Organizer! |
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Organizer!
Ragnarok.Martel
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Organizer is glorious. Takes me about 10 seconds in MH to change jobs. And most of that is setting main/sub then typing the command to activate organizer. lol.
The best part is that I'm not having to do any of the weird crap I used to to deal with duplicate augmented items. Thus far, it's got the right items, with the right augs every time. I can't think of anything features it could use atm, but if I do, I'll let you know. ^^ Is it configurable based on character? If so, how do I do that?
Thanks in advance. Fenrir.Divinian said: » Is it configurable based on character? If so, how do I do that? Thanks in advance. Not currently. The lua addons lib makes it pretty simple to do that, though. I have an extdata bug to track down regarding augments, and need to make sure I've fixed a couple of problems with bag priority, but after that? If it's something that people would find useful, I'll give it a look. ok so id like to make a lua for crap stuff or stack it all when there are random rems tails all over the place so i made this
https://gist.github.com/theblackdeath/f1d50c2de224b9ff9b61 but it only grabs say the etched memorys from the safe and after it found them in there it wont bother to check any other bags leaving all the etched memorys everywere else Offline
Posts: 346
It's nice, but it seems to really rely on positive state, or I am missing something in the file layout.
Is there a way to make it maybe ignore any item not in an inventory list? Ie. After farming I have 15 different random sellables, I go change jobs before I sell them, and i dont want any of those items going into random bags to free space for gear. he is making an ignore list should be out soon
Rooks have you found out the cause why Organizer still partially ignores the settings in bag_priority?
Like when you remove certain repositories from that list, but Organizer still grabs things out from the removed ones? Also I'm curious about what Lewyo reported. He said that if to gear up a certain job takes 43 seconds (it's an example number), if he takes out a single item from his inventory and launches "//gs o" again, it still takes 43 seconds again, while in theory in such a scenario Organizer would have a single item to move and hence it should take much less. Granted that, unlike the one I previously mentioned, this one isn't a big issue, I'm curious to understand why it's happening. I've moved the priority/dump bags checks down into the core move function, and found no further issues in the version I've sent for review. It's not live yet, but I'll let you know when it is.
I'd want to see the verbose output of any organizer call taking 43 seconds. The actual movement phase is tiny compared to the calculation phase though, so the time being somewhat static doesn't shock me. The calculation phase is there so we don't send more packets than we have to. Sidiov said: » It's nice, but it seems to really rely on positive state, or I am missing something in the file layout. Is there a way to make it maybe ignore any item not in an inventory list? Ie. After farming I have 15 different random sellables, I go change jobs before I sell them, and i dont want any of those items going into random bags to free space for gear. Organizer's job is to clean up space. If you're changing jobs before you're selling things, it's going to move things around because its goal is to leave you with as much free space as possible. There will be an ignore list in the new version, so if there's a fixed list of sellables you can just add them there, but otherwise, organizer is doing its job. hi, when I run mine i get Lua runtime error: libs/extdata.lua:1687
attempt to index global 'typ_list' then cant read rest of error.. the gearswap itself works so what am i doing wrong? Anyone elses hanging up after most recent luacore push? I get "Organizer starting..." in add_to_chat then gets stuck..can't do any other windower commands.
Edit : this happens from //gs org, I don't have any non-GS dependent inventories set up. Asura.Raanan said: » hi, when I run mine i get Lua runtime error: libs/extdata.lua:1687 attempt to index global 'typ_list' then cant read rest of error.. the gearswap itself works so what am i doing wrong? The extdata lib is choking on something - you're not alone. It's not organizer or gearswap related, and once I have the organizer bugs out of the way I'll look at it if no one else has. Bismarck.Inference said: » Anyone elses hanging up after most recent luacore push? I get "Organizer starting..." in add_to_chat then gets stuck..can't do any other windower commands. Edit : this happens from //gs org, I don't have any non-GS dependent inventories set up. I've fixed a couple of crash-type bugs in the release that's waiting to be pushed live. I'll say something when it's out, sorry for the inconvenience. Bismarck.Inference said: » Anyone elses hanging up after most recent luacore push? I get "Organizer starting..." in add_to_chat then gets stuck..can't do any other windower commands. Edit : this happens from //gs org, I don't have any non-GS dependent inventories set up. Yes it's still doing this but from what I understand, Rooks has another update waiting to be pushed live. Hopefully that will fix most of the issues. Organizer just got pushed live. It fixes all known Organizer issues; the extdata problem is another thing altogether. I'm going to update the top post shortly.
Is it possible to make Organizer grab items not in the sets function?
