Berserker Torque Script

Language: JP EN DE FR
New Items
342 users online
Forum » Windower » Spellcast Scripting » Other » Berserker Torque Script
Berserker Torque Script
Posts: 1542
By Ophannus 2013-04-14 18:31:55
Link | Quote | Reply
In my XML under rules section, I copypasta'd this from someone's thread:

<if buffactive="Sleep">
<equip when="engaged|idle">
<neck>Berserker's Torque</neck>
<addtochat>::::[[Berserker Torque Equipped!]]::::</addtochat>

Then I made an autoexec xml with this:

<?xml version="1.0" ?>

<register event="gainbuff_Sleep*|losebuff_Sleep*|gainbuff_Aftermath*|losebuff_Aftermath*|gainbuff_Haste|losebuff_Haste|gainbuff_Last*|losebuff_Last*|gainbuff_Embrava|losebuff_Embrava|gainbuff_March|losebuff_March|gainbuff_Voidwatcher|losebuff_Voidwatcher">Update</register>
<register event="gainbuff_Sleep*">sc set BerserkerTorque;</register>
<register event="hpp_*|mpp_*">Update</register>
<register event="tp_0">Update</register>


Doesn't work though, can't figure out why? :(
Server: Lakshmi
Game: FFXI
user: Reddwarf
Posts: 160
By Lakshmi.Reddwarf 2013-04-14 18:38:45
Link | Quote | Reply
you could just changed the "sc set BerserkersTorque" to input /equip Neck "Berserkers Torque".


this is what i have in my Autoexec.xml, and it works fine

<register silent="true" event="gainbuff_Sleep">input /equip Neck "Berserker's Torque"</register>
<register silent="true" event="losebuff_Sleep">Update</register>
Posts: 1542
By Ophannus 2013-04-14 19:26:22
Link | Quote | Reply
Thanks, worked!
Server: Phoenix
Game: FFXI
user: suji
Posts: 962
By Phoenix.Suji 2013-04-14 20:38:26
Link | Quote | Reply
Just have to be careful not to trigger any sort of gear change before you wake up, if you use that method. A combo of autoexec+xml is more reliable.
Log in to post.