ability by using the following items:
Cunning Brain Broth / Lucky Carrot Broth / Deepbed Soil / Wool Grease / Vermihumus / Dancing Herbal Broth
FINALLY, more jug pets. Can't quite make out what kind of pets they'll be by the jug name, but I'm sure some BSTs here can figure it out for me.
Phoenix.Joz said:
The level requirement for the samurai ability "Sekkanoki" will be reduced from 60 to 40.
Holy ***...
Phoenix.Joz said:
When dragoons use the "Spirit Link" ability, half of their wyvern's TP will be transferred to them.

This is really cool. Gives much more incentive to use this JA other than just for keeping it alive after an AOE or giving it buffs via Empathy. Perhaps even an opportunity to self SC without the need of Sekki.
Phoenix.Joz said:
If a corsair's "Double-Up" ability produces a total of XI, the roll's effect duration will be extended by 10 minutes.
Mind = blown. If this works in hand with capped winning streak, buffs will last 16 minutes and 40 seconds.
Phoenix.Joz said:
Dancers will be able to perform the ability "Cure Waltz" on non-party members.
Looks like DNCs have an opportunity to save someone's tail and maybe even PL with some TP fodder on the side.
Phoenix.Joz said:
The "Dual Wield" job trait will become available to dancers at level 20, with the degree of mastery increasing in stages thereafter.
Wow. This opens so many SJ opportunities for DNC it's not even funny. Now if only this would apply to THF too :<
 Remora.Itachiryu
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By Remora.Itachiryu 2010-06-17 04:25:14
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The "Dual Wield" job trait will become available to dancers at level 20, with the degree of mastery increasing in stages thereafter. wow only job that gets DW

Mana Wall (BLM Lv.76 Ability Delay: 10 min. Effect Duration: 5 sec.)
Allows you to take damage with MP.
..............

Occult Acumen DRK Lv.45 Grants bonus TP when dealing damage with elemental or dark magic.
SCH Lv.78
maybe be interesting to see the grant on bonus tp

Just aint liking the abilities/effect duration on some jobs. And nothing for Nin stick out to me really depending on what Aisha: Ichi is.Maybe give other jobs a provoke ones who might need it maybe



 Caitsith.Omicronceti
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By Caitsith.Omicronceti 2010-06-17 04:25:31
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Wow, alot of nice stuff here. Pretty excited for the update now. SAM got pooped on though lol
 Gilgamesh.Samuraiking
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By Gilgamesh.Samuraiking 2010-06-17 04:25:36
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Fenrir.Xeonerable said:
Caitsith.Alriath said:
I can't believe we(sams)don't get conserve TP or tactical parry.

Also think giving other jobs Dual Wield natively is wack, the rest of the updates look great.

Massive sam nerf incoming.

Reducing Sekkanoki from 60 to 40.. kind of killed it for me... now people can meditate and then sekkanoki too? ugh.


I am sad that Red Mage didn't get a new job ability at all. No stronger Refresh at all .. yet... and a couple of new lolspells? what the ***?

My two favorite jobs kind of got screwed in this update.
Leviathan.Powerslave said:
Phalanx for Pld? I don't think I'll be meriting phalanx II anytime soon.
time to decrease my merits in that and put it in something else now... @_@
I do love the COR updates though, I enjoy cor alot.... I love how scoring XI on a roll extends it by 10 minutes... that will be so awesome.

SAM is already powerful enough as is, be glad they chose to give away their abilities instead of nerfing us.

RDM get Tier IV... they are already the top soloer atm doing stuff no other job can, will just make ***even easier with Tier IV. You know RDM will get refresh II before 99, just not now. They as ignorant as they are, won't make RDM obsolete.

The phalanx thing is kinda crazy. While no one cares about ballista, imagine pld/war with defender, or pld/blu. Not complaining though, sometimes you get stuck with gimp/lazy rdms, native phalanx wud be very nice.
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