Voidwatch Box Clearer

Language: JP EN DE FR
New Items
2019-10-10
users online
Forum » Windower » Support » Voidwatch Box Clearer
Voidwatch Box Clearer
 Asura.Ensane
Offline
Server: Asura
Game: FFXI
user: Nsane
Posts: 30
By Asura.Ensane 2018-07-29 22:13:33
Link | Quote | Reply
 
I remember there was a thread about a voidwatch box clearer and was wondering if the addon exist or not.
 Asura.Eiryl
Online
Server: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2018-07-29 23:47:12
Link | Quote | Reply
 
Yup, it's in here somewhere, it's more than just a clearer, it trades cells pops and clears (not 100% though, watch it, it doesn't always clear the box properly, very rare though)

It doesnt fight the mob for you(*)

https://www.ffxiah.com/forum/topic/51162/voidwatch-addon/#reply
 Asura.Eiryl
Online
Server: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2018-07-29 23:48:33
Link | Quote | Reply
 
Fenrir.Snaps said: »
https://www.dropbox.com/s/ex1jtgqz4jtmxd8/voidwatch.lua?dl=0

From a while ago, does the following

  • auto trade cells

  • auto use displacers

  • auto spawn mob

  • auto convert pulse items to cells

  • auto get loot from box



You must kill the mob yourself. A mob attacking the alliance leader will break it (can be fixed although I probably won't fix it.) Anybody in your alliance who isn't using this addon will most likely not be fast enough to trade cells before the voidwatch mob is popped.

Put it in addons/voidwatch/voidwatch.lua

//lua load voidwatch
//voidwatch start
//voidwatch stop
 Asura.Ensane
Offline
Server: Asura
Game: FFXI
user: Nsane
Posts: 30
By Asura.Ensane 2018-07-30 00:00:51
Link | Quote | Reply
 
Thanks, multiple characters trying to get ready for a mass killing spree come August event period.
necroskull Necro Bump Detected! [325 days between previous and next post]
 Cerberus.Kylos
Offline
Server: Cerberus
Game: FFXI
user: Kylos
Posts: 3312
By Cerberus.Kylos 2019-06-19 13:51:13
Link | Quote | Reply
 
Hi there, would like to clarify what happens to Pulse Weapons if you're using this? Will it take the weapon automatically? Or will it be converted in to a cell? Thanks.
 Cerberus.Drayco
Offline
Server: Cerberus
Game: FFXI
user: Drayco
Posts: 327
By Cerberus.Drayco 2019-06-19 13:57:40
Link | Quote | Reply
 
Converts to pulse cell every time.
 Cerberus.Kylos
Offline
Server: Cerberus
Game: FFXI
user: Kylos
Posts: 3312
By Cerberus.Kylos 2019-06-19 14:02:03
Link | Quote | Reply
 
Is there no way of stopping it??
 Asura.Eiryl
Online
Server: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2019-06-19 14:16:09
Link | Quote | Reply
 
If you switch the 9 and the 10 in the code that was supposed to make it stop doing that but I haven't done any vw since the person posted that

Quote:
line 287 should be = 10
and
line 290 should be = 10
 Cerberus.Kylos
Offline
Server: Cerberus
Game: FFXI
user: Kylos
Posts: 3312
By Cerberus.Kylos 2019-06-19 14:20:53
Link | Quote | Reply
 
Can anyone else confirm that the change of code works? Cheers.
 Bismarck.Xurion
Offline
Server: Bismarck
Game: FFXI
user: Xurion
Posts: 249
By Bismarck.Xurion 2019-06-20 05:20:28
Link | Quote | Reply
 
Asura.Eiryl said: »
If you switch the 9 and the 10 in the code that was supposed to make it stop doing that but I haven't done any vw since the person posted that

Quote:
line 287 should be = 10
and
line 290 should be = 10
Not sure if anyone edited this file or those line number references are just incorrect - for me they're line 311 and 313:

 Valefor.Integral
Offline
Server: Valefor
Game: FFXI
user: Caliber
Posts: 268
By Valefor.Integral 2019-06-20 07:07:40
Link | Quote | Reply
 
Removing any part of this
Code
local pulse_items = {
    [18457] = 'Murasamemaru',
    [18542] = 'Aytanri',
    [18904] = 'Ephemeron',
    [19144] = 'Coruscanti',
    [19145] = 'Asteria',
    [19174] = 'Borealis',
    [19794] = 'Delphinius',
}

also stops it from celling your items, tested and verified :)
necroskull Necro Bump Detected! [93 days between previous and next post]
 Ragnarok.Galiber
Offline
Server: Ragnarok
Game: FFXI
user: Galiber
Posts: 148
By Ragnarok.Galiber 2019-09-21 15:45:17
Link | Quote | Reply
 
I'll post this here since no answer in other topic:

Is this the latest version of the addon?
https://github.com/Muddshuvel/Voidwatch/blob/master/voidwatch.lua

I tried but can't really figure out if there's a way to not relinquish everything, but obtain. For instance I don't want to relinquish petrifacts, anyone understand how you can tweak this?

