The error is at the bottom of the qRatio section where it has you reduce any value above 3 to 3.
If the value is less than zero, set to zero
If the value is greater than 3, set to 3
My second point has to do with when the cap is applied in the qRatio calculation. The current layout suggests that they are applied immediately to Upper Limit (UL) and Lesser Limit (LL), but the DPS Spreadsheets suggest otherwise.
Upper Limit (See UL Equations)
1H qRatio caps at 3.25 for non-crits and 4.25 for crits
H2H qRatio caps at 3.5 for non-crits and 4.5 for crits
2H qRatio caps at 3.75 for non-crits and 4.75 for crits
Lesser Limit (See LL Equations)
Let's say you are using a 1H weapon with a wRatio of 3.25. Without an immediate cap your UL will be 3.625 and your LL will be 2.875. When you go to select a random number between those two, you'll end up with a 50% chance (in this example) of getting a number >= 3.25, which would be reduced to 3.25 by capping on the next step. Conversely, if you cap the UL to 3.25 and then select the random number, you'll only ever hit 3.25 when you get a rare max roll.
If I'm correct in my above points, my proposed change to the page would be the following.
Upper Limit (See UL Equations)
Lesser Limit (See LL Equations)
Min/Max is only there for testing convenience; do not bother with them if they are confusing
["UL" & "LL" Tables]
2. Randomly select a value between LL and UL
If the value is less than zero, set to zero
If the value is greater than the cap shown for your weapon type in the table below, set to the cap value.
(Don't know how to further indent 2nd bullet list on here.)
1H qRatio caps at 3.25 for non-crits and 4.25 for crits
H2H qRatio caps at 3.5 for non-crits and 4.5 for crits
2H qRatio caps at 3.75 for non-crits and 4.75 for crits
Thanks in advance on this admittedly technical topic.