Toying Around With Buramenk'ah Post Adjustment.

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Toying around with Buramenk'ah post adjustment.
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By Zerowone 2013-10-07 17:05:33
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Just testing/dicking around with the sword skill increase effect for blu physicals. The first batch of photos is on /rdm with no food, no debuffs on mob. I am not a career blu and my Requi is 1/5.

Buramen'kah CA+Efflux @85%TP


Below is Delta Thrust both @300% no JAs while in a Reive: Was trying to get an idea of dmg on multi's with regard to full hits and misses.

300TP, CA+EFF Amorph


Dicking around in Yorica at waypoint #3: For the record I do not consider myself a career BLU.

First Heavy Strike is a CA+EF@100TP
Second one is obviously not.
Solo skillchain on Treant in Yorica next to Waypoint #3. Took it from 98% down to 18%.

There was no gear swapping, was still on /rdm with my ugly idling in town gear, and again no food. Just merely playing around post update.

I don't know if these are #s people were expecting.. but the exp out there is nice.

Next is Butterflies in Yorica near waypoint #3: Started skillchain at around 82% of Twitherym's health.


Back to Ceizak on /war to Heavy Strike: Red Curry, Berserk, Warcray, Aggressor, CA+Efflux.
Gear was Buramenk'ah, Halachuinic Sword R0, Honed Tathlum, Whirlpool Mask, Asperity Necklace, Steelflash/Bladeborn earrings, Manibozho Body R15 Path A, Iutil Hands, Raja's/K'ayre's Rings, Atheling Mantle, Twilight Belt, Nahtirah Trousers, Manibozo Boots R15 Path A.

Buffed up Quad /war @150TP on Czeiak Butterflies: lol skill ups still needed 7lvls until cap. These were one shotted so not sure its the full dmg potential.

Buffed up Amorph /war @150TP.

This was same gear but no job ability buffs. Food was Red Curry: LS chatter censored.

Capped Blu magic, was on /rdm using the gear set listed above for when on /war. This is just spamming multi hits to get an idea of accuracy on yorica treants by waypoint 3. Delta strike seemed to be pretty consistent.

And this was the end of me testing it..
solo SC+MB I don't know if the numbers are impressive but it nearly killed the mob, was trying to get the chain #7 to see if it would give me 2k limit points... I was too slow.

Gear sets used:

Purpose of all this was just to get a tangible experience with the new effect the main skill+ adjustments had on physical blu spells and accuracy. Again I am not a career blu and I'm sure there are those out there that will make many of these numbers posted look weak. I know I could have just spreadsheet'd it, but I always like to get a "feel" and play with stuff in the field. Still need to play with it on higher level content. However >>>>

Are these the type of numbers people were hoping for or expecting with today's adjustments?

*edit: cleaned up presentation format
 Cerberus.Doctorugh
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By Cerberus.Doctorugh 2013-10-07 17:12:34
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It would be useful to know the relevant stats during casting (skill,STR,mods). And its typically easier to determine without JA being active.
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By Bismarck.Zuidar 2013-10-07 17:15:31
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holy cow dude! Now this is interesting! What about Heavy strike & Quad Continuum damage?
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By Zerowone 2013-10-07 17:20:22
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was in my idling around town set, no gear swapping was involved. like I said I was literally dicking around.
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By Odin.Jassik 2013-10-07 17:23:32
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Zerowone said: »


was in my idling around town set, no gear swapping was involved. like I said I was literally dicking around.

1. your idle set is ugly
2. those numbers are /RDM without any real buffs, wow.

edit: if Blue Magic Attack is tied to mainhand skill, does that mean the Magus Jubbah is officially dead?
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By Zerowone 2013-10-07 17:42:41
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just decided to edit the main post so as to not be a spammy ***.
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By Bismarck.Phetty 2013-10-07 18:24:22
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Decided to try it out myself.

Mantis Eye/Iuitl Headgear/Iuitl Vest/Iuitl Wristbands/Manibozho Brais/Iuitl Gaiters/Rajas Ring/Spiral Ring/Zaffre Cape/Anguinus Belt/Tjukurrpa Medal/Flame Pearl/Vulcan's Earring
No efflux

