[dev1149] Reive Adjustments

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[dev1149] Reive Adjustments
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 Siren.Kalilla
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By Siren.Kalilla 2013-03-29 13:04:43
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03-29-2013 12:25 PM
[source]
Okipuit
Community Rep

Reive Evaluations

We've been seeing a lot of comments about reive evaluations and I wanted to give you all an update on the situation.

  • Healing is not being factored into evaluation
    After taking a look into this, it was determined that there is a bug. We will be working to fix this along with enhancing magic and such so that they are properly factored into evaluation.

  • Difficulty being evaluated
    By participating in reives, a score will be attributed to you character at certain points in time as your actions are evaluated. With this score, there is a cap set for how much experience points and bayld you can acquire.

    For example, let’s say there is a rule where for melee attack evaluations for every 1000 damage you gain 10 points.

    In the case of this rule:
    5000 damage worth of melee attacks would result in 50 points.
    900 damage worth of melee attacks would result in 0 points.

    In other words, if you do not reach the minimum value you will not receive experience points and bayld when you are evaluated. Also, this value has been set separately for each action; however, because it has been set somewhat high, we will be making adjustments to the points given for this minimum value.

    To give you an idea, we will change it so it is closer to 1 point for every 100 damage worth of melee attacks.
    Post-adjustment:
    5000 damage worth of melee attacks would result in 50 points. (no change from current)
    900 damage worth of melee attacks would result in 9 points. (Points are gained)

    To put it another way, we will be increasing the opportunities that you can receive experience points and bayld.

    However, separate from this rule, evaluation will take place to estimate how much you accomplished the original goal.

    Colonization reives’ main purpose is to clear the way of things that are obstructing colonization, so the goal would entail how much HP you cut off the obstacle. For lair reives, the goal entails how much HP you cut off the monster’s lair. Depending on how much HP you are able to damage these for, you will be able to receive a proportionate amount of experience points and bayld; however, if you are unable to damage their HP this will not be factored into your evaluation.


The aforementioned bug fix and adjustments are currently taking place, and will be reflected after the maintenance is over at 10:30am PDT. We apologize for the inconvenience.
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Mar. 29, 2013 10:30 [PDT] From: PlayOnline
FINAL FANTASY XI Version Update (Mar. 29)
At the following time, a version update was performed on FINAL FANTASY XI.

[Date & Time]
Mar. 29, 2013 at 10:00 (PDT)

[Affected Service]
- FINAL FANTASY XI

[Update Details]
- Evaluations will occur more frequently during reives, allowing for more opportunities to receive experience and bayld.

The following issue has been fixed:
- Actions such as casting healing and enhancement spells are not evaluated during reives.



04-01-2013 01:43 PM
[source]
Camate
Community Rep

Reive Evaluations

Greetings pioneers!

Hopefully everyone was doing their best this weekend to contribute to the colonization efforts, which in most cases means a lot of Reives.

As we have been receiving quite a bit of feedback about this new content, we feel that adjustments are necessary and have decided to put it on a higher priority. However, we need your help! If you currently feel that you are not receiving enough experience points or bayld while doing Reives, please fill out the below template and post it as a response to this thread.

Please only post EXP and bayld data from Reives you participated in after this post was made.

(*This is limited to Colonization Reives and Lair Reives for the time being)

Please note the below important points:

  1. Please only post the experience points and bayld for a single evaluation and NOT the total of multiple evaluations.

  2. If you felt that the experience points and bayld you received were too low multiple times in a single Reive, please separate them into different sets and post them in the same reply.

  3. Please make separate posts for different Reives.


Template
Please use the below template and post your data as a reply to this thread.

=======================

  • Job and level
    (Please indicate the job and level you were when participating in the Reive)
     

  • Reive type
    (Please indicate the type of Reive you participated in)
     

  • Area name and < pos > of the Reive
    (Please indicate the area name and < pos > of where the Reive took place)
     

  • Conditions
    ---Set 1 start---
     

    • Amount of experience points and bayld for a single evaluation
      (Please indicate the amount of experience points and bayld you received for a single evaluation.)
       
    • Actions performed at the time
      (please indicate what you were doing and the frequency in which you were performing these actions during the Reive.)
       
    • How much HP did you damage the obstacle or lair for?
      (Please indicate how much HP you damaged the obstacle or lair for. If there were multiple targets, please indicate them separately.)
       
