New Items: https://www.bg-wiki.com/ffxi/April_2026_Version_Update_Changes
Patch Notes: https://forum.square-enix.com/ffxi/threads/64014
April 2026 Version Update |
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April 2026 Version Update
There is a potential venue to exploit with them making it cheaper to buy skirmish parts with frags.
The ratio gil/frags isnt overly bad, and for low cost/effort multiboxing, eyeballing I can see a potential for medium to decent money If you're sitting on copper vouchers, you can make like 870k+ per 99,999 obs fragments just buying single t1 parts and selling them to the vendor a few feet away. Problem is you have to buy them one by one and do it like 5000 times and run back and forth (sounds like something a waypoint and script would solve).
I don't know the most efficient way to fill back up your obsidian fragments (trading in cheap skirmish stones?) besides converting them from copper vouchers. Seems like it would hit a limit after a point. Am I correct if I assume that
![]() is pretty much useless for nuking to all mage jobs with the exception of RDM (en- spells) due to the missing MATT stat? https://x.com/ts010/status/2041222895486292290?s=20
loose translation Lv 13 troll besieged 60 people in al zahbi at the start over in 15 minutes pretty painful AOE damage used body boost and healed up to full, tagged a lot of monsters with BLU AOE. probably got max rewards screenshot 1: 40k exp/limit points 20k capacity points 10k exemplar points screenshot 2: 13,333 imperial standing 500 imperial standing accolades Shichishito said: » Am I correct if I assume that ![]() is pretty much useless for nuking to all mage jobs with the exception of RDM (en- spells) due to the missing MATT stat? Doesn't appear at a glance to have any use at all. Probably better to run the sworn head anyway. Even at R0. Neat though. Lack of MAB takes it out of any future MAB Crit nuke build that may come around 10 years from now No haste on it either, what do they want us to do with it? swap in for magic WS?
I guess everyone can now post epeen magic dmg screen shots since it's all jobs? Tbh none of those turbans make much sense. Maybe there is a slight ACC or MACC advantage on some of them for some jobs but for most probably only until they get artifact/relic +4 or empy +3 and they all come with significant drawbacks elsewhere. If they are intended as a catch up filler then thats fine I guess but I don't think new people with sparks gear are going to have a good time doing besieged lvl 13. Amin Turban looks fun for Enspell shenanigans, and magic WS. Probably loses out due to being inconsistent but oh well.
I wonder if it works well with en-effect bolts and the like. Ischkur looks nice for ranged accuracy setup on non-RNG/COR/SAM jobs. Ullr PLD just got a hot new piece, and y'all are blackpilling! Still wondering if they going to go anywhere with besieged. Kind of want them to make a casual friendly REMA or ambu weapon (or armor piece?) rise from it although I'm not a fan either of dropping everything I'm doing just because besieged is going to happen some time within the next 45 minutes.
Asura.Eiryl said: » Shichishito said: » Am I correct if I assume that ![]() is pretty much useless for nuking to all mage jobs with the exception of RDM (en- spells) due to the missing MATT stat? Doesn't appear at a glance to have any use at all. Probably better to run the sworn head anyway. Even at R0. Neat though. Lack of MAB takes it out of any future MAB Crit nuke build that may come around 10 years from now Shichishito said: » Still wondering if they going to go anywhere with besieged. Kind of want them to make a casual friendly REMA or ambu weapon (or armor piece?) rise from it although I'm not a fan either of dropping everything I'm doing just because besieged is going to happen some time within the next 45 minutes. Chimerawizard said: » Give us a bonanza kupon (mythic 119) as an item purchasable with the points. I'd rather see something new than a alternative route for mythics. What ever their plan is, if there are any real plans, they sure take their sweet time. It would have been cool if the turbans gave big boosts to trusts via -dmg take, +dmg boost and "no trust weapon skills when worn", that would have been something exciting/interesting at least.
Even if they are not BIS, at least casual players would have been excited to fart around with them. That would have worked really well with the current trust "updates" but no, will anyone actually use these? The Store Store-TP +10 head, Ischkur Turban, becomes useful for Run, Blm, Sch, Geo TP sets, depending on other gear. Run has the sworn head so maybe not so much on Run.
