Visual C+++ Runtime Error On Windower

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Visual C+++ Runtime Error on windower
 Siren.Ayiden
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By Siren.Ayiden 2013-01-30 13:53:23
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I'm getting a visual C+++ runtime error at random times with using windower, I've re installed pol, I have no plug ins active nor trying to turn on on boot up and I have no idea why im getting this error, anyone know how to fix or stop it?
 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2013-01-30 14:24:48
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When did it start? After the update? The only time I've seen this is due to trying to use new gear with Spellcast, but it could be a default windower issue as well since it's caused by the resources being out of date, do you ever crash with vanilla pol?
 Odin.Naytan
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By Odin.Naytan 2013-01-30 14:47:04
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I get this issue sometimes when logging on mules. I'll be on one character then logoff normally, then when i switch to a mule it crashes when the game loads. I think it is an issue with memory resources, because it doesn't happen when I reconnect and log in back and forth between mules, but I can almost be sure it will happen if I have been logged in for a long period of time, afk or not.
 Cerberus.Eugene
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By Cerberus.Eugene 2013-01-30 15:20:08
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yeah needs more info
+++
 Siren.Ayiden
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By Siren.Ayiden 2013-01-30 20:35:49
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No normal pol is fine, its only when on windower and like I said new file and everything just crashs with that error and im guess it started after the update, I just came back to the game and never had this problem with windower before
 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2013-01-30 20:55:08
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First things first, be sure to check your init file for any rogue plugins and watch your windower start and do it's load thing to see what all it does do. If you're absolutely certain that no plugins are loaded and it's crashing, and it never crashes with vanilla pol, then it's pretty much limited to windower and its resources. Check resources and be sure they are up to date, if they are then I'm unsure of what it could be. You mentioned new file, you mean windower was freshly downloaded?
 Siren.Ayiden
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By Siren.Ayiden 2013-01-30 21:25:32
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yes i just redownloaded windower and pol hoping it would fix the problem, and yes no plugs are trying to load.
 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2013-01-30 22:45:28
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Kk, I guess confirm the resources are updated. This includes the resources.xml in the plugins folder as well as all the individual xmls in the resources folder(which is inside the plugins folder).

After that, the only thing I have is try to see if there is a pattern to the random crashes. Zones, actions in game, actions outside of the game, crap that has a tendency to interfer with things such as antivirus software? Tbh, I don't have many ideas after that.
 Bahamut.Tokidoki
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By Bahamut.Tokidoki 2013-01-30 22:52:19
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Odin.Naytan said: »
I get this issue sometimes when logging on mules. I'll be on one character then logoff normally, then when i switch to a mule it crashes when the game loads. I think it is an issue with memory resources, because it doesn't happen when I reconnect and log in back and forth between mules, but I can almost be sure it will happen if I have been logged in for a long period of time, afk or not.

Same thing was happening to me and I noticed it was happening whenever the blinkmenot script that shows your settings would pop up. I took blinkmenot out of my init file, then when I play my main I just manually //load blinkmenot. So far so good.
 Odin.Naytan
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By Odin.Naytan 2013-01-31 06:35:27
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Bahamut.Tokidoki said: »
Odin.Naytan said: »
I get this issue sometimes when logging on mules. I'll be on one character then logoff normally, then when i switch to a mule it crashes when the game loads. I think it is an issue with memory resources, because it doesn't happen when I reconnect and log in back and forth between mules, but I can almost be sure it will happen if I have been logged in for a long period of time, afk or not.

Same thing was happening to me and I noticed it was happening whenever the blinkmenot script that shows your settings would pop up. I took blinkmenot out of my init file, then when I play my main I just manually //load blinkmenot. So far so good.
I had problems with blinkmenot a while back, and it is no longer in my init, and I never really even load it anymore either.
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