     
    ---Set 1 end---


=======================



Sample post:

=======================

  • Job and level
    Main job: WHM99
    Support job: BLM49
     

  • Reive type
    Colonization Reive
     

  • Area name and < pos > of the Reive
    Yahse Hunting Grounds (H-8)
     

  • Conditions
    ---Set 1 start---
     

    • Amount of experience points and bayld for a single evaluation
      EXP: 50
      Bayld: 100
       
    • Actions performed at the time
      Cast Cure V on players (approx. 10 times)
      Cast Protect V and Shell V on myself (1 time for each)
      Attacked monsters with normal attacks and weapon skills (approx. 50 regular attack and 3 weapon skills)
       
    • How much HP did you damage the obstacle or lair for?
      Obstacle HP: Reduced the HP by approximately 50% from full.
       
     
    ---Set 1 end---

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I'd like to remind everyone that you should post on the official forums if you want them to read it.




04-03-2013 12:34 PM
[source]
Camate
Community Rep

Hello!

Thanks for all the data thus far.

The development team and QA team have been performing on-going testing, and as long as there are no major issues, we will be rebooting the applicable areas to make adjustments sometime this week (the earliest would be tomorrow).

Once the testing has been finalized I’ll inform you all of the adjustment details, but to give you an idea, it will be similar to the adjustments that took place before.

  • Previous adjustment summary: Adjustments to the minimum value and the score given

    ◆Evaluation flow
    Join a Reive

    Your actions are evaluated, and you will receive a score.

    This score is then matched against the minimum value to see if the value was met.

    If the value has been met: You will receive experience points and bayld
    If the value has not been met: Your score will be carried over to the next evaluation

    The bolded portions in the above flow are what we will be adjusting.


Once there are more details we will be sure to share with you all.
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04-05-2013 01:22 PM
[source]
Camate
Community Rep

Greetings everyone!

I hope you're all looking forward to the weekend, and perhaps even taking part in the double EXP campaign to catch whatever job or merits up to where you want them to be!

As there have been quite a few posts about the changes that were made to Reive evaluations yesterday, I wanted to follow-up and give an explanation about the system and the development team's thoughts.

  • Balance of the amount of bayld obtained between content

    Broken down content-wise, the below is the order of how much bayld we imagined players receiving listed from highest to lowest:
    Coalition Assignments > Colonization Reives > Lair Reives

    The reasons for establishing it in this way are due to the following:

    • Coalition assignments consume tickets.
    • If the order of Reives and Coalition Assignments were reversed, the necessity to do Coalition Assignments would decrease.
    • If Coalition Assignments are not completed, the Coalitions' ranks will not increase, which means that no one would be able to receive Coalition support perks.
    • If no one is receiving Coalition support perks it would become difficult to colonize.

  • Envisioned amount of Bayld obtainment
    Coalition Assignments: 4000 Bayld/day
    Colonization Reives: max of 1000-1500 each time
    Lair Reives: max of 700-800 each time

    The cost of items that can be purchased with Bayld have been established based on these envisioned numbers.
    *These numbers are what were envisioned for a single Reive, and not the amount to be received at each evaluation.

  • Why the evaluation value and the threshold were high for enhancing magic, elemental magic, enfeebling magic, and healing magic

    Enhancing magic: We wanted to protect against situations where you could earn a lot of Bayld by only casting enhancing magic.

    Elemental magic/enfeebling magic: We were considering cases where AoE magic would be cast.

    Healing magic: We wanted to protect against situations where players could gain Bayld by swapping HP boosting equipment in and out to heal themselves.


Based on the aforementioned reasons we have implemented the adjustments up until now.

In other words…

  • The amount of Bayld that was being obtained via melee attacks was lowered because it was much higher than what we had first envisioned.

  • The increase in the evaluation values for healing magic, enfeebling magic, and elemental magic were performed because it was much stricter than initially envisioned.

  • The reason changes were made so that a message does not appear when the threshold is not met at the time of evaluation was because it would cause people to incorrectly think that not meeting the threshold means that the evaluation value was reset.


Also, we are closely watching how everyone is actually playing as well as the information exchanged on the forums, Twitter, and fan sites, and there is an impression that the difference in Bayld is connected to the destruction of obstructions/lairs.

In the event that the obstruction or lair is not damaged, you will not be able to receive experience points or Bayld, but even if you go all out and destroy it right away you will not receive the maximum amount.

Please try and divvy up the responsibilities so you are damaging the obstruction/lair, defeating monsters, and then supporting other players doing these things.

