By Odin.Darkmoose 2009-02-23 23:56:09
I have two macros for each gear set. One for the 5 "blinky" parts, and once for up to 6 "other parts". Since my Rajas and Bushi never move, that basically allows for change of Ear1, Ring1, Waist, Neck, and Back, and I usually toss Ring2 in there just because.
Example:
Macro tpE1 (TP-Evasion):
/equip head "Optical Hat"
/equip body "Askar Korazin"
/equip hands "Rasetsu Tekko"
/equip legs "Byakko's Haidate"
/equip feet "Hmn. Sune-Ate"
Macro tpE2 (TP-Evasion):
/equip ear1 "Evasion Earring" (BTW, this is way better than Elusive, don't let anyone tell you otherwise)
/equip ring1 "Ulthalam's Ring"
/equip waist "Potent Belt" (yeah, I could get evasion here, but I don't want to throw all Accuracy out the door)
/equip neck "Evasion Torque"
/equip back "Boxer's Mantle" (This thing is made of solid win. If you solo a lot, get one)
/equip ring2 "Rajas Ring"
With these macros, I can stack all of my evasion setup stuff (which maintains 6-hit, hence the Hachiman Sune-Ate) with two quick clicks, or I can just click on "tpE2" if I want to go for moderate evasion and not blink. Blinking tanks die more, and if I'm swapping to evasion gear, I'm probably in a position where not blinking is a good idea.
As far as Evasion,
/DNC gives you Evasion Bonus I (+10), Accuracy Bonus I, Curing/Healing/Divine Waltz, Drain/Aspir Samba, Spectral Jig, Quickstep/Box Step, Animated/Desperate Flourish (That one can save your butt). If you have a Soboro, /DNC is a completely different job than if you don't. It's not bad without one, but with one, it's incredible.
/THF gives you Evasion Bonus II (+23), Flee, Steal, Mug, Sneak/Trick Attack
That Evasion Bonus is not "Evasion Skill" like the Torque, Earring, Mantle, Merits. It is "Evasion" like Optical Hat. While SAM/THF does get a nice evasion boost, it's nowhere near what a THF with capped evasion skill has.
When it comes to that stuff, +Skill is better than +Stat.
SAM cap at 256 Evasion Skill (before merits), which is pretty good. My evasion setup gets me to 280 Skill (2 Merits) and + 42 Evasion if I count the /DNC Trait. I could probably get about another 20 evasion in there if I really wanted to, but I then have to start doing things like sacrificing accuracy, 6-hit, etc. It's a real shame that SE decided to take the Myochin Sune-Ate (Good solo, bad party) and make the AF+1 absolute crap. It's one of the few cases where I see the +1 being functionally worse than the original AF.
If you don't like the -Evasion on a Hauby for a give situation, I suggest you get a regular group that likes to go beat down walls, and spam T1 Lebros until you have a shiny Amir Korazin. It's not as sexy as Askar, but the price is right, and it's +12 Evasion instead of -20.
In the end, it's your job, and how you gear it out soloing only really affects you.
Also, re: the Double Attack, it seems to kick in a lot more than 2%, even if all you have is the grip. I'm sure it's just a perception thing, but it SEEMS that way. My gear puts me at as much as 9% without /WAR, so 19% with /WAR. At that percentage, it's very noticeable.