(if I missed something let me know I'll update)
Not a pretty table, but
Update: Master Level 20 is confirmed cap so far:
https://www.ffxiah.com/forum/topic/56348/november-2021-version-update/7/#3599777
Assuming you can get to 50-53 sub based on master level 20 as cap:
Quote:
For every five mastery levels your earn, your support job level cap will be increased by 1.
Warrior / WAR:
50(trait) Double Attack II
50(trait) Max HP Boost II
Monk / MNK:
51(trait) Kick Attacks I
White Mage / WHM:
50(trait) Clear Mind III
50(trait) Divine Veil
50(trait) Magic Defense Bonus III
50(trait) Divine Benison I
50(spell) Holy
51(spell) Curaga III
53(spell) Recall-Jugner
53(spell) Recall-Meriph
53(spell) Recall-Pashh
Black Mage / BLM:
50(trait) Magic Attack Bonus III
50(trait) Elemental Celerity I
50(spell) Freeze
51(spell) Stone III
52(spell) Tornado
53(spell) Firaga II
Red Mage / RDM:
50(trait) Resist Petrify III
53(trait) Clear Mind II
50(ability) Composure (it's not available)
50(spell) Fire II F
50(spell) Enthunder II
Thief / THF:
50(trait) Evasion Bonus III
50(trait) Damage Limit+ I
Paladin / PLD:
50(trait) Defense Bonus III
50(trait) Shield Mastery II
50(spell) Raise
50(spell) Protect III
Dark Knight / DRK:
50(trait) Attack Bonus III
50(trait) Resist Paralyze III
Beastmaster / BST:
50(trait) Aquan Killer I
Bard / BRD:
50(spell) Dark Carol
51(spell) Blade Madrigal
53(spell) Dragonfoe Mambo
Ranger / RNG:
50(trait) Accuracy Bonus III
50(trait) Dead Aim I
50(trait) Recycle III
51(ability) Unlimited Shot
Summoner / SMN:
50(trait) Max MP Boost III
50(ability) Elemental Siphon
50(blood pact) Bitter Elegy - Siren
50(blood pact) Double Slap - Shiva
Samurai / SAM:
50(trait) Store TP III
50(trait) Zanshin III
Ninja / NIN:
50(trait) Resist Bind III
50(trait) Damage Limit+ I
Dragoon / DRG:
50(ability) Super Jump
Blue Mage / BLU:
Blue Magic Set Points
Lvl. - Points - Spell Set Limit
41~50 - 30 - 14
51~60 - 35 - 16
50(spell) Ice Break - Magic Defense Bonus (4)
50(spell) Self-Destruct - Auto Refresh (2)
50(spell) Frightful Roar - Auto Refresh (2)
52(spell) Cold Wave - Auto Refresh (1)
52(spell) Filamented Hold - Clear Mind (4)
Corsair / COR:
50(trait) Resist Amnesia II
50(ability) Random Deal
52(ability) Puppet Roll
Puppetmaster / PUP:
50(trait) Resist Slow II
50(trait) Martial Arts II
Dancer / DNC:
50(ability) Contradance
50(ability) Building Flourish
Scholar / SCH:
50(trait) Clear Mind III
Level - # of Charges - Time to Regain One Charge
50 - 3 - 1 min. 20 sec.
50(spell) Stona Addendum- White
50(spell) Protect III
Light Arts
50(spell) Ice Spikes
Dark Arts
51(spell) Thunder II
Dark Arts
Geomancer / GEO:
50(ability) Life Cycle
50(spell) Blizzard II
50(spell) Geo-Acumen
50(spell) Thundara
52(spell) Indi-Torpor
52(spell) Geo-STR
52(spell) Geo-Slow
Rune Fencer / RUN:
50(trait) Magic Defense Bonus III
50(trait) Accuracy Bonus I
50(ability) Valiance
50(spell) Shell III