With Efflux and AF3+2 Pants


Manibozho Brais are Rank 15, but everything else is unaugmented.
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 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2013-10-07 19:09:04
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Zerowone said: »
Below was just regular Delta Thrust both @300% no JAs while in a Reive: Gives an idea of dmg on multi's.
Just at a note, TP only helps when it is consumed by a spell modded with CA so no worries about listing it for non-JA casting.
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 Lakshmi.Plageus
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By Lakshmi.Plageus 2013-10-07 19:32:16
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I realize the adjustment hasn't been out very long yet, but has anyone been able to test out how the main hand magic acc boost helps with certain added effects? If ilvl 117 has more than 180 acc (they stated atinian staff would have more macc than the previous 180) then maybe some of our previously not so useful spells might become useful in delve.
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By Odin.Boleslaus 2013-10-07 21:02:36
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blu mage better option for more delve boss runs with this update(gear/skill depending of course)?
or should i post that question in the blue mage forum
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By Zerowone 2013-10-07 22:20:56
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Blu is pretty good in Ceizak runs. Some people say its invaluable on those runs but there are debates about the uses of a solid cor/dnc. It also has it uses on Foret runs in a similar capacity but then again there is that cor/dnc thing. I haven't really been on a run with a blu though but thats what I hear.
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By Lakshmi.Plageus 2013-10-07 22:56:00
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Blu is awesome in Foret/Ceizak, I guess I was mainly wondering about the possibility of using Tourbillion or Bilgestorm on bosses to help with overall alliance damage. Heck, if the added effect landed and lasted long enough maybe people would even think about bringing a Blu to Tojil runs instead of a Drg.
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By Zerowone 2013-10-08 09:25:02
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Lakshmi.Plageus said: »
Blu is awesome in Foret/Ceizak, I guess I was mainly wondering about the possibility of using Tourbillion or Bilgestorm on bosses to help with overall alliance damage. Heck, if the added effect landed and lasted long enough maybe people would even think about bringing a Blu to Tojil runs instead of a Drg.

Well Bilgestorm seems to not be very good post update:

On /war JA Buffs no food, @124TP:
/war JA Buffs no food @115TP
/war JA Buffs no food fail SC attempt: TP17
/war JA Buffs no food, SC success: TP15
Either I don't know what mods to stack on it, or it was unaffected by the update, or its really bad. The one thing that was interesting about Bilgestorm is that everytime I hit more than one mob with it, every mob hit had a soul pyre when they died. But need to test more to verify the consistency of that phenomenon.

Gear Set used and Attribute levels:
Bloodrake seems to have been boosted by update:

/war no JA Buffs Bloodrake and Amorph on Ceizak Butterflies near waypoint 1:
/war JA BUFFs @145TP
Sloppy SC attempt /war JA Buffs. Requi @151TP (@ 1/5) Spell at 27TP
Yorica Waypoint #3: /war ja buffs Requi@200TP HP was 414.
/war no ja buffs: lvl 114+ (?) Droughted Treant
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By Bismarck.Llewelyn 2013-10-08 09:34:32
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Bilgestorm was never used for its damage capabilities. He's talking about if the added magic accuracy from the update would allow Tourbillion's Defense Down effect to land reliably enough to use over Bilgestorm.
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By Lakshmi.Plageus 2013-10-08 09:35:02
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I wasn't necessarily concerned about the damage but more about if the added effects from these spells will now actually land on anything that matters. Being able to land -25% to -33% defense down on bosses would be very nice. Could either alternate with a drg when angon is down or we could possibly be brought in place of a drg.
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By Bismarck.Llewelyn 2013-10-08 09:44:48
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Anyway, referring to the few posts here it looks like Tourbillion is still balls.
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By Zerowone 2013-10-08 09:57:07
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Bismarck.Llewelyn said: »
Bilgestorm was never used for its damage capabilities. He's talking about if the added magic accuracy from the update would allow Tourbillion's Defense Down effect to land reliably enough to use over Bilgestorm.

ahh.. gotcha: Don't really use BLU so didn't know what to expect dmg wise, also need to learn Tourbillion still. :(

Mob: Droughted Treant lvl 114+ (??) in Yorica at waypoint #3.
215TP, /war Aggressor, CA+EFF+Bilgestorm: Landed @ :47:16, first 2 effects wear off at :48:09 & 48:10, third effect wore @ 48:27

I don't think that tops a fully merited angon's duration.

Barbed Crescent: Still broken.
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By Lakshmi.Saevel 2013-10-08 10:48:27
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Haha Tourb and BC aren't a magic acc issue but a proc issue. They do physical damage with an additional effect, that additional effect seems to be set to ultra low proc rate. You can test it vs ridiculously too weak mobs and see for yourself. Mobs that have magic evasion of 150~200 and thus your so far beyond capped magic acc that it's statistically not possible to have 10+ resists in a row.
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By Phoenix.Dramatica 2013-10-08 12:35:42
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It's like they only have a level check and not a magic accuracy check. They land fine on super low level monsters, and not at all without ES on higher.
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By Lakshmi.Plageus 2013-10-08 17:29:01
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Sorry, guess I had misinformation that macc had an effect on additional effect proc accuracy. Well that sucks, guess those spells are useless unless they get an update.
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By Cerberus.Doctorugh 2013-10-08 17:48:14
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Terror has been extremely useful on Delve NM's with a pretty nice land rate (I'd speculate 80-90%) when offhanding the club, but with the update I curious if it would have a decent land rate on mega boss (I've not been successful on one yet, but only a handful of tries).