Additionally, obtaining the "Reive Unity" key item and receiving effects from Ionis will go a long way in helping you out.

In regards to plans moving forward, we are exploring adjustments like the below:

  • Adjustments to the increase rate of the Colonization Rate

  • Reducing the penalty time for leaving a Reive (10 minutes > 5 minutes)

  • Adjustments to each of the threshold values


We're also looking into a variety of other things and once they have been confirmed I will be sure to share them with you all.

In the meantime, happy pioneering and get those Coalition ranks up!
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05-22-2013 01:15 PM
[source]
Akihiko Matsui
Dev Team

Matsui here.

At the end of April I made the following post:

Akihiko_Matsui said: »
With the release of the end of April version update, we've implemented Delve and have completed the battle content that was planned for the launch of Seekers of Adoulin.

I feel that the flow of content that we planned where players would take on higher tiers of content (content level) by progressing in stages is not going as smoothly as we'd like.

Specifically, I would like to adjust the fact that it's difficult to do colonization reives and lair reives in small numbers, as well as the fact that it is difficult to start Skirmish.

For the time being, Delve (the boss battle) has been set as the highest content level.

With this current state, I feel priorities should be placed on implementing and adjusting content for low-man or soloing more than adding further higher tier content, and I would like to work hard while heading in this direction so that a larger amount of players can enjoy the game.

In order to smooth out the flow of content that we planned where players would take on higher tiers of content (content level) by progressing in stages, we’ve made adjustments already so that Skirmish statue pieces can be obtained via Colonization Reives and Lair Reives.

In regards to Reives, we’ve received various feedback and I would like to inform you all today of how we plan on adjusting the system since nothing was mentioned as of yet.

Reive Adjustment Plan

  • Making it easier to enjoy

  • Create an easy to understand difficulty level


We will be making adjustments based on the above two points.
Below is an outline of the adjustments.

Reive Adjustment Outline (Next version update portions)

  • Evaluation method changes 1
    Physical damage, magic damage, healing, and other separate evaluation aspects will all be grouped into one consolidated evaluation category. This will make it easier to get evaluated.

  • Evaluation method changes 2
    We will be making changes so that evaluations can be accumulated and experience points and Bayld can be earned depending on the amount of HP reduced on bosses and obstacles from the accumulated portion. (The portions evaluated will be subtracted from what you have accumulated.)

  • Changes to Reive momentum bonus requirements
    To go along with the changes to the evaluation method, we will be making changes so that separate action accumulation is consolidated into one.

  • Addition of Reive momentum bonuses
    We will be adding new types of momentum bonuses.

  • Monster behavior adjustments
    We will be revamping monster behavior. AoE abilities and knock-back abilities will be included in this.

  • Yahse Hunting Grounds and Ceizak Battlegrounds reive adjustment
    Adjustments will be made to lower the difficulty the most for the Colonization and Lair Reives for these two areas.

  • Foret de Hennetiel and Morimar Basalt Fields reive adjustment
    Adjustments will be made to lower the difficulty for Colonization and Lair Reives in these two areas.

  • Wildskeeper Reives adjustment
    We will be lowering the amount of Bayld needed to purchase the required key items. Currently we are planning the below:

    Ceizak Battlegrounds: 50,000
    Foret de Hennetiel / Morimar Basalt Fields: 75,000


For adjustments to come after the above, we are currently looking into doing things such as implementing a system where NPCs join Colonization and Lair Reives, allowing adventuring fellows to be called in Adoulin areas as well as increasing their level cap, and hiring mercenary NPCs in order to help out solo and low-man play.

Also, in addition to reive adjustments, we are working to implement the Bivouac adjustments mentioned the other day, additional items that can be purchased with Bayld, and overall colonization adjustments in the next version update.
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06-07-2013 04:27 AM
[source]
Gildrein
Community Rep

[dev1149] Reive Adjustments

  • The evaluation method for Lair Reives, Colonization Reives, and Wildskeeper Reives will be adjusted.

    • Physical damage, magic damage, healing, and other separate evaluation aspects will be consolidated into one category.
    • The stored evaluations will yield experience points and Bayld based on the amount of boss monster or obstacle HP reduced.
      With these changes, evaluations will take place separately from obstacle and boss HP reduction, changing the way in which players receive rewards.

