Pantafernando said: »
Rolls are categorized as "scrolls". You can learn phantom roll with a dice, that dont mean you will use the dice in phantom roll.
dumb argument but ya you don't roll a card, or at least that isn't how i think those things work
RollTracker: Updates- |
||
RollTracker: Updates-
Pantafernando said: » Rolls are categorized as "scrolls". You can learn phantom roll with a dice, that dont mean you will use the dice in phantom roll. dumb argument but ya you don't roll a card, or at least that isn't how i think those things work Pantafernando said: » SE should just cut this crap of random stuff off rolls, and give them constant potency. It wasnt that big trouble when there was just brd and cor as buffers, but now with geo, cor need to hit 11 to be comparable to geo magic, that are constant (and high) potency. Just the ring as enhancement to corsair isnt enough anymore. Rolls still have the problem of stupidly high recast time. Not to pee in anyone's Cheerios... but what exactly does this have to do with Rolltracker? As much as I love the "cards vs. dice" argument, I was really hoping someone might have a solution to my question. Consider it free bumps that keep the topic visible on the main page.
Valefor.Seranos said: » Pantafernando said: » SE should just cut this crap of random stuff off rolls, and give them constant potency. It wasnt that big trouble when there was just brd and cor as buffers, but now with geo, cor need to hit 11 to be comparable to geo magic, that are constant (and high) potency. Just the ring as enhancement to corsair isnt enough anymore. Rolls still have the problem of stupidly high recast time. Not to pee in anyone's Cheerios... but what exactly does this have to do with Rolltracker? As much as I love the "cards vs. dice" argument, I was really hoping someone might have a solution to my question. Anyway, this topic is in wrong section. The windower staff normally dont roam around job specific forums, but they answer fast in the windower section.
Necro Bump Detected!
[58 days between previous and next post]
Not sure if you check this, but it needs to be updated for upgraded Empyrean.
Cerberus.Balloon
Offline
I actually just started playing again, I'll add them in sometime within the next couple of days, I'm just travelling at the mo :)
If anyone else wants to in the mean time feel free, it's simple enough to understand if I recall correctly Cerberus.Balloon said: » I actually just started playing again, I'll add them in sometime within the next couple of days, I'm just travelling at the mo :) If anyone else wants to in the mean time feel free, it's simple enough to understand if I recall correctly Yay, welcome back! ^^ Not sure if you've watched the threads about this quite yet, but I'm noticing an issue with RT when I'm not in a town. It shows me roll benefits as if I have no equipment bonuses (i.e. Batararia), but I do receive the proper bonus (e.g. Evoker's shows Refresh+1 in chat, but I'm getting +5, for example). This happens randomly for me also, only not just in a town.
If it does work for me, it will work the entire time I am in the zone that it is working in. When it does not work, it will not work at least until I zone. I have had it work and not work in most zones including towns. Cerberus.Balloon
Offline
Yep, and I think it's the way Gearswap swaps the rings in and out. I tried to catch the outgoing packets and check them before the action but it was always a bit random :/.
I'll keep looking into it! Cerberus.Balloon said: » Yep, and I think it's the way Gearswap swaps the rings in and out. I tried to catch the outgoing packets and check them before the action but it was always a bit random :/. I'll keep looking into it! Do we need to have values based on ring swap or can we have a setting that allows us to set that we are using it? Assuming all 99 COR are using the ring. Sylph.Disturbedcreep
Offline
Could there be any way how to stop the 'no Bust' detector? Also I think it's bugged because it always came up even when I had a Bust active on me. :(
Offline
Posts: 21
Why does my roll tracker not work. It shows the same no matter what gear is on?
Any chance the new rolls will be added to the addon? c:
No values yet but here's the Lua with lucky number at least:
http://pastebin.com/MiAsNZB9 I don't really play COR, but if you can tell me what changes need to be made to rolltracker, I can look into adding them.
Just these two lines for now:
Code ['Runeist\'s'] = {'?','?','?','?','?','?','?','?','?','?','?','?',' Magic Evasion',4, 0}, ['Naturalist\'s'] = {'?','?','?','?','?','?','?','?','?','?','?','?',' Enhancing Magic Duration',3, 0} To where I added them in the pastebin doc. I'll need to confirm effects, though. Values for geo roll should be easy to test. Runeist..good luck.
Easy enough. Anything else need done while I'm in there?
|
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|