Asura.Otomis said: » The Store Store-TP +10 head, Ischkur Turban, becomes useful for Run, Blm, Sch, Geo TP sets, depending on other gear. Run has the sworn head so maybe not so much on Run. For the record, GEO has a really hard time capping haste so...I'm not so sure about this one. Not sure about SCH or BLM but they're probably in a similar situation as well. Shichishito said: » Still wondering if they going to go anywhere with besieged. Kind of want them to make a casual friendly REMA or ambu weapon (or armor piece?) rise from it although I'm not a fan either of dropping everything I'm doing just because besieged is going to happen some time within the next 45 minutes. What's geo melee. 4/5 nyame and a cornelia's belt only off by 1% (green wyvern cheer!)
Would not use that turban regardless though Carbuncle.Maletaru said: » Asura.Otomis said: » The Store Store-TP +10 head, Ischkur Turban, becomes useful for Run, Blm, Sch, Geo TP sets, depending on other gear. Run has the sworn head so maybe not so much on Run. For the record, GEO has a really hard time capping haste so...I'm not so sure about this one. Not sure about SCH or BLM but they're probably in a similar situation as well. I don't know that I buy the "really hard time" capping haste argument for any job for general purpose TP gear. Here's an easily obtained baseline set for 26% equipment haste for all jobs, without needing any haste from head, rings, or back: ItemSet 402639 * Adjust from there as needed - e.g., Bunzi's hands for those jobs, Volte Tights are obviously more hassle to get but a very good 9% Haste legs option for some jobs (BRD, RUN, RDM), etc. * Alabaster Earring was a godsend for these kinds of TP sets, TBH. * Hasty Pinion +1's downside of STP-3 is not ideal, but well worth the sacrifice if you need to cap haste (and comes with Acc+10, OK I'll take it). The earlier RDM enspell discussion was a more niche build that is trickier since you reeeeeealy don't want to give up O.Sash for waist (and may want Sroda Tathlum in ranged slot). That alabaster earring just shows up everywhere
Alabaster earring is trash for tp unless you have r30 which...idk maybe loads of people do, I don't.
Haste pinion is terrible, and it also doesn't work for GEO who is using a handbell. So yeah...you can sabotage your TP set to make this item with 0 DT, low mdb, and low meva fit into your set...but I don't think it's advisable. surprised no one is talking about how they're gonna get banned for flagging extra RoEs this month
Cause they've been doing it since 2021 and no ones going to get banned for it.
https://www.ffxiah.com/forum/topic/56117/unlimited-gain-experience it's not been broken like this before, iykyk.
there will be bans Asura.Eiryl said: » Cause they've been doing it since 2021 and no ones going to get banned for it. https://www.ffxiah.com/forum/topic/56117/unlimited-gain-experience this one is fixed Carbuncle.Maletaru said: » So yeah...you can sabotage your TP set to make this item with 0 DT, low mdb, and low meva fit into your set...but I don't think it's advisable. I make no claims about whether this particular hat makes sense for people as TP gear. I do have some issue with "it's sooooo haaaaard" for x job to cap haste. No it's not, not for any job in the game. There are just sacrifices in certain gear sets for certain purposes... like ALWAYS in this game. I also don't find it crazy that BLM might have less gear flexibility for TP sets than, oh idk, SAM or DNC. Is it better to get Haste+5%/DT-5% in ear slot and get capped haste, a good chunk of DT-, and whatever Acc/attribute/STP values you have from your ear augment, versus an alternative of uncapped haste? Probably so! Even without augments. Gonna depend on the total values of the whole gear set, obviously. Also... you personally don't have augments on Alabaster Earring, a piece that has been around for like half a year now, so hand wave it away as irrelevant? LOL. Alabaster Earring is gonna be a staple for so many hybrid/defensive leaning sets at R30, it's probably worth considering doing the upgrades. A all jobs STP+5 ear that also comes with DT, Acc, and attribute+10? And it papers over haste issues that seem to come up more often these days? Kinda worth the investment. Mine's at like level 3 lol, but I do know some people who have cranked out the R30 already. Given the use for all jobs, probably the one I'll focus on before any Su5 sets. We see recommendations all the damn time assuming R30 Odyssey gear that most people don't have. Suggesting a Limbus item that still has BiS applications at R0 (and just gets better with augments) doesn't strike me as that weird. Carbuncle.Maletaru said: » Haste pinion is terrible, and it also doesn't work for GEO who is using a handbell. Huh? You NEED a Dunna in your TP set? The Lupoan DT-5% is a little helpful, but probably inessential in situations where a GEO is wading in and meleeing. And a handbell is also giving you nothing for melee purposes either? Melee acc on a mage job and haste +2% isn't bad. STP-3 is not the end of the world and can just be factored into the overall build. If you think sacrificing 3 STP in a freaking GEOMANCER TP SET (in exchange for other benefits too) has any material impact on whether you lose or win a fight, you're out of your damn mind. GetHelpNerd said: » it's not been broken like this before, iykyk. there will be bans Asura.Eiryl said: » Cause they've been doing it since 2021 and no ones going to get banned for it. https://www.ffxiah.com/forum/topic/56117/unlimited-gain-experience this one is fixed Right after the limbus bots they'll get on it, totes it must be embarassing to be that out of the loop