  • The strength of monsters and how often they spawn* will be adjusted for Lair Reives that occur in the following areas.
    Yahse Hunting Grounds / Ceizak Battlegrounds

  • The strength of monsters and how often they spawn* will be adjusted for Colonization Reives that occur in the following areas.
    Yahse Hunting Grounds / Ceizak Battlegrounds / Sih Gates / Moh Gates

    *As an adjustment for solo and low-man groups, the HP, attack power, and other parameters of monsters will be reduced, the detection range will be reduced, and spawning frequency will be reduced.

    Test Server Only
    Reive evaluation adjustments are currently a work in progress.

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 Siren.Kalilla
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By Siren.Kalilla 2013-04-01 15:19:14
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04-01-2013 01:43 PM
[source]
Camate
Community Rep

Reive Evaluations

Greetings pioneers!

Hopefully everyone was doing their best this weekend to contribute to the colonization efforts, which in most cases means a lot of Reives.

As we have been receiving quite a bit of feedback about this new content, we feel that adjustments are necessary and have decided to put it on a higher priority. However, we need your help! If you currently feel that you are not receiving enough experience points or bayld while doing Reives, please fill out the below template and post it as a response to this thread.

Please only post EXP and bayld data from Reives you participated in after this post was made.

(*This is limited to Colonization Reives and Lair Reives for the time being)

Please note the below important points:

  1. Please only post the experience points and bayld for a single evaluation and NOT the total of multiple evaluations.

  2. If you felt that the experience points and bayld you received were too low multiple times in a single Reive, please separate them into different sets and post them in the same reply.

  3. Please make separate posts for different Reives.


Template
Please use the below template and post your data as a reply to this thread.

=======================

  • Job and level
    (Please indicate the job and level you were when participating in the Reive)
     

  • Reive type
    (Please indicate the type of Reive you participated in)
     

  • Area name and < pos > of the Reive
    (Please indicate the area name and < pos > of where the Reive took place)
     

  • Conditions
    ---Set 1 start---
     

    • Amount of experience points and bayld for a single evaluation
      (Please indicate the amount of experience points and bayld you received for a single evaluation.)
       
    • Actions performed at the time
      (please indicate what you were doing and the frequency in which you were performing these actions during the Reive.)
       
    • How much HP did you damage the obstacle or lair for?
      (Please indicate how much HP you damaged the obstacle or lair for. If there were multiple targets, please indicate them separately.)
       
     
    ---Set 1 end---


=======================



Sample post:

=======================

  • Job and level
    Main job: WHM99
    Support job: BLM49
     

  • Reive type
    Colonization Reive
     

  • Area name and < pos > of the Reive
    Yahse Hunting Grounds (H-8)
     

  • Conditions
    ---Set 1 start---
     

    • Amount of experience points and bayld for a single evaluation
      EXP: 50
      Bayld: 100
       
    • Actions performed at the time
      Cast Cure V on players (approx. 10 times)
      Cast Protect V and Shell V on myself (1 time for each)
      Attacked monsters with normal attacks and weapon skills (approx. 50 regular attack and 3 weapon skills)
       
    • How much HP did you damage the obstacle or lair for?
      Obstacle HP: Reduced the HP by approximately 50% from full.
       
     
    ---Set 1 end---

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I'd like to remind everyone that you should post on the official forums if you want them to read it.
 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2013-04-01 15:49:04
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I think it would help significantly if SE took a look at what exactly mages and support classes do during an event or fight and scaled the points to that rather than make mages have to IGNORE their responsibilities to acquire points.
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 Ragnarok.Ghishlain
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By Ragnarok.Ghishlain 2013-04-01 15:53:42
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Ragnarok.Sekundes said: »
I think it would help significantly if SE took a look at what exactly mages and support classes do during an event or fight and scaled the points to that rather than make mages have to IGNORE their responsibilities to acquire points.

^This. I go into Reieves smashing facing and expecting everyone to be self-sufficient in some capacity. I spend more time Raising people than healing in Reives because that's the only way I can get Baylds (or severally gimp my Bayld rate by fighting in non-optimal gear)
 
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By 2013-04-01 15:53:49
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 Siren.Kalilla
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By Siren.Kalilla 2013-04-03 14:20:52
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04-03-2013 09:37 AM
[BG source]
Slycer
BG Translator

I have no idea what they're talking about when they say they're going to "restart the areas," but that's what it said. I assume they meant partial area maintenance rather than taking the whole world down.

----

Mocchi: Reive Follow-up

Hi everyone... just following up on this.