Also would be nice to not automatically convert to pulse cell but actually get the weapon. (it seems this is discussed in this thread but can't really get around to it)

Thanks
Offline
Posts: 49
By Unzero 2019-09-21 16:03:32
Link | Quote | Reply
 
Ragnarok.Galiber said: »
I'll post this here since no answer in other topic:

Is this the latest version of the addon?
https://github.com/Muddshuvel/Voidwatch/blob/master/voidwatch.lua

I tried but can't really figure out if there's a way to not relinquish everything, but obtain. For instance I don't want to relinquish petrifacts, anyone understand how you can tweak this?

Also would be nice to not automatically convert to pulse cell but actually get the weapon. (it seems this is discussed in this thread but can't really get around to it)

Thanks

Obtain all....and use treasury to drop stuff?
 Ragnarok.Galiber
Offline
Server: Ragnarok
Game: FFXI
user: Galiber
Posts: 148
By Ragnarok.Galiber 2019-09-22 04:44:54
Link | Quote | Reply
 
That would work, but it's pretty much what I'm asking: how do you set it to obtain all?
 Asura.Meliorah
Offline
Server: Asura
Game: FFXI
user: DatGoose
Posts: 408
By Asura.Meliorah 2019-09-22 05:32:11
Link | Quote | Reply
 
Oh My GoD YoU aRe UsInG a BoT tO pLaY mY vIdEo GaMe, BeT yOu UsE aNcHoR tOo!11!11!1!!1
[+]
Offline
Posts: 49
By Unzero 2019-09-22 07:45:41
Link | Quote | Reply
 
Ragnarok.Galiber said: »
That would work, but it's pretty much what I'm asking: how do you set it to obtain all?
Pretty sure once you load voidwatch you just type //vw start

And as soon as the box pops it will do it's thing. If you are leader it will trade the petrifacts and then pop the NM. If you're not it will just grab the stuff from the box.
Offline
Posts: 49
By Unzero 2019-09-22 07:48:53
Link | Quote | Reply
 
Asura.Meliorah said: »
Oh My GoD YoU aRe UsInG a BoT tO pLaY mY vIdEo GaMe, BeT yOu UsE aNcHoR tOo!11!11!1!!1
Not a fan of that kind of stuff, I do like GearSwap though. Was afraid of it for the longest time and now I'm nerdy as heck and trying to build -DT sets and stuff!
 Ragnarok.Galiber
Offline
Server: Ragnarok
Game: FFXI
user: Galiber
Posts: 148
By Ragnarok.Galiber 2019-09-22 12:34:53
Link | Quote | Reply
 
//vw start works, but it auto relinquishes everything, unless pouch (sometimes it does also, a bit buggy), or convertes shiny weapons to pulse.
I don't think there's a way to obtain all, or include petrifacts.

That was my whole point :)
 Cerberus.Mrkillface
Offline
Server: Cerberus
Game: FFXI
user: bitchtits
Posts: 157
By Cerberus.Mrkillface 2019-09-22 14:34:24
Link | Quote | Reply
 
I'm no programmer, but it looks like they updated it a while back to relinquish everything. I found this old one, but I've never tested it. I believe that if you replace the examine_box part, it should keep everything
Code
local function examine_box(id, data)
    if (id == 0x34) and conditions['box'] then
        local p = packets.parse('incoming', data)
        local count = 0
        local rare = false
        choice = {}
        for i = 1, 8 do
            local item = p['Menu Parameters']:unpack('I', 1 + (i - 1)*4)
            if not (item == 0) then
                if pulse_items[item] then
                    choice.option = i
                    choice.item = item
                end
                if is_item_rare(item) and has_rare_item(item) then
                    rare = true
                end
                count = count + 1
            end
        end
        if not choice.option then
            if (count == 1) and rare then
                choice.option = 9
            else
                choice.option = 10
            end
        end
        coroutine.schedule(escape, 0)
    end
end
Log in to post.