Odin.Elysien said: » Is it possible to make Organizer grab items not in the sets function? I've added a bit to the top post (and converted it to a node). GearSwap doesn't really have a notion of extra items, so what you may want is the vanilla organizer usage I explain above. This is (understandably) a very common request, so if people really want the ability to just add a sets.extra_junk = {} or whatnot, I'll see what I can do. Hey, just started using organizer. It seems great so far, just have a question about this error.
Code Organizer Error: Organizer: The bag name ("nil") with priority 4 in the ../addons/organizer/data/settings.xml file is not valid. My settings seem ok to me? Code <?xml version="1.1" ?> <settings> <global> <auto_heal>false</auto_heal> <bag_priority> <case>7</case> <inventory>8</inventory> <locker>3</locker> <sack>6</sack> <safe>1</safe> <safe2>2</safe2> <satchel>5</satchel> </bag_priority> <custom>1</custom> <default_file>default.lua</default_file> <dump_bags> <case>5</case> <locker>3</locker> <safe>1</safe> <safe2>2</safe2> <satchel>4</satchel> </dump_bags> <ignore> <inventory> <1>Beitetsu</1> <2>Pluton</2> <3>Riftborn Boulder</3> <4>Kindred's Crest</4> <5>Beastmen Seal</5> <6>Red Curry Bun</6> <7>Sole Sushi</7> <7>Sole Sushi +1</7> </inventory> </ignore> <item_delay>0.5</item_delay> <verbose>true</verbose> </global> </settings> I'm also curious what the normal workflow is. I'm trying to use gearswap, with //gs org. It seems to pull everything in, but it doesn't move anything that doesn't belong out of my inventory. Is it essential to maintain frozen states as well? I've been doing exactly that, and running //org o afterwords, but it takes a few tries to get me where I want. I'm also curious, does freezing again completely overwrite all the various files generated previously? Thanks btw, using the latest from master From master?
The latest version of Organizer is in the -dev and -live repositories of Windower/Lua. Quetzalcoatl.Orestes said: » snip Two problems: 1) You are missing a priority 4 bag in bag_priority 2) You have both sole sushi and sole sushi+1 as item 7 in ignore The first one is the problem, though. [edit: also, that specific error in relation to priorities hasn't existed in a while; what version are you using?] Lakshmi.Byrth said: » From master? The latest version of Organizer is in the -dev and -live repositories of Windower/Lua. sorry, whatever branch your production code is on. poor assumption on my part. Lakshmi.Rooks said: » Quetzalcoatl.Orestes said: » snip Two problems: 1) You are missing a priority 4 bag in bag_priority 2) You have both sole sushi and sole sushi+1 as item 7 in ignore The first one is the problem, though. [edit: also, that specific error in relation to priorities hasn't existed in a while; what version are you using?] Thanks! Offline
Posts: 1731
Ignore doesn't work for me, i'm using the above settings with warp/emperor in wardrobe.
Also now i'm getting command not found when trying to: //gs org geigei said: » Ignore doesn't work for me, i'm using the above settings with warp/emperor in wardrobe. Also now i'm getting command not found when trying to: //gs org Can you set it to verbose and show me the output? Working Flawlessly for me, but still getting the Tati Earring error.
It DOES move Tati Earring, but it says "couldn't move 1 item" (Tati Earring) If you only have one and use it on your right and left ears in different sets, organizer will count it as two earrings. Sorting by slot was the simplest way I could think of to reduce that logic problem to an acceptable level.
That might be the issue, I'll check!
And it's not a big deal at all for me, I just brought it up 'cause I thought it was a small bug to fix. If things are like that it doesnt' bug me at all. Lakshmi.Rooks said: » Fenrir.Divinian said: » Is it configurable based on character? If so, how do I do that? Thanks in advance. Not currently. The lua addons lib makes it pretty simple to do that, though. I have an extdata bug to track down regarding augments, and need to make sure I've fixed a couple of problems with bag priority, but after that? If it's something that people would find useful, I'll give it a look. Thanks for the reply. What is lua addons lib? Edit: nvm, I think I answered my question. You were saying lua addon libs would make it easy for you to add multiple-character functionality, not a pleb like me. :) I'm looking forward to it. Thanks for the quick response! I'll move to this thread.
With respect to having bazaar'd items, when I try to run //org organize it does nothing, even w/ verbose on. No message at all, even the starting message. But all plugins then stop working. I can hit Ins and get the console, but lua list shows nothing. And when I log out of ffxi, it crashes. For ammo, with verbose on, it says it moved it, but the items are still in my inventory. I'll test it again and save the output, but can't right now. |
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