Right now, the development team is going through verification of the adjustments with the QA team. If we do not run into any major problems, we plan to make adjustments as soon as midnight tomorrow by restarting the areas.

For more information on the contents of the adjustment itself, we will confirm tomorrow once the update verification stage has been completed. We will be looking to make adjustments in roughly the same direction as the last adjustment.

Reive Evaluation
Participate in Reive.

Player behaviors are evaluated and a score is granted.

Score is compared with the threshold value.

Threshold Reached: Bayld and EXP granted
Threshold not Reached: Bayld and EXP carried over to the next evaluation

We will be adjusting the components in red.

We apologize once again for the inconvenience.

We will be updating you in detail on the progress for this, so please give us a bit more time.

Translated by: Slycer
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04-03-2013 12:34 PM
[source]
Camate
Community Rep

Hello!

Thanks for all the data thus far.

The development team and QA team have been performing on-going testing, and as long as there are no major issues, we will be rebooting the applicable areas to make adjustments sometime this week (the earliest would be tomorrow).

Once the testing has been finalized I’ll inform you all of the adjustment details, but to give you an idea, it will be similar to the adjustments that took place before.

  • Previous adjustment summary: Adjustments to the minimum value and the score given

    ◆Evaluation flow
    Join a Reive

    Your actions are evaluated, and you will receive a score.

    This score is then matched against the minimum value to see if the value was met.

    If the value has been met: You will receive experience points and bayld
    If the value has not been met: Your score will be carried over to the next evaluation

    The bolded portions in the above flow are what we will be adjusting.


Once there are more details we will be sure to share with you all.
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And nothing was in bold, but I added it in anyways.
 Quetzalcoatl.Zubis
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By Quetzalcoatl.Zubis 2013-04-03 19:57:10
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Uh, so instead of making it so that Reives check if mages are doing...magey stuff, they're just going to lower the default action value so a Dia now and then will probably get you exp and bayld?
 Fenrir.Hyar
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By Fenrir.Hyar 2013-04-03 20:18:40
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Valefor.Angierus said: »
I'm quiet happy with my 4k exp and 1.9k - 2k bayld every evaluation, and my bard mule gets about half that and white mage mule gets somewhere in between depending if she is helping tank whatever gets slept when it wakes up, I don't see a problem with the system.

breeching 400k bayld on my main and both my mules are well into the 200~240k range I just hope they bring an actual use to this crap later on like they sorta did for AN.

May I ask what the hell you're doing to get 2k per evaluation? o.O

I'm happy if I can break 500 per eval on any given job.
 Asura.Aikchan
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By Asura.Aikchan 2013-04-03 20:23:04
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Fenrir.Hyar said: »
Valefor.Angierus said: »
I'm quiet happy with my 4k exp and 1.9k - 2k bayld every evaluation, and my bard mule gets about half that and white mage mule gets somewhere in between depending if she is helping tank whatever gets slept when it wakes up, I don't see a problem with the system.

breeching 400k bayld on my main and both my mules are well into the 200~240k range I just hope they bring an actual use to this crap later on like they sorta did for AN.

May I ask what the hell you're doing to get 2k per evaluation? o.O

I'm happy if I can break 500 per eval on any given job.

No idea how he get that "EVERY" evaluation 1-2 not hard if drg or sam.. using JA's.. as MNK I can get 1k~ every evaluation w/o any problem
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By Bahamut.Greyfawkz 2013-04-03 20:29:05
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I go NIN/DNC and get about 4k per run.. smack a few adds and bum rush the roots ftw
 Asura.Aikchan
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By Asura.Aikchan 2013-04-03 20:40:43
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Bahamut.Greyfawkz said: »
I go NIN/DNC and get about 4k per run.. smack a few adds and bum rush the roots ftw
4k per run not the same as 2k every evaluation(evaluations are every mins),ya per run I get ~5k, it dont last longer than 5-7mins when they are lot of ppl
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By Bahamut.Greyfawkz 2013-04-03 20:42:32
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Oh.. I see. Thanks :D
 Bismarck.Helel
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By Bismarck.Helel 2013-04-03 21:01:48
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If it wasn't already obvious, the max amount of bayld you get per evaluation is based on how much damage the roots have taken since the last evaluation. It has nothing to do with what job you're currently on, or how awesome you are. The only thing that matters is whether you qualify to receive the maximum amount of bayld. If everyone were to qualify, then everyone gets exactly the same amount of bayld. It doesn't work like campaign.

i.e. the more people damaging the root, the higher the maximum amount of bayld you can receive. The max has NOTHING to do with you (other than the amount of damage you contribute).
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By Carbuncle.Sambb 2013-04-04 07:31:25
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OK so after maintenance I just did 2 reives on carby,

We killed each colonization reive in about 5 minutes each.