Phoenix.Capuchin said: » Carbuncle.Maletaru said: » So yeah...you can sabotage your TP set to make this item with 0 DT, low mdb, and low meva fit into your set...but I don't think it's advisable. I make no claims about whether this particular hat makes sense for people as TP gear. I do have some issue with "it's sooooo haaaaard" for x job to cap haste. No it's not, not for any job in the game. There are just sacrifices in certain gear sets for certain purposes... like ALWAYS in this game. I also don't find it crazy that BLM might have less gear flexibility for TP sets than, oh idk, SAM or DNC. Is it better to get Haste+5%/DT-5% in ear slot and get capped haste, a good chunk of DT-, and whatever Acc/attribute/STP values you have from your ear augment, versus an alternative of uncapped haste? Probably so! Even without augments. Gonna depend on the total values of the whole gear set, obviously. Also... you personally don't have augments on Alabaster Earring, a piece that has been around for like half a year now, so hand wave it away as irrelevant? LOL. Alabaster Earring is gonna be a staple for so many hybrid/defensive leaning sets at R30, it's probably worth considering doing the upgrades. A all jobs STP+5 ear that also comes with DT, Acc, and attribute+10? And it papers over haste issues that seem to come up more often these days? Kinda worth the investment. Mine's at like level 3 lol, but I do know some people who have cranked out the R30 already. Given the use for all jobs, probably the one I'll focus on before any Su5 sets. We see recommendations all the damn time assuming R30 Odyssey gear that most people don't have. Suggesting a Limbus item that still has BiS applications at R0 (and just gets better with augments) doesn't strike me as that weird. Carbuncle.Maletaru said: » Haste pinion is terrible, and it also doesn't work for GEO who is using a handbell. Huh? You NEED a Dunna in your TP set? The Lupoan DT-5% is a little helpful, but probably inessential in situations where a GEO is wading in and meleeing. And a handbell is also giving you nothing for melee purposes either? Melee acc on a mage job and haste +2% isn't bad. STP-3 is not the end of the world and can just be factored into the overall build. If you think sacrificing 3 STP in a freaking GEOMANCER TP SET (in exchange for other benefits too) has any material impact on whether you lose or win a fight, you're out of your damn mind. Shiva.Thorny said: » it must be embarassing to be that out of the loop The same level of embarrassing of not knowing what happens on tv shows you don't watch R15 Gazu Bracelets +1 is what I have always used in my GEO (any mage) melee sets. This frees up the waist slot for Windbuffet Belt +1. GEO is using 4/5 Nyame otherwise anyways (and Genmei Shield is what I prefer to melee in), so it's plenty tanky alone. I've never had issues with this set of 5 slots.
Another alternative: Alabaster + Cetl Belt gives you your hands slot back by sacrificing the accessories with less magical defensive penalty (Also Lehko's Ring, Haste Ambu augment, multiple ways to cap gear haste). Capping GEO Haste is not really an issue with this new headpiece on GEO if you do Gazu+Turban, but it doesn't really improve melee build offensively by that much and you take a big hit defensively. Unless we are talking about using Hoxne Ampulla on GEO or something, then the new Headpiece is very nice. The real issue is that GEO continues to never get proper melee gear after all these years. You're basically stuck with Nyame A/B, Jhakri Slops +2 (eww but workable), and some other off pieces. Sworn set was given to all the Enspell jobs, but somehow BLU snuck in there. WHM gets a phenomenal TP set that GEO wishes it could have, and WHM almost never melees in any content. It would have been nice if GEO finally got a tanky TP set that didn't require Nyame A, since they will suffer so much not having WSD Path on it. They have no other WSD JSE, so they need path B more than Path A. GEO TP set has always felt a bit clunky in some areas. Shiva.Thorny said: » it must be embarassing to be that out of the loop I'm not the least bit ashamed at not having a clue about how to hack an almost 25 yr old video game for virtual trust points =P |
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