Quote:
Zerowone said: »

Below was just regular Delta Thrust both @300% no JAs while in a Reive: Gives an idea of dmg on multi's.
Quote:
Just at a note, TP only helps when it is consumed by a spell modded with CA so no worries about listing it for non-JA casting.

.....does this still need to be said, cuz....nm I've been playing this game too long I guess


Quote:
if Blue Magic Attack is tied to mainhand skill, does that mean the Magus Jubbah is officially dead?


Really it died when Manibozo came out. The STR and acc made it too useful to pass up.
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By Ragnarok.Sekundes 2013-10-08 17:59:47
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Cerberus.Doctorugh said: »

.....does this still need to be said, cuz....nm I've been playing this game too long I guess
It's been a common misconception for as long as blu has been out due to the spells stating TP mods.
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By Cerberus.Doctorugh 2013-10-08 18:08:52
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Ragnarok.Sekundes said: »
erus.Doctorugh said: »
.....does this still need to be said, cuz....nm I've been playing this game too long I guessIt's been a common misconception for as long as blu has been out due to the spells stating TP mods


Oh, I know buddy...I know, its just that there's hundreds of posts (maybe thousands) correcting this. I just forget that not everyone has probably seen them.
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By itchi508 2013-10-08 19:27:09
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Theres alot to cover with the new blue magic effects, im curious how the Macc is as to our basic Blu skill/Macc for say Absolute Terror. Il always carry my set but wondering if its over kill now or still useful? Basically asking how is the resistance in your basic TP set?
This is my skill/macc for spells like terror etc.
ItemSet 304347
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By Odin.Jassik 2013-10-08 20:04:08
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itchi508 said: »
Theres alot to cover with the new blue magic effects, im curious how the Macc is as to our basic Blu skill/Macc for say Absolute Terror. Il always carry my set but wondering if its over kill now or still useful? Basically asking how is the resistance in your basic TP set?
This is my skill/macc for spells like terror etc.
ItemSet 304347

You're probably better off using Macc pieces over BLU skill if the added effects are straight MACC and don't have a more direct skill component. Assuming 8/8 merits in BLU skill, you're at 496 with the tiers being 484, 495, 506. You could drop a tier and ditch 12 blu skill from that set (head/ammo), picking up 50 or more MACC in those slots along with a ton of base stats.
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By Siren.Kyte 2013-10-08 20:45:06
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Erm, skill base damage tiers are irrelevant in regards to MACC.
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By Cerberus.Doctorugh 2013-10-08 20:52:18
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Just tested, the attack tied to the main hand is direct from skill.

Blue attack with L99 weapon: 535, headbutt (avg) =188

Expected blue attack with L119 weapon 777 (535+242), headbutt avg = 276

So a 46.8% increase in damage on test, where 45.2% would be expected. Close enough for me for a sample size of 30.
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By Zerowone 2013-10-08 20:54:35
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/war Frightful Roar Aggressor, Beserk, CA+Eff No food TP124 on Mantis in Ceizak.

/war Aggressor, Berserk still active. D. Thrust was when there was about 10% left on the Twitherym's HP.

I can't seem to get any higher in Ceziak, due to one shotting and near one shots. Need to go to higher zones but I don't really expect to see any significant spikes without dropping mob defense and vit and getting some sort of party buff.
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By Odin.Jassik 2013-10-08 21:08:03
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Mageblade...

Siren.Kyte said: »
Erm, skill base damage tiers are irrelevant in regards to MACC.

That's the way I always understood it, but a lot of people are convinced that added effects are tied to blu skill as well. Outside the magic accuracy you get from skill that is.
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By Ophannus 2013-10-08 21:17:28
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Quote:
Just tested, the attack tied to the main hand is direct from skill.

Blue attack with L99 weapon: 535, headbutt (avg) =188

Expected blue attack with L119 weapon 777 (535+242), headbutt avg = 276

So a 46.8% increase in damage on test, where 45.2% would be expected. Close enough for me for a sample size of 30.

While 777 Blue Attack is nice on fodder, don't forget Delve NMs have upwards of 1000-1500+ defense and unlike other DDs, songs/rolls/food won't lend attack to our Blue Attack. So 777 Attack is a rather poor ratio to 1500 def, although granted the def can be lowered substantially with angon/dia/geo to ~ half that, but we will need new BLU spells that have Cratio bonuses to fully realize BLU's potential on the top tier content.
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