Low On Voidstones, How To Increase Stock?

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Low on Voidstones, how to increase stock?
 Lakshmi.Buukki
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By Lakshmi.Buukki 2016-10-18 02:37:25
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Out of touch.
[+]
 Quetzalcoatl.Coronos
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By Quetzalcoatl.Coronos 2016-10-18 02:41:29
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Farming 1 Aello = 1 minute.

Farming Dynamis = 2 hours.

Farming Salvage = 45 minutes.

Aello = 1 HMP Pouch (19 HMP per pouch at absolute best).

Dynamis = 300 currencies (average).

Salvage = 130 Alexandrites (best).

19 HMP = 1,900,000 gil.

300 Dynamis currencies = 900,000 gil.

130 Alexandrites = 780,000 gil.

Aello == 1,900,000g/1minute

Dynamis == 900,000g/120m = 7,500g/1min.

Salvage == 780,000g/45m = 17,333/1min.

Math explains as to why people would rather just straight up farm HMPs rather than farm something else to sell, then spend their earnings on HMPs.
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By Afania 2016-10-18 02:46:46
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Asura.Diavos said: »
Relics were made far easier to farm up.

Mythics were made far easier to farm up.

I still believe this is the wrong design direction due to reasons mentioned above. So using "because it has been done before" isn't the right way to begin with. You are basically using a counter productive example to support "empy should be easier to get" argument.
 Quetzalcoatl.Coronos
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By Quetzalcoatl.Coronos 2016-10-18 02:47:52
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Afania said: »
Asura.Diavos said: »
Relics were made far easier to farm up.

Mythics were made far easier to farm up.

I still believe this is the wrong design direction due to reasons mentioned above. So using "because it has been done before" isn't the right way to begin with. You are basically using a counter productive example to support "empy should be easier to get" argument.

You believe this is the wrong direction. Guess what? FFXI has been going in that direction for years. Just because you don't believe in global warming doesn't mean it doesn't exist.
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By Afania 2016-10-18 02:50:52
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Quetzalcoatl.Coronos said: »
Farming 1 Aello = 1 minute.

Farming Dynamis = 2 hours.

Farming Salvage = 45 minutes.

Aello = 1 HMP Pouch (19 HMP per pouch at absolute best).

Dynamis = 300 currencies (average).

Salvage = 130 Alexandrites (best).

19 HMP = 1,900,000 gil.

300 Dynamis currencies = 900,000 gil.

130 Alexandrites = 780,000 gil.

Aello == 1,900,000g/1minute

Dynamis == 900,000g/120m = 7,500g/1min.

Salvage == 780,000g/45m = 17,333/1min.

Math explains as to why people would rather just straight up farm HMPs rather than farm something else to sell, then spend their earnings on HMPs.

Math explains why there shouldn't be unlimit stones, fixed for you.
 Quetzalcoatl.Coronos
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By Quetzalcoatl.Coronos 2016-10-18 02:52:13
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lol k
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By Afania 2016-10-18 02:52:25
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Quetzalcoatl.Coronos said: »
Afania said: »
Asura.Diavos said: »
Relics were made far easier to farm up.

Mythics were made far easier to farm up.

I still believe this is the wrong design direction due to reasons mentioned above. So using "because it has been done before" isn't the right way to begin with. You are basically using a counter productive example to support "empy should be easier to get" argument.

You believe this is the wrong direction. Guess what? FFXI has been going in that direction for years. Just because you don't believe in global warming doesn't mean it doesn't exist.

I acknowledge it exist,like how I acknowledge games dying and people just build one REMA after next then get bored and quit.

I think you just want easy REMA.
 Asura.Diavos
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By Asura.Diavos 2016-10-18 02:56:32
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This is why we can't have nice things.
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By Afania 2016-10-18 02:57:49
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Asura.Diavos said: »
This is why we can't have nice things.


This is FFXI though, if I want nice things Id play pay2 win MMO on the otherside of fence :)
 Valefor.Kiaru
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By Valefor.Kiaru 2016-10-18 05:29:59
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You'd think out of all the things SE decided to abandon/give up on, void watch would've been the #1 thing.
VW sucks and has always sucked.
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