Max xp received on drk/sam was 700 this is now offcially broken.
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By kenshynofshiva 2013-04-04 08:02:13
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Quote:
Doh lol melee reduced... >.>
Apr. 4, 2013 04:00 [PDT] From: FINAL FANTASY XI
FINAL FANTASY XI Version Update (Apr. 4)
At the following time, a version update was performed on FINAL FANTASY XI.
[Date & Time]
Apr. 4, 2013 at 3:30 (PDT)
[Affected Service]
- FINAL FANTASY XI
[Update Details]
The following adjustments have been made:
- Evaluation points have been adjusted for reives.
Evaluation points have increased for enhancement, healing, and magic attack spells. Evaluation points for melee attacks, which were easier to obtain, have been reduced.
?
- The message explaining that experience points and bayld were not gained due to the minimum value not being reached will no longer appear when an evaluation occurs.
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By Valentine 2013-04-04 08:16:40
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Square Enix always giving steps in the wrong direction.
The FFXI playerbase are pioneers and Beta testers for every and each content they release.
We pay to work for SE's sake.
 
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 Fenrir.Yuriki
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By Fenrir.Yuriki 2013-04-04 08:36:54
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"Job and level
Main job: WHM99
Support job: BLM49

Attacked monsters with normal attacks and weapon skills (approx. 50 regular attack and 3 weapon skills)
 
How much HP did you damage the obstacle or lair for?
Obstacle HP: Reduced the HP by approximately 50% from full."

Strongest WHM ever.
 
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 Fenrir.Yuriki
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By Fenrir.Yuriki 2013-04-04 08:40:45
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Valefor.Angierus said: »
WHM/BLM? Really that's a thing?
For quick coalition assignment turn ins, of course!
 Valefor.Sehachan
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By Valefor.Sehachan 2013-04-04 08:42:42
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Warp is the best spell ever.
 
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By 2013-04-04 08:45:15
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 Fenrir.Yuriki
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By Fenrir.Yuriki 2013-04-04 08:46:55
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Off topic but a warp scroll with multiple charges would be amazing.
 Carbuncle.Sambb
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By Carbuncle.Sambb 2013-04-04 08:47:39
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Valefor.Angierus said: »
Carbuncle.Sambb said: »
OK so after maintenance I just did 2 reives on carby, We killed each colonization reive in about 5 minutes each. Max xp received on drk/sam was 700 this is now offcially broken.
seems fine to me.

What job were you on and how long did it last for, because like I said ours barely reached 5 minutes and 700 is literally all we got.

That is significantly lower than the 4k+ you was getting before hand per reive.
 
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By 2013-04-04 08:51:53
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 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2013-04-04 08:53:14
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He brings his BRD mule, allowing him to contribute more damage, and there were likely a decent amount of people there.

When I go down to Cirdas Caverns with my mules(MNKx4 BRD COR | SCH WHM), it takes 90 seconds to 2.5 minutes to kill the colonization rieves and evaluations are usually over 1500 on all 4 MNKs and over 1200 on the COR.
 Shiva.Paulu
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By Shiva.Paulu 2013-04-04 08:54:31
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Fenrir.Yuriki said: »
Off topic but a warp scroll with multiple charges would be amazing.
You mean like Warp cudgel!?
[+]
 Fenrir.Yuriki
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By Fenrir.Yuriki 2013-04-04 08:58:51
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Shiva.Paulu said: »
Fenrir.Yuriki said: »
Off topic but a warp scroll with multiple charges would be amazing.
You mean like Warp cudgel!?
There's an hour cool down on the cudgel though. Scrolls can be used more than once an hour.
 Carbuncle.Sambb
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By Carbuncle.Sambb 2013-04-04 08:59:50
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then I am failing to see why I got half of your total in 2 reives and you got that from just 1.

I doubt your doing significantly more dmg than me so that isnt going to be it. Maybe because more evaluations happened because it took longer to kill it? if thats the case surely that would imply its still broken.
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By Leviathan.Comeatmebro 2013-04-04 09:00:24
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if he brought his brd mule and you did not he is 100% doing significantly more damage than you
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