Stop Running When Loosing Follow Target |
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Stop running when loosing follow target
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Posts: 1109
is there a way to not have you mules running aimlessly when they lost their follow target ( like warping out)?
Is this a lua question? Windower, or original game?
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Posts: 1109
Lakshmi.Elidyr said: » Is this a lua question? Windower, or original game? Any kind of solution that would stop the annoying behavioer. Valefor.Angierus said: » I think he's looking for something that if the follow target gets lost they stop and stand still. The only success I've had with something like that is using a shitty follow feature with a cure bot. I never liked using them because they don't move when I want them to and the character ends up stuck in terrain. Those always seems to be really bad at movement. I prefer the game built in /follow/ with the exception of lag/zoning makes thme run off instead of just